browser/devtools/shadereditor/test/browser_webgl-actor-test-07.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* Any copyright is dedicated to the Public Domain.
michael@0 2 http://creativecommons.org/publicdomain/zero/1.0/ */
michael@0 3
michael@0 4 /**
michael@0 5 * Tests that vertex and fragment shader sources can be changed.
michael@0 6 */
michael@0 7
michael@0 8 function ifWebGLSupported() {
michael@0 9 let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL);
michael@0 10 front.setup({ reload: true });
michael@0 11
michael@0 12 let programActor = yield once(front, "program-linked");
michael@0 13 let vertexShader = yield programActor.getVertexShader();
michael@0 14 let fragmentShader = yield programActor.getFragmentShader();
michael@0 15
michael@0 16 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
michael@0 17 yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true);
michael@0 18 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
michael@0 19
michael@0 20 let vertSource = yield vertexShader.getText();
michael@0 21 let fragSource = yield fragmentShader.getText();
michael@0 22 ok(!vertSource.contains("2.0"),
michael@0 23 "The vertex shader source is correct before changing it.");
michael@0 24 ok(!fragSource.contains("0.5"),
michael@0 25 "The fragment shader source is correct before changing it.");
michael@0 26
michael@0 27 let newVertSource = vertSource.replace("1.0", "2.0");
michael@0 28 let status = yield vertexShader.compile(newVertSource);
michael@0 29 ok(!status,
michael@0 30 "The new vertex shader source was compiled without errors.");
michael@0 31
michael@0 32 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
michael@0 33 yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true);
michael@0 34 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
michael@0 35
michael@0 36 let vertSource = yield vertexShader.getText();
michael@0 37 let fragSource = yield fragmentShader.getText();
michael@0 38 ok(vertSource.contains("2.0"),
michael@0 39 "The vertex shader source is correct after changing it.");
michael@0 40 ok(!fragSource.contains("0.5"),
michael@0 41 "The fragment shader source is correct after changing the vertex shader.");
michael@0 42
michael@0 43 let newFragSource = fragSource.replace("1.0", "0.5");
michael@0 44 let status = yield fragmentShader.compile(newFragSource);
michael@0 45 ok(!status,
michael@0 46 "The new fragment shader source was compiled without errors.");
michael@0 47
michael@0 48 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
michael@0 49 yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true);
michael@0 50 yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
michael@0 51
michael@0 52 let vertSource = yield vertexShader.getText();
michael@0 53 let fragSource = yield fragmentShader.getText();
michael@0 54 ok(vertSource.contains("2.0"),
michael@0 55 "The vertex shader source is correct after changing the fragment shader.");
michael@0 56 ok(fragSource.contains("0.5"),
michael@0 57 "The fragment shader source is correct after changing it.");
michael@0 58
michael@0 59 yield removeTab(target.tab);
michael@0 60 finish();
michael@0 61 }

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