Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* Any copyright is dedicated to the Public Domain. |
michael@0 | 2 | http://creativecommons.org/publicdomain/zero/1.0/ */ |
michael@0 | 3 | |
michael@0 | 4 | /** |
michael@0 | 5 | * Tests that the rendering is updated when a varying variable is |
michael@0 | 6 | * changed in one shader. |
michael@0 | 7 | */ |
michael@0 | 8 | |
michael@0 | 9 | function ifWebGLSupported() { |
michael@0 | 10 | let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL); |
michael@0 | 11 | front.setup({ reload: true }); |
michael@0 | 12 | |
michael@0 | 13 | let programActor = yield once(front, "program-linked"); |
michael@0 | 14 | let vertexShader = yield programActor.getVertexShader(); |
michael@0 | 15 | let fragmentShader = yield programActor.getFragmentShader(); |
michael@0 | 16 | |
michael@0 | 17 | let oldVertSource = yield vertexShader.getText(); |
michael@0 | 18 | let newVertSource = oldVertSource.replace("= aVertexColor", "= vec3(0, 0, 1)"); |
michael@0 | 19 | let status = yield vertexShader.compile(newVertSource); |
michael@0 | 20 | ok(!status, |
michael@0 | 21 | "The new vertex shader source was compiled without errors."); |
michael@0 | 22 | |
michael@0 | 23 | yield waitForFrame(debuggee); |
michael@0 | 24 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 255, a: 255 }, true); |
michael@0 | 25 | yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 0, g: 0, b: 255, a: 255 }, true); |
michael@0 | 26 | yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 255, a: 255 }, true); |
michael@0 | 27 | |
michael@0 | 28 | let vertSource = yield vertexShader.getText(); |
michael@0 | 29 | let fragSource = yield fragmentShader.getText(); |
michael@0 | 30 | ok(vertSource.contains("vFragmentColor = vec3(0, 0, 1);"), |
michael@0 | 31 | "The vertex shader source is correct after changing it."); |
michael@0 | 32 | ok(fragSource.contains("gl_FragColor = vec4(vFragmentColor, 1.0);"), |
michael@0 | 33 | "The fragment shader source is correct after changing the vertex shader."); |
michael@0 | 34 | |
michael@0 | 35 | yield removeTab(target.tab); |
michael@0 | 36 | finish(); |
michael@0 | 37 | } |