Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* Any copyright is dedicated to the Public Domain. |
michael@0 | 2 | http://creativecommons.org/publicdomain/zero/1.0/ */ |
michael@0 | 3 | |
michael@0 | 4 | /** |
michael@0 | 5 | * Tests that errors are properly handled when trying to compile a |
michael@0 | 6 | * defective shader source. |
michael@0 | 7 | */ |
michael@0 | 8 | |
michael@0 | 9 | function ifWebGLSupported() { |
michael@0 | 10 | let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL); |
michael@0 | 11 | front.setup({ reload: true }); |
michael@0 | 12 | |
michael@0 | 13 | let programActor = yield once(front, "program-linked"); |
michael@0 | 14 | let vertexShader = yield programActor.getVertexShader(); |
michael@0 | 15 | let fragmentShader = yield programActor.getFragmentShader(); |
michael@0 | 16 | |
michael@0 | 17 | let oldVertSource = yield vertexShader.getText(); |
michael@0 | 18 | let newVertSource = oldVertSource.replace("vec4", "vec3"); |
michael@0 | 19 | |
michael@0 | 20 | try { |
michael@0 | 21 | yield vertexShader.compile(newVertSource); |
michael@0 | 22 | ok(false, "Vertex shader was compiled with a defective source!"); |
michael@0 | 23 | } catch (error) { |
michael@0 | 24 | ok(error, |
michael@0 | 25 | "The new vertex shader source was compiled with errors."); |
michael@0 | 26 | is(error.compile, "", |
michael@0 | 27 | "The compilation status should be empty."); |
michael@0 | 28 | isnot(error.link, "", |
michael@0 | 29 | "The linkage status should not be empty."); |
michael@0 | 30 | is(error.link.split("ERROR").length - 1, 2, |
michael@0 | 31 | "The linkage status contains two errors."); |
michael@0 | 32 | ok(error.link.contains("ERROR: 0:8: 'constructor'"), |
michael@0 | 33 | "A constructor error is contained in the linkage status."); |
michael@0 | 34 | ok(error.link.contains("ERROR: 0:8: 'assign'"), |
michael@0 | 35 | "An assignment error is contained in the linkage status."); |
michael@0 | 36 | } |
michael@0 | 37 | |
michael@0 | 38 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); |
michael@0 | 39 | yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); |
michael@0 | 40 | ok(true, "The shader was reverted to the old source."); |
michael@0 | 41 | |
michael@0 | 42 | let vertSource = yield vertexShader.getText(); |
michael@0 | 43 | ok(vertSource.contains("vec4(aVertexPosition, 1.0);"), |
michael@0 | 44 | "The previous correct vertex shader source was preserved."); |
michael@0 | 45 | |
michael@0 | 46 | let oldFragSource = yield fragmentShader.getText(); |
michael@0 | 47 | let newFragSource = oldFragSource.replace("vec3", "vec4"); |
michael@0 | 48 | |
michael@0 | 49 | try { |
michael@0 | 50 | yield fragmentShader.compile(newFragSource); |
michael@0 | 51 | ok(false, "Fragment shader was compiled with a defective source!"); |
michael@0 | 52 | } catch (error) { |
michael@0 | 53 | ok(error, |
michael@0 | 54 | "The new fragment shader source was compiled with errors."); |
michael@0 | 55 | is(error.compile, "", |
michael@0 | 56 | "The compilation status should be empty."); |
michael@0 | 57 | isnot(error.link, "", |
michael@0 | 58 | "The linkage status should not be empty."); |
michael@0 | 59 | is(error.link.split("ERROR").length - 1, 1, |
michael@0 | 60 | "The linkage status contains one error."); |
michael@0 | 61 | ok(error.link.contains("ERROR: 0:6: 'constructor'"), |
michael@0 | 62 | "A constructor error is contained in the linkage status."); |
michael@0 | 63 | } |
michael@0 | 64 | |
michael@0 | 65 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); |
michael@0 | 66 | yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); |
michael@0 | 67 | ok(true, "The shader was reverted to the old source."); |
michael@0 | 68 | |
michael@0 | 69 | let fragSource = yield fragmentShader.getText(); |
michael@0 | 70 | ok(fragSource.contains("vec3 vFragmentColor;"), |
michael@0 | 71 | "The previous correct fragment shader source was preserved."); |
michael@0 | 72 | |
michael@0 | 73 | yield programActor.highlight([0, 1, 0, 1]); |
michael@0 | 74 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); |
michael@0 | 75 | yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); |
michael@0 | 76 | ok(true, "Highlighting worked after setting a defective fragment source."); |
michael@0 | 77 | |
michael@0 | 78 | yield programActor.unhighlight(); |
michael@0 | 79 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); |
michael@0 | 80 | yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); |
michael@0 | 81 | ok(true, "Unhighlighting worked after setting a defective vertex source."); |
michael@0 | 82 | |
michael@0 | 83 | yield removeTab(target.tab); |
michael@0 | 84 | finish(); |
michael@0 | 85 | } |