browser/devtools/shadereditor/test/browser_webgl-actor-test-13.js

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 /* Any copyright is dedicated to the Public Domain.
michael@0 2 http://creativecommons.org/publicdomain/zero/1.0/ */
michael@0 3
michael@0 4 /**
michael@0 5 * Tests if multiple WebGL contexts are correctly handled.
michael@0 6 */
michael@0 7
michael@0 8 function ifWebGLSupported() {
michael@0 9 let [target, debuggee, front] = yield initBackend(MULTIPLE_CONTEXTS_URL);
michael@0 10 front.setup({ reload: true });
michael@0 11
michael@0 12 let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2);
michael@0 13
michael@0 14 isnot(firstProgramActor, secondProgramActor,
michael@0 15 "Two distinct program actors were recevide from two separate contexts.");
michael@0 16
michael@0 17 let firstVertexShader = yield firstProgramActor.getVertexShader();
michael@0 18 let firstFragmentShader = yield firstProgramActor.getFragmentShader();
michael@0 19 let secondVertexShader = yield secondProgramActor.getVertexShader();
michael@0 20 let secondFragmentShader = yield secondProgramActor.getFragmentShader();
michael@0 21
michael@0 22 isnot(firstVertexShader, secondVertexShader,
michael@0 23 "The two programs should have distinct vertex shaders.");
michael@0 24 isnot(firstFragmentShader, secondFragmentShader,
michael@0 25 "The two programs should have distinct fragment shaders.");
michael@0 26
michael@0 27 let firstVertSource = yield firstVertexShader.getText();
michael@0 28 let firstFragSource = yield firstFragmentShader.getText();
michael@0 29 let secondVertSource = yield secondVertexShader.getText();
michael@0 30 let secondFragSource = yield secondFragmentShader.getText();
michael@0 31
michael@0 32 is(firstVertSource, secondVertSource,
michael@0 33 "The vertex shaders should have identical sources.");
michael@0 34 is(firstFragSource, secondFragSource,
michael@0 35 "The vertex shaders should have identical sources.");
michael@0 36
michael@0 37 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
michael@0 38 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
michael@0 39 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
michael@0 40 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
michael@0 41 ok(true, "The two canvases are correctly drawn.");
michael@0 42
michael@0 43 yield firstProgramActor.highlight([1, 0, 0, 1]);
michael@0 44 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
michael@0 45 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
michael@0 46 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
michael@0 47 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
michael@0 48 ok(true, "The first canvas was correctly filled after highlighting.");
michael@0 49
michael@0 50 yield secondProgramActor.highlight([0, 1, 0, 1]);
michael@0 51 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
michael@0 52 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2");
michael@0 53 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
michael@0 54 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2");
michael@0 55 ok(true, "The second canvas was correctly filled after highlighting.");
michael@0 56
michael@0 57 yield firstProgramActor.unhighlight();
michael@0 58 yield secondProgramActor.unhighlight();
michael@0 59 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
michael@0 60 yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
michael@0 61 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
michael@0 62 yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
michael@0 63 ok(true, "The two canvases were correctly filled after unhighlighting.");
michael@0 64
michael@0 65 yield removeTab(target.tab);
michael@0 66 finish();
michael@0 67 }

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