Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* Any copyright is dedicated to the Public Domain. |
michael@0 | 2 | http://creativecommons.org/publicdomain/zero/1.0/ */ |
michael@0 | 3 | |
michael@0 | 4 | /** |
michael@0 | 5 | * Tests that the rendering is updated when a uniform variable is |
michael@0 | 6 | * changed in one shader of a page with multiple WebGL contexts. |
michael@0 | 7 | */ |
michael@0 | 8 | |
michael@0 | 9 | function ifWebGLSupported() { |
michael@0 | 10 | let [target, debuggee, front] = yield initBackend(MULTIPLE_CONTEXTS_URL); |
michael@0 | 11 | front.setup({ reload: true }); |
michael@0 | 12 | |
michael@0 | 13 | let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2); |
michael@0 | 14 | |
michael@0 | 15 | let firstFragmentShader = yield firstProgramActor.getFragmentShader(); |
michael@0 | 16 | let secondFragmentShader = yield secondProgramActor.getFragmentShader(); |
michael@0 | 17 | |
michael@0 | 18 | let oldFragSource = yield firstFragmentShader.getText(); |
michael@0 | 19 | let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.25, 0.25, 0.25"); |
michael@0 | 20 | let status = yield firstFragmentShader.compile(newFragSource); |
michael@0 | 21 | ok(!status, |
michael@0 | 22 | "The first new fragment shader source was compiled without errors."); |
michael@0 | 23 | |
michael@0 | 24 | yield waitForFrame(debuggee); |
michael@0 | 25 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); |
michael@0 | 26 | yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); |
michael@0 | 27 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); |
michael@0 | 28 | yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); |
michael@0 | 29 | ok(true, "The first fragment shader was changed."); |
michael@0 | 30 | |
michael@0 | 31 | let oldFragSource = yield secondFragmentShader.getText(); |
michael@0 | 32 | let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.75, 0.75, 0.75"); |
michael@0 | 33 | let status = yield secondFragmentShader.compile(newFragSource); |
michael@0 | 34 | ok(!status, |
michael@0 | 35 | "The second new fragment shader source was compiled without errors."); |
michael@0 | 36 | |
michael@0 | 37 | yield waitForFrame(debuggee); |
michael@0 | 38 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); |
michael@0 | 39 | yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); |
michael@0 | 40 | yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); |
michael@0 | 41 | yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); |
michael@0 | 42 | ok(true, "The second fragment shader was changed."); |
michael@0 | 43 | |
michael@0 | 44 | yield removeTab(target.tab); |
michael@0 | 45 | finish(); |
michael@0 | 46 | } |