Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
michael@0 | 2 | // Use of this source code is governed by a BSD-style license that can be |
michael@0 | 3 | // found in the LICENSE file. |
michael@0 | 4 | |
michael@0 | 5 | WebGLTestUtils = (function() { |
michael@0 | 6 | |
michael@0 | 7 | /** |
michael@0 | 8 | * Wrapped logging function. |
michael@0 | 9 | * @param {string} msg The message to log. |
michael@0 | 10 | */ |
michael@0 | 11 | var log = function(msg) { |
michael@0 | 12 | if (window.console && window.console.log) { |
michael@0 | 13 | window.console.log(msg); |
michael@0 | 14 | } |
michael@0 | 15 | }; |
michael@0 | 16 | |
michael@0 | 17 | /** |
michael@0 | 18 | * Wrapped logging function. |
michael@0 | 19 | * @param {string} msg The message to log. |
michael@0 | 20 | */ |
michael@0 | 21 | var error = function(msg) { |
michael@0 | 22 | if (window.console) { |
michael@0 | 23 | if (window.console.error) { |
michael@0 | 24 | window.console.error(msg); |
michael@0 | 25 | } |
michael@0 | 26 | else if (window.console.log) { |
michael@0 | 27 | window.console.log(msg); |
michael@0 | 28 | } |
michael@0 | 29 | } |
michael@0 | 30 | }; |
michael@0 | 31 | |
michael@0 | 32 | /** |
michael@0 | 33 | * Turn off all logging. |
michael@0 | 34 | */ |
michael@0 | 35 | var loggingOff = function() { |
michael@0 | 36 | log = function() {}; |
michael@0 | 37 | error = function() {}; |
michael@0 | 38 | }; |
michael@0 | 39 | |
michael@0 | 40 | /** |
michael@0 | 41 | * Converts a WebGL enum to a string |
michael@0 | 42 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 43 | * @param {number} value The enum value. |
michael@0 | 44 | * @return {string} The enum as a string. |
michael@0 | 45 | */ |
michael@0 | 46 | var glEnumToString = function(gl, value) { |
michael@0 | 47 | for (var p in gl) { |
michael@0 | 48 | if (gl[p] == value) { |
michael@0 | 49 | return p; |
michael@0 | 50 | } |
michael@0 | 51 | } |
michael@0 | 52 | return "0x" + value.toString(16); |
michael@0 | 53 | }; |
michael@0 | 54 | |
michael@0 | 55 | var lastError = ""; |
michael@0 | 56 | |
michael@0 | 57 | /** |
michael@0 | 58 | * Returns the last compiler/linker error. |
michael@0 | 59 | * @return {string} The last compiler/linker error. |
michael@0 | 60 | */ |
michael@0 | 61 | var getLastError = function() { |
michael@0 | 62 | return lastError; |
michael@0 | 63 | }; |
michael@0 | 64 | |
michael@0 | 65 | /** |
michael@0 | 66 | * Whether a haystack ends with a needle. |
michael@0 | 67 | * @param {string} haystack String to search |
michael@0 | 68 | * @param {string} needle String to search for. |
michael@0 | 69 | * @param {boolean} True if haystack ends with needle. |
michael@0 | 70 | */ |
michael@0 | 71 | var endsWith = function(haystack, needle) { |
michael@0 | 72 | return haystack.substr(haystack.length - needle.length) === needle; |
michael@0 | 73 | }; |
michael@0 | 74 | |
michael@0 | 75 | /** |
michael@0 | 76 | * Whether a haystack starts with a needle. |
michael@0 | 77 | * @param {string} haystack String to search |
michael@0 | 78 | * @param {string} needle String to search for. |
michael@0 | 79 | * @param {boolean} True if haystack starts with needle. |
michael@0 | 80 | */ |
michael@0 | 81 | var startsWith = function(haystack, needle) { |
michael@0 | 82 | return haystack.substr(0, needle.length) === needle; |
michael@0 | 83 | }; |
michael@0 | 84 | |
michael@0 | 85 | /** |
michael@0 | 86 | * A vertex shader for a single texture. |
michael@0 | 87 | * @type {string} |
michael@0 | 88 | */ |
michael@0 | 89 | var simpleTextureVertexShader = [ |
michael@0 | 90 | 'attribute vec4 vPosition;', |
michael@0 | 91 | 'attribute vec2 texCoord0;', |
michael@0 | 92 | 'varying vec2 texCoord;', |
michael@0 | 93 | 'void main() {', |
michael@0 | 94 | ' gl_Position = vPosition;', |
michael@0 | 95 | ' texCoord = texCoord0;', |
michael@0 | 96 | '}'].join('\n'); |
michael@0 | 97 | |
michael@0 | 98 | /** |
michael@0 | 99 | * A fragment shader for a single texture. |
michael@0 | 100 | * @type {string} |
michael@0 | 101 | */ |
michael@0 | 102 | var simpleTextureFragmentShader = [ |
michael@0 | 103 | 'precision mediump float;', |
michael@0 | 104 | 'uniform sampler2D tex;', |
michael@0 | 105 | 'varying vec2 texCoord;', |
michael@0 | 106 | 'void main() {', |
michael@0 | 107 | ' gl_FragData[0] = texture2D(tex, texCoord);', |
michael@0 | 108 | '}'].join('\n'); |
michael@0 | 109 | |
michael@0 | 110 | /** |
michael@0 | 111 | * Creates a simple texture vertex shader. |
michael@0 | 112 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 113 | * @return {!WebGLShader} |
michael@0 | 114 | */ |
michael@0 | 115 | var setupSimpleTextureVertexShader = function(gl) { |
michael@0 | 116 | return loadShader(gl, simpleTextureVertexShader, gl.VERTEX_SHADER); |
michael@0 | 117 | }; |
michael@0 | 118 | |
michael@0 | 119 | /** |
michael@0 | 120 | * Creates a simple texture fragment shader. |
michael@0 | 121 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 122 | * @return {!WebGLShader} |
michael@0 | 123 | */ |
michael@0 | 124 | var setupSimpleTextureFragmentShader = function(gl) { |
michael@0 | 125 | return loadShader( |
michael@0 | 126 | gl, simpleTextureFragmentShader, gl.FRAGMENT_SHADER); |
michael@0 | 127 | }; |
michael@0 | 128 | |
michael@0 | 129 | /** |
michael@0 | 130 | * Creates a program, attaches shaders, binds attrib locations, links the |
michael@0 | 131 | * program and calls useProgram. |
michael@0 | 132 | * @param {!Array.<!WebGLShader|string>} shaders The shaders to |
michael@0 | 133 | * attach, or the source, or the id of a script to get |
michael@0 | 134 | * the source from. |
michael@0 | 135 | * @param {!Array.<string>} opt_attribs The attribs names. |
michael@0 | 136 | * @param {!Array.<number>} opt_locations The locations for the attribs. |
michael@0 | 137 | */ |
michael@0 | 138 | var setupProgram = function(gl, shaders, opt_attribs, opt_locations) { |
michael@0 | 139 | var realShaders = []; |
michael@0 | 140 | var program = gl.createProgram(); |
michael@0 | 141 | for (var ii = 0; ii < shaders.length; ++ii) { |
michael@0 | 142 | var shader = shaders[ii]; |
michael@0 | 143 | if (typeof shader == 'string') { |
michael@0 | 144 | var element = document.getElementById(shader); |
michael@0 | 145 | if (element) { |
michael@0 | 146 | shader = loadShaderFromScript(gl, shader); |
michael@0 | 147 | } else { |
michael@0 | 148 | shader = loadShader(gl, shader, ii ? gl.FRAGMENT_SHADER : gl.VERTEX_SHADER); |
michael@0 | 149 | } |
michael@0 | 150 | } |
michael@0 | 151 | gl.attachShader(program, shader); |
michael@0 | 152 | } |
michael@0 | 153 | if (opt_attribs) { |
michael@0 | 154 | for (var ii = 0; ii < opt_attribs.length; ++ii) { |
michael@0 | 155 | gl.bindAttribLocation( |
michael@0 | 156 | program, |
michael@0 | 157 | opt_locations ? opt_locations[ii] : ii, |
michael@0 | 158 | opt_attribs[ii]); |
michael@0 | 159 | } |
michael@0 | 160 | } |
michael@0 | 161 | gl.linkProgram(program); |
michael@0 | 162 | |
michael@0 | 163 | // Check the link status |
michael@0 | 164 | var linked = gl.getProgramParameter(program, gl.LINK_STATUS); |
michael@0 | 165 | if (!linked) { |
michael@0 | 166 | // something went wrong with the link |
michael@0 | 167 | lastError = gl.getProgramInfoLog (program); |
michael@0 | 168 | error("Error in program linking:" + lastError); |
michael@0 | 169 | |
michael@0 | 170 | gl.deleteProgram(program); |
michael@0 | 171 | return null; |
michael@0 | 172 | } |
michael@0 | 173 | |
michael@0 | 174 | gl.useProgram(program); |
michael@0 | 175 | return program; |
michael@0 | 176 | }; |
michael@0 | 177 | |
michael@0 | 178 | /** |
michael@0 | 179 | * Creates a simple texture program. |
michael@0 | 180 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 181 | * @param {number} opt_positionLocation The attrib location for position. |
michael@0 | 182 | * @param {number} opt_texcoordLocation The attrib location for texture coords. |
michael@0 | 183 | * @return {WebGLProgram} |
michael@0 | 184 | */ |
michael@0 | 185 | var setupSimpleTextureProgram = function( |
michael@0 | 186 | gl, opt_positionLocation, opt_texcoordLocation) { |
michael@0 | 187 | opt_positionLocation = opt_positionLocation || 0; |
michael@0 | 188 | opt_texcoordLocation = opt_texcoordLocation || 1; |
michael@0 | 189 | var vs = setupSimpleTextureVertexShader(gl); |
michael@0 | 190 | var fs = setupSimpleTextureFragmentShader(gl); |
michael@0 | 191 | if (!vs || !fs) { |
michael@0 | 192 | return null; |
michael@0 | 193 | } |
michael@0 | 194 | var program = setupProgram( |
michael@0 | 195 | gl, |
michael@0 | 196 | [vs, fs], |
michael@0 | 197 | ['vPosition', 'texCoord0'], |
michael@0 | 198 | [opt_positionLocation, opt_texcoordLocation]); |
michael@0 | 199 | if (!program) { |
michael@0 | 200 | gl.deleteShader(fs); |
michael@0 | 201 | gl.deleteShader(vs); |
michael@0 | 202 | } |
michael@0 | 203 | gl.useProgram(program); |
michael@0 | 204 | return program; |
michael@0 | 205 | }; |
michael@0 | 206 | |
michael@0 | 207 | /** |
michael@0 | 208 | * Creates buffers for a textured unit quad and attaches them to vertex attribs. |
michael@0 | 209 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 210 | * @param {number} opt_positionLocation The attrib location for position. |
michael@0 | 211 | * @param {number} opt_texcoordLocation The attrib location for texture coords. |
michael@0 | 212 | * @return {!Array.<WebGLBuffer>} The buffer objects that were |
michael@0 | 213 | * created. |
michael@0 | 214 | */ |
michael@0 | 215 | var setupUnitQuad = function(gl, opt_positionLocation, opt_texcoordLocation) { |
michael@0 | 216 | return setupUnitQuadWithTexCoords(gl, [ 0.0, 0.0 ], [ 1.0, 1.0 ], |
michael@0 | 217 | opt_positionLocation, opt_texcoordLocation); |
michael@0 | 218 | }; |
michael@0 | 219 | |
michael@0 | 220 | /** |
michael@0 | 221 | * Draws a previously setupUnitQuad. |
michael@0 | 222 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 223 | */ |
michael@0 | 224 | var drawUnitQuad = function(gl) { |
michael@0 | 225 | gl.drawArrays(gl.TRIANGLES, 0, 6); |
michael@0 | 226 | }; |
michael@0 | 227 | |
michael@0 | 228 | /** |
michael@0 | 229 | * Clears then Draws a previously setupUnitQuad. |
michael@0 | 230 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 231 | * @param {!Array.<number>} opt_color The color to fill clear with before |
michael@0 | 232 | * drawing. A 4 element array where each element is in the range 0 to |
michael@0 | 233 | * 255. Default [255, 255, 255, 255] |
michael@0 | 234 | */ |
michael@0 | 235 | var clearAndDrawUnitQuad = function(gl, opt_color) { |
michael@0 | 236 | opt_color = opt_color || [255, 255, 255, 255]; |
michael@0 | 237 | |
michael@0 | 238 | // Save and restore. |
michael@0 | 239 | var prevClearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); |
michael@0 | 240 | |
michael@0 | 241 | gl.clearColor(opt_color[0] / 255, |
michael@0 | 242 | opt_color[1] / 255, |
michael@0 | 243 | opt_color[2] / 255, |
michael@0 | 244 | opt_color[3] / 255); |
michael@0 | 245 | gl.clear(gl.COLOR_BUFFER_BIT); |
michael@0 | 246 | drawUnitQuad(gl); |
michael@0 | 247 | |
michael@0 | 248 | gl.clearColor(prevClearColor[0], |
michael@0 | 249 | prevClearColor[1], |
michael@0 | 250 | prevClearColor[2], |
michael@0 | 251 | prevClearColor[3]); |
michael@0 | 252 | }; |
michael@0 | 253 | |
michael@0 | 254 | /** |
michael@0 | 255 | * Creates buffers for a textured unit quad with specified lower left |
michael@0 | 256 | * and upper right texture coordinates, and attaches them to vertex |
michael@0 | 257 | * attribs. |
michael@0 | 258 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 259 | * @param {!Array.<number>} lowerLeftTexCoords The texture coordinates for the lower left corner. |
michael@0 | 260 | * @param {!Array.<number>} upperRightTexCoords The texture coordinates for the upper right corner. |
michael@0 | 261 | * @param {number} opt_positionLocation The attrib location for position. |
michael@0 | 262 | * @param {number} opt_texcoordLocation The attrib location for texture coords. |
michael@0 | 263 | * @return {!Array.<WebGLBuffer>} The buffer objects that were |
michael@0 | 264 | * created. |
michael@0 | 265 | */ |
michael@0 | 266 | var setupUnitQuadWithTexCoords = function( |
michael@0 | 267 | gl, lowerLeftTexCoords, upperRightTexCoords, |
michael@0 | 268 | opt_positionLocation, opt_texcoordLocation) { |
michael@0 | 269 | opt_positionLocation = opt_positionLocation || 0; |
michael@0 | 270 | opt_texcoordLocation = opt_texcoordLocation || 1; |
michael@0 | 271 | var objects = []; |
michael@0 | 272 | |
michael@0 | 273 | var vertexObject = gl.createBuffer(); |
michael@0 | 274 | gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
michael@0 | 275 | gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
michael@0 | 276 | 1.0, 1.0, 0.0, |
michael@0 | 277 | -1.0, 1.0, 0.0, |
michael@0 | 278 | -1.0, -1.0, 0.0, |
michael@0 | 279 | 1.0, 1.0, 0.0, |
michael@0 | 280 | -1.0, -1.0, 0.0, |
michael@0 | 281 | 1.0, -1.0, 0.0]), gl.STATIC_DRAW); |
michael@0 | 282 | gl.enableVertexAttribArray(opt_positionLocation); |
michael@0 | 283 | gl.vertexAttribPointer(opt_positionLocation, 3, gl.FLOAT, false, 0, 0); |
michael@0 | 284 | objects.push(vertexObject); |
michael@0 | 285 | |
michael@0 | 286 | var llx = lowerLeftTexCoords[0]; |
michael@0 | 287 | var lly = lowerLeftTexCoords[1]; |
michael@0 | 288 | var urx = upperRightTexCoords[0]; |
michael@0 | 289 | var ury = upperRightTexCoords[1]; |
michael@0 | 290 | |
michael@0 | 291 | var vertexObject = gl.createBuffer(); |
michael@0 | 292 | gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
michael@0 | 293 | gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
michael@0 | 294 | urx, ury, |
michael@0 | 295 | llx, ury, |
michael@0 | 296 | llx, lly, |
michael@0 | 297 | urx, ury, |
michael@0 | 298 | llx, lly, |
michael@0 | 299 | urx, lly]), gl.STATIC_DRAW); |
michael@0 | 300 | gl.enableVertexAttribArray(opt_texcoordLocation); |
michael@0 | 301 | gl.vertexAttribPointer(opt_texcoordLocation, 2, gl.FLOAT, false, 0, 0); |
michael@0 | 302 | objects.push(vertexObject); |
michael@0 | 303 | return objects; |
michael@0 | 304 | }; |
michael@0 | 305 | |
michael@0 | 306 | /** |
michael@0 | 307 | * Creates a program and buffers for rendering a textured quad. |
michael@0 | 308 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 309 | * @param {number} opt_positionLocation The attrib location for position. |
michael@0 | 310 | * @param {number} opt_texcoordLocation The attrib location for texture coords. |
michael@0 | 311 | * @return {!WebGLProgram} |
michael@0 | 312 | */ |
michael@0 | 313 | var setupTexturedQuad = function( |
michael@0 | 314 | gl, opt_positionLocation, opt_texcoordLocation) { |
michael@0 | 315 | var program = setupSimpleTextureProgram( |
michael@0 | 316 | gl, opt_positionLocation, opt_texcoordLocation); |
michael@0 | 317 | setupUnitQuad(gl, opt_positionLocation, opt_texcoordLocation); |
michael@0 | 318 | return program; |
michael@0 | 319 | }; |
michael@0 | 320 | |
michael@0 | 321 | /** |
michael@0 | 322 | * Creates a program and buffers for rendering a textured quad with |
michael@0 | 323 | * specified lower left and upper right texture coordinates. |
michael@0 | 324 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 325 | * @param {!Array.<number>} lowerLeftTexCoords The texture coordinates for the lower left corner. |
michael@0 | 326 | * @param {!Array.<number>} upperRightTexCoords The texture coordinates for the upper right corner. |
michael@0 | 327 | * @param {number} opt_positionLocation The attrib location for position. |
michael@0 | 328 | * @param {number} opt_texcoordLocation The attrib location for texture coords. |
michael@0 | 329 | * @return {!WebGLProgram} |
michael@0 | 330 | */ |
michael@0 | 331 | var setupTexturedQuadWithTexCoords = function( |
michael@0 | 332 | gl, lowerLeftTexCoords, upperRightTexCoords, |
michael@0 | 333 | opt_positionLocation, opt_texcoordLocation) { |
michael@0 | 334 | var program = setupSimpleTextureProgram( |
michael@0 | 335 | gl, opt_positionLocation, opt_texcoordLocation); |
michael@0 | 336 | setupUnitQuadWithTexCoords(gl, lowerLeftTexCoords, upperRightTexCoords, |
michael@0 | 337 | opt_positionLocation, opt_texcoordLocation); |
michael@0 | 338 | return program; |
michael@0 | 339 | }; |
michael@0 | 340 | |
michael@0 | 341 | /** |
michael@0 | 342 | * Creates a unit quad with only positions of a given resolution. |
michael@0 | 343 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 344 | * @param {number} gridRes The resolution of the mesh grid, expressed in the number of triangles across and down. |
michael@0 | 345 | * @param {number} opt_positionLocation The attrib location for position. |
michael@0 | 346 | */ |
michael@0 | 347 | var setupQuad = function ( |
michael@0 | 348 | gl, gridRes, opt_positionLocation, opt_flipOddTriangles) { |
michael@0 | 349 | var positionLocation = opt_positionLocation || 0; |
michael@0 | 350 | var objects = []; |
michael@0 | 351 | |
michael@0 | 352 | var vertsAcross = gridRes + 1; |
michael@0 | 353 | var numVerts = vertsAcross * vertsAcross; |
michael@0 | 354 | var positions = new Float32Array(numVerts * 3); |
michael@0 | 355 | var indices = new Uint16Array(6 * gridRes * gridRes); |
michael@0 | 356 | |
michael@0 | 357 | var poffset = 0; |
michael@0 | 358 | |
michael@0 | 359 | for (var yy = 0; yy <= gridRes; ++yy) { |
michael@0 | 360 | for (var xx = 0; xx <= gridRes; ++xx) { |
michael@0 | 361 | positions[poffset + 0] = -1 + 2 * xx / gridRes; |
michael@0 | 362 | positions[poffset + 1] = -1 + 2 * yy / gridRes; |
michael@0 | 363 | positions[poffset + 2] = 0; |
michael@0 | 364 | |
michael@0 | 365 | poffset += 3; |
michael@0 | 366 | } |
michael@0 | 367 | } |
michael@0 | 368 | |
michael@0 | 369 | var tbase = 0; |
michael@0 | 370 | for (var yy = 0; yy < gridRes; ++yy) { |
michael@0 | 371 | var index = yy * vertsAcross; |
michael@0 | 372 | for (var xx = 0; xx < gridRes; ++xx) { |
michael@0 | 373 | indices[tbase + 0] = index + 0; |
michael@0 | 374 | indices[tbase + 1] = index + 1; |
michael@0 | 375 | indices[tbase + 2] = index + vertsAcross; |
michael@0 | 376 | indices[tbase + 3] = index + vertsAcross; |
michael@0 | 377 | indices[tbase + 4] = index + 1; |
michael@0 | 378 | indices[tbase + 5] = index + vertsAcross + 1; |
michael@0 | 379 | |
michael@0 | 380 | if (opt_flipOddTriangles) { |
michael@0 | 381 | indices[tbase + 4] = index + vertsAcross + 1; |
michael@0 | 382 | indices[tbase + 5] = index + 1; |
michael@0 | 383 | } |
michael@0 | 384 | |
michael@0 | 385 | index += 1; |
michael@0 | 386 | tbase += 6; |
michael@0 | 387 | } |
michael@0 | 388 | } |
michael@0 | 389 | |
michael@0 | 390 | var buf = gl.createBuffer(); |
michael@0 | 391 | gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
michael@0 | 392 | gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STATIC_DRAW); |
michael@0 | 393 | gl.enableVertexAttribArray(positionLocation); |
michael@0 | 394 | gl.vertexAttribPointer(positionLocation, 3, gl.FLOAT, false, 0, 0); |
michael@0 | 395 | objects.push(buf); |
michael@0 | 396 | |
michael@0 | 397 | var buf = gl.createBuffer(); |
michael@0 | 398 | gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf); |
michael@0 | 399 | gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
michael@0 | 400 | objects.push(buf); |
michael@0 | 401 | |
michael@0 | 402 | return objects; |
michael@0 | 403 | }; |
michael@0 | 404 | |
michael@0 | 405 | /** |
michael@0 | 406 | * Fills the given texture with a solid color |
michael@0 | 407 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 408 | * @param {!WebGLTexture} tex The texture to fill. |
michael@0 | 409 | * @param {number} width The width of the texture to create. |
michael@0 | 410 | * @param {number} height The height of the texture to create. |
michael@0 | 411 | * @param {!Array.<number>} color The color to fill with. A 4 element array |
michael@0 | 412 | * where each element is in the range 0 to 255. |
michael@0 | 413 | * @param {number} opt_level The level of the texture to fill. Default = 0. |
michael@0 | 414 | */ |
michael@0 | 415 | var fillTexture = function(gl, tex, width, height, color, opt_level) { |
michael@0 | 416 | opt_level = opt_level || 0; |
michael@0 | 417 | var numPixels = width * height; |
michael@0 | 418 | var size = numPixels * 4; |
michael@0 | 419 | var buf = new Uint8Array(size); |
michael@0 | 420 | for (var ii = 0; ii < numPixels; ++ii) { |
michael@0 | 421 | var off = ii * 4; |
michael@0 | 422 | buf[off + 0] = color[0]; |
michael@0 | 423 | buf[off + 1] = color[1]; |
michael@0 | 424 | buf[off + 2] = color[2]; |
michael@0 | 425 | buf[off + 3] = color[3]; |
michael@0 | 426 | } |
michael@0 | 427 | gl.bindTexture(gl.TEXTURE_2D, tex); |
michael@0 | 428 | gl.texImage2D( |
michael@0 | 429 | gl.TEXTURE_2D, opt_level, gl.RGBA, width, height, 0, |
michael@0 | 430 | gl.RGBA, gl.UNSIGNED_BYTE, buf); |
michael@0 | 431 | }; |
michael@0 | 432 | |
michael@0 | 433 | /** |
michael@0 | 434 | * Creates a textures and fills it with a solid color |
michael@0 | 435 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 436 | * @param {number} width The width of the texture to create. |
michael@0 | 437 | * @param {number} height The height of the texture to create. |
michael@0 | 438 | * @param {!Array.<number>} color The color to fill with. A 4 element array |
michael@0 | 439 | * where each element is in the range 0 to 255. |
michael@0 | 440 | * @return {!WebGLTexture} |
michael@0 | 441 | */ |
michael@0 | 442 | var createColoredTexture = function(gl, width, height, color) { |
michael@0 | 443 | var tex = gl.createTexture(); |
michael@0 | 444 | fillTexture(gl, tex, width, height, color); |
michael@0 | 445 | return tex; |
michael@0 | 446 | }; |
michael@0 | 447 | |
michael@0 | 448 | /** |
michael@0 | 449 | * Draws a previously setup quad. |
michael@0 | 450 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 451 | * @param {!Array.<number>} opt_color The color to fill clear with before |
michael@0 | 452 | * drawing. A 4 element array where each element is in the range 0 to |
michael@0 | 453 | * 255. Default [255, 255, 255, 255] |
michael@0 | 454 | */ |
michael@0 | 455 | var drawQuad = function(gl, opt_color) { |
michael@0 | 456 | opt_color = opt_color || [255, 255, 255, 255]; |
michael@0 | 457 | gl.clearColor( |
michael@0 | 458 | opt_color[0] / 255, |
michael@0 | 459 | opt_color[1] / 255, |
michael@0 | 460 | opt_color[2] / 255, |
michael@0 | 461 | opt_color[3] / 255); |
michael@0 | 462 | gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
michael@0 | 463 | gl.drawArrays(gl.TRIANGLES, 0, 6); |
michael@0 | 464 | }; |
michael@0 | 465 | |
michael@0 | 466 | /** |
michael@0 | 467 | * Checks that a portion of a canvas is 1 color. |
michael@0 | 468 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 469 | * @param {number} x left corner of region to check. |
michael@0 | 470 | * @param {number} y bottom corner of region to check. |
michael@0 | 471 | * @param {number} width width of region to check. |
michael@0 | 472 | * @param {number} height width of region to check. |
michael@0 | 473 | * @param {!Array.<number>} color The color to fill clear with before drawing. A |
michael@0 | 474 | * 4 element array where each element is in the range 0 to 255. |
michael@0 | 475 | * @param {string} msg Message to associate with success. Eg ("should be red"). |
michael@0 | 476 | * @param {number} errorRange Optional. Acceptable error in |
michael@0 | 477 | * color checking. 0 by default. |
michael@0 | 478 | */ |
michael@0 | 479 | var checkCanvasRect = function(gl, x, y, width, height, color, msg, errorRange) { |
michael@0 | 480 | errorRange = errorRange || 0; |
michael@0 | 481 | var buf = new Uint8Array(width * height * 4); |
michael@0 | 482 | gl.readPixels(x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
michael@0 | 483 | for (var i = 0; i < width * height; ++i) { |
michael@0 | 484 | var offset = i * 4; |
michael@0 | 485 | for (var j = 0; j < color.length; ++j) { |
michael@0 | 486 | if (Math.abs(buf[offset + j] - color[j]) > errorRange) { |
michael@0 | 487 | var was = buf[offset + 0].toString(); |
michael@0 | 488 | for (j = 1; j < color.length; ++j) { |
michael@0 | 489 | was += "," + buf[offset + j]; |
michael@0 | 490 | } |
michael@0 | 491 | |
michael@0 | 492 | var cv = document.createElement('canvas'); |
michael@0 | 493 | cv.height = height; |
michael@0 | 494 | cv.width = width; |
michael@0 | 495 | var ctx = cv.getContext('2d'); |
michael@0 | 496 | ctx.fillStyle="rgba(" + color[0] + ", " + color[1] + ", " + color[2] + ", 255)"; |
michael@0 | 497 | ctx.fillRect(0, 0, width, height); |
michael@0 | 498 | testFailedRender(msg, ctx, buf, width, height); |
michael@0 | 499 | |
michael@0 | 500 | debug('at (' + (i % width) + ', ' + Math.floor(i / width) + |
michael@0 | 501 | ') expected: ' + color + ' was ' + was); |
michael@0 | 502 | return; |
michael@0 | 503 | } |
michael@0 | 504 | } |
michael@0 | 505 | } |
michael@0 | 506 | testPassed(msg); |
michael@0 | 507 | }; |
michael@0 | 508 | |
michael@0 | 509 | /** |
michael@0 | 510 | * Checks that an entire canvas is 1 color. |
michael@0 | 511 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 512 | * @param {!Array.<number>} color The color to fill clear with before drawing. A |
michael@0 | 513 | * 4 element array where each element is in the range 0 to 255. |
michael@0 | 514 | * @param {string} msg Message to associate with success. Eg ("should be red"). |
michael@0 | 515 | * @param {number} errorRange Optional. Acceptable error in |
michael@0 | 516 | * color checking. 0 by default. |
michael@0 | 517 | */ |
michael@0 | 518 | var checkCanvas = function(gl, color, msg, errorRange) { |
michael@0 | 519 | checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, color, msg, errorRange); |
michael@0 | 520 | }; |
michael@0 | 521 | |
michael@0 | 522 | /** |
michael@0 | 523 | * Loads a texture, calls callback when finished. |
michael@0 | 524 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 525 | * @param {string} url URL of image to load |
michael@0 | 526 | * @param {function(!Image): void} callback Function that gets called after |
michael@0 | 527 | * image has loaded |
michael@0 | 528 | * @return {!WebGLTexture} The created texture. |
michael@0 | 529 | */ |
michael@0 | 530 | var loadTexture = function(gl, url, callback) { |
michael@0 | 531 | var texture = gl.createTexture(); |
michael@0 | 532 | gl.bindTexture(gl.TEXTURE_2D, texture); |
michael@0 | 533 | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
michael@0 | 534 | gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
michael@0 | 535 | var image = new Image(); |
michael@0 | 536 | image.onload = function() { |
michael@0 | 537 | gl.bindTexture(gl.TEXTURE_2D, texture); |
michael@0 | 538 | gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); |
michael@0 | 539 | gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); |
michael@0 | 540 | callback(image); |
michael@0 | 541 | }; |
michael@0 | 542 | image.src = url; |
michael@0 | 543 | return texture; |
michael@0 | 544 | }; |
michael@0 | 545 | |
michael@0 | 546 | /** |
michael@0 | 547 | * Creates a webgl context. |
michael@0 | 548 | * @param {!Canvas|string} opt_canvas The canvas tag to get |
michael@0 | 549 | * context from. If one is not passed in one will be |
michael@0 | 550 | * created. If it's a string it's assumed to be the id of a |
michael@0 | 551 | * canvas. |
michael@0 | 552 | * @return {!WebGLContext} The created context. |
michael@0 | 553 | */ |
michael@0 | 554 | var create3DContext = function(opt_canvas, opt_attributes) { |
michael@0 | 555 | opt_canvas = opt_canvas || document.createElement("canvas"); |
michael@0 | 556 | if (typeof opt_canvas == 'string') { |
michael@0 | 557 | opt_canvas = document.getElementById(opt_canvas); |
michael@0 | 558 | } |
michael@0 | 559 | var context = null; |
michael@0 | 560 | var names = ["webgl", "experimental-webgl"]; |
michael@0 | 561 | for (var i = 0; i < names.length; ++i) { |
michael@0 | 562 | try { |
michael@0 | 563 | context = opt_canvas.getContext(names[i], opt_attributes); |
michael@0 | 564 | } catch (e) { |
michael@0 | 565 | } |
michael@0 | 566 | if (context) { |
michael@0 | 567 | break; |
michael@0 | 568 | } |
michael@0 | 569 | } |
michael@0 | 570 | if (!context) { |
michael@0 | 571 | testFailed("Unable to fetch WebGL rendering context for Canvas"); |
michael@0 | 572 | } |
michael@0 | 573 | return context; |
michael@0 | 574 | } |
michael@0 | 575 | |
michael@0 | 576 | /** |
michael@0 | 577 | * Gets a GLError value as a string. |
michael@0 | 578 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 579 | * @param {number} err The webgl error as retrieved from gl.getError(). |
michael@0 | 580 | * @return {string} the error as a string. |
michael@0 | 581 | */ |
michael@0 | 582 | var getGLErrorAsString = function(gl, err) { |
michael@0 | 583 | if (err === gl.NO_ERROR) { |
michael@0 | 584 | return "NO_ERROR"; |
michael@0 | 585 | } |
michael@0 | 586 | for (var name in gl) { |
michael@0 | 587 | if (gl[name] === err) { |
michael@0 | 588 | return name; |
michael@0 | 589 | } |
michael@0 | 590 | } |
michael@0 | 591 | return err.toString(); |
michael@0 | 592 | }; |
michael@0 | 593 | |
michael@0 | 594 | /** |
michael@0 | 595 | * Wraps a WebGL function with a function that throws an exception if there is |
michael@0 | 596 | * an error. |
michael@0 | 597 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 598 | * @param {string} fname Name of function to wrap. |
michael@0 | 599 | * @return {function} The wrapped function. |
michael@0 | 600 | */ |
michael@0 | 601 | var createGLErrorWrapper = function(context, fname) { |
michael@0 | 602 | return function() { |
michael@0 | 603 | var rv = context[fname].apply(context, arguments); |
michael@0 | 604 | var err = context.getError(); |
michael@0 | 605 | if (err != 0) |
michael@0 | 606 | throw "GL error " + getGLErrorAsString(err) + " in " + fname; |
michael@0 | 607 | return rv; |
michael@0 | 608 | }; |
michael@0 | 609 | }; |
michael@0 | 610 | |
michael@0 | 611 | /** |
michael@0 | 612 | * Creates a WebGL context where all functions are wrapped to throw an exception |
michael@0 | 613 | * if there is an error. |
michael@0 | 614 | * @param {!Canvas} canvas The HTML canvas to get a context from. |
michael@0 | 615 | * @return {!Object} The wrapped context. |
michael@0 | 616 | */ |
michael@0 | 617 | function create3DContextWithWrapperThatThrowsOnGLError(canvas) { |
michael@0 | 618 | var context = create3DContext(canvas); |
michael@0 | 619 | var wrap = {}; |
michael@0 | 620 | for (var i in context) { |
michael@0 | 621 | try { |
michael@0 | 622 | if (typeof context[i] == 'function') { |
michael@0 | 623 | wrap[i] = createGLErrorWrapper(context, i); |
michael@0 | 624 | } else { |
michael@0 | 625 | wrap[i] = context[i]; |
michael@0 | 626 | } |
michael@0 | 627 | } catch (e) { |
michael@0 | 628 | error("createContextWrapperThatThrowsOnGLError: Error accessing " + i); |
michael@0 | 629 | } |
michael@0 | 630 | } |
michael@0 | 631 | wrap.getError = function() { |
michael@0 | 632 | return context.getError(); |
michael@0 | 633 | }; |
michael@0 | 634 | return wrap; |
michael@0 | 635 | }; |
michael@0 | 636 | |
michael@0 | 637 | /** |
michael@0 | 638 | * Tests that an evaluated expression generates a specific GL error. |
michael@0 | 639 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 640 | * @param {number} glError The expected gl error. |
michael@0 | 641 | * @param {string} evalSTr The string to evaluate. |
michael@0 | 642 | */ |
michael@0 | 643 | var shouldGenerateGLError = function(gl, glError, evalStr) { |
michael@0 | 644 | var exception; |
michael@0 | 645 | try { |
michael@0 | 646 | eval(evalStr); |
michael@0 | 647 | } catch (e) { |
michael@0 | 648 | exception = e; |
michael@0 | 649 | } |
michael@0 | 650 | if (exception) { |
michael@0 | 651 | testFailed(evalStr + " threw exception " + exception); |
michael@0 | 652 | } else { |
michael@0 | 653 | var err = gl.getError(); |
michael@0 | 654 | if (err != glError) { |
michael@0 | 655 | testFailed(evalStr + " expected: " + getGLErrorAsString(gl, glError) + ". Was " + getGLErrorAsString(gl, err) + "."); |
michael@0 | 656 | } else { |
michael@0 | 657 | testPassed(evalStr + " was expected value: " + getGLErrorAsString(gl, glError) + "."); |
michael@0 | 658 | } |
michael@0 | 659 | } |
michael@0 | 660 | }; |
michael@0 | 661 | |
michael@0 | 662 | /** |
michael@0 | 663 | * Tests that the first error GL returns is the specified error. |
michael@0 | 664 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 665 | * @param {number} glError The expected gl error. |
michael@0 | 666 | * @param {string} opt_msg |
michael@0 | 667 | */ |
michael@0 | 668 | var glErrorShouldBe = function(gl, glError, opt_msg) { |
michael@0 | 669 | opt_msg = opt_msg || ""; |
michael@0 | 670 | var err = gl.getError(); |
michael@0 | 671 | if (err != glError) { |
michael@0 | 672 | testFailed("getError expected: " + getGLErrorAsString(gl, glError) + |
michael@0 | 673 | ". Was " + getGLErrorAsString(gl, err) + " : " + opt_msg); |
michael@0 | 674 | } else { |
michael@0 | 675 | testPassed("getError was expected value: " + |
michael@0 | 676 | getGLErrorAsString(gl, glError) + " : " + opt_msg); |
michael@0 | 677 | } |
michael@0 | 678 | }; |
michael@0 | 679 | |
michael@0 | 680 | /** |
michael@0 | 681 | * Links a WebGL program, throws if there are errors. |
michael@0 | 682 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 683 | * @param {!WebGLProgram} program The WebGLProgram to link. |
michael@0 | 684 | * @param {function(string): void) opt_errorCallback callback for errors. |
michael@0 | 685 | */ |
michael@0 | 686 | var linkProgram = function(gl, program, opt_errorCallback) { |
michael@0 | 687 | errFn = opt_errorCallback || testFailed; |
michael@0 | 688 | // Link the program |
michael@0 | 689 | gl.linkProgram(program); |
michael@0 | 690 | |
michael@0 | 691 | // Check the link status |
michael@0 | 692 | var linked = gl.getProgramParameter(program, gl.LINK_STATUS); |
michael@0 | 693 | if (!linked) { |
michael@0 | 694 | // something went wrong with the link |
michael@0 | 695 | var error = gl.getProgramInfoLog (program); |
michael@0 | 696 | |
michael@0 | 697 | errFn("Error in program linking:" + error); |
michael@0 | 698 | |
michael@0 | 699 | gl.deleteProgram(program); |
michael@0 | 700 | } |
michael@0 | 701 | }; |
michael@0 | 702 | |
michael@0 | 703 | /** |
michael@0 | 704 | * Sets up WebGL with shaders. |
michael@0 | 705 | * @param {string} canvasName The id of the canvas. |
michael@0 | 706 | * @param {string} vshader The id of the script tag that contains the vertex |
michael@0 | 707 | * shader source. |
michael@0 | 708 | * @param {string} fshader The id of the script tag that contains the fragment |
michael@0 | 709 | * shader source. |
michael@0 | 710 | * @param {!Array.<string>} attribs An array of attrib names used to bind |
michael@0 | 711 | * attribs to the ordinal of the name in this array. |
michael@0 | 712 | * @param {!Array.<number>} opt_clearColor The color to cla |
michael@0 | 713 | * @return {!WebGLContext} The created WebGLContext. |
michael@0 | 714 | */ |
michael@0 | 715 | var setupWebGLWithShaders = function( |
michael@0 | 716 | canvasName, vshader, fshader, attribs) { |
michael@0 | 717 | var canvas = document.getElementById(canvasName); |
michael@0 | 718 | var gl = create3DContext(canvas); |
michael@0 | 719 | if (!gl) { |
michael@0 | 720 | testFailed("No WebGL context found"); |
michael@0 | 721 | } |
michael@0 | 722 | |
michael@0 | 723 | // create our shaders |
michael@0 | 724 | var vertexShader = loadShaderFromScript(gl, vshader); |
michael@0 | 725 | var fragmentShader = loadShaderFromScript(gl, fshader); |
michael@0 | 726 | |
michael@0 | 727 | if (!vertexShader || !fragmentShader) { |
michael@0 | 728 | return null; |
michael@0 | 729 | } |
michael@0 | 730 | |
michael@0 | 731 | // Create the program object |
michael@0 | 732 | program = gl.createProgram(); |
michael@0 | 733 | |
michael@0 | 734 | if (!program) { |
michael@0 | 735 | return null; |
michael@0 | 736 | } |
michael@0 | 737 | |
michael@0 | 738 | // Attach our two shaders to the program |
michael@0 | 739 | gl.attachShader (program, vertexShader); |
michael@0 | 740 | gl.attachShader (program, fragmentShader); |
michael@0 | 741 | |
michael@0 | 742 | // Bind attributes |
michael@0 | 743 | for (var i in attribs) { |
michael@0 | 744 | gl.bindAttribLocation (program, i, attribs[i]); |
michael@0 | 745 | } |
michael@0 | 746 | |
michael@0 | 747 | linkProgram(gl, program); |
michael@0 | 748 | |
michael@0 | 749 | gl.useProgram(program); |
michael@0 | 750 | |
michael@0 | 751 | gl.clearColor(0,0,0,1); |
michael@0 | 752 | gl.clearDepth(1); |
michael@0 | 753 | |
michael@0 | 754 | gl.enable(gl.DEPTH_TEST); |
michael@0 | 755 | gl.enable(gl.BLEND); |
michael@0 | 756 | gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); |
michael@0 | 757 | |
michael@0 | 758 | gl.program = program; |
michael@0 | 759 | return gl; |
michael@0 | 760 | }; |
michael@0 | 761 | |
michael@0 | 762 | /** |
michael@0 | 763 | * Loads text from an external file. This function is synchronous. |
michael@0 | 764 | * @param {string} url The url of the external file. |
michael@0 | 765 | * @param {!function(bool, string): void} callback that is sent a bool for |
michael@0 | 766 | * success and the string. |
michael@0 | 767 | */ |
michael@0 | 768 | var loadTextFileAsync = function(url, callback) { |
michael@0 | 769 | log ("loading: " + url); |
michael@0 | 770 | var error = 'loadTextFileSynchronous failed to load url "' + url + '"'; |
michael@0 | 771 | var request; |
michael@0 | 772 | if (window.XMLHttpRequest) { |
michael@0 | 773 | request = new XMLHttpRequest(); |
michael@0 | 774 | if (request.overrideMimeType) { |
michael@0 | 775 | request.overrideMimeType('text/plain'); |
michael@0 | 776 | } |
michael@0 | 777 | } else { |
michael@0 | 778 | throw 'XMLHttpRequest is disabled'; |
michael@0 | 779 | } |
michael@0 | 780 | try { |
michael@0 | 781 | request.open('GET', url, true); |
michael@0 | 782 | request.onreadystatechange = function() { |
michael@0 | 783 | if (request.readyState == 4) { |
michael@0 | 784 | var text = ''; |
michael@0 | 785 | // HTTP reports success with a 200 status. The file protocol reports |
michael@0 | 786 | // success with zero. HTTP does not use zero as a status code (they |
michael@0 | 787 | // start at 100). |
michael@0 | 788 | // https://developer.mozilla.org/En/Using_XMLHttpRequest |
michael@0 | 789 | var success = request.status == 200 || request.status == 0; |
michael@0 | 790 | if (success) { |
michael@0 | 791 | text = request.responseText; |
michael@0 | 792 | } |
michael@0 | 793 | log("loaded: " + url); |
michael@0 | 794 | callback(success, text); |
michael@0 | 795 | } |
michael@0 | 796 | }; |
michael@0 | 797 | request.send(null); |
michael@0 | 798 | } catch (e) { |
michael@0 | 799 | log("failed to load: " + url); |
michael@0 | 800 | callback(false, ''); |
michael@0 | 801 | } |
michael@0 | 802 | }; |
michael@0 | 803 | |
michael@0 | 804 | // Add your prefix here. |
michael@0 | 805 | var browserPrefixes = [ |
michael@0 | 806 | "", |
michael@0 | 807 | "MOZ_", |
michael@0 | 808 | "OP_", |
michael@0 | 809 | "WEBKIT_" |
michael@0 | 810 | ]; |
michael@0 | 811 | |
michael@0 | 812 | /** |
michael@0 | 813 | * Given an extension name like WEBGL_compressed_texture_s3tc |
michael@0 | 814 | * returns the name of the supported version extension, like |
michael@0 | 815 | * WEBKIT_WEBGL_compressed_teture_s3tc |
michael@0 | 816 | * @param {string} name Name of extension to look for |
michael@0 | 817 | * @return {string} name of extension found or undefined if not |
michael@0 | 818 | * found. |
michael@0 | 819 | */ |
michael@0 | 820 | var getSupportedExtensionWithKnownPrefixes = function(gl, name) { |
michael@0 | 821 | var supported = gl.getSupportedExtensions(); |
michael@0 | 822 | for (var ii = 0; ii < browserPrefixes.length; ++ii) { |
michael@0 | 823 | var prefixedName = browserPrefixes[ii] + name; |
michael@0 | 824 | if (supported.indexOf(prefixedName) >= 0) { |
michael@0 | 825 | return prefixedName; |
michael@0 | 826 | } |
michael@0 | 827 | } |
michael@0 | 828 | }; |
michael@0 | 829 | |
michael@0 | 830 | /** |
michael@0 | 831 | * Given an extension name like WEBGL_compressed_texture_s3tc |
michael@0 | 832 | * returns the supported version extension, like |
michael@0 | 833 | * WEBKIT_WEBGL_compressed_teture_s3tc |
michael@0 | 834 | * @param {string} name Name of extension to look for |
michael@0 | 835 | * @return {WebGLExtension} The extension or undefined if not |
michael@0 | 836 | * found. |
michael@0 | 837 | */ |
michael@0 | 838 | var getExtensionWithKnownPrefixes = function(gl, name) { |
michael@0 | 839 | for (var ii = 0; ii < browserPrefixes.length; ++ii) { |
michael@0 | 840 | var prefixedName = browserPrefixes[ii] + name; |
michael@0 | 841 | var ext = gl.getExtension(prefixedName); |
michael@0 | 842 | if (ext) { |
michael@0 | 843 | return ext; |
michael@0 | 844 | } |
michael@0 | 845 | } |
michael@0 | 846 | }; |
michael@0 | 847 | |
michael@0 | 848 | /** |
michael@0 | 849 | * Recursively loads a file as a list. Each line is parsed for a relative |
michael@0 | 850 | * path. If the file ends in .txt the contents of that file is inserted in |
michael@0 | 851 | * the list. |
michael@0 | 852 | * |
michael@0 | 853 | * @param {string} url The url of the external file. |
michael@0 | 854 | * @param {!function(bool, Array<string>): void} callback that is sent a bool |
michael@0 | 855 | * for success and the array of strings. |
michael@0 | 856 | */ |
michael@0 | 857 | var getFileListAsync = function(url, callback) { |
michael@0 | 858 | var files = []; |
michael@0 | 859 | |
michael@0 | 860 | var getFileListImpl = function(url, callback) { |
michael@0 | 861 | var files = []; |
michael@0 | 862 | if (url.substr(url.length - 4) == '.txt') { |
michael@0 | 863 | loadTextFileAsync(url, function() { |
michael@0 | 864 | return function(success, text) { |
michael@0 | 865 | if (!success) { |
michael@0 | 866 | callback(false, ''); |
michael@0 | 867 | return; |
michael@0 | 868 | } |
michael@0 | 869 | var lines = text.split('\n'); |
michael@0 | 870 | var prefix = ''; |
michael@0 | 871 | var lastSlash = url.lastIndexOf('/'); |
michael@0 | 872 | if (lastSlash >= 0) { |
michael@0 | 873 | prefix = url.substr(0, lastSlash + 1); |
michael@0 | 874 | } |
michael@0 | 875 | var fail = false; |
michael@0 | 876 | var count = 1; |
michael@0 | 877 | var index = 0; |
michael@0 | 878 | for (var ii = 0; ii < lines.length; ++ii) { |
michael@0 | 879 | var str = lines[ii].replace(/^\s\s*/, '').replace(/\s\s*$/, ''); |
michael@0 | 880 | if (str.length > 4 && |
michael@0 | 881 | str[0] != '#' && |
michael@0 | 882 | str[0] != ";" && |
michael@0 | 883 | str.substr(0, 2) != "//") { |
michael@0 | 884 | var names = str.split(/ +/); |
michael@0 | 885 | new_url = prefix + str; |
michael@0 | 886 | if (names.length == 1) { |
michael@0 | 887 | new_url = prefix + str; |
michael@0 | 888 | ++count; |
michael@0 | 889 | getFileListImpl(new_url, function(index) { |
michael@0 | 890 | return function(success, new_files) { |
michael@0 | 891 | log("got files: " + new_files.length); |
michael@0 | 892 | if (success) { |
michael@0 | 893 | files[index] = new_files; |
michael@0 | 894 | } |
michael@0 | 895 | finish(success); |
michael@0 | 896 | }; |
michael@0 | 897 | }(index++)); |
michael@0 | 898 | } else { |
michael@0 | 899 | var s = ""; |
michael@0 | 900 | var p = ""; |
michael@0 | 901 | for (var jj = 0; jj < names.length; ++jj) { |
michael@0 | 902 | s += p + prefix + names[jj]; |
michael@0 | 903 | p = " "; |
michael@0 | 904 | } |
michael@0 | 905 | files[index++] = s; |
michael@0 | 906 | } |
michael@0 | 907 | } |
michael@0 | 908 | } |
michael@0 | 909 | finish(true); |
michael@0 | 910 | |
michael@0 | 911 | function finish(success) { |
michael@0 | 912 | if (!success) { |
michael@0 | 913 | fail = true; |
michael@0 | 914 | } |
michael@0 | 915 | --count; |
michael@0 | 916 | log("count: " + count); |
michael@0 | 917 | if (!count) { |
michael@0 | 918 | callback(!fail, files); |
michael@0 | 919 | } |
michael@0 | 920 | } |
michael@0 | 921 | } |
michael@0 | 922 | }()); |
michael@0 | 923 | |
michael@0 | 924 | } else { |
michael@0 | 925 | files.push(url); |
michael@0 | 926 | callback(true, files); |
michael@0 | 927 | } |
michael@0 | 928 | }; |
michael@0 | 929 | |
michael@0 | 930 | getFileListImpl(url, function(success, files) { |
michael@0 | 931 | // flatten |
michael@0 | 932 | var flat = []; |
michael@0 | 933 | flatten(files); |
michael@0 | 934 | function flatten(files) { |
michael@0 | 935 | for (var ii = 0; ii < files.length; ++ii) { |
michael@0 | 936 | var value = files[ii]; |
michael@0 | 937 | if (typeof(value) == "string") { |
michael@0 | 938 | flat.push(value); |
michael@0 | 939 | } else { |
michael@0 | 940 | flatten(value); |
michael@0 | 941 | } |
michael@0 | 942 | } |
michael@0 | 943 | } |
michael@0 | 944 | callback(success, flat); |
michael@0 | 945 | }); |
michael@0 | 946 | }; |
michael@0 | 947 | |
michael@0 | 948 | /** |
michael@0 | 949 | * Gets a file from a file/URL |
michael@0 | 950 | * @param {string} file the URL of the file to get. |
michael@0 | 951 | * @return {string} The contents of the file. |
michael@0 | 952 | */ |
michael@0 | 953 | var readFile = function(file) { |
michael@0 | 954 | var xhr = new XMLHttpRequest(); |
michael@0 | 955 | xhr.open("GET", file, false); |
michael@0 | 956 | xhr.send(); |
michael@0 | 957 | return xhr.responseText.replace(/\r/g, ""); |
michael@0 | 958 | }; |
michael@0 | 959 | |
michael@0 | 960 | var readFileList = function(url) { |
michael@0 | 961 | var files = []; |
michael@0 | 962 | if (url.substr(url.length - 4) == '.txt') { |
michael@0 | 963 | var lines = readFile(url).split('\n'); |
michael@0 | 964 | var prefix = ''; |
michael@0 | 965 | var lastSlash = url.lastIndexOf('/'); |
michael@0 | 966 | if (lastSlash >= 0) { |
michael@0 | 967 | prefix = url.substr(0, lastSlash + 1); |
michael@0 | 968 | } |
michael@0 | 969 | for (var ii = 0; ii < lines.length; ++ii) { |
michael@0 | 970 | var str = lines[ii].replace(/^\s\s*/, '').replace(/\s\s*$/, ''); |
michael@0 | 971 | if (str.length > 4 && |
michael@0 | 972 | str[0] != '#' && |
michael@0 | 973 | str[0] != ";" && |
michael@0 | 974 | str.substr(0, 2) != "//") { |
michael@0 | 975 | var names = str.split(/ +/); |
michael@0 | 976 | if (names.length == 1) { |
michael@0 | 977 | new_url = prefix + str; |
michael@0 | 978 | files = files.concat(readFileList(new_url)); |
michael@0 | 979 | } else { |
michael@0 | 980 | var s = ""; |
michael@0 | 981 | var p = ""; |
michael@0 | 982 | for (var jj = 0; jj < names.length; ++jj) { |
michael@0 | 983 | s += p + prefix + names[jj]; |
michael@0 | 984 | p = " "; |
michael@0 | 985 | } |
michael@0 | 986 | files.push(s); |
michael@0 | 987 | } |
michael@0 | 988 | } |
michael@0 | 989 | } |
michael@0 | 990 | } else { |
michael@0 | 991 | files.push(url); |
michael@0 | 992 | } |
michael@0 | 993 | return files; |
michael@0 | 994 | }; |
michael@0 | 995 | |
michael@0 | 996 | /** |
michael@0 | 997 | * Loads a shader. |
michael@0 | 998 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 999 | * @param {string} shaderSource The shader source. |
michael@0 | 1000 | * @param {number} shaderType The type of shader. |
michael@0 | 1001 | * @param {function(string): void) opt_errorCallback callback for errors. |
michael@0 | 1002 | * @return {!WebGLShader} The created shader. |
michael@0 | 1003 | */ |
michael@0 | 1004 | var loadShader = function(gl, shaderSource, shaderType, opt_errorCallback) { |
michael@0 | 1005 | var errFn = opt_errorCallback || error; |
michael@0 | 1006 | // Create the shader object |
michael@0 | 1007 | var shader = gl.createShader(shaderType); |
michael@0 | 1008 | if (shader == null) { |
michael@0 | 1009 | errFn("*** Error: unable to create shader '"+shaderSource+"'"); |
michael@0 | 1010 | return null; |
michael@0 | 1011 | } |
michael@0 | 1012 | |
michael@0 | 1013 | // Load the shader source |
michael@0 | 1014 | gl.shaderSource(shader, shaderSource); |
michael@0 | 1015 | var err = gl.getError(); |
michael@0 | 1016 | if (err != gl.NO_ERROR) { |
michael@0 | 1017 | errFn("*** Error loading shader '" + shader + "':" + glEnumToString(gl, err)); |
michael@0 | 1018 | return null; |
michael@0 | 1019 | } |
michael@0 | 1020 | |
michael@0 | 1021 | // Compile the shader |
michael@0 | 1022 | gl.compileShader(shader); |
michael@0 | 1023 | |
michael@0 | 1024 | // Check the compile status |
michael@0 | 1025 | var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); |
michael@0 | 1026 | if (!compiled) { |
michael@0 | 1027 | // Something went wrong during compilation; get the error |
michael@0 | 1028 | lastError = gl.getShaderInfoLog(shader); |
michael@0 | 1029 | errFn("*** Error compiling shader '" + shader + "':" + lastError); |
michael@0 | 1030 | gl.deleteShader(shader); |
michael@0 | 1031 | return null; |
michael@0 | 1032 | } |
michael@0 | 1033 | |
michael@0 | 1034 | return shader; |
michael@0 | 1035 | } |
michael@0 | 1036 | |
michael@0 | 1037 | /** |
michael@0 | 1038 | * Loads a shader from a URL. |
michael@0 | 1039 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 1040 | * @param {file} file The URL of the shader source. |
michael@0 | 1041 | * @param {number} type The type of shader. |
michael@0 | 1042 | * @param {function(string): void) opt_errorCallback callback for errors. |
michael@0 | 1043 | * @return {!WebGLShader} The created shader. |
michael@0 | 1044 | */ |
michael@0 | 1045 | var loadShaderFromFile = function(gl, file, type, opt_errorCallback) { |
michael@0 | 1046 | var shaderSource = readFile(file); |
michael@0 | 1047 | return loadShader(gl, shaderSource, type, opt_errorCallback); |
michael@0 | 1048 | }; |
michael@0 | 1049 | |
michael@0 | 1050 | /** |
michael@0 | 1051 | * Gets the content of script. |
michael@0 | 1052 | */ |
michael@0 | 1053 | var getScript = function(scriptId) { |
michael@0 | 1054 | var shaderScript = document.getElementById(scriptId); |
michael@0 | 1055 | if (!shaderScript) { |
michael@0 | 1056 | throw("*** Error: unknown script element" + scriptId); |
michael@0 | 1057 | } |
michael@0 | 1058 | return shaderScript.text; |
michael@0 | 1059 | }; |
michael@0 | 1060 | |
michael@0 | 1061 | /** |
michael@0 | 1062 | * Loads a shader from a script tag. |
michael@0 | 1063 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 1064 | * @param {string} scriptId The id of the script tag. |
michael@0 | 1065 | * @param {number} opt_shaderType The type of shader. If not passed in it will |
michael@0 | 1066 | * be derived from the type of the script tag. |
michael@0 | 1067 | * @param {function(string): void) opt_errorCallback callback for errors. |
michael@0 | 1068 | * @return {!WebGLShader} The created shader. |
michael@0 | 1069 | */ |
michael@0 | 1070 | var loadShaderFromScript = function( |
michael@0 | 1071 | gl, scriptId, opt_shaderType, opt_errorCallback) { |
michael@0 | 1072 | var shaderSource = ""; |
michael@0 | 1073 | var shaderType; |
michael@0 | 1074 | var shaderScript = document.getElementById(scriptId); |
michael@0 | 1075 | if (!shaderScript) { |
michael@0 | 1076 | throw("*** Error: unknown script element " + scriptId); |
michael@0 | 1077 | } |
michael@0 | 1078 | shaderSource = shaderScript.text; |
michael@0 | 1079 | |
michael@0 | 1080 | if (!opt_shaderType) { |
michael@0 | 1081 | if (shaderScript.type == "x-shader/x-vertex") { |
michael@0 | 1082 | shaderType = gl.VERTEX_SHADER; |
michael@0 | 1083 | } else if (shaderScript.type == "x-shader/x-fragment") { |
michael@0 | 1084 | shaderType = gl.FRAGMENT_SHADER; |
michael@0 | 1085 | } else if (shaderType != gl.VERTEX_SHADER && shaderType != gl.FRAGMENT_SHADER) { |
michael@0 | 1086 | throw("*** Error: unknown shader type"); |
michael@0 | 1087 | return null; |
michael@0 | 1088 | } |
michael@0 | 1089 | } |
michael@0 | 1090 | |
michael@0 | 1091 | return loadShader( |
michael@0 | 1092 | gl, shaderSource, opt_shaderType ? opt_shaderType : shaderType, |
michael@0 | 1093 | opt_errorCallback); |
michael@0 | 1094 | }; |
michael@0 | 1095 | |
michael@0 | 1096 | var loadStandardProgram = function(gl) { |
michael@0 | 1097 | var program = gl.createProgram(); |
michael@0 | 1098 | gl.attachShader(program, loadStandardVertexShader(gl)); |
michael@0 | 1099 | gl.attachShader(program, loadStandardFragmentShader(gl)); |
michael@0 | 1100 | linkProgram(gl, program); |
michael@0 | 1101 | return program; |
michael@0 | 1102 | }; |
michael@0 | 1103 | |
michael@0 | 1104 | /** |
michael@0 | 1105 | * Loads shaders from files, creates a program, attaches the shaders and links. |
michael@0 | 1106 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 1107 | * @param {string} vertexShaderPath The URL of the vertex shader. |
michael@0 | 1108 | * @param {string} fragmentShaderPath The URL of the fragment shader. |
michael@0 | 1109 | * @param {function(string): void) opt_errorCallback callback for errors. |
michael@0 | 1110 | * @return {!WebGLProgram} The created program. |
michael@0 | 1111 | */ |
michael@0 | 1112 | var loadProgramFromFile = function( |
michael@0 | 1113 | gl, vertexShaderPath, fragmentShaderPath, opt_errorCallback) { |
michael@0 | 1114 | var program = gl.createProgram(); |
michael@0 | 1115 | gl.attachShader( |
michael@0 | 1116 | program, |
michael@0 | 1117 | loadShaderFromFile( |
michael@0 | 1118 | gl, vertexShaderPath, gl.VERTEX_SHADER, opt_errorCallback)); |
michael@0 | 1119 | gl.attachShader( |
michael@0 | 1120 | program, |
michael@0 | 1121 | loadShaderFromFile( |
michael@0 | 1122 | gl, fragmentShaderPath, gl.FRAGMENT_SHADER, opt_errorCallback)); |
michael@0 | 1123 | linkProgram(gl, program, opt_errorCallback); |
michael@0 | 1124 | return program; |
michael@0 | 1125 | }; |
michael@0 | 1126 | |
michael@0 | 1127 | /** |
michael@0 | 1128 | * Loads shaders from script tags, creates a program, attaches the shaders and |
michael@0 | 1129 | * links. |
michael@0 | 1130 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 1131 | * @param {string} vertexScriptId The id of the script tag that contains the |
michael@0 | 1132 | * vertex shader. |
michael@0 | 1133 | * @param {string} fragmentScriptId The id of the script tag that contains the |
michael@0 | 1134 | * fragment shader. |
michael@0 | 1135 | * @param {function(string): void) opt_errorCallback callback for errors. |
michael@0 | 1136 | * @return {!WebGLProgram} The created program. |
michael@0 | 1137 | */ |
michael@0 | 1138 | var loadProgramFromScript = function loadProgramFromScript( |
michael@0 | 1139 | gl, vertexScriptId, fragmentScriptId, opt_errorCallback) { |
michael@0 | 1140 | var program = gl.createProgram(); |
michael@0 | 1141 | gl.attachShader( |
michael@0 | 1142 | program, |
michael@0 | 1143 | loadShaderFromScript( |
michael@0 | 1144 | gl, vertexScriptId, gl.VERTEX_SHADER, opt_errorCallback)); |
michael@0 | 1145 | gl.attachShader( |
michael@0 | 1146 | program, |
michael@0 | 1147 | loadShaderFromScript( |
michael@0 | 1148 | gl, fragmentScriptId, gl.FRAGMENT_SHADER, opt_errorCallback)); |
michael@0 | 1149 | linkProgram(gl, program, opt_errorCallback); |
michael@0 | 1150 | return program; |
michael@0 | 1151 | }; |
michael@0 | 1152 | |
michael@0 | 1153 | /** |
michael@0 | 1154 | * Loads shaders from source, creates a program, attaches the shaders and |
michael@0 | 1155 | * links. |
michael@0 | 1156 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 1157 | * @param {string} vertexShader The vertex shader. |
michael@0 | 1158 | * @param {string} fragmentShader The fragment shader. |
michael@0 | 1159 | * @param {function(string): void) opt_errorCallback callback for errors. |
michael@0 | 1160 | * @return {!WebGLProgram} The created program. |
michael@0 | 1161 | */ |
michael@0 | 1162 | var loadProgram = function( |
michael@0 | 1163 | gl, vertexShader, fragmentShader, opt_errorCallback) { |
michael@0 | 1164 | var program = gl.createProgram(); |
michael@0 | 1165 | gl.attachShader( |
michael@0 | 1166 | program, |
michael@0 | 1167 | loadShader( |
michael@0 | 1168 | gl, vertexShader, gl.VERTEX_SHADER, opt_errorCallback)); |
michael@0 | 1169 | gl.attachShader( |
michael@0 | 1170 | program, |
michael@0 | 1171 | loadShader( |
michael@0 | 1172 | gl, fragmentShader, gl.FRAGMENT_SHADER, opt_errorCallback)); |
michael@0 | 1173 | linkProgram(gl, program, opt_errorCallback); |
michael@0 | 1174 | return program; |
michael@0 | 1175 | }; |
michael@0 | 1176 | |
michael@0 | 1177 | /** |
michael@0 | 1178 | * Loads shaders from source, creates a program, attaches the shaders and |
michael@0 | 1179 | * links but expects error. |
michael@0 | 1180 | * |
michael@0 | 1181 | * GLSL 1.0.17 10.27 effectively says that compileShader can |
michael@0 | 1182 | * always succeed as long as linkProgram fails so we can't |
michael@0 | 1183 | * rely on compileShader failing. This function expects |
michael@0 | 1184 | * one of the shader to fail OR linking to fail. |
michael@0 | 1185 | * |
michael@0 | 1186 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 1187 | * @param {string} vertexShaderScriptId The vertex shader. |
michael@0 | 1188 | * @param {string} fragmentShaderScriptId The fragment shader. |
michael@0 | 1189 | * @return {WebGLProgram} The created program. |
michael@0 | 1190 | */ |
michael@0 | 1191 | var loadProgramFromScriptExpectError = function( |
michael@0 | 1192 | gl, vertexShaderScriptId, fragmentShaderScriptId) { |
michael@0 | 1193 | var vertexShader = loadShaderFromScript(gl, vertexShaderScriptId); |
michael@0 | 1194 | if (!vertexShader) { |
michael@0 | 1195 | return null; |
michael@0 | 1196 | } |
michael@0 | 1197 | var fragmentShader = loadShaderFromScript(gl, fragmentShaderScriptId); |
michael@0 | 1198 | if (!fragmentShader) { |
michael@0 | 1199 | return null; |
michael@0 | 1200 | } |
michael@0 | 1201 | var linkSuccess = true; |
michael@0 | 1202 | var program = gl.createProgram(); |
michael@0 | 1203 | gl.attachShader(program, vertexShader); |
michael@0 | 1204 | gl.attachShader(program, fragmentShader); |
michael@0 | 1205 | linkSuccess = true; |
michael@0 | 1206 | linkProgram(gl, program, function() { |
michael@0 | 1207 | linkSuccess = false; |
michael@0 | 1208 | }); |
michael@0 | 1209 | return linkSuccess ? program : null; |
michael@0 | 1210 | }; |
michael@0 | 1211 | |
michael@0 | 1212 | var basePath; |
michael@0 | 1213 | var getBasePath = function() { |
michael@0 | 1214 | if (!basePath) { |
michael@0 | 1215 | var expectedBase = "webgl-test-utils.js"; |
michael@0 | 1216 | var scripts = document.getElementsByTagName('script'); |
michael@0 | 1217 | for (var script, i = 0; script = scripts[i]; i++) { |
michael@0 | 1218 | var src = script.src; |
michael@0 | 1219 | var l = src.length; |
michael@0 | 1220 | if (src.substr(l - expectedBase.length) == expectedBase) { |
michael@0 | 1221 | basePath = src.substr(0, l - expectedBase.length); |
michael@0 | 1222 | } |
michael@0 | 1223 | } |
michael@0 | 1224 | } |
michael@0 | 1225 | return basePath; |
michael@0 | 1226 | }; |
michael@0 | 1227 | |
michael@0 | 1228 | var loadStandardVertexShader = function(gl) { |
michael@0 | 1229 | return loadShaderFromFile( |
michael@0 | 1230 | gl, getBasePath() + "vertexShader.vert", gl.VERTEX_SHADER); |
michael@0 | 1231 | }; |
michael@0 | 1232 | |
michael@0 | 1233 | var loadStandardFragmentShader = function(gl) { |
michael@0 | 1234 | return loadShaderFromFile( |
michael@0 | 1235 | gl, getBasePath() + "fragmentShader.frag", gl.FRAGMENT_SHADER); |
michael@0 | 1236 | }; |
michael@0 | 1237 | |
michael@0 | 1238 | /** |
michael@0 | 1239 | * Loads an image asynchronously. |
michael@0 | 1240 | * @param {string} url URL of image to load. |
michael@0 | 1241 | * @param {!function(!Element): void} callback Function to call |
michael@0 | 1242 | * with loaded image. |
michael@0 | 1243 | */ |
michael@0 | 1244 | var loadImageAsync = function(url, callback) { |
michael@0 | 1245 | var img = document.createElement('img'); |
michael@0 | 1246 | img.onload = function() { |
michael@0 | 1247 | callback(img); |
michael@0 | 1248 | }; |
michael@0 | 1249 | img.src = url; |
michael@0 | 1250 | }; |
michael@0 | 1251 | |
michael@0 | 1252 | /** |
michael@0 | 1253 | * Loads an array of images. |
michael@0 | 1254 | * @param {!Array.<string>} urls URLs of images to load. |
michael@0 | 1255 | * @param {!function(!{string, img}): void} callback. Callback |
michael@0 | 1256 | * that gets passed map of urls to img tags. |
michael@0 | 1257 | */ |
michael@0 | 1258 | var loadImagesAsync = function(urls, callback) { |
michael@0 | 1259 | var count = 1; |
michael@0 | 1260 | var images = { }; |
michael@0 | 1261 | function countDown() { |
michael@0 | 1262 | --count; |
michael@0 | 1263 | if (count == 0) { |
michael@0 | 1264 | callback(images); |
michael@0 | 1265 | } |
michael@0 | 1266 | } |
michael@0 | 1267 | function imageLoaded(url) { |
michael@0 | 1268 | return function(img) { |
michael@0 | 1269 | images[url] = img; |
michael@0 | 1270 | countDown(); |
michael@0 | 1271 | } |
michael@0 | 1272 | } |
michael@0 | 1273 | for (var ii = 0; ii < urls.length; ++ii) { |
michael@0 | 1274 | ++count; |
michael@0 | 1275 | loadImageAsync(urls[ii], imageLoaded(urls[ii])); |
michael@0 | 1276 | } |
michael@0 | 1277 | countDown(); |
michael@0 | 1278 | }; |
michael@0 | 1279 | |
michael@0 | 1280 | var getUrlArguments = function() { |
michael@0 | 1281 | var args = {}; |
michael@0 | 1282 | try { |
michael@0 | 1283 | var s = window.location.href; |
michael@0 | 1284 | var q = s.indexOf("?"); |
michael@0 | 1285 | var e = s.indexOf("#"); |
michael@0 | 1286 | if (e < 0) { |
michael@0 | 1287 | e = s.length; |
michael@0 | 1288 | } |
michael@0 | 1289 | var query = s.substring(q + 1, e); |
michael@0 | 1290 | var pairs = query.split("&"); |
michael@0 | 1291 | for (var ii = 0; ii < pairs.length; ++ii) { |
michael@0 | 1292 | var keyValue = pairs[ii].split("="); |
michael@0 | 1293 | var key = keyValue[0]; |
michael@0 | 1294 | var value = decodeURIComponent(keyValue[1]); |
michael@0 | 1295 | args[key] = value; |
michael@0 | 1296 | } |
michael@0 | 1297 | } catch (e) { |
michael@0 | 1298 | throw "could not parse url"; |
michael@0 | 1299 | } |
michael@0 | 1300 | return args; |
michael@0 | 1301 | }; |
michael@0 | 1302 | |
michael@0 | 1303 | var makeImage = function(canvas) { |
michael@0 | 1304 | var img = document.createElement('img'); |
michael@0 | 1305 | img.src = canvas.toDataURL(); |
michael@0 | 1306 | return img; |
michael@0 | 1307 | }; |
michael@0 | 1308 | |
michael@0 | 1309 | var insertImage = function(element, caption, img) { |
michael@0 | 1310 | var div = document.createElement("div"); |
michael@0 | 1311 | div.appendChild(img); |
michael@0 | 1312 | var label = document.createElement("div"); |
michael@0 | 1313 | label.appendChild(document.createTextNode(caption)); |
michael@0 | 1314 | div.appendChild(label); |
michael@0 | 1315 | element.appendChild(div); |
michael@0 | 1316 | }; |
michael@0 | 1317 | |
michael@0 | 1318 | var addShaderSource = function(element, label, source) { |
michael@0 | 1319 | var div = document.createElement("div"); |
michael@0 | 1320 | var s = document.createElement("pre"); |
michael@0 | 1321 | s.className = "shader-source"; |
michael@0 | 1322 | s.style.display = "none"; |
michael@0 | 1323 | var ol = document.createElement("ol"); |
michael@0 | 1324 | //s.appendChild(document.createTextNode(source)); |
michael@0 | 1325 | var lines = source.split("\n"); |
michael@0 | 1326 | for (var ii = 0; ii < lines.length; ++ii) { |
michael@0 | 1327 | var line = lines[ii]; |
michael@0 | 1328 | var li = document.createElement("li"); |
michael@0 | 1329 | li.appendChild(document.createTextNode(line)); |
michael@0 | 1330 | ol.appendChild(li); |
michael@0 | 1331 | } |
michael@0 | 1332 | s.appendChild(ol); |
michael@0 | 1333 | var l = document.createElement("a"); |
michael@0 | 1334 | l.href = "show-shader-source"; |
michael@0 | 1335 | l.appendChild(document.createTextNode(label)); |
michael@0 | 1336 | l.addEventListener('click', function(event) { |
michael@0 | 1337 | if (event.preventDefault) { |
michael@0 | 1338 | event.preventDefault(); |
michael@0 | 1339 | } |
michael@0 | 1340 | s.style.display = (s.style.display == 'none') ? 'block' : 'none'; |
michael@0 | 1341 | return false; |
michael@0 | 1342 | }, false); |
michael@0 | 1343 | div.appendChild(l); |
michael@0 | 1344 | div.appendChild(s); |
michael@0 | 1345 | element.appendChild(div); |
michael@0 | 1346 | } |
michael@0 | 1347 | |
michael@0 | 1348 | return { |
michael@0 | 1349 | addShaderSource: addShaderSource, |
michael@0 | 1350 | clearAndDrawUnitQuad : clearAndDrawUnitQuad, |
michael@0 | 1351 | create3DContext: create3DContext, |
michael@0 | 1352 | create3DContextWithWrapperThatThrowsOnGLError: |
michael@0 | 1353 | create3DContextWithWrapperThatThrowsOnGLError, |
michael@0 | 1354 | checkCanvas: checkCanvas, |
michael@0 | 1355 | checkCanvasRect: checkCanvasRect, |
michael@0 | 1356 | createColoredTexture: createColoredTexture, |
michael@0 | 1357 | drawQuad: drawQuad, |
michael@0 | 1358 | drawUnitQuad: drawUnitQuad, |
michael@0 | 1359 | endsWith: endsWith, |
michael@0 | 1360 | getExtensionWithKnownPrefixes: getExtensionWithKnownPrefixes, |
michael@0 | 1361 | getFileListAsync: getFileListAsync, |
michael@0 | 1362 | getLastError: getLastError, |
michael@0 | 1363 | getScript: getScript, |
michael@0 | 1364 | getSupportedExtensionWithKnownPrefixes: getSupportedExtensionWithKnownPrefixes, |
michael@0 | 1365 | getUrlArguments: getUrlArguments, |
michael@0 | 1366 | glEnumToString: glEnumToString, |
michael@0 | 1367 | glErrorShouldBe: glErrorShouldBe, |
michael@0 | 1368 | fillTexture: fillTexture, |
michael@0 | 1369 | insertImage: insertImage, |
michael@0 | 1370 | loadImageAsync: loadImageAsync, |
michael@0 | 1371 | loadImagesAsync: loadImagesAsync, |
michael@0 | 1372 | loadProgram: loadProgram, |
michael@0 | 1373 | loadProgramFromFile: loadProgramFromFile, |
michael@0 | 1374 | loadProgramFromScript: loadProgramFromScript, |
michael@0 | 1375 | loadProgramFromScriptExpectError: loadProgramFromScriptExpectError, |
michael@0 | 1376 | loadShader: loadShader, |
michael@0 | 1377 | loadShaderFromFile: loadShaderFromFile, |
michael@0 | 1378 | loadShaderFromScript: loadShaderFromScript, |
michael@0 | 1379 | loadStandardProgram: loadStandardProgram, |
michael@0 | 1380 | loadStandardVertexShader: loadStandardVertexShader, |
michael@0 | 1381 | loadStandardFragmentShader: loadStandardFragmentShader, |
michael@0 | 1382 | loadTextFileAsync: loadTextFileAsync, |
michael@0 | 1383 | loadTexture: loadTexture, |
michael@0 | 1384 | log: log, |
michael@0 | 1385 | loggingOff: loggingOff, |
michael@0 | 1386 | makeImage: makeImage, |
michael@0 | 1387 | error: error, |
michael@0 | 1388 | setupProgram: setupProgram, |
michael@0 | 1389 | setupQuad: setupQuad, |
michael@0 | 1390 | setupSimpleTextureFragmentShader: setupSimpleTextureFragmentShader, |
michael@0 | 1391 | setupSimpleTextureProgram: setupSimpleTextureProgram, |
michael@0 | 1392 | setupSimpleTextureVertexShader: setupSimpleTextureVertexShader, |
michael@0 | 1393 | setupTexturedQuad: setupTexturedQuad, |
michael@0 | 1394 | setupTexturedQuadWithTexCoords: setupTexturedQuadWithTexCoords, |
michael@0 | 1395 | setupUnitQuad: setupUnitQuad, |
michael@0 | 1396 | setupUnitQuadWithTexCoords: setupUnitQuadWithTexCoords, |
michael@0 | 1397 | setupWebGLWithShaders: setupWebGLWithShaders, |
michael@0 | 1398 | startsWith: startsWith, |
michael@0 | 1399 | shouldGenerateGLError: shouldGenerateGLError, |
michael@0 | 1400 | readFile: readFile, |
michael@0 | 1401 | readFileList: readFileList, |
michael@0 | 1402 | |
michael@0 | 1403 | none: false |
michael@0 | 1404 | }; |
michael@0 | 1405 | |
michael@0 | 1406 | }()); |
michael@0 | 1407 | |
michael@0 | 1408 |