Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /* |
michael@0 | 2 | Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
michael@0 | 3 | |
michael@0 | 4 | Redistribution and use in source and binary forms, with or without |
michael@0 | 5 | modification, are permitted provided that the following conditions |
michael@0 | 6 | are met: |
michael@0 | 7 | 1. Redistributions of source code must retain the above copyright |
michael@0 | 8 | notice, this list of conditions and the following disclaimer. |
michael@0 | 9 | 2. Redistributions in binary form must reproduce the above copyright |
michael@0 | 10 | notice, this list of conditions and the following disclaimer in the |
michael@0 | 11 | documentation and/or other materials provided with the distribution. |
michael@0 | 12 | |
michael@0 | 13 | THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
michael@0 | 14 | EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
michael@0 | 15 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
michael@0 | 16 | PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
michael@0 | 17 | CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
michael@0 | 18 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
michael@0 | 19 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
michael@0 | 20 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
michael@0 | 21 | OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
michael@0 | 22 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
michael@0 | 23 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
michael@0 | 24 | */ |
michael@0 | 25 | |
michael@0 | 26 | function webglTestLog(msg) { |
michael@0 | 27 | if (window.console && window.console.log) { |
michael@0 | 28 | window.console.log(msg); |
michael@0 | 29 | } |
michael@0 | 30 | if (document.getElementById("console")) { |
michael@0 | 31 | var log = document.getElementById("console"); |
michael@0 | 32 | log.innerHTML += msg + "<br>"; |
michael@0 | 33 | } |
michael@0 | 34 | } |
michael@0 | 35 | |
michael@0 | 36 | // |
michael@0 | 37 | // create3DContext |
michael@0 | 38 | // |
michael@0 | 39 | // Returns the WebGLRenderingContext for any known implementation. |
michael@0 | 40 | // |
michael@0 | 41 | function create3DContext(canvas, attributes) |
michael@0 | 42 | { |
michael@0 | 43 | if (!canvas) |
michael@0 | 44 | canvas = document.createElement("canvas"); |
michael@0 | 45 | var names = ["webgl", "experimental-webgl"]; |
michael@0 | 46 | var context = null; |
michael@0 | 47 | for (var i = 0; i < names.length; ++i) { |
michael@0 | 48 | try { |
michael@0 | 49 | context = canvas.getContext(names[i], attributes); |
michael@0 | 50 | } catch (e) { |
michael@0 | 51 | } |
michael@0 | 52 | if (context) { |
michael@0 | 53 | break; |
michael@0 | 54 | } |
michael@0 | 55 | } |
michael@0 | 56 | if (!context) { |
michael@0 | 57 | throw "Unable to fetch WebGL rendering context for Canvas"; |
michael@0 | 58 | } |
michael@0 | 59 | return context; |
michael@0 | 60 | } |
michael@0 | 61 | |
michael@0 | 62 | function createGLErrorWrapper(context, fname) { |
michael@0 | 63 | return function() { |
michael@0 | 64 | var rv = context[fname].apply(context, arguments); |
michael@0 | 65 | var err = context.getError(); |
michael@0 | 66 | if (err != 0) |
michael@0 | 67 | throw "GL error " + err + " in " + fname; |
michael@0 | 68 | return rv; |
michael@0 | 69 | }; |
michael@0 | 70 | } |
michael@0 | 71 | |
michael@0 | 72 | function create3DContextWithWrapperThatThrowsOnGLError(canvas, attributes) { |
michael@0 | 73 | var context = create3DContext(canvas, attributes); |
michael@0 | 74 | // Thanks to Ilmari Heikkinen for the idea on how to implement this so elegantly. |
michael@0 | 75 | var wrap = {}; |
michael@0 | 76 | for (var i in context) { |
michael@0 | 77 | try { |
michael@0 | 78 | if (typeof context[i] == 'function') { |
michael@0 | 79 | wrap[i] = createGLErrorWrapper(context, i); |
michael@0 | 80 | } else { |
michael@0 | 81 | wrap[i] = context[i]; |
michael@0 | 82 | } |
michael@0 | 83 | } catch (e) { |
michael@0 | 84 | webglTestLog("createContextWrapperThatThrowsOnGLError: Error accessing " + i); |
michael@0 | 85 | } |
michael@0 | 86 | } |
michael@0 | 87 | wrap.getError = function() { |
michael@0 | 88 | return context.getError(); |
michael@0 | 89 | }; |
michael@0 | 90 | return wrap; |
michael@0 | 91 | } |
michael@0 | 92 | |
michael@0 | 93 | function getGLErrorAsString(ctx, err) { |
michael@0 | 94 | if (err === ctx.NO_ERROR) { |
michael@0 | 95 | return "NO_ERROR"; |
michael@0 | 96 | } |
michael@0 | 97 | for (var name in ctx) { |
michael@0 | 98 | if (ctx[name] === err) { |
michael@0 | 99 | return name; |
michael@0 | 100 | } |
michael@0 | 101 | } |
michael@0 | 102 | return "0x" + err.toString(16); |
michael@0 | 103 | } |
michael@0 | 104 | |
michael@0 | 105 | // Pass undefined for glError to test that it at least throws some error |
michael@0 | 106 | function shouldGenerateGLError(ctx, glErrors, evalStr) { |
michael@0 | 107 | if (!glErrors.length) { |
michael@0 | 108 | glErrors = [glErrors]; |
michael@0 | 109 | } |
michael@0 | 110 | var exception; |
michael@0 | 111 | try { |
michael@0 | 112 | eval(evalStr); |
michael@0 | 113 | } catch (e) { |
michael@0 | 114 | exception = e; |
michael@0 | 115 | } |
michael@0 | 116 | if (exception) { |
michael@0 | 117 | testFailed(evalStr + " threw exception " + exception); |
michael@0 | 118 | } else { |
michael@0 | 119 | var err = ctx.getError(); |
michael@0 | 120 | if (glErrors.indexOf(err) < 0) { |
michael@0 | 121 | var errStrs = []; |
michael@0 | 122 | for (var ii = 0; ii < glErrors.length; ++ii) { |
michael@0 | 123 | errStrs.push(getGLErrorAsString(ctx, glErrors[ii])); |
michael@0 | 124 | } |
michael@0 | 125 | testFailed(evalStr + " expected: " + errStrs.join(" or ") + ". Was " + getGLErrorAsString(ctx, err) + "."); |
michael@0 | 126 | } else { |
michael@0 | 127 | testPassed(evalStr + " generated expected GL error: " + getGLErrorAsString(ctx, err) + "."); |
michael@0 | 128 | } |
michael@0 | 129 | } |
michael@0 | 130 | } |
michael@0 | 131 | |
michael@0 | 132 | /** |
michael@0 | 133 | * Tests that the first error GL returns is the specified error. |
michael@0 | 134 | * @param {!WebGLContext} gl The WebGLContext to use. |
michael@0 | 135 | * @param {number|!Array.<number>} glError The expected gl |
michael@0 | 136 | * error. Multiple errors can be passed in using an |
michael@0 | 137 | * array. |
michael@0 | 138 | * @param {string} opt_msg Optional additional message. |
michael@0 | 139 | */ |
michael@0 | 140 | function glErrorShouldBe(gl, glErrors, opt_msg) { |
michael@0 | 141 | if (!glErrors.length) { |
michael@0 | 142 | glErrors = [glErrors]; |
michael@0 | 143 | } |
michael@0 | 144 | opt_msg = opt_msg || ""; |
michael@0 | 145 | var err = gl.getError(); |
michael@0 | 146 | var ndx = glErrors.indexOf(err); |
michael@0 | 147 | if (ndx < 0) { |
michael@0 | 148 | if (glErrors.length == 1) { |
michael@0 | 149 | testFailed("getError expected: " + getGLErrorAsString(gl, glErrors[0]) + |
michael@0 | 150 | ". Was " + getGLErrorAsString(gl, err) + " : " + opt_msg); |
michael@0 | 151 | } else { |
michael@0 | 152 | var errs = []; |
michael@0 | 153 | for (var ii = 0; ii < glErrors.length; ++ii) { |
michael@0 | 154 | errs.push(getGLErrorAsString(gl, glErrors[ii])); |
michael@0 | 155 | } |
michael@0 | 156 | testFailed("getError expected one of: [" + errs.join(", ") + |
michael@0 | 157 | "]. Was " + getGLErrorAsString(gl, err) + " : " + opt_msg); |
michael@0 | 158 | } |
michael@0 | 159 | } else { |
michael@0 | 160 | testPassed("getError was expected value: " + |
michael@0 | 161 | getGLErrorAsString(gl, err) + " : " + opt_msg); |
michael@0 | 162 | } |
michael@0 | 163 | }; |
michael@0 | 164 | |
michael@0 | 165 | // |
michael@0 | 166 | // createProgram |
michael@0 | 167 | // |
michael@0 | 168 | // Create and return a program object, attaching each of the given shaders. |
michael@0 | 169 | // |
michael@0 | 170 | // If attribs are given, bind an attrib with that name at that index. |
michael@0 | 171 | // |
michael@0 | 172 | function createProgram(gl, vshaders, fshaders, attribs) |
michael@0 | 173 | { |
michael@0 | 174 | if (typeof(vshaders) == "string") |
michael@0 | 175 | vshaders = [vshaders]; |
michael@0 | 176 | if (typeof(fshaders) == "string") |
michael@0 | 177 | fshaders = [fshaders]; |
michael@0 | 178 | |
michael@0 | 179 | var shaders = []; |
michael@0 | 180 | var i; |
michael@0 | 181 | |
michael@0 | 182 | for (i = 0; i < vshaders.length; ++i) { |
michael@0 | 183 | var shader = loadShader(gl, vshaders[i], gl.VERTEX_SHADER); |
michael@0 | 184 | if (!shader) |
michael@0 | 185 | return null; |
michael@0 | 186 | shaders.push(shader); |
michael@0 | 187 | } |
michael@0 | 188 | |
michael@0 | 189 | for (i = 0; i < fshaders.length; ++i) { |
michael@0 | 190 | var shader = loadShader(gl, fshaders[i], gl.FRAGMENT_SHADER); |
michael@0 | 191 | if (!shader) |
michael@0 | 192 | return null; |
michael@0 | 193 | shaders.push(shader); |
michael@0 | 194 | } |
michael@0 | 195 | |
michael@0 | 196 | var prog = gl.createProgram(); |
michael@0 | 197 | for (i = 0; i < shaders.length; ++i) { |
michael@0 | 198 | gl.attachShader(prog, shaders[i]); |
michael@0 | 199 | } |
michael@0 | 200 | |
michael@0 | 201 | if (attribs) { |
michael@0 | 202 | for (var i = 0; i < attribs.length; ++i) { |
michael@0 | 203 | gl.bindAttribLocation(prog, i, attribs[i]); |
michael@0 | 204 | } |
michael@0 | 205 | } |
michael@0 | 206 | |
michael@0 | 207 | gl.linkProgram(prog); |
michael@0 | 208 | |
michael@0 | 209 | // Check the link status |
michael@0 | 210 | var linked = gl.getProgramParameter(prog, gl.LINK_STATUS); |
michael@0 | 211 | if (!linked) { |
michael@0 | 212 | // something went wrong with the link |
michael@0 | 213 | var error = gl.getProgramInfoLog(prog); |
michael@0 | 214 | webglTestLog("Error in program linking:" + error); |
michael@0 | 215 | |
michael@0 | 216 | gl.deleteProgram(prog); |
michael@0 | 217 | for (i = 0; i < shaders.length; ++i) |
michael@0 | 218 | gl.deleteShader(shaders[i]); |
michael@0 | 219 | return null; |
michael@0 | 220 | } |
michael@0 | 221 | |
michael@0 | 222 | return prog; |
michael@0 | 223 | } |
michael@0 | 224 | |
michael@0 | 225 | // |
michael@0 | 226 | // initWebGL |
michael@0 | 227 | // |
michael@0 | 228 | // Initialize the Canvas element with the passed name as a WebGL object and return the |
michael@0 | 229 | // WebGLRenderingContext. |
michael@0 | 230 | // |
michael@0 | 231 | // Load shaders with the passed names and create a program with them. Return this program |
michael@0 | 232 | // in the 'program' property of the returned context. |
michael@0 | 233 | // |
michael@0 | 234 | // For each string in the passed attribs array, bind an attrib with that name at that index. |
michael@0 | 235 | // Once the attribs are bound, link the program and then use it. |
michael@0 | 236 | // |
michael@0 | 237 | // Set the clear color to the passed array (4 values) and set the clear depth to the passed value. |
michael@0 | 238 | // Enable depth testing and blending with a blend func of (SRC_ALPHA, ONE_MINUS_SRC_ALPHA) |
michael@0 | 239 | // |
michael@0 | 240 | function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth, contextAttribs) |
michael@0 | 241 | { |
michael@0 | 242 | var canvas = document.getElementById(canvasName); |
michael@0 | 243 | var gl = create3DContext(canvas, contextAttribs); |
michael@0 | 244 | if (!gl) { |
michael@0 | 245 | alert("No WebGL context found"); |
michael@0 | 246 | return null; |
michael@0 | 247 | } |
michael@0 | 248 | |
michael@0 | 249 | // Create the program object |
michael@0 | 250 | gl.program = createProgram(gl, vshader, fshader, attribs); |
michael@0 | 251 | if (!gl.program) |
michael@0 | 252 | return null; |
michael@0 | 253 | |
michael@0 | 254 | gl.useProgram(gl.program); |
michael@0 | 255 | |
michael@0 | 256 | gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); |
michael@0 | 257 | gl.clearDepth(clearDepth); |
michael@0 | 258 | |
michael@0 | 259 | gl.enable(gl.DEPTH_TEST); |
michael@0 | 260 | gl.enable(gl.BLEND); |
michael@0 | 261 | gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); |
michael@0 | 262 | |
michael@0 | 263 | return gl; |
michael@0 | 264 | } |
michael@0 | 265 | |
michael@0 | 266 | // |
michael@0 | 267 | // getShaderSource |
michael@0 | 268 | // |
michael@0 | 269 | // Load the source from the passed shader file. |
michael@0 | 270 | // |
michael@0 | 271 | function getShaderSource(file) |
michael@0 | 272 | { |
michael@0 | 273 | var xhr = new XMLHttpRequest(); |
michael@0 | 274 | xhr.open("GET", file, false); |
michael@0 | 275 | xhr.send(); |
michael@0 | 276 | return xhr.responseText; |
michael@0 | 277 | } |
michael@0 | 278 | |
michael@0 | 279 | |
michael@0 | 280 | // |
michael@0 | 281 | // loadShader |
michael@0 | 282 | // |
michael@0 | 283 | // 'shader' is either the id of a <script> element containing the shader source |
michael@0 | 284 | // string, the shader string itself, or the URL of a file containing the shader |
michael@0 | 285 | // source. Load this shader and return the WebGLShader object corresponding to |
michael@0 | 286 | // it. |
michael@0 | 287 | // |
michael@0 | 288 | function loadShader(ctx, shaderId, shaderType, isFile) |
michael@0 | 289 | { |
michael@0 | 290 | var shaderSource = ""; |
michael@0 | 291 | |
michael@0 | 292 | if (isFile) |
michael@0 | 293 | shaderSource = getShaderSource(shaderId); |
michael@0 | 294 | else { |
michael@0 | 295 | var shaderScript = document.getElementById(shaderId); |
michael@0 | 296 | if (!shaderScript) { |
michael@0 | 297 | shaderSource = shaderId; |
michael@0 | 298 | } else { |
michael@0 | 299 | if (shaderScript.type == "x-shader/x-vertex") { |
michael@0 | 300 | shaderType = ctx.VERTEX_SHADER; |
michael@0 | 301 | } else if (shaderScript.type == "x-shader/x-fragment") { |
michael@0 | 302 | shaderType = ctx.FRAGMENT_SHADER; |
michael@0 | 303 | } else if (shaderType != ctx.VERTEX_SHADER && shaderType != ctx.FRAGMENT_SHADER) { |
michael@0 | 304 | webglTestLog("*** Error: unknown shader type"); |
michael@0 | 305 | return null; |
michael@0 | 306 | } |
michael@0 | 307 | |
michael@0 | 308 | shaderSource = shaderScript.text; |
michael@0 | 309 | } |
michael@0 | 310 | } |
michael@0 | 311 | |
michael@0 | 312 | // Create the shader object |
michael@0 | 313 | var shader = ctx.createShader(shaderType); |
michael@0 | 314 | if (shader == null) { |
michael@0 | 315 | webglTestLog("*** Error: unable to create shader '"+shaderId+"'"); |
michael@0 | 316 | return null; |
michael@0 | 317 | } |
michael@0 | 318 | |
michael@0 | 319 | // Load the shader source |
michael@0 | 320 | ctx.shaderSource(shader, shaderSource); |
michael@0 | 321 | |
michael@0 | 322 | // Compile the shader |
michael@0 | 323 | ctx.compileShader(shader); |
michael@0 | 324 | |
michael@0 | 325 | // Check the compile status |
michael@0 | 326 | var compiled = ctx.getShaderParameter(shader, ctx.COMPILE_STATUS); |
michael@0 | 327 | if (!compiled) { |
michael@0 | 328 | // Something went wrong during compilation; get the error |
michael@0 | 329 | var error = ctx.getShaderInfoLog(shader); |
michael@0 | 330 | webglTestLog("*** Error compiling shader '"+shader+"':"+error); |
michael@0 | 331 | ctx.deleteShader(shader); |
michael@0 | 332 | return null; |
michael@0 | 333 | } |
michael@0 | 334 | |
michael@0 | 335 | return shader; |
michael@0 | 336 | } |
michael@0 | 337 | |
michael@0 | 338 | function loadShaderFromFile(ctx, file, type) |
michael@0 | 339 | { |
michael@0 | 340 | return loadShader(ctx, file, type, true); |
michael@0 | 341 | } |
michael@0 | 342 | |
michael@0 | 343 | function loadShaderFromScript(ctx, script) |
michael@0 | 344 | { |
michael@0 | 345 | return loadShader(ctx, script, 0, false); |
michael@0 | 346 | } |
michael@0 | 347 | |
michael@0 | 348 | function loadStandardProgram(context) { |
michael@0 | 349 | var program = context.createProgram(); |
michael@0 | 350 | context.attachShader(program, loadStandardVertexShader(context)); |
michael@0 | 351 | context.attachShader(program, loadStandardFragmentShader(context)); |
michael@0 | 352 | context.linkProgram(program); |
michael@0 | 353 | return program; |
michael@0 | 354 | } |
michael@0 | 355 | |
michael@0 | 356 | function loadProgram(context, vertexShaderPath, fragmentShaderPath, isFile) { |
michael@0 | 357 | isFile = (isFile === undefined) ? true : isFile; |
michael@0 | 358 | var program = context.createProgram(); |
michael@0 | 359 | context.attachShader(program, loadShader(context, vertexShaderPath, context.VERTEX_SHADER, isFile)); |
michael@0 | 360 | context.attachShader(program, loadShader(context, fragmentShaderPath, context.FRAGMENT_SHADER, isFile)); |
michael@0 | 361 | context.linkProgram(program); |
michael@0 | 362 | return program; |
michael@0 | 363 | } |
michael@0 | 364 | |
michael@0 | 365 | var getBasePathForResources = function() { |
michael@0 | 366 | var expectedBase = "webgl-test.js"; |
michael@0 | 367 | var scripts = document.getElementsByTagName('script'); |
michael@0 | 368 | for (var script, i = 0; script = scripts[i]; i++) { |
michael@0 | 369 | var src = script.src; |
michael@0 | 370 | var l = src.length; |
michael@0 | 371 | if (src.substr(l - expectedBase.length) == expectedBase) { |
michael@0 | 372 | return src.substr(0, l - expectedBase.length); |
michael@0 | 373 | } |
michael@0 | 374 | } |
michael@0 | 375 | throw 'oops'; |
michael@0 | 376 | }; |
michael@0 | 377 | |
michael@0 | 378 | |
michael@0 | 379 | function loadStandardVertexShader(context) { |
michael@0 | 380 | return loadShader( |
michael@0 | 381 | context, |
michael@0 | 382 | getBasePathForResources() + "vertexShader.vert", |
michael@0 | 383 | context.VERTEX_SHADER, |
michael@0 | 384 | true); |
michael@0 | 385 | } |
michael@0 | 386 | |
michael@0 | 387 | function loadStandardFragmentShader(context) { |
michael@0 | 388 | return loadShader( |
michael@0 | 389 | context, |
michael@0 | 390 | getBasePathForResources() + "fragmentShader.frag", |
michael@0 | 391 | context.FRAGMENT_SHADER, |
michael@0 | 392 | true); |
michael@0 | 393 | } |
michael@0 | 394 | |
michael@0 | 395 | // |
michael@0 | 396 | // makeBox |
michael@0 | 397 | // |
michael@0 | 398 | // Create a box with vertices, normals and texCoords. Create VBOs for each as well as the index array. |
michael@0 | 399 | // Return an object with the following properties: |
michael@0 | 400 | // |
michael@0 | 401 | // normalObject WebGLBuffer object for normals |
michael@0 | 402 | // texCoordObject WebGLBuffer object for texCoords |
michael@0 | 403 | // vertexObject WebGLBuffer object for vertices |
michael@0 | 404 | // indexObject WebGLBuffer object for indices |
michael@0 | 405 | // numIndices The number of indices in the indexObject |
michael@0 | 406 | // |
michael@0 | 407 | function makeBox(ctx) |
michael@0 | 408 | { |
michael@0 | 409 | // box |
michael@0 | 410 | // v6----- v5 |
michael@0 | 411 | // /| /| |
michael@0 | 412 | // v1------v0| |
michael@0 | 413 | // | | | | |
michael@0 | 414 | // | |v7---|-|v4 |
michael@0 | 415 | // |/ |/ |
michael@0 | 416 | // v2------v3 |
michael@0 | 417 | // |
michael@0 | 418 | // vertex coords array |
michael@0 | 419 | var vertices = new Float32Array( |
michael@0 | 420 | [ 1, 1, 1, -1, 1, 1, -1,-1, 1, 1,-1, 1, // v0-v1-v2-v3 front |
michael@0 | 421 | 1, 1, 1, 1,-1, 1, 1,-1,-1, 1, 1,-1, // v0-v3-v4-v5 right |
michael@0 | 422 | 1, 1, 1, 1, 1,-1, -1, 1,-1, -1, 1, 1, // v0-v5-v6-v1 top |
michael@0 | 423 | -1, 1, 1, -1, 1,-1, -1,-1,-1, -1,-1, 1, // v1-v6-v7-v2 left |
michael@0 | 424 | -1,-1,-1, 1,-1,-1, 1,-1, 1, -1,-1, 1, // v7-v4-v3-v2 bottom |
michael@0 | 425 | 1,-1,-1, -1,-1,-1, -1, 1,-1, 1, 1,-1 ] // v4-v7-v6-v5 back |
michael@0 | 426 | ); |
michael@0 | 427 | |
michael@0 | 428 | // normal array |
michael@0 | 429 | var normals = new Float32Array( |
michael@0 | 430 | [ 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, // v0-v1-v2-v3 front |
michael@0 | 431 | 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, // v0-v3-v4-v5 right |
michael@0 | 432 | 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, // v0-v5-v6-v1 top |
michael@0 | 433 | -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, // v1-v6-v7-v2 left |
michael@0 | 434 | 0,-1, 0, 0,-1, 0, 0,-1, 0, 0,-1, 0, // v7-v4-v3-v2 bottom |
michael@0 | 435 | 0, 0,-1, 0, 0,-1, 0, 0,-1, 0, 0,-1 ] // v4-v7-v6-v5 back |
michael@0 | 436 | ); |
michael@0 | 437 | |
michael@0 | 438 | |
michael@0 | 439 | // texCoord array |
michael@0 | 440 | var texCoords = new Float32Array( |
michael@0 | 441 | [ 1, 1, 0, 1, 0, 0, 1, 0, // v0-v1-v2-v3 front |
michael@0 | 442 | 0, 1, 0, 0, 1, 0, 1, 1, // v0-v3-v4-v5 right |
michael@0 | 443 | 1, 0, 1, 1, 0, 1, 0, 0, // v0-v5-v6-v1 top |
michael@0 | 444 | 1, 1, 0, 1, 0, 0, 1, 0, // v1-v6-v7-v2 left |
michael@0 | 445 | 0, 0, 1, 0, 1, 1, 0, 1, // v7-v4-v3-v2 bottom |
michael@0 | 446 | 0, 0, 1, 0, 1, 1, 0, 1 ] // v4-v7-v6-v5 back |
michael@0 | 447 | ); |
michael@0 | 448 | |
michael@0 | 449 | // index array |
michael@0 | 450 | var indices = new Uint8Array( |
michael@0 | 451 | [ 0, 1, 2, 0, 2, 3, // front |
michael@0 | 452 | 4, 5, 6, 4, 6, 7, // right |
michael@0 | 453 | 8, 9,10, 8,10,11, // top |
michael@0 | 454 | 12,13,14, 12,14,15, // left |
michael@0 | 455 | 16,17,18, 16,18,19, // bottom |
michael@0 | 456 | 20,21,22, 20,22,23 ] // back |
michael@0 | 457 | ); |
michael@0 | 458 | |
michael@0 | 459 | var retval = { }; |
michael@0 | 460 | |
michael@0 | 461 | retval.normalObject = ctx.createBuffer(); |
michael@0 | 462 | ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); |
michael@0 | 463 | ctx.bufferData(ctx.ARRAY_BUFFER, normals, ctx.STATIC_DRAW); |
michael@0 | 464 | |
michael@0 | 465 | retval.texCoordObject = ctx.createBuffer(); |
michael@0 | 466 | ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); |
michael@0 | 467 | ctx.bufferData(ctx.ARRAY_BUFFER, texCoords, ctx.STATIC_DRAW); |
michael@0 | 468 | |
michael@0 | 469 | retval.vertexObject = ctx.createBuffer(); |
michael@0 | 470 | ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); |
michael@0 | 471 | ctx.bufferData(ctx.ARRAY_BUFFER, vertices, ctx.STATIC_DRAW); |
michael@0 | 472 | |
michael@0 | 473 | ctx.bindBuffer(ctx.ARRAY_BUFFER, 0); |
michael@0 | 474 | |
michael@0 | 475 | retval.indexObject = ctx.createBuffer(); |
michael@0 | 476 | ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject); |
michael@0 | 477 | ctx.bufferData(ctx.ELEMENT_ARRAY_BUFFER, indices, ctx.STATIC_DRAW); |
michael@0 | 478 | ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, 0); |
michael@0 | 479 | |
michael@0 | 480 | retval.numIndices = indices.length; |
michael@0 | 481 | |
michael@0 | 482 | return retval; |
michael@0 | 483 | } |
michael@0 | 484 | |
michael@0 | 485 | // |
michael@0 | 486 | // makeSphere |
michael@0 | 487 | // |
michael@0 | 488 | // Create a sphere with the passed number of latitude and longitude bands and the passed radius. |
michael@0 | 489 | // Sphere has vertices, normals and texCoords. Create VBOs for each as well as the index array. |
michael@0 | 490 | // Return an object with the following properties: |
michael@0 | 491 | // |
michael@0 | 492 | // normalObject WebGLBuffer object for normals |
michael@0 | 493 | // texCoordObject WebGLBuffer object for texCoords |
michael@0 | 494 | // vertexObject WebGLBuffer object for vertices |
michael@0 | 495 | // indexObject WebGLBuffer object for indices |
michael@0 | 496 | // numIndices The number of indices in the indexObject |
michael@0 | 497 | // |
michael@0 | 498 | function makeSphere(ctx, radius, lats, longs) |
michael@0 | 499 | { |
michael@0 | 500 | var geometryData = [ ]; |
michael@0 | 501 | var normalData = [ ]; |
michael@0 | 502 | var texCoordData = [ ]; |
michael@0 | 503 | var indexData = [ ]; |
michael@0 | 504 | |
michael@0 | 505 | for (var latNumber = 0; latNumber <= lats; ++latNumber) { |
michael@0 | 506 | for (var longNumber = 0; longNumber <= longs; ++longNumber) { |
michael@0 | 507 | var theta = latNumber * Math.PI / lats; |
michael@0 | 508 | var phi = longNumber * 2 * Math.PI / longs; |
michael@0 | 509 | var sinTheta = Math.sin(theta); |
michael@0 | 510 | var sinPhi = Math.sin(phi); |
michael@0 | 511 | var cosTheta = Math.cos(theta); |
michael@0 | 512 | var cosPhi = Math.cos(phi); |
michael@0 | 513 | |
michael@0 | 514 | var x = cosPhi * sinTheta; |
michael@0 | 515 | var y = cosTheta; |
michael@0 | 516 | var z = sinPhi * sinTheta; |
michael@0 | 517 | var u = 1-(longNumber/longs); |
michael@0 | 518 | var v = latNumber/lats; |
michael@0 | 519 | |
michael@0 | 520 | normalData.push(x); |
michael@0 | 521 | normalData.push(y); |
michael@0 | 522 | normalData.push(z); |
michael@0 | 523 | texCoordData.push(u); |
michael@0 | 524 | texCoordData.push(v); |
michael@0 | 525 | geometryData.push(radius * x); |
michael@0 | 526 | geometryData.push(radius * y); |
michael@0 | 527 | geometryData.push(radius * z); |
michael@0 | 528 | } |
michael@0 | 529 | } |
michael@0 | 530 | |
michael@0 | 531 | longs += 1; |
michael@0 | 532 | for (var latNumber = 0; latNumber < lats; ++latNumber) { |
michael@0 | 533 | for (var longNumber = 0; longNumber < longs; ++longNumber) { |
michael@0 | 534 | var first = (latNumber * longs) + (longNumber % longs); |
michael@0 | 535 | var second = first + longs; |
michael@0 | 536 | indexData.push(first); |
michael@0 | 537 | indexData.push(second); |
michael@0 | 538 | indexData.push(first+1); |
michael@0 | 539 | |
michael@0 | 540 | indexData.push(second); |
michael@0 | 541 | indexData.push(second+1); |
michael@0 | 542 | indexData.push(first+1); |
michael@0 | 543 | } |
michael@0 | 544 | } |
michael@0 | 545 | |
michael@0 | 546 | var retval = { }; |
michael@0 | 547 | |
michael@0 | 548 | retval.normalObject = ctx.createBuffer(); |
michael@0 | 549 | ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.normalObject); |
michael@0 | 550 | ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(normalData), ctx.STATIC_DRAW); |
michael@0 | 551 | |
michael@0 | 552 | retval.texCoordObject = ctx.createBuffer(); |
michael@0 | 553 | ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.texCoordObject); |
michael@0 | 554 | ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(texCoordData), ctx.STATIC_DRAW); |
michael@0 | 555 | |
michael@0 | 556 | retval.vertexObject = ctx.createBuffer(); |
michael@0 | 557 | ctx.bindBuffer(ctx.ARRAY_BUFFER, retval.vertexObject); |
michael@0 | 558 | ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(geometryData), ctx.STATIC_DRAW); |
michael@0 | 559 | |
michael@0 | 560 | retval.numIndices = indexData.length; |
michael@0 | 561 | retval.indexObject = ctx.createBuffer(); |
michael@0 | 562 | ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, retval.indexObject); |
michael@0 | 563 | ctx.bufferData(ctx.ELEMENT_ARRAY_BUFFER, new Uint16Array(indexData), ctx.STREAM_DRAW); |
michael@0 | 564 | |
michael@0 | 565 | return retval; |
michael@0 | 566 | } |
michael@0 | 567 | |
michael@0 | 568 | // |
michael@0 | 569 | // loadObj |
michael@0 | 570 | // |
michael@0 | 571 | // Load a .obj file from the passed URL. Return an object with a 'loaded' property set to false. |
michael@0 | 572 | // When the object load is complete, the 'loaded' property becomes true and the following |
michael@0 | 573 | // properties are set: |
michael@0 | 574 | // |
michael@0 | 575 | // normalObject WebGLBuffer object for normals |
michael@0 | 576 | // texCoordObject WebGLBuffer object for texCoords |
michael@0 | 577 | // vertexObject WebGLBuffer object for vertices |
michael@0 | 578 | // indexObject WebGLBuffer object for indices |
michael@0 | 579 | // numIndices The number of indices in the indexObject |
michael@0 | 580 | // |
michael@0 | 581 | function loadObj(ctx, url) |
michael@0 | 582 | { |
michael@0 | 583 | var obj = { loaded : false }; |
michael@0 | 584 | obj.ctx = ctx; |
michael@0 | 585 | var req = new XMLHttpRequest(); |
michael@0 | 586 | req.obj = obj; |
michael@0 | 587 | req.onreadystatechange = function () { processLoadObj(req) }; |
michael@0 | 588 | req.open("GET", url, true); |
michael@0 | 589 | req.send(null); |
michael@0 | 590 | return obj; |
michael@0 | 591 | } |
michael@0 | 592 | |
michael@0 | 593 | function processLoadObj(req) |
michael@0 | 594 | { |
michael@0 | 595 | webglTestLog("req="+req) |
michael@0 | 596 | // only if req shows "complete" |
michael@0 | 597 | if (req.readyState == 4) { |
michael@0 | 598 | doLoadObj(req.obj, req.responseText); |
michael@0 | 599 | } |
michael@0 | 600 | } |
michael@0 | 601 | |
michael@0 | 602 | function doLoadObj(obj, text) |
michael@0 | 603 | { |
michael@0 | 604 | vertexArray = [ ]; |
michael@0 | 605 | normalArray = [ ]; |
michael@0 | 606 | textureArray = [ ]; |
michael@0 | 607 | indexArray = [ ]; |
michael@0 | 608 | |
michael@0 | 609 | var vertex = [ ]; |
michael@0 | 610 | var normal = [ ]; |
michael@0 | 611 | var texture = [ ]; |
michael@0 | 612 | var facemap = { }; |
michael@0 | 613 | var index = 0; |
michael@0 | 614 | |
michael@0 | 615 | var lines = text.split("\n"); |
michael@0 | 616 | for (var lineIndex in lines) { |
michael@0 | 617 | var line = lines[lineIndex].replace(/[ \t]+/g, " ").replace(/\s\s*$/, ""); |
michael@0 | 618 | |
michael@0 | 619 | // ignore comments |
michael@0 | 620 | if (line[0] == "#") |
michael@0 | 621 | continue; |
michael@0 | 622 | |
michael@0 | 623 | var array = line.split(" "); |
michael@0 | 624 | if (array[0] == "v") { |
michael@0 | 625 | // vertex |
michael@0 | 626 | vertex.push(parseFloat(array[1])); |
michael@0 | 627 | vertex.push(parseFloat(array[2])); |
michael@0 | 628 | vertex.push(parseFloat(array[3])); |
michael@0 | 629 | } |
michael@0 | 630 | else if (array[0] == "vt") { |
michael@0 | 631 | // normal |
michael@0 | 632 | texture.push(parseFloat(array[1])); |
michael@0 | 633 | texture.push(parseFloat(array[2])); |
michael@0 | 634 | } |
michael@0 | 635 | else if (array[0] == "vn") { |
michael@0 | 636 | // normal |
michael@0 | 637 | normal.push(parseFloat(array[1])); |
michael@0 | 638 | normal.push(parseFloat(array[2])); |
michael@0 | 639 | normal.push(parseFloat(array[3])); |
michael@0 | 640 | } |
michael@0 | 641 | else if (array[0] == "f") { |
michael@0 | 642 | // face |
michael@0 | 643 | if (array.length != 4) { |
michael@0 | 644 | webglTestLog("*** Error: face '"+line+"' not handled"); |
michael@0 | 645 | continue; |
michael@0 | 646 | } |
michael@0 | 647 | |
michael@0 | 648 | for (var i = 1; i < 4; ++i) { |
michael@0 | 649 | if (!(array[i] in facemap)) { |
michael@0 | 650 | // add a new entry to the map and arrays |
michael@0 | 651 | var f = array[i].split("/"); |
michael@0 | 652 | var vtx, nor, tex; |
michael@0 | 653 | |
michael@0 | 654 | if (f.length == 1) { |
michael@0 | 655 | vtx = parseInt(f[0]) - 1; |
michael@0 | 656 | nor = vtx; |
michael@0 | 657 | tex = vtx; |
michael@0 | 658 | } |
michael@0 | 659 | else if (f.length = 3) { |
michael@0 | 660 | vtx = parseInt(f[0]) - 1; |
michael@0 | 661 | tex = parseInt(f[1]) - 1; |
michael@0 | 662 | nor = parseInt(f[2]) - 1; |
michael@0 | 663 | } |
michael@0 | 664 | else { |
michael@0 | 665 | webglTestLog("*** Error: did not understand face '"+array[i]+"'"); |
michael@0 | 666 | return null; |
michael@0 | 667 | } |
michael@0 | 668 | |
michael@0 | 669 | // do the vertices |
michael@0 | 670 | var x = 0; |
michael@0 | 671 | var y = 0; |
michael@0 | 672 | var z = 0; |
michael@0 | 673 | if (vtx * 3 + 2 < vertex.length) { |
michael@0 | 674 | x = vertex[vtx*3]; |
michael@0 | 675 | y = vertex[vtx*3+1]; |
michael@0 | 676 | z = vertex[vtx*3+2]; |
michael@0 | 677 | } |
michael@0 | 678 | vertexArray.push(x); |
michael@0 | 679 | vertexArray.push(y); |
michael@0 | 680 | vertexArray.push(z); |
michael@0 | 681 | |
michael@0 | 682 | // do the textures |
michael@0 | 683 | x = 0; |
michael@0 | 684 | y = 0; |
michael@0 | 685 | if (tex * 2 + 1 < texture.length) { |
michael@0 | 686 | x = texture[tex*2]; |
michael@0 | 687 | y = texture[tex*2+1]; |
michael@0 | 688 | } |
michael@0 | 689 | textureArray.push(x); |
michael@0 | 690 | textureArray.push(y); |
michael@0 | 691 | |
michael@0 | 692 | // do the normals |
michael@0 | 693 | x = 0; |
michael@0 | 694 | y = 0; |
michael@0 | 695 | z = 1; |
michael@0 | 696 | if (nor * 3 + 2 < normal.length) { |
michael@0 | 697 | x = normal[nor*3]; |
michael@0 | 698 | y = normal[nor*3+1]; |
michael@0 | 699 | z = normal[nor*3+2]; |
michael@0 | 700 | } |
michael@0 | 701 | normalArray.push(x); |
michael@0 | 702 | normalArray.push(y); |
michael@0 | 703 | normalArray.push(z); |
michael@0 | 704 | |
michael@0 | 705 | facemap[array[i]] = index++; |
michael@0 | 706 | } |
michael@0 | 707 | |
michael@0 | 708 | indexArray.push(facemap[array[i]]); |
michael@0 | 709 | } |
michael@0 | 710 | } |
michael@0 | 711 | } |
michael@0 | 712 | |
michael@0 | 713 | // set the VBOs |
michael@0 | 714 | obj.normalObject = obj.ctx.createBuffer(); |
michael@0 | 715 | obj.ctx.bindBuffer(obj.ctx.ARRAY_BUFFER, obj.normalObject); |
michael@0 | 716 | obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(normalArray), obj.ctx.STATIC_DRAW); |
michael@0 | 717 | |
michael@0 | 718 | obj.texCoordObject = obj.ctx.createBuffer(); |
michael@0 | 719 | obj.ctx.bindBuffer(obj.ctx.ARRAY_BUFFER, obj.texCoordObject); |
michael@0 | 720 | obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(textureArray), obj.ctx.STATIC_DRAW); |
michael@0 | 721 | |
michael@0 | 722 | obj.vertexObject = obj.ctx.createBuffer(); |
michael@0 | 723 | obj.ctx.bindBuffer(obj.ctx.ARRAY_BUFFER, obj.vertexObject); |
michael@0 | 724 | obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(vertexArray), obj.ctx.STATIC_DRAW); |
michael@0 | 725 | |
michael@0 | 726 | obj.numIndices = indexArray.length; |
michael@0 | 727 | obj.indexObject = obj.ctx.createBuffer(); |
michael@0 | 728 | obj.ctx.bindBuffer(obj.ctx.ELEMENT_ARRAY_BUFFER, obj.indexObject); |
michael@0 | 729 | obj.ctx.bufferData(obj.ctx.ELEMENT_ARRAY_BUFFER, new Uint16Array(indexArray), obj.ctx.STREAM_DRAW); |
michael@0 | 730 | |
michael@0 | 731 | obj.loaded = true; |
michael@0 | 732 | } |
michael@0 | 733 | |
michael@0 | 734 | // |
michael@0 | 735 | // loadImageTexture |
michael@0 | 736 | // |
michael@0 | 737 | // Load the image at the passed url, place it in a new WebGLTexture object and return the WebGLTexture. |
michael@0 | 738 | // |
michael@0 | 739 | function loadImageTexture(ctx, url) |
michael@0 | 740 | { |
michael@0 | 741 | var texture = ctx.createTexture(); |
michael@0 | 742 | texture.image = new Image(); |
michael@0 | 743 | texture.image.onload = function() { doLoadImageTexture(ctx, texture.image, texture) } |
michael@0 | 744 | texture.image.src = url; |
michael@0 | 745 | return texture; |
michael@0 | 746 | } |
michael@0 | 747 | |
michael@0 | 748 | function doLoadImageTexture(ctx, image, texture) |
michael@0 | 749 | { |
michael@0 | 750 | ctx.enable(ctx.TEXTURE_2D); |
michael@0 | 751 | ctx.bindTexture(ctx.TEXTURE_2D, texture); |
michael@0 | 752 | ctx.texImage2D(ctx.TEXTURE_2D, 0, ctx.RGBA, ctx.RGBA, ctx.UNSIGNED_BYTE, image); |
michael@0 | 753 | ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_MAG_FILTER, ctx.LINEAR); |
michael@0 | 754 | ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_MIN_FILTER, ctx.LINEAR_MIPMAP_LINEAR); |
michael@0 | 755 | ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_WRAP_S, ctx.CLAMP_TO_EDGE); |
michael@0 | 756 | ctx.texParameteri(ctx.TEXTURE_2D, ctx.TEXTURE_WRAP_T, ctx.CLAMP_TO_EDGE); |
michael@0 | 757 | ctx.generateMipmap(ctx.TEXTURE_2D) |
michael@0 | 758 | ctx.bindTexture(ctx.TEXTURE_2D, 0); |
michael@0 | 759 | } |
michael@0 | 760 | |
michael@0 | 761 | // |
michael@0 | 762 | // Framerate object |
michael@0 | 763 | // |
michael@0 | 764 | // This object keeps track of framerate and displays it as the innerHTML text of the |
michael@0 | 765 | // HTML element with the passed id. Once created you call snapshot at the end |
michael@0 | 766 | // of every rendering cycle. Every 500ms the framerate is updated in the HTML element. |
michael@0 | 767 | // |
michael@0 | 768 | Framerate = function(id) |
michael@0 | 769 | { |
michael@0 | 770 | this.numFramerates = 10; |
michael@0 | 771 | this.framerateUpdateInterval = 500; |
michael@0 | 772 | this.id = id; |
michael@0 | 773 | |
michael@0 | 774 | this.renderTime = -1; |
michael@0 | 775 | this.framerates = [ ]; |
michael@0 | 776 | self = this; |
michael@0 | 777 | var fr = function() { self.updateFramerate() } |
michael@0 | 778 | setInterval(fr, this.framerateUpdateInterval); |
michael@0 | 779 | } |
michael@0 | 780 | |
michael@0 | 781 | Framerate.prototype.updateFramerate = function() |
michael@0 | 782 | { |
michael@0 | 783 | var tot = 0; |
michael@0 | 784 | for (var i = 0; i < this.framerates.length; ++i) |
michael@0 | 785 | tot += this.framerates[i]; |
michael@0 | 786 | |
michael@0 | 787 | var framerate = tot / this.framerates.length; |
michael@0 | 788 | framerate = Math.round(framerate); |
michael@0 | 789 | document.getElementById(this.id).innerHTML = "Framerate:"+framerate+"fps"; |
michael@0 | 790 | } |
michael@0 | 791 | |
michael@0 | 792 | Framerate.prototype.snapshot = function() |
michael@0 | 793 | { |
michael@0 | 794 | if (this.renderTime < 0) |
michael@0 | 795 | this.renderTime = new Date().getTime(); |
michael@0 | 796 | else { |
michael@0 | 797 | var newTime = new Date().getTime(); |
michael@0 | 798 | var t = newTime - this.renderTime; |
michael@0 | 799 | var framerate = 1000/t; |
michael@0 | 800 | this.framerates.push(framerate); |
michael@0 | 801 | while (this.framerates.length > this.numFramerates) |
michael@0 | 802 | this.framerates.shift(); |
michael@0 | 803 | this.renderTime = newTime; |
michael@0 | 804 | } |
michael@0 | 805 | } |