Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
michael@0 | 1 | /** |
michael@0 | 2 | * Copyright 2012 the V8 project authors. All rights reserved. |
michael@0 | 3 | * Copyright 2009 Oliver Hunt <http://nerget.com> |
michael@0 | 4 | * |
michael@0 | 5 | * Permission is hereby granted, free of charge, to any person |
michael@0 | 6 | * obtaining a copy of this software and associated documentation |
michael@0 | 7 | * files (the "Software"), to deal in the Software without |
michael@0 | 8 | * restriction, including without limitation the rights to use, |
michael@0 | 9 | * copy, modify, merge, publish, distribute, sublicense, and/or sell |
michael@0 | 10 | * copies of the Software, and to permit persons to whom the |
michael@0 | 11 | * Software is furnished to do so, subject to the following |
michael@0 | 12 | * conditions: |
michael@0 | 13 | * |
michael@0 | 14 | * The above copyright notice and this permission notice shall be |
michael@0 | 15 | * included in all copies or substantial portions of the Software. |
michael@0 | 16 | * |
michael@0 | 17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
michael@0 | 18 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
michael@0 | 19 | * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
michael@0 | 20 | * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
michael@0 | 21 | * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
michael@0 | 22 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
michael@0 | 23 | * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
michael@0 | 24 | * OTHER DEALINGS IN THE SOFTWARE. |
michael@0 | 25 | */ |
michael@0 | 26 | |
michael@0 | 27 | var NavierStokes = new BenchmarkSuite('NavierStokes', 1484000, |
michael@0 | 28 | [new Benchmark('NavierStokes', |
michael@0 | 29 | runNavierStokes, |
michael@0 | 30 | setupNavierStokes, |
michael@0 | 31 | tearDownNavierStokes)]); |
michael@0 | 32 | |
michael@0 | 33 | var solver = null; |
michael@0 | 34 | |
michael@0 | 35 | function runNavierStokes() |
michael@0 | 36 | { |
michael@0 | 37 | solver.update(); |
michael@0 | 38 | } |
michael@0 | 39 | |
michael@0 | 40 | function setupNavierStokes() |
michael@0 | 41 | { |
michael@0 | 42 | solver = new FluidField(null); |
michael@0 | 43 | solver.setResolution(128, 128); |
michael@0 | 44 | solver.setIterations(20); |
michael@0 | 45 | solver.setDisplayFunction(function(){}); |
michael@0 | 46 | solver.setUICallback(prepareFrame); |
michael@0 | 47 | solver.reset(); |
michael@0 | 48 | } |
michael@0 | 49 | |
michael@0 | 50 | function tearDownNavierStokes() |
michael@0 | 51 | { |
michael@0 | 52 | solver = null; |
michael@0 | 53 | } |
michael@0 | 54 | |
michael@0 | 55 | function addPoints(field) { |
michael@0 | 56 | var n = 64; |
michael@0 | 57 | for (var i = 1; i <= n; i++) { |
michael@0 | 58 | field.setVelocity(i, i, n, n); |
michael@0 | 59 | field.setDensity(i, i, 5); |
michael@0 | 60 | field.setVelocity(i, n - i, -n, -n); |
michael@0 | 61 | field.setDensity(i, n - i, 20); |
michael@0 | 62 | field.setVelocity(128 - i, n + i, -n, -n); |
michael@0 | 63 | field.setDensity(128 - i, n + i, 30); |
michael@0 | 64 | } |
michael@0 | 65 | } |
michael@0 | 66 | |
michael@0 | 67 | var framesTillAddingPoints = 0; |
michael@0 | 68 | var framesBetweenAddingPoints = 5; |
michael@0 | 69 | |
michael@0 | 70 | function prepareFrame(field) |
michael@0 | 71 | { |
michael@0 | 72 | if (framesTillAddingPoints == 0) { |
michael@0 | 73 | addPoints(field); |
michael@0 | 74 | framesTillAddingPoints = framesBetweenAddingPoints; |
michael@0 | 75 | framesBetweenAddingPoints++; |
michael@0 | 76 | } else { |
michael@0 | 77 | framesTillAddingPoints--; |
michael@0 | 78 | } |
michael@0 | 79 | } |
michael@0 | 80 | |
michael@0 | 81 | // Code from Oliver Hunt (http://nerget.com/fluidSim/pressure.js) starts here. |
michael@0 | 82 | function FluidField(canvas) { |
michael@0 | 83 | function addFields(x, s, dt) |
michael@0 | 84 | { |
michael@0 | 85 | for (var i=0; i<size ; i++ ) x[i] += dt*s[i]; |
michael@0 | 86 | } |
michael@0 | 87 | |
michael@0 | 88 | function set_bnd(b, x) |
michael@0 | 89 | { |
michael@0 | 90 | if (b===1) { |
michael@0 | 91 | for (var i = 1; i <= width; i++) { |
michael@0 | 92 | x[i] = x[i + rowSize]; |
michael@0 | 93 | x[i + (height+1) *rowSize] = x[i + height * rowSize]; |
michael@0 | 94 | } |
michael@0 | 95 | |
michael@0 | 96 | for (var j = 1; i <= height; i++) { |
michael@0 | 97 | x[j * rowSize] = -x[1 + j * rowSize]; |
michael@0 | 98 | x[(width + 1) + j * rowSize] = -x[width + j * rowSize]; |
michael@0 | 99 | } |
michael@0 | 100 | } else if (b === 2) { |
michael@0 | 101 | for (var i = 1; i <= width; i++) { |
michael@0 | 102 | x[i] = -x[i + rowSize]; |
michael@0 | 103 | x[i + (height + 1) * rowSize] = -x[i + height * rowSize]; |
michael@0 | 104 | } |
michael@0 | 105 | |
michael@0 | 106 | for (var j = 1; j <= height; j++) { |
michael@0 | 107 | x[j * rowSize] = x[1 + j * rowSize]; |
michael@0 | 108 | x[(width + 1) + j * rowSize] = x[width + j * rowSize]; |
michael@0 | 109 | } |
michael@0 | 110 | } else { |
michael@0 | 111 | for (var i = 1; i <= width; i++) { |
michael@0 | 112 | x[i] = x[i + rowSize]; |
michael@0 | 113 | x[i + (height + 1) * rowSize] = x[i + height * rowSize]; |
michael@0 | 114 | } |
michael@0 | 115 | |
michael@0 | 116 | for (var j = 1; j <= height; j++) { |
michael@0 | 117 | x[j * rowSize] = x[1 + j * rowSize]; |
michael@0 | 118 | x[(width + 1) + j * rowSize] = x[width + j * rowSize]; |
michael@0 | 119 | } |
michael@0 | 120 | } |
michael@0 | 121 | var maxEdge = (height + 1) * rowSize; |
michael@0 | 122 | x[0] = 0.5 * (x[1] + x[rowSize]); |
michael@0 | 123 | x[maxEdge] = 0.5 * (x[1 + maxEdge] + x[height * rowSize]); |
michael@0 | 124 | x[(width+1)] = 0.5 * (x[width] + x[(width + 1) + rowSize]); |
michael@0 | 125 | x[(width+1)+maxEdge] = 0.5 * (x[width + maxEdge] + x[(width + 1) + height * rowSize]); |
michael@0 | 126 | } |
michael@0 | 127 | |
michael@0 | 128 | function lin_solve(b, x, x0, a, c) |
michael@0 | 129 | { |
michael@0 | 130 | if (a === 0 && c === 1) { |
michael@0 | 131 | for (var j=1 ; j<=height; j++) { |
michael@0 | 132 | var currentRow = j * rowSize; |
michael@0 | 133 | ++currentRow; |
michael@0 | 134 | for (var i = 0; i < width; i++) { |
michael@0 | 135 | x[currentRow] = x0[currentRow]; |
michael@0 | 136 | ++currentRow; |
michael@0 | 137 | } |
michael@0 | 138 | } |
michael@0 | 139 | set_bnd(b, x); |
michael@0 | 140 | } else { |
michael@0 | 141 | var invC = 1 / c; |
michael@0 | 142 | for (var k=0 ; k<iterations; k++) { |
michael@0 | 143 | for (var j=1 ; j<=height; j++) { |
michael@0 | 144 | var lastRow = (j - 1) * rowSize; |
michael@0 | 145 | var currentRow = j * rowSize; |
michael@0 | 146 | var nextRow = (j + 1) * rowSize; |
michael@0 | 147 | var lastX = x[currentRow]; |
michael@0 | 148 | ++currentRow; |
michael@0 | 149 | for (var i=1; i<=width; i++) |
michael@0 | 150 | lastX = x[currentRow] = (x0[currentRow] + a*(lastX+x[++currentRow]+x[++lastRow]+x[++nextRow])) * invC; |
michael@0 | 151 | } |
michael@0 | 152 | set_bnd(b, x); |
michael@0 | 153 | } |
michael@0 | 154 | } |
michael@0 | 155 | } |
michael@0 | 156 | |
michael@0 | 157 | function diffuse(b, x, x0, dt) |
michael@0 | 158 | { |
michael@0 | 159 | var a = 0; |
michael@0 | 160 | lin_solve(b, x, x0, a, 1 + 4*a); |
michael@0 | 161 | } |
michael@0 | 162 | |
michael@0 | 163 | function lin_solve2(x, x0, y, y0, a, c) |
michael@0 | 164 | { |
michael@0 | 165 | if (a === 0 && c === 1) { |
michael@0 | 166 | for (var j=1 ; j <= height; j++) { |
michael@0 | 167 | var currentRow = j * rowSize; |
michael@0 | 168 | ++currentRow; |
michael@0 | 169 | for (var i = 0; i < width; i++) { |
michael@0 | 170 | x[currentRow] = x0[currentRow]; |
michael@0 | 171 | y[currentRow] = y0[currentRow]; |
michael@0 | 172 | ++currentRow; |
michael@0 | 173 | } |
michael@0 | 174 | } |
michael@0 | 175 | set_bnd(1, x); |
michael@0 | 176 | set_bnd(2, y); |
michael@0 | 177 | } else { |
michael@0 | 178 | var invC = 1/c; |
michael@0 | 179 | for (var k=0 ; k<iterations; k++) { |
michael@0 | 180 | for (var j=1 ; j <= height; j++) { |
michael@0 | 181 | var lastRow = (j - 1) * rowSize; |
michael@0 | 182 | var currentRow = j * rowSize; |
michael@0 | 183 | var nextRow = (j + 1) * rowSize; |
michael@0 | 184 | var lastX = x[currentRow]; |
michael@0 | 185 | var lastY = y[currentRow]; |
michael@0 | 186 | ++currentRow; |
michael@0 | 187 | for (var i = 1; i <= width; i++) { |
michael@0 | 188 | lastX = x[currentRow] = (x0[currentRow] + a * (lastX + x[currentRow] + x[lastRow] + x[nextRow])) * invC; |
michael@0 | 189 | lastY = y[currentRow] = (y0[currentRow] + a * (lastY + y[++currentRow] + y[++lastRow] + y[++nextRow])) * invC; |
michael@0 | 190 | } |
michael@0 | 191 | } |
michael@0 | 192 | set_bnd(1, x); |
michael@0 | 193 | set_bnd(2, y); |
michael@0 | 194 | } |
michael@0 | 195 | } |
michael@0 | 196 | } |
michael@0 | 197 | |
michael@0 | 198 | function diffuse2(x, x0, y, y0, dt) |
michael@0 | 199 | { |
michael@0 | 200 | var a = 0; |
michael@0 | 201 | lin_solve2(x, x0, y, y0, a, 1 + 4 * a); |
michael@0 | 202 | } |
michael@0 | 203 | |
michael@0 | 204 | function advect(b, d, d0, u, v, dt) |
michael@0 | 205 | { |
michael@0 | 206 | var Wdt0 = dt * width; |
michael@0 | 207 | var Hdt0 = dt * height; |
michael@0 | 208 | var Wp5 = width + 0.5; |
michael@0 | 209 | var Hp5 = height + 0.5; |
michael@0 | 210 | for (var j = 1; j<= height; j++) { |
michael@0 | 211 | var pos = j * rowSize; |
michael@0 | 212 | for (var i = 1; i <= width; i++) { |
michael@0 | 213 | var x = i - Wdt0 * u[++pos]; |
michael@0 | 214 | var y = j - Hdt0 * v[pos]; |
michael@0 | 215 | if (x < 0.5) |
michael@0 | 216 | x = 0.5; |
michael@0 | 217 | else if (x > Wp5) |
michael@0 | 218 | x = Wp5; |
michael@0 | 219 | var i0 = x | 0; |
michael@0 | 220 | var i1 = i0 + 1; |
michael@0 | 221 | if (y < 0.5) |
michael@0 | 222 | y = 0.5; |
michael@0 | 223 | else if (y > Hp5) |
michael@0 | 224 | y = Hp5; |
michael@0 | 225 | var j0 = y | 0; |
michael@0 | 226 | var j1 = j0 + 1; |
michael@0 | 227 | var s1 = x - i0; |
michael@0 | 228 | var s0 = 1 - s1; |
michael@0 | 229 | var t1 = y - j0; |
michael@0 | 230 | var t0 = 1 - t1; |
michael@0 | 231 | var row1 = j0 * rowSize; |
michael@0 | 232 | var row2 = j1 * rowSize; |
michael@0 | 233 | d[pos] = s0 * (t0 * d0[i0 + row1] + t1 * d0[i0 + row2]) + s1 * (t0 * d0[i1 + row1] + t1 * d0[i1 + row2]); |
michael@0 | 234 | } |
michael@0 | 235 | } |
michael@0 | 236 | set_bnd(b, d); |
michael@0 | 237 | } |
michael@0 | 238 | |
michael@0 | 239 | function project(u, v, p, div) |
michael@0 | 240 | { |
michael@0 | 241 | var h = -0.5 / Math.sqrt(width * height); |
michael@0 | 242 | for (var j = 1 ; j <= height; j++ ) { |
michael@0 | 243 | var row = j * rowSize; |
michael@0 | 244 | var previousRow = (j - 1) * rowSize; |
michael@0 | 245 | var prevValue = row - 1; |
michael@0 | 246 | var currentRow = row; |
michael@0 | 247 | var nextValue = row + 1; |
michael@0 | 248 | var nextRow = (j + 1) * rowSize; |
michael@0 | 249 | for (var i = 1; i <= width; i++ ) { |
michael@0 | 250 | div[++currentRow] = h * (u[++nextValue] - u[++prevValue] + v[++nextRow] - v[++previousRow]); |
michael@0 | 251 | p[currentRow] = 0; |
michael@0 | 252 | } |
michael@0 | 253 | } |
michael@0 | 254 | set_bnd(0, div); |
michael@0 | 255 | set_bnd(0, p); |
michael@0 | 256 | |
michael@0 | 257 | lin_solve(0, p, div, 1, 4 ); |
michael@0 | 258 | var wScale = 0.5 * width; |
michael@0 | 259 | var hScale = 0.5 * height; |
michael@0 | 260 | for (var j = 1; j<= height; j++ ) { |
michael@0 | 261 | var prevPos = j * rowSize - 1; |
michael@0 | 262 | var currentPos = j * rowSize; |
michael@0 | 263 | var nextPos = j * rowSize + 1; |
michael@0 | 264 | var prevRow = (j - 1) * rowSize; |
michael@0 | 265 | var currentRow = j * rowSize; |
michael@0 | 266 | var nextRow = (j + 1) * rowSize; |
michael@0 | 267 | |
michael@0 | 268 | for (var i = 1; i<= width; i++) { |
michael@0 | 269 | u[++currentPos] -= wScale * (p[++nextPos] - p[++prevPos]); |
michael@0 | 270 | v[currentPos] -= hScale * (p[++nextRow] - p[++prevRow]); |
michael@0 | 271 | } |
michael@0 | 272 | } |
michael@0 | 273 | set_bnd(1, u); |
michael@0 | 274 | set_bnd(2, v); |
michael@0 | 275 | } |
michael@0 | 276 | |
michael@0 | 277 | function dens_step(x, x0, u, v, dt) |
michael@0 | 278 | { |
michael@0 | 279 | addFields(x, x0, dt); |
michael@0 | 280 | diffuse(0, x0, x, dt ); |
michael@0 | 281 | advect(0, x, x0, u, v, dt ); |
michael@0 | 282 | } |
michael@0 | 283 | |
michael@0 | 284 | function vel_step(u, v, u0, v0, dt) |
michael@0 | 285 | { |
michael@0 | 286 | addFields(u, u0, dt ); |
michael@0 | 287 | addFields(v, v0, dt ); |
michael@0 | 288 | var temp = u0; u0 = u; u = temp; |
michael@0 | 289 | var temp = v0; v0 = v; v = temp; |
michael@0 | 290 | diffuse2(u,u0,v,v0, dt); |
michael@0 | 291 | project(u, v, u0, v0); |
michael@0 | 292 | var temp = u0; u0 = u; u = temp; |
michael@0 | 293 | var temp = v0; v0 = v; v = temp; |
michael@0 | 294 | advect(1, u, u0, u0, v0, dt); |
michael@0 | 295 | advect(2, v, v0, u0, v0, dt); |
michael@0 | 296 | project(u, v, u0, v0 ); |
michael@0 | 297 | } |
michael@0 | 298 | var uiCallback = function(d,u,v) {}; |
michael@0 | 299 | |
michael@0 | 300 | function Field(dens, u, v) { |
michael@0 | 301 | // Just exposing the fields here rather than using accessors is a measurable win during display (maybe 5%) |
michael@0 | 302 | // but makes the code ugly. |
michael@0 | 303 | this.setDensity = function(x, y, d) { |
michael@0 | 304 | dens[(x + 1) + (y + 1) * rowSize] = d; |
michael@0 | 305 | } |
michael@0 | 306 | this.getDensity = function(x, y) { |
michael@0 | 307 | return dens[(x + 1) + (y + 1) * rowSize]; |
michael@0 | 308 | } |
michael@0 | 309 | this.setVelocity = function(x, y, xv, yv) { |
michael@0 | 310 | u[(x + 1) + (y + 1) * rowSize] = xv; |
michael@0 | 311 | v[(x + 1) + (y + 1) * rowSize] = yv; |
michael@0 | 312 | } |
michael@0 | 313 | this.getXVelocity = function(x, y) { |
michael@0 | 314 | return u[(x + 1) + (y + 1) * rowSize]; |
michael@0 | 315 | } |
michael@0 | 316 | this.getYVelocity = function(x, y) { |
michael@0 | 317 | return v[(x + 1) + (y + 1) * rowSize]; |
michael@0 | 318 | } |
michael@0 | 319 | this.width = function() { return width; } |
michael@0 | 320 | this.height = function() { return height; } |
michael@0 | 321 | } |
michael@0 | 322 | function queryUI(d, u, v) |
michael@0 | 323 | { |
michael@0 | 324 | for (var i = 0; i < size; i++) |
michael@0 | 325 | u[i] = v[i] = d[i] = 0.0; |
michael@0 | 326 | uiCallback(new Field(d, u, v)); |
michael@0 | 327 | } |
michael@0 | 328 | |
michael@0 | 329 | this.update = function () { |
michael@0 | 330 | queryUI(dens_prev, u_prev, v_prev); |
michael@0 | 331 | vel_step(u, v, u_prev, v_prev, dt); |
michael@0 | 332 | dens_step(dens, dens_prev, u, v, dt); |
michael@0 | 333 | displayFunc(new Field(dens, u, v)); |
michael@0 | 334 | } |
michael@0 | 335 | this.setDisplayFunction = function(func) { |
michael@0 | 336 | displayFunc = func; |
michael@0 | 337 | } |
michael@0 | 338 | |
michael@0 | 339 | this.iterations = function() { return iterations; } |
michael@0 | 340 | this.setIterations = function(iters) { |
michael@0 | 341 | if (iters > 0 && iters <= 100) |
michael@0 | 342 | iterations = iters; |
michael@0 | 343 | } |
michael@0 | 344 | this.setUICallback = function(callback) { |
michael@0 | 345 | uiCallback = callback; |
michael@0 | 346 | } |
michael@0 | 347 | var iterations = 10; |
michael@0 | 348 | var visc = 0.5; |
michael@0 | 349 | var dt = 0.1; |
michael@0 | 350 | var dens; |
michael@0 | 351 | var dens_prev; |
michael@0 | 352 | var u; |
michael@0 | 353 | var u_prev; |
michael@0 | 354 | var v; |
michael@0 | 355 | var v_prev; |
michael@0 | 356 | var width; |
michael@0 | 357 | var height; |
michael@0 | 358 | var rowSize; |
michael@0 | 359 | var size; |
michael@0 | 360 | var displayFunc; |
michael@0 | 361 | function reset() |
michael@0 | 362 | { |
michael@0 | 363 | rowSize = width + 2; |
michael@0 | 364 | size = (width+2)*(height+2); |
michael@0 | 365 | dens = new Array(size); |
michael@0 | 366 | dens_prev = new Array(size); |
michael@0 | 367 | u = new Array(size); |
michael@0 | 368 | u_prev = new Array(size); |
michael@0 | 369 | v = new Array(size); |
michael@0 | 370 | v_prev = new Array(size); |
michael@0 | 371 | for (var i = 0; i < size; i++) |
michael@0 | 372 | dens_prev[i] = u_prev[i] = v_prev[i] = dens[i] = u[i] = v[i] = 0; |
michael@0 | 373 | } |
michael@0 | 374 | this.reset = reset; |
michael@0 | 375 | this.setResolution = function (hRes, wRes) |
michael@0 | 376 | { |
michael@0 | 377 | var res = wRes * hRes; |
michael@0 | 378 | if (res > 0 && res < 1000000 && (wRes != width || hRes != height)) { |
michael@0 | 379 | width = wRes; |
michael@0 | 380 | height = hRes; |
michael@0 | 381 | reset(); |
michael@0 | 382 | return true; |
michael@0 | 383 | } |
michael@0 | 384 | return false; |
michael@0 | 385 | } |
michael@0 | 386 | this.setResolution(64, 64); |
michael@0 | 387 | } |