content/canvas/test/webgl-conformance/conformance/state/gl-enum-tests.html

Wed, 31 Dec 2014 06:55:50 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:55:50 +0100
changeset 2
7e26c7da4463
permissions
-rw-r--r--

Added tag UPSTREAM_283F7C6 for changeset ca08bd8f51b2

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL gl enums Conformance Tests</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
michael@0 13 <script src="../../resources/js-test-pre.js"></script>
michael@0 14 <script src="../resources/webgl-test.js"></script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <div id="description"></div>
michael@0 18 <div id="console"></div>
michael@0 19 <canvas id="canvas" width="2" height="2"> </canvas>
michael@0 20 <script>
michael@0 21 description("This test ensures various WebGL functions fail when passed non OpenGL ES 2.0 enums.");
michael@0 22
michael@0 23 debug("");
michael@0 24 debug("Canvas.getContext");
michael@0 25
michael@0 26 var gl = create3DContext(document.getElementById("canvas"));
michael@0 27 if (!gl) {
michael@0 28 testFailed("context does not exist");
michael@0 29 } else {
michael@0 30 testPassed("context exists");
michael@0 31
michael@0 32 debug("");
michael@0 33 debug("Checking gl enums.");
michael@0 34
michael@0 35 var buffer = new ArrayBuffer(2);
michael@0 36 var buf = new Uint16Array(buffer);
michael@0 37 var tex = gl.createTexture();
michael@0 38 gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
michael@0 39 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 40
michael@0 41 var tests = [
michael@0 42 "gl.bindTexture(desktopGL['TEXTURE_3D'], tex)",
michael@0 43 "gl.blendEquation(desktopGL['MIN'])",
michael@0 44 "gl.blendEquation(desktopGL['MAX'])",
michael@0 45 "gl.blendEquationSeparate(desktopGL['MIN'], gl.FUNC_ADD)",
michael@0 46 "gl.blendEquationSeparate(desktopGL['MAX'], gl.FUNC_ADD)",
michael@0 47 "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MIN'])",
michael@0 48 "gl.blendEquationSeparate(gl.FUNC_ADD, desktopGL['MAX'])",
michael@0 49 "gl.bufferData(gl.ARRAY_BUFFER, 3, desktopGL['STATIC_READ'])",
michael@0 50 "gl.disable(desktopGL['CLIP_PLANE0'])",
michael@0 51 "gl.disable(desktopGL['POINT_SPRITE'])",
michael@0 52 "gl.getBufferParameter(gl.ARRAY_BUFFER, desktopGL['PIXEL_PACK_BUFFER'])",
michael@0 53 "gl.hint(desktopGL['PERSPECTIVE_CORRECTION_HINT'], gl.FASTEST)",
michael@0 54 "gl.isEnabled(desktopGL['CLIP_PLANE0'])",
michael@0 55 "gl.isEnabled(desktopGL['POINT_SPRITE'])",
michael@0 56 "gl.pixelStorei(desktopGL['PACK_SWAP_BYTES'], 1)",
michael@0 57 ];
michael@0 58 for (var ii = 0; ii < tests.length; ++ii) {
michael@0 59 eval(tests[ii]);
michael@0 60 glErrorShouldBe(gl, gl.INVALID_ENUM,
michael@0 61 tests[ii] + " should return INVALID_ENUM.");
michael@0 62 }
michael@0 63
michael@0 64 gl.bindTexture(gl.TEXTURE_2D, tex);
michael@0 65 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 66
michael@0 67 tests = [
michael@0 68 "gl.getTexParameter(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'])",
michael@0 69 "gl.texParameteri(desktopGL['TEXTURE_3D'], gl.TEXTURE_MAG_FILTER, gl.NEAREST)",
michael@0 70 "gl.texParameteri(gl.TEXTURE_2D, desktopGL['GENERATE_MIPMAP'], 1)"
michael@0 71 ];
michael@0 72 for (var ii = 0; ii < tests.length; ++ii) {
michael@0 73 eval(tests[ii]);
michael@0 74 glErrorShouldBe(gl, gl.INVALID_ENUM,
michael@0 75 tests[ii] + " should return INVALID_ENUM.");
michael@0 76 }
michael@0 77 }
michael@0 78
michael@0 79 debug("");
michael@0 80 successfullyParsed = true;
michael@0 81
michael@0 82 </script>
michael@0 83 <script>finishTest();</script>
michael@0 84
michael@0 85 </body>
michael@0 86 </html>
michael@0 87

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