browser/devtools/shadereditor/test/browser_se_bfcache.js

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 /* Any copyright is dedicated to the Public Domain.
michael@0 2 http://creativecommons.org/publicdomain/zero/1.0/ */
michael@0 3
michael@0 4 /**
michael@0 5 * Tests if the shader editor works with bfcache.
michael@0 6 */
michael@0 7
michael@0 8 function ifWebGLSupported() {
michael@0 9 let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
michael@0 10 let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
michael@0 11
michael@0 12 let reloaded = reload(target);
michael@0 13 let firstProgram = yield once(gFront, "program-linked");
michael@0 14 yield reloaded;
michael@0 15
michael@0 16 let navigated = navigate(target, MULTIPLE_CONTEXTS_URL);
michael@0 17 let [secondProgram, thirdProgram] = yield getPrograms(gFront, 2);
michael@0 18 yield navigated;
michael@0 19
michael@0 20 let vsEditor = yield ShadersEditorsView._getEditor("vs");
michael@0 21 let fsEditor = yield ShadersEditorsView._getEditor("fs");
michael@0 22
michael@0 23 yield navigateInHistory(target, "back", "will-navigate");
michael@0 24 yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED);
michael@0 25 yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
michael@0 26
michael@0 27 is($("#content").hidden, false,
michael@0 28 "The tool's content should not be hidden.");
michael@0 29 is(ShadersListView.itemCount, 1,
michael@0 30 "The shaders list contains one entry after navigating back.");
michael@0 31 is(ShadersListView.selectedIndex, 0,
michael@0 32 "The shaders list has a correct selection after navigating back.");
michael@0 33
michael@0 34 is(vsEditor.getText().indexOf("gl_Position"), 170,
michael@0 35 "The vertex shader editor contains the correct text.");
michael@0 36 is(fsEditor.getText().indexOf("gl_FragColor"), 97,
michael@0 37 "The fragment shader editor contains the correct text.");
michael@0 38
michael@0 39 yield navigateInHistory(target, "forward", "will-navigate");
michael@0 40 yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED);
michael@0 41 yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
michael@0 42
michael@0 43 is($("#content").hidden, false,
michael@0 44 "The tool's content should not be hidden.");
michael@0 45 is(ShadersListView.itemCount, 2,
michael@0 46 "The shaders list contains two entries after navigating forward.");
michael@0 47 is(ShadersListView.selectedIndex, 0,
michael@0 48 "The shaders list has a correct selection after navigating forward.");
michael@0 49
michael@0 50 is(vsEditor.getText().indexOf("gl_Position"), 100,
michael@0 51 "The vertex shader editor contains the correct text.");
michael@0 52 is(fsEditor.getText().indexOf("gl_FragColor"), 89,
michael@0 53 "The fragment shader editor contains the correct text.");
michael@0 54
michael@0 55 yield teardown(panel);
michael@0 56 finish();
michael@0 57 }

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