content/canvas/test/webgl-conformance/conformance/attribs/gl-vertex-attrib-zero-issues.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 <!--
michael@0 2 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 // Use of this source code is governed by a BSD-style license that can be
michael@0 4 // found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL Enable Vertex Attrib Zero Test</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 <script src="../resources/webgl-test-utils.js"> </script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="example" width="50" height="50">
michael@0 18 </canvas>
michael@0 19 <div id="description"></div>
michael@0 20 <div id="console"></div>
michael@0 21 <script id="vshader" type="x-shader/x-vertex">
michael@0 22 attribute vec4 vPosition;
michael@0 23 void main()
michael@0 24 {
michael@0 25 gl_Position = vPosition;
michael@0 26 }
michael@0 27 </script>
michael@0 28
michael@0 29 <script id="fshader" type="x-shader/x-fragment">
michael@0 30 void main()
michael@0 31 {
michael@0 32 gl_FragColor = vec4(0.0,0.0,0.0,0.0);
michael@0 33 }
michael@0 34 </script>
michael@0 35
michael@0 36 <script>
michael@0 37 description("Test some of the issues of the difference between attrib 0 on OpenGL vs WebGL");
michael@0 38 debug("");
michael@0 39 var wtu = WebGLTestUtils;
michael@0 40 var gl = wtu.create3DContext("example");
michael@0 41
michael@0 42 function setup(numVerts, attribIndex) {
michael@0 43 var program = wtu.setupProgram(
michael@0 44 gl, ['vshader', 'fshader'], ['vPosition'], [attribIndex]);
michael@0 45 // draw with something on attrib zero with a small number of vertices
michael@0 46 var vertexObject = gl.createBuffer();
michael@0 47 g_program = program;
michael@0 48 g_attribLocation = attribIndex;
michael@0 49 shouldBe("g_attribLocation", "gl.getAttribLocation(g_program, 'vPosition')");
michael@0 50 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
michael@0 51 gl.bufferData(
michael@0 52 gl.ARRAY_BUFFER, new Float32Array(numVerts * 3), gl.STATIC_DRAW);
michael@0 53 gl.vertexAttribPointer(attribIndex, 3, gl.FLOAT, false, 0, 0);
michael@0 54 var indices = new Uint16Array(numVerts);
michael@0 55 for (var ii = 0; ii < numVerts; ++ii) {
michael@0 56 indices[ii] = ii;
michael@0 57 }
michael@0 58 var indexBuffer = gl.createBuffer();
michael@0 59 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
michael@0 60 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
michael@0 61 return program;
michael@0 62 }
michael@0 63
michael@0 64 var p1 = setup(3, 0);
michael@0 65 var p2 = setup(60000, 3);
michael@0 66
michael@0 67 for (var ii = 0; ii < 5; ++ii) {
michael@0 68 gl.useProgram(p1);
michael@0 69 gl.enableVertexAttribArray(0);
michael@0 70 gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0);
michael@0 71 glErrorShouldBe(
michael@0 72 gl, gl.NO_ERROR,
michael@0 73 "drawing using attrib 0 with 3 verts");
michael@0 74
michael@0 75 gl.useProgram(p2);
michael@0 76 gl.enableVertexAttribArray(3);
michael@0 77 gl.drawArrays(gl.LINES, 0, 60000);
michael@0 78 glErrorShouldBe(
michael@0 79 gl, gl.NO_ERROR,
michael@0 80 "drawing using attrib 3 with 60000 verts");
michael@0 81 }
michael@0 82
michael@0 83 wtu.checkCanvas(gl, [0, 0, 0, 0], "canvas should be 0, 0, 0, 0");
michael@0 84
michael@0 85 successfullyParsed = true;
michael@0 86 </script>
michael@0 87 <script>finishTest();</script>
michael@0 88
michael@0 89 </body>
michael@0 90 </html>
michael@0 91

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