Wed, 31 Dec 2014 13:27:57 +0100
Ignore runtime configuration files generated during quality assurance.
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (c) 2011 The Chromium Authors. All rights reserved. |
michael@0 | 3 | Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | found in the LICENSE file. |
michael@0 | 5 | --> |
michael@0 | 6 | <!DOCTYPE html> |
michael@0 | 7 | <html> |
michael@0 | 8 | <head> |
michael@0 | 9 | <meta charset="utf-8"> |
michael@0 | 10 | <title>WebGL vertexAttrib Conformance Tests</title> |
michael@0 | 11 | <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
michael@0 | 12 | <script src="../../resources/js-test-pre.js"></script> |
michael@0 | 13 | <script src="../resources/webgl-test.js"></script> |
michael@0 | 14 | </head> |
michael@0 | 15 | <body> |
michael@0 | 16 | <div id="description"></div> |
michael@0 | 17 | <div id="console"></div> |
michael@0 | 18 | <canvas id="canvas" width="2" height="2"> </canvas> |
michael@0 | 19 | <script> |
michael@0 | 20 | description("This test ensures WebGL implementations vertexAttrib can be set and read."); |
michael@0 | 21 | |
michael@0 | 22 | debug(""); |
michael@0 | 23 | debug("Canvas.getContext"); |
michael@0 | 24 | |
michael@0 | 25 | var gl = create3DContext(document.getElementById("canvas")); |
michael@0 | 26 | if (!gl) { |
michael@0 | 27 | testFailed("context does not exist"); |
michael@0 | 28 | } else { |
michael@0 | 29 | testPassed("context exists"); |
michael@0 | 30 | |
michael@0 | 31 | debug(""); |
michael@0 | 32 | debug("Checking gl.vertexAttrib."); |
michael@0 | 33 | |
michael@0 | 34 | var numVertexAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS); |
michael@0 | 35 | for (var ii = 0; ii < numVertexAttribs; ++ii) { |
michael@0 | 36 | gl.vertexAttrib1fv(ii, [1]); |
michael@0 | 37 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1'); |
michael@0 | 38 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0'); |
michael@0 | 39 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0'); |
michael@0 | 40 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
michael@0 | 41 | |
michael@0 | 42 | gl.vertexAttrib2fv(ii, [1, 2]); |
michael@0 | 43 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1'); |
michael@0 | 44 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2'); |
michael@0 | 45 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0'); |
michael@0 | 46 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
michael@0 | 47 | |
michael@0 | 48 | gl.vertexAttrib3fv(ii, [1, 2, 3]); |
michael@0 | 49 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1'); |
michael@0 | 50 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2'); |
michael@0 | 51 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3'); |
michael@0 | 52 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
michael@0 | 53 | |
michael@0 | 54 | gl.vertexAttrib4fv(ii, [1, 2, 3, 4]); |
michael@0 | 55 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1'); |
michael@0 | 56 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2'); |
michael@0 | 57 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3'); |
michael@0 | 58 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '4'); |
michael@0 | 59 | |
michael@0 | 60 | gl.vertexAttrib1f(ii, 5); |
michael@0 | 61 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '5'); |
michael@0 | 62 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0'); |
michael@0 | 63 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0'); |
michael@0 | 64 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
michael@0 | 65 | |
michael@0 | 66 | gl.vertexAttrib2f(ii, 6, 7); |
michael@0 | 67 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6'); |
michael@0 | 68 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7'); |
michael@0 | 69 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0'); |
michael@0 | 70 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
michael@0 | 71 | |
michael@0 | 72 | gl.vertexAttrib3f(ii, 7, 8, 9); |
michael@0 | 73 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '7'); |
michael@0 | 74 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '8'); |
michael@0 | 75 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '9'); |
michael@0 | 76 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); |
michael@0 | 77 | |
michael@0 | 78 | gl.vertexAttrib4f(ii, 6, 7, 8, 9); |
michael@0 | 79 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6'); |
michael@0 | 80 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7'); |
michael@0 | 81 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '8'); |
michael@0 | 82 | shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '9'); |
michael@0 | 83 | } |
michael@0 | 84 | glErrorShouldBe(gl, gl.NO_ERROR); |
michael@0 | 85 | } |
michael@0 | 86 | |
michael@0 | 87 | debug(""); |
michael@0 | 88 | successfullyParsed = true; |
michael@0 | 89 | |
michael@0 | 90 | </script> |
michael@0 | 91 | <script>finishTest();</script> |
michael@0 | 92 | |
michael@0 | 93 | </body> |
michael@0 | 94 | </html> |