content/canvas/test/webgl-conformance/conformance/attribs/gl-vertex-attrib.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL vertexAttrib Conformance Tests</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"></script>
michael@0 14 </head>
michael@0 15 <body>
michael@0 16 <div id="description"></div>
michael@0 17 <div id="console"></div>
michael@0 18 <canvas id="canvas" width="2" height="2"> </canvas>
michael@0 19 <script>
michael@0 20 description("This test ensures WebGL implementations vertexAttrib can be set and read.");
michael@0 21
michael@0 22 debug("");
michael@0 23 debug("Canvas.getContext");
michael@0 24
michael@0 25 var gl = create3DContext(document.getElementById("canvas"));
michael@0 26 if (!gl) {
michael@0 27 testFailed("context does not exist");
michael@0 28 } else {
michael@0 29 testPassed("context exists");
michael@0 30
michael@0 31 debug("");
michael@0 32 debug("Checking gl.vertexAttrib.");
michael@0 33
michael@0 34 var numVertexAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
michael@0 35 for (var ii = 0; ii < numVertexAttribs; ++ii) {
michael@0 36 gl.vertexAttrib1fv(ii, [1]);
michael@0 37 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
michael@0 38 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0');
michael@0 39 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
michael@0 40 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
michael@0 41
michael@0 42 gl.vertexAttrib2fv(ii, [1, 2]);
michael@0 43 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
michael@0 44 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
michael@0 45 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
michael@0 46 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
michael@0 47
michael@0 48 gl.vertexAttrib3fv(ii, [1, 2, 3]);
michael@0 49 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
michael@0 50 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
michael@0 51 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3');
michael@0 52 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
michael@0 53
michael@0 54 gl.vertexAttrib4fv(ii, [1, 2, 3, 4]);
michael@0 55 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
michael@0 56 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
michael@0 57 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3');
michael@0 58 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '4');
michael@0 59
michael@0 60 gl.vertexAttrib1f(ii, 5);
michael@0 61 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '5');
michael@0 62 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0');
michael@0 63 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
michael@0 64 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
michael@0 65
michael@0 66 gl.vertexAttrib2f(ii, 6, 7);
michael@0 67 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6');
michael@0 68 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7');
michael@0 69 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
michael@0 70 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
michael@0 71
michael@0 72 gl.vertexAttrib3f(ii, 7, 8, 9);
michael@0 73 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '7');
michael@0 74 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '8');
michael@0 75 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '9');
michael@0 76 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
michael@0 77
michael@0 78 gl.vertexAttrib4f(ii, 6, 7, 8, 9);
michael@0 79 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6');
michael@0 80 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7');
michael@0 81 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '8');
michael@0 82 shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '9');
michael@0 83 }
michael@0 84 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 85 }
michael@0 86
michael@0 87 debug("");
michael@0 88 successfullyParsed = true;
michael@0 89
michael@0 90 </script>
michael@0 91 <script>finishTest();</script>
michael@0 92
michael@0 93 </body>
michael@0 94 </html>

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