Wed, 31 Dec 2014 13:27:57 +0100
Ignore runtime configuration files generated during quality assurance.
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
michael@0 | 3 | |
michael@0 | 4 | Redistribution and use in source and binary forms, with or without |
michael@0 | 5 | modification, are permitted provided that the following conditions |
michael@0 | 6 | are met: |
michael@0 | 7 | 1. Redistributions of source code must retain the above copyright |
michael@0 | 8 | notice, this list of conditions and the following disclaimer. |
michael@0 | 9 | 2. Redistributions in binary form must reproduce the above copyright |
michael@0 | 10 | notice, this list of conditions and the following disclaimer in the |
michael@0 | 11 | documentation and/or other materials provided with the distribution. |
michael@0 | 12 | |
michael@0 | 13 | THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
michael@0 | 14 | EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
michael@0 | 15 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
michael@0 | 16 | PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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michael@0 | 21 | OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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michael@0 | 24 | --> |
michael@0 | 25 | |
michael@0 | 26 | <!DOCTYPE html> |
michael@0 | 27 | <html> |
michael@0 | 28 | <head> |
michael@0 | 29 | <meta charset="utf-8"> |
michael@0 | 30 | <title>vertexattribpointer offsets test</title> |
michael@0 | 31 | <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
michael@0 | 32 | <script src="../../resources/js-test-pre.js"></script> |
michael@0 | 33 | <script src="../resources/webgl-test.js"> </script> |
michael@0 | 34 | <script src="../resources/webgl-test-utils.js"> </script> |
michael@0 | 35 | </head> |
michael@0 | 36 | <body> |
michael@0 | 37 | <canvas id="example" width="50" height="50"> |
michael@0 | 38 | There is supposed to be an example drawing here, but it's not important. |
michael@0 | 39 | </canvas> |
michael@0 | 40 | <div id="description"></div> |
michael@0 | 41 | <div id="console"></div> |
michael@0 | 42 | <script id="vshader" type="x-shader/x-vertex"> |
michael@0 | 43 | attribute vec4 vPosition; |
michael@0 | 44 | void main() |
michael@0 | 45 | { |
michael@0 | 46 | gl_Position = vPosition; |
michael@0 | 47 | } |
michael@0 | 48 | </script> |
michael@0 | 49 | |
michael@0 | 50 | <script id="fshader" type="x-shader/x-fragment"> |
michael@0 | 51 | precision mediump float; |
michael@0 | 52 | uniform vec4 color; |
michael@0 | 53 | void main() |
michael@0 | 54 | { |
michael@0 | 55 | gl_FragColor = color; |
michael@0 | 56 | } |
michael@0 | 57 | </script> |
michael@0 | 58 | |
michael@0 | 59 | <script> |
michael@0 | 60 | function fail(x,y, buf, shouldBe) |
michael@0 | 61 | { |
michael@0 | 62 | var i = (y*50+x) * 4; |
michael@0 | 63 | var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
michael@0 | 64 | testFailed(reason); |
michael@0 | 65 | } |
michael@0 | 66 | |
michael@0 | 67 | function pass() |
michael@0 | 68 | { |
michael@0 | 69 | testPassed("drawing is correct"); |
michael@0 | 70 | } |
michael@0 | 71 | |
michael@0 | 72 | function init() |
michael@0 | 73 | { |
michael@0 | 74 | if (window.initNonKhronosFramework) { |
michael@0 | 75 | window.initNonKhronosFramework(false); |
michael@0 | 76 | } |
michael@0 | 77 | description("test vertexattribpointer offsets work"); |
michael@0 | 78 | |
michael@0 | 79 | wtu = WebGLTestUtils; |
michael@0 | 80 | gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
michael@0 | 81 | |
michael@0 | 82 | var tests = [ |
michael@0 | 83 | { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
michael@0 | 84 | type: gl.FLOAT, |
michael@0 | 85 | componentSize: 4, |
michael@0 | 86 | normalize: false, |
michael@0 | 87 | }, |
michael@0 | 88 | { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
michael@0 | 89 | type: gl.FLOAT, |
michael@0 | 90 | componentSize: 4, |
michael@0 | 91 | normalize: false, |
michael@0 | 92 | }, |
michael@0 | 93 | { data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]), |
michael@0 | 94 | type: gl.SHORT, |
michael@0 | 95 | componentSize: 2, |
michael@0 | 96 | normalize: true, |
michael@0 | 97 | }, |
michael@0 | 98 | { data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]), |
michael@0 | 99 | type: gl.UNSIGNED_SHORT, |
michael@0 | 100 | componentSize: 2, |
michael@0 | 101 | normalize: true, |
michael@0 | 102 | }, |
michael@0 | 103 | { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
michael@0 | 104 | type: gl.UNSIGNED_SHORT, |
michael@0 | 105 | componentSize: 2, |
michael@0 | 106 | normalize: false, |
michael@0 | 107 | }, |
michael@0 | 108 | { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
michael@0 | 109 | type: gl.SHORT, |
michael@0 | 110 | componentSize: 2, |
michael@0 | 111 | normalize: false, |
michael@0 | 112 | }, |
michael@0 | 113 | { data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]), |
michael@0 | 114 | type: gl.BYTE, |
michael@0 | 115 | componentSize: 1, |
michael@0 | 116 | normalize: true, |
michael@0 | 117 | }, |
michael@0 | 118 | { data: new Uint8Array([ 0, 255, 0, 255, 0, 0, 0, 0, 0 ]), |
michael@0 | 119 | type: gl.UNSIGNED_BYTE, |
michael@0 | 120 | componentSize: 1, |
michael@0 | 121 | normalize: true, |
michael@0 | 122 | }, |
michael@0 | 123 | { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
michael@0 | 124 | type: gl.BYTE, |
michael@0 | 125 | componentSize: 1, |
michael@0 | 126 | normalize: false, |
michael@0 | 127 | }, |
michael@0 | 128 | { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
michael@0 | 129 | type: gl.UNSIGNED_BYTE, |
michael@0 | 130 | componentSize: 1, |
michael@0 | 131 | normalize: false, |
michael@0 | 132 | } |
michael@0 | 133 | ]; |
michael@0 | 134 | |
michael@0 | 135 | var vertexObject = gl.createBuffer(); |
michael@0 | 136 | gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
michael@0 | 137 | gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); |
michael@0 | 138 | gl.enableVertexAttribArray(0); |
michael@0 | 139 | |
michael@0 | 140 | var colorLoc = gl.getUniformLocation(gl.program, "color"); |
michael@0 | 141 | var kNumVerts = 3; |
michael@0 | 142 | var kNumComponents = 3; |
michael@0 | 143 | |
michael@0 | 144 | var count = 0; |
michael@0 | 145 | for (var tt = 0; tt < tests.length; ++tt) { |
michael@0 | 146 | var test = tests[tt]; |
michael@0 | 147 | for (var oo = 0; oo < 3; ++oo) { |
michael@0 | 148 | for (var ss = 0; ss < 3; ++ss) { |
michael@0 | 149 | var offset = (oo + 1) * test.componentSize; |
michael@0 | 150 | var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1]; |
michael@0 | 151 | var stride = test.componentSize * kNumComponents + test.componentSize * ss; |
michael@0 | 152 | debug(""); |
michael@0 | 153 | debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride + " normalize: " + test.normalize); |
michael@0 | 154 | gl.uniform4fv(colorLoc, color); |
michael@0 | 155 | var data = new Uint8Array(test.componentSize * kNumVerts * kNumComponents + stride * (kNumVerts - 1)); |
michael@0 | 156 | var view = new Uint8Array(test.data.buffer); |
michael@0 | 157 | var size = test.componentSize * kNumComponents; |
michael@0 | 158 | for (var jj = 0; jj < kNumVerts; ++jj) { |
michael@0 | 159 | var off1 = jj * size; |
michael@0 | 160 | var off2 = jj * stride; |
michael@0 | 161 | for (var zz = 0; zz < size; ++zz) { |
michael@0 | 162 | data[off2 + zz] = view[off1 + zz]; |
michael@0 | 163 | } |
michael@0 | 164 | } |
michael@0 | 165 | gl.bufferSubData(gl.ARRAY_BUFFER, offset, data); |
michael@0 | 166 | gl.vertexAttribPointer(0, 3, test.type, test.normalize, stride, offset); |
michael@0 | 167 | gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
michael@0 | 168 | gl.drawArrays(gl.TRIANGLES, 0, 3); |
michael@0 | 169 | |
michael@0 | 170 | var buf = new Uint8Array(50 * 50 * 4); |
michael@0 | 171 | gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
michael@0 | 172 | |
michael@0 | 173 | var black = [0, 0, 0, 255]; |
michael@0 | 174 | var other = [color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255]; |
michael@0 | 175 | var otherMsg = "should be " + ((count % 2) ? "red" : "green") |
michael@0 | 176 | wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0); |
michael@0 | 177 | wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0); |
michael@0 | 178 | wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0); |
michael@0 | 179 | wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0); |
michael@0 | 180 | wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0); |
michael@0 | 181 | ++count; |
michael@0 | 182 | } |
michael@0 | 183 | } |
michael@0 | 184 | } |
michael@0 | 185 | } |
michael@0 | 186 | |
michael@0 | 187 | init(); |
michael@0 | 188 | successfullyParsed = true; |
michael@0 | 189 | </script> |
michael@0 | 190 | <script>finishTest();</script> |
michael@0 | 191 | |
michael@0 | 192 | </body> |
michael@0 | 193 | </html> |