content/canvas/test/webgl-conformance/conformance/buffers/buffer-data-array-buffer.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 11 <script src="../../resources/js-test-pre.js"></script>
michael@0 12 <script src="../resources/webgl-test.js"></script>
michael@0 13 </head>
michael@0 14 <body>
michael@0 15 <div id="description"></div>
michael@0 16 <div id="console"></div>
michael@0 17
michael@0 18 <script>
michael@0 19 description("Test bufferData/bufferSubData with ArrayBuffer input");
michael@0 20
michael@0 21 debug('Regression test for <a href="https://bugs.webkit.org/show_bug.cgi?id=41884">https://bugs.webkit.org/show_bug.cgi?id=41884</a> : <code>Implement bufferData and bufferSubData with ArrayBuffer as input</code>');
michael@0 22
michael@0 23 var gl = create3DContext();
michael@0 24 shouldBeNonNull("gl");
michael@0 25
michael@0 26 var array = new ArrayBuffer(128);
michael@0 27 shouldBeNonNull("array");
michael@0 28
michael@0 29 var buf = gl.createBuffer();
michael@0 30 shouldBeNonNull("buf");
michael@0 31
michael@0 32 gl.bufferData(gl.ARRAY_BUFFER, array, gl.STATIC_DRAW);
michael@0 33 glErrorShouldBe(gl, gl.INVALID_OPERATION);
michael@0 34
michael@0 35 gl.bindBuffer(gl.ARRAY_BUFFER, buf);
michael@0 36 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 37
michael@0 38 gl.bufferData(gl.ARRAY_BUFFER, -10, gl.STATIC_DRAW);
michael@0 39 glErrorShouldBe(gl, gl.INVALID_VALUE);
michael@0 40
michael@0 41 // This should not crash, but the selection of the overload is ambiguous per Web IDL.
michael@0 42 gl.bufferData(gl.ARRAY_BUFFER, null, gl.STATIC_DRAW);
michael@0 43 gl.getError();
michael@0 44
michael@0 45 gl.bufferData(gl.ARRAY_BUFFER, array, gl.STATIC_DRAW);
michael@0 46 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 47
michael@0 48 array = new ArrayBuffer(64);
michael@0 49
michael@0 50 gl.bufferSubData(gl.ARRAY_BUFFER, -10, array);
michael@0 51 glErrorShouldBe(gl, gl.INVALID_VALUE);
michael@0 52
michael@0 53 gl.bufferSubData(gl.ARRAY_BUFFER, -10, new Float32Array(8));
michael@0 54 glErrorShouldBe(gl, gl.INVALID_VALUE);
michael@0 55
michael@0 56 gl.bufferSubData(gl.ARRAY_BUFFER, 10, array);
michael@0 57 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 58
michael@0 59 gl.bufferSubData(gl.ARRAY_BUFFER, 10, null);
michael@0 60 glErrorShouldBe(gl, gl.NO_ERROR);
michael@0 61
michael@0 62 successfullyParsed = true;
michael@0 63 </script>
michael@0 64
michael@0 65 <script>finishTest();</script>
michael@0 66 </body>
michael@0 67 </html>

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