content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-function-scoped-struct.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL GLSL Conformance Tests</title>
michael@0 11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
michael@0 12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
michael@0 13 <script src="../../../resources/js-test-pre.js"></script>
michael@0 14 <script src="../../resources/webgl-test-utils.js"></script>
michael@0 15 <script src="../../resources/glsl-conformance-test.js"></script>
michael@0 16 </head>
michael@0 17 <body>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script id="fragmentShader" type="text/something-not-javascript">
michael@0 21 // fragment shader with private function scoped struct should fail.
michael@0 22 precision mediump float;
michael@0 23 int fun2(struct s { int m; } g) { return g.m; }
michael@0 24
michael@0 25 s a;
michael@0 26
michael@0 27 void main() {
michael@0 28 int e = fun2(s(3));
michael@0 29
michael@0 30 gl_FragColor = vec4(1.0);
michael@0 31 }
michael@0 32 </script>
michael@0 33 <script>
michael@0 34 GLSLConformanceTester.runTest();
michael@0 35 successfullyParsed = true;
michael@0 36 </script>
michael@0 37 </body>
michael@0 38 </html>
michael@0 39
michael@0 40

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