content/canvas/test/webgl-conformance/conformance/glsl/samplers/glsl-function-texture2dlod.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL texture2D GLSL conformance test.</title>
michael@0 11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
michael@0 12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
michael@0 13 <script src="../../../resources/js-test-pre.js"></script>
michael@0 14 <script src="../../resources/webgl-test.js"> </script>
michael@0 15 <script src="../../resources/webgl-test-utils.js"> </script>
michael@0 16 </head>
michael@0 17 <body>
michael@0 18 <canvas id="example" width="256" height="256" style="width: 16px; height: 16px;"></canvas>
michael@0 19 <div id="description"></div>
michael@0 20 <div id="console"></div>
michael@0 21 <script id="vshader2d" type="x-shader/x-vertex">
michael@0 22 attribute vec4 vPosition;
michael@0 23 attribute vec2 texCoord0;
michael@0 24 varying vec4 color;
michael@0 25 uniform sampler2D tex;
michael@0 26 uniform float lod;
michael@0 27 void main() {
michael@0 28 gl_Position = vPosition;
michael@0 29 color = texture2DLod(tex, texCoord0, lod);
michael@0 30 }
michael@0 31 </script>
michael@0 32 <script id="fshader2d" type="x-shader/x-vertex">
michael@0 33 precision mediump float;
michael@0 34 varying vec4 color;
michael@0 35 void main() {
michael@0 36 gl_FragData[0] = color;
michael@0 37 }
michael@0 38 </script>
michael@0 39 <script>
michael@0 40 description("tests GLSL texture2DLod function");
michael@0 41
michael@0 42 var wtu = WebGLTestUtils;
michael@0 43 var canvas = document.getElementById("example");
michael@0 44
michael@0 45 shouldBe("canvas.width", "256");
michael@0 46 shouldBe("canvas.height", "256");
michael@0 47
michael@0 48 var gl = wtu.create3DContext(canvas);
michael@0 49 var program = wtu.setupProgram(
michael@0 50 gl, ['vshader2d', 'fshader2d'], ['vPosition', 'texCoord0'], [0, 1]);
michael@0 51 wtu.setupUnitQuad(gl, 0, 1);
michael@0 52
michael@0 53 var colors = [
michael@0 54 {name: 'red', color:[255, 0, 0, 255]},
michael@0 55 {name: 'green', color:[0, 255, 0, 255]},
michael@0 56 {name: 'blue', color:[0, 0, 255, 255]},
michael@0 57 {name: 'yellow', color:[255, 255, 0, 255]},
michael@0 58 {name: 'magenta', color:[255, 0, 255, 255]},
michael@0 59 {name: 'cyan', color:[0, 255, 255, 255]},
michael@0 60 {name: 'pink', color:[255, 128, 128, 255]},
michael@0 61 {name: 'gray', color:[128, 128, 128, 255]},
michael@0 62 {name: 'light green', color:[128, 255, 128, 255]},
michael@0 63 ];
michael@0 64
michael@0 65 shouldBe("colors.length", "9");
michael@0 66
michael@0 67 var tex = gl.createTexture();
michael@0 68 gl.bindTexture(gl.TEXTURE_2D, tex);
michael@0 69 gl.texParameteri(
michael@0 70 gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
michael@0 71 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
michael@0 72 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
michael@0 73 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
michael@0 74
michael@0 75 for (var ii = 0; ii < colors.length; ++ii) {
michael@0 76 var color = colors[ii];
michael@0 77 var size = Math.pow(2, colors.length - ii - 1);
michael@0 78 wtu.fillTexture(gl, tex, size, size, color.color, ii);
michael@0 79 }
michael@0 80
michael@0 81 var loc = gl.getUniformLocation(program, "lod");
michael@0 82
michael@0 83 for (var ii = 0; ii < colors.length; ++ii) {
michael@0 84 gl.uniform1f(loc, ii);
michael@0 85 var color = colors[ii];
michael@0 86 wtu.drawQuad(gl);
michael@0 87 wtu.checkCanvas(
michael@0 88 gl, color.color,
michael@0 89 "256x256 texture drawn to 256x256 dest with lod = " + ii +
michael@0 90 " should be " + color.name);
michael@0 91 }
michael@0 92 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
michael@0 93
michael@0 94 successfullyParsed = true;
michael@0 95
michael@0 96 </script>
michael@0 97 <script>finishTest();</script>
michael@0 98
michael@0 99 </body>
michael@0 100 </html>
michael@0 101
michael@0 102

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