content/canvas/test/webgl-conformance/conformance/limits/gl-min-attribs.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL the minimum number of attributes are supported.</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 <script src="../resources/webgl-test-utils.js"> </script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script id="vshader" type="x-shader/x-vertex">
michael@0 21 attribute vec4 vPosition;
michael@0 22 attribute vec4 v0;
michael@0 23 attribute vec4 v1;
michael@0 24 attribute vec4 v2;
michael@0 25 attribute vec4 v3;
michael@0 26 attribute vec4 v4;
michael@0 27 attribute vec4 v5;
michael@0 28 attribute vec4 v6;
michael@0 29 varying vec4 color;
michael@0 30 void main()
michael@0 31 {
michael@0 32 gl_Position = vPosition;
michael@0 33 color = v0 + v1 + v2 + v3 + v4 + v5 + v6;
michael@0 34 }
michael@0 35 </script>
michael@0 36
michael@0 37 <script id="fshader" type="x-shader/x-fragment">
michael@0 38 precision mediump float;
michael@0 39 varying vec4 color;
michael@0 40 void main()
michael@0 41 {
michael@0 42 gl_FragColor = color;
michael@0 43 }
michael@0 44 </script>
michael@0 45 <script>
michael@0 46 description(document.title);
michael@0 47 var wtu = WebGLTestUtils;
michael@0 48 var gl = wtu.create3DContext("example");
michael@0 49 var program = wtu.setupTexturedQuad(gl);
michael@0 50
michael@0 51 var program = wtu.setupProgram(
michael@0 52 gl,
michael@0 53 ['vshader', 'fshader'],
michael@0 54 ['vPosition', 'v0', 'v1', 'v2', 'v3', 'v4', 'v5', 'v6'],
michael@0 55 [0, 1, 2, 3, 4, 5, 6, 7]);
michael@0 56
michael@0 57 for (var ii = 0; ii < 7; ++ii) {
michael@0 58 var v = (ii + 1) / 28;
michael@0 59 var vertexObject = gl.createBuffer();
michael@0 60 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
michael@0 61 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
michael@0 62 v, v/2, v/4, v/8,
michael@0 63 v, v/2, v/4, v/8,
michael@0 64 v, v/2, v/4, v/8,
michael@0 65 v, v/2, v/4, v/8,
michael@0 66 v, v/2, v/4, v/8,
michael@0 67 v, v/2, v/4, v/8]), gl.STATIC_DRAW);
michael@0 68 gl.enableVertexAttribArray(ii + 1);
michael@0 69 gl.vertexAttribPointer(ii + 1, 4, gl.FLOAT, false, 0, 0);
michael@0 70 }
michael@0 71
michael@0 72 wtu.drawQuad(gl);
michael@0 73 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
michael@0 74 wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [255, 127, 64, 32], "Should render 255,127,64,32 (+/-1)", 1);
michael@0 75
michael@0 76 successfullyParsed = true;
michael@0 77
michael@0 78 </script>
michael@0 79 </body>
michael@0 80 <script>finishTest();</script>
michael@0 81
michael@0 82 </body>
michael@0 83 </html>
michael@0 84
michael@0 85

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