Wed, 31 Dec 2014 13:27:57 +0100
Ignore runtime configuration files generated during quality assurance.
michael@0 | 1 | /* |
michael@0 | 2 | Copyright (C) 2009 Apple Computer, Inc. All rights reserved. |
michael@0 | 3 | |
michael@0 | 4 | Redistribution and use in source and binary forms, with or without |
michael@0 | 5 | modification, are permitted provided that the following conditions |
michael@0 | 6 | are met: |
michael@0 | 7 | 1. Redistributions of source code must retain the above copyright |
michael@0 | 8 | notice, this list of conditions and the following disclaimer. |
michael@0 | 9 | 2. Redistributions in binary form must reproduce the above copyright |
michael@0 | 10 | notice, this list of conditions and the following disclaimer in the |
michael@0 | 11 | documentation and/or other materials provided with the distribution. |
michael@0 | 12 | |
michael@0 | 13 | THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. AS IS AND ANY |
michael@0 | 14 | EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
michael@0 | 15 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
michael@0 | 16 | PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
michael@0 | 17 | CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
michael@0 | 18 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
michael@0 | 19 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
michael@0 | 20 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
michael@0 | 21 | OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
michael@0 | 22 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
michael@0 | 23 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
michael@0 | 24 | */ |
michael@0 | 25 | |
michael@0 | 26 | // Workaround for non-compliant WebGL implementations (FIXME) |
michael@0 | 27 | varying mediump vec3 v_normal; |
michael@0 | 28 | |
michael@0 | 29 | void main() |
michael@0 | 30 | { |
michael@0 | 31 | gl_FragColor = vec4(v_normal/2.0+vec3(0.5), 1); |
michael@0 | 32 | } |