Wed, 31 Dec 2014 13:27:57 +0100
Ignore runtime configuration files generated during quality assurance.
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (c) 2012 The Chromium Authors. All rights reserved. |
michael@0 | 3 | Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | found in the LICENSE file. |
michael@0 | 5 | --> |
michael@0 | 6 | <!DOCTYPE html> |
michael@0 | 7 | <html> |
michael@0 | 8 | <head> |
michael@0 | 9 | <meta charset="utf-8"> |
michael@0 | 10 | <title>WebGL CompressedTexImage and CompressedTexSubImage Tests</title> |
michael@0 | 11 | <LINK rel="stylesheet" href="../../resources/js-test-style.css"/> |
michael@0 | 12 | <script src="../../resources/js-test-pre.js"></script> |
michael@0 | 13 | <script src="../resources/webgl-test.js"></script> |
michael@0 | 14 | <script src="../resources/webgl-test-utils.js"></script> |
michael@0 | 15 | </head> |
michael@0 | 16 | <body> |
michael@0 | 17 | <div id="description"></div> |
michael@0 | 18 | <div id="console"></div> |
michael@0 | 19 | <script> |
michael@0 | 20 | description("This test ensures WebGL implementations correctly implement compressedTexImage2D and compressedTexSubImage2D."); |
michael@0 | 21 | |
michael@0 | 22 | debug(""); |
michael@0 | 23 | |
michael@0 | 24 | var wtu = WebGLTestUtils; |
michael@0 | 25 | var gl = wtu.create3DContext(); |
michael@0 | 26 | |
michael@0 | 27 | const COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; |
michael@0 | 28 | const COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; |
michael@0 | 29 | const COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; |
michael@0 | 30 | const ETC1_RGB8_OES = 0x8D64; |
michael@0 | 31 | const COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00; |
michael@0 | 32 | const COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02; |
michael@0 | 33 | |
michael@0 | 34 | var formats = null; |
michael@0 | 35 | |
michael@0 | 36 | if (!gl) { |
michael@0 | 37 | testFailed("context does not exist"); |
michael@0 | 38 | } else { |
michael@0 | 39 | testPassed("context exists"); |
michael@0 | 40 | |
michael@0 | 41 | var tex = gl.createTexture(); |
michael@0 | 42 | gl.bindTexture(gl.TEXTURE_2D, tex); |
michael@0 | 43 | |
michael@0 | 44 | shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))"); |
michael@0 | 45 | shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))"); |
michael@0 | 46 | shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_S3TC_DXT5_EXT, 4, 4, 0, new Uint8Array(16))"); |
michael@0 | 47 | shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ETC1_RGB8_OES, 4, 4, 0, new Uint8Array(8))"); |
michael@0 | 48 | shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))"); |
michael@0 | 49 | shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))"); |
michael@0 | 50 | |
michael@0 | 51 | shouldGenerateGLError(gl, gl.NO_ERROR, "formats = gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS)"); |
michael@0 | 52 | shouldBeNonNull("formats"); |
michael@0 | 53 | shouldBe("formats.length", "0"); |
michael@0 | 54 | } |
michael@0 | 55 | |
michael@0 | 56 | successfullyParsed = true; |
michael@0 | 57 | </script> |
michael@0 | 58 | <script>finishTest();</script> |
michael@0 | 59 | </body> |
michael@0 | 60 | </html> |