gfx/skia/trunk/src/gpu/gl/debug/GrTextureUnitObj.h

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

michael@0 1 /*
michael@0 2 * Copyright 2012 Google Inc.
michael@0 3 *
michael@0 4 * Use of this source code is governed by a BSD-style license that can be
michael@0 5 * found in the LICENSE file.
michael@0 6 */
michael@0 7
michael@0 8 #ifndef GrTextureUnitObj_DEFINED
michael@0 9 #define GrTextureUnitObj_DEFINED
michael@0 10
michael@0 11 #include "GrFakeRefObj.h"
michael@0 12 class GrTextureObj;
michael@0 13
michael@0 14 ////////////////////////////////////////////////////////////////////////////////
michael@0 15 // Although texture unit objects are allocated & deallocated like the other
michael@0 16 // GL emulation objects they are derived from GrFakeRefObj to provide some
michael@0 17 // uniformity in how the GrDebugGL class manages resources
michael@0 18 class GrTextureUnitObj : public GrFakeRefObj {
michael@0 19 GR_DEFINE_CREATOR(GrTextureUnitObj);
michael@0 20
michael@0 21 public:
michael@0 22 GrTextureUnitObj()
michael@0 23 : GrFakeRefObj()
michael@0 24 , fNumber(0)
michael@0 25 , fTexture(NULL) {
michael@0 26 }
michael@0 27
michael@0 28 void setNumber(GrGLenum number) {
michael@0 29 fNumber = number;
michael@0 30 }
michael@0 31 GrGLenum getNumber() const { return fNumber; }
michael@0 32
michael@0 33 void setTexture(GrTextureObj *texture);
michael@0 34 GrTextureObj *getTexture() { return fTexture; }
michael@0 35
michael@0 36 protected:
michael@0 37 private:
michael@0 38 GrGLenum fNumber;
michael@0 39 GrTextureObj *fTexture;
michael@0 40
michael@0 41 typedef GrFakeRefObj INHERITED;
michael@0 42 };
michael@0 43
michael@0 44 #endif // GrTextureUnitObj_DEFINED

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