Wed, 31 Dec 2014 13:27:57 +0100
Ignore runtime configuration files generated during quality assurance.
michael@0 | 1 | // Copyright 2009 the Sputnik authors. All rights reserved. |
michael@0 | 2 | // This code is governed by the BSD license found in the LICENSE file. |
michael@0 | 3 | |
michael@0 | 4 | /** |
michael@0 | 5 | * An Object is an unordered collection of properties |
michael@0 | 6 | * |
michael@0 | 7 | * @path ch08/8.6/S8.6_A4_T1.js |
michael@0 | 8 | * @description Simple using a few custom properties |
michael@0 | 9 | */ |
michael@0 | 10 | |
michael@0 | 11 | /////////////////////////////////////////////////////// |
michael@0 | 12 | // CHECK#1 |
michael@0 | 13 | var obj = {bar:true, some:1, foo:"a"}; |
michael@0 | 14 | |
michael@0 | 15 | var count=0; |
michael@0 | 16 | |
michael@0 | 17 | for (property in obj) count++; |
michael@0 | 18 | |
michael@0 | 19 | if (count !== 3){ |
michael@0 | 20 | $ERROR('#1: obj = {bar:true, some:1, foo:"a"}; count=0; for (property in obj) count++; count === 3. Actual: ' + (count)); |
michael@0 | 21 | } |
michael@0 | 22 | // |
michael@0 | 23 | //////////////////////////////////////////////////////// |
michael@0 | 24 | |
michael@0 | 25 | /////////////////////////////////////////////////////// |
michael@0 | 26 | // CHECK#2 |
michael@0 | 27 | var obj_ = {bar:true}; |
michael@0 | 28 | obj_.some = 1; |
michael@0 | 29 | obj_.foo = "a"; |
michael@0 | 30 | |
michael@0 | 31 | count=0; |
michael@0 | 32 | |
michael@0 | 33 | for (property in obj_) count++; |
michael@0 | 34 | |
michael@0 | 35 | if (count !== 3){ |
michael@0 | 36 | $ERROR('#2: obj_ = {bar:true}; obj_.some = 1; obj_.foo = "a"; count=0; for (property in obj_) count++; count === 3. Actual: ' + (count)); |
michael@0 | 37 | } |
michael@0 | 38 | // |
michael@0 | 39 | //////////////////////////////////////////////////////// |
michael@0 | 40 | |
michael@0 | 41 | /////////////////////////////////////////////////////// |
michael@0 | 42 | // CHECK#3 |
michael@0 | 43 | var obj__ = new Object(); |
michael@0 | 44 | obj__.bar = true; |
michael@0 | 45 | obj__.some = 1; |
michael@0 | 46 | obj__.foo = "a"; |
michael@0 | 47 | |
michael@0 | 48 | count=0; |
michael@0 | 49 | |
michael@0 | 50 | for (property in obj__) count++; |
michael@0 | 51 | |
michael@0 | 52 | if (count !== 3){ |
michael@0 | 53 | $ERROR('#3: obj__ = new Object(); obj__.bar = true; obj__.some = 1; obj__.foo = "a"; for (property in obj__) count++; count === 3. Actual: ' + (count)); |
michael@0 | 54 | } |
michael@0 | 55 | // |
michael@0 | 56 | //////////////////////////////////////////////////////// |
michael@0 | 57 |