Wed, 31 Dec 2014 13:27:57 +0100
Ignore runtime configuration files generated during quality assurance.
michael@0 | 1 | <html class="reftest-wait"> |
michael@0 | 2 | <head> |
michael@0 | 3 | <script type="text/javascript"> |
michael@0 | 4 | function go() { |
michael@0 | 5 | var canvas = document.getElementById("canvas"); |
michael@0 | 6 | var ctx = canvas.getContext("2d"); |
michael@0 | 7 | |
michael@0 | 8 | // Draw some orange |
michael@0 | 9 | ctx.fillStyle = "orange"; |
michael@0 | 10 | ctx.fillRect(0, 0, 100, 100); |
michael@0 | 11 | |
michael@0 | 12 | // Instantiate an image. Once it has loaded, draw it & take snapshot. |
michael@0 | 13 | var image = new Image(); |
michael@0 | 14 | image.onload = function() { |
michael@0 | 15 | // This version of the test is "easier", in that the sampled region |
michael@0 | 16 | // is offset from the red by 1px on all sides. This lets us avoid |
michael@0 | 17 | // any pixel-rounding errors. |
michael@0 | 18 | ctx.drawImage(image, 26, 26, 48, 48, 0, 0, 100, 100); |
michael@0 | 19 | document.documentElement.removeAttribute("class"); |
michael@0 | 20 | } |
michael@0 | 21 | image.src ="limeInRed100x100.svg"; |
michael@0 | 22 | } |
michael@0 | 23 | </script> |
michael@0 | 24 | </head> |
michael@0 | 25 | <body onload="go()"> |
michael@0 | 26 | <canvas id="canvas" width="100" height="100"></canvas> |
michael@0 | 27 | </body> |
michael@0 | 28 | </html> |