b2g/components/GlobalSimulatorScreen.jsm

Fri, 16 Jan 2015 18:13:44 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Fri, 16 Jan 2015 18:13:44 +0100
branch
TOR_BUG_9701
changeset 14
925c144e1f1f
permissions
-rw-r--r--

Integrate suggestion from review to improve consistency with existing code.

michael@0 1 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 2 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 3 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 4
michael@0 5 this.EXPORTED_SYMBOLS = [ 'GlobalSimulatorScreen' ];
michael@0 6
michael@0 7 const Cu = Components.utils;
michael@0 8
michael@0 9 Cu.import('resource://gre/modules/XPCOMUtils.jsm');
michael@0 10 Cu.import('resource://gre/modules/Services.jsm');
michael@0 11
michael@0 12 this.GlobalSimulatorScreen = {
michael@0 13 mozOrientationLocked: false,
michael@0 14
michael@0 15 // Actual orientation of apps
michael@0 16 mozOrientation: 'portrait',
michael@0 17
michael@0 18 // The restricted list of actual orientation that can be used
michael@0 19 // if mozOrientationLocked is true
michael@0 20 lockedOrientation: [],
michael@0 21
michael@0 22 // The faked screen orientation
michael@0 23 // if screenOrientation doesn't match mozOrientation due
michael@0 24 // to lockedOrientation restriction, the app will be displayed
michael@0 25 // on the side on desktop
michael@0 26 screenOrientation: 'portrait',
michael@0 27
michael@0 28 // Updated by screen.js
michael@0 29 width: 0, height: 0,
michael@0 30
michael@0 31 lock: function(orientation) {
michael@0 32 this.mozOrientationLocked = true;
michael@0 33
michael@0 34 // Normalize to portrait or landscape,
michael@0 35 // i.e. the possible values of screenOrientation
michael@0 36 function normalize(str) {
michael@0 37 if (str.match(/^portrait/)) {
michael@0 38 return 'portrait';
michael@0 39 } else if (str.match(/^landscape/)) {
michael@0 40 return 'landscape';
michael@0 41 } else {
michael@0 42 return 'portrait';
michael@0 43 }
michael@0 44 }
michael@0 45 this.lockedOrientation = orientation.map(normalize);
michael@0 46
michael@0 47 this.updateOrientation();
michael@0 48 },
michael@0 49
michael@0 50 unlock: function() {
michael@0 51 this.mozOrientationLocked = false;
michael@0 52 this.updateOrientation();
michael@0 53 },
michael@0 54
michael@0 55 updateOrientation: function () {
michael@0 56 let orientation = this.screenOrientation;
michael@0 57
michael@0 58 // If the orientation is locked, we have to ensure ending up with a value
michael@0 59 // of lockedOrientation. If none of lockedOrientation values matches
michael@0 60 // the screen orientation we just choose the first locked orientation.
michael@0 61 // This will be the precise scenario where the app is displayed on the
michael@0 62 // side on desktop!
michael@0 63 if (this.mozOrientationLocked &&
michael@0 64 this.lockedOrientation.indexOf(this.screenOrientation) == -1) {
michael@0 65 orientation = this.lockedOrientation[0];
michael@0 66 }
michael@0 67
michael@0 68 // If the actual orientation changed,
michael@0 69 // we have to fire mozorientation DOM events
michael@0 70 if (this.mozOrientation != orientation) {
michael@0 71 this.mozOrientation = orientation;
michael@0 72
michael@0 73 // Notify each app screen object to fire the event
michael@0 74 Services.obs.notifyObservers(null, 'simulator-orientation-change', null);
michael@0 75 }
michael@0 76
michael@0 77 // Finally, in any case, we update the window size and orientation
michael@0 78 // (Use wrappedJSObject trick to be able to pass a raw JS object)
michael@0 79 Services.obs.notifyObservers({wrappedJSObject:this}, 'simulator-adjust-window-size', null);
michael@0 80 },
michael@0 81
michael@0 82 flipScreen: function() {
michael@0 83 if (this.screenOrientation == 'portrait') {
michael@0 84 this.screenOrientation = 'landscape';
michael@0 85 } else if (this.screenOrientation == 'landscape') {
michael@0 86 this.screenOrientation = 'portrait';
michael@0 87 }
michael@0 88 this.updateOrientation();
michael@0 89 }
michael@0 90 }

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