layout/xul/nsMenuParent.h

Fri, 16 Jan 2015 18:13:44 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Fri, 16 Jan 2015 18:13:44 +0100
branch
TOR_BUG_9701
changeset 14
925c144e1f1f
permissions
-rw-r--r--

Integrate suggestion from review to improve consistency with existing code.

michael@0 1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
michael@0 2 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef nsMenuParent_h___
michael@0 7 #define nsMenuParent_h___
michael@0 8
michael@0 9 class nsMenuFrame;
michael@0 10
michael@0 11 /*
michael@0 12 * nsMenuParent is an interface implemented by nsMenuBarFrame and nsMenuPopupFrame
michael@0 13 * as both serve as parent frames to nsMenuFrame.
michael@0 14 *
michael@0 15 * Don't implement this interface on other classes unless you also fix up references,
michael@0 16 * as this interface is directly cast to and from nsMenuBarFrame and nsMenuPopupFrame.
michael@0 17 */
michael@0 18
michael@0 19 class nsMenuParent {
michael@0 20
michael@0 21 public:
michael@0 22 // returns the menu frame of the currently active item within the menu
michael@0 23 virtual nsMenuFrame *GetCurrentMenuItem() = 0;
michael@0 24 // sets the currently active menu frame.
michael@0 25 NS_IMETHOD SetCurrentMenuItem(nsMenuFrame* aMenuItem) = 0;
michael@0 26 // indicate that the current menu frame is being destroyed, so clear the
michael@0 27 // current menu item
michael@0 28 virtual void CurrentMenuIsBeingDestroyed() = 0;
michael@0 29 // deselects the current item and closes its popup if any, then selects the
michael@0 30 // new item aMenuItem. For a menubar, if another menu is already open, the
michael@0 31 // new menu aMenuItem is opened. In this case, if aSelectFirstItem is true,
michael@0 32 // select the first item in it. For menupopups, the menu is not opened and
michael@0 33 // the aSelectFirstItem argument is not used.
michael@0 34 NS_IMETHOD ChangeMenuItem(nsMenuFrame* aMenuItem, bool aSelectFirstItem) = 0;
michael@0 35
michael@0 36 // returns true if the menupopup is open. For menubars, returns false.
michael@0 37 virtual bool IsOpen() = 0;
michael@0 38 // returns true if the menubar is currently active. For menupopups, returns false.
michael@0 39 virtual bool IsActive() = 0;
michael@0 40 // returns true if this is a menubar. If false, it is a popup
michael@0 41 virtual bool IsMenuBar() = 0;
michael@0 42 // returns true if this is a menu, which has a tag of menupopup or popup.
michael@0 43 // Otherwise, this returns false
michael@0 44 virtual bool IsMenu() = 0;
michael@0 45 // returns true if this is a context menu
michael@0 46 virtual bool IsContextMenu() = 0;
michael@0 47
michael@0 48 // indicate that the menubar should become active or inactive
michael@0 49 NS_IMETHOD SetActive(bool aActiveFlag) = 0;
michael@0 50
michael@0 51 // notify that the menu has been closed and any active state should be
michael@0 52 // cleared. This should return true if the menu should be deselected
michael@0 53 // by the caller.
michael@0 54 virtual bool MenuClosed() = 0;
michael@0 55
michael@0 56 // Lock this menu and its parents until they're closed or unlocked.
michael@0 57 // A menu being "locked" means that all events inside it that would change the
michael@0 58 // selected menu item should be ignored.
michael@0 59 // This is used when closing the popup is delayed because of a blink or fade
michael@0 60 // animation.
michael@0 61 virtual void LockMenuUntilClosed(bool aLock) = 0;
michael@0 62 virtual bool IsMenuLocked() = 0;
michael@0 63 };
michael@0 64
michael@0 65 #endif
michael@0 66

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