gfx/2d/Matrix.cpp

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #include "Matrix.h"
michael@0 7 #include "Tools.h"
michael@0 8 #include <math.h>
michael@0 9
michael@0 10 namespace mozilla {
michael@0 11 namespace gfx {
michael@0 12
michael@0 13 Matrix
michael@0 14 Matrix::Rotation(Float aAngle)
michael@0 15 {
michael@0 16 Matrix newMatrix;
michael@0 17
michael@0 18 Float s = sin(aAngle);
michael@0 19 Float c = cos(aAngle);
michael@0 20
michael@0 21 newMatrix._11 = c;
michael@0 22 newMatrix._12 = s;
michael@0 23 newMatrix._21 = -s;
michael@0 24 newMatrix._22 = c;
michael@0 25
michael@0 26 return newMatrix;
michael@0 27 }
michael@0 28
michael@0 29 Rect
michael@0 30 Matrix::TransformBounds(const Rect &aRect) const
michael@0 31 {
michael@0 32 int i;
michael@0 33 Point quad[4];
michael@0 34 Float min_x, max_x;
michael@0 35 Float min_y, max_y;
michael@0 36
michael@0 37 quad[0] = *this * aRect.TopLeft();
michael@0 38 quad[1] = *this * aRect.TopRight();
michael@0 39 quad[2] = *this * aRect.BottomLeft();
michael@0 40 quad[3] = *this * aRect.BottomRight();
michael@0 41
michael@0 42 min_x = max_x = quad[0].x;
michael@0 43 min_y = max_y = quad[0].y;
michael@0 44
michael@0 45 for (i = 1; i < 4; i++) {
michael@0 46 if (quad[i].x < min_x)
michael@0 47 min_x = quad[i].x;
michael@0 48 if (quad[i].x > max_x)
michael@0 49 max_x = quad[i].x;
michael@0 50
michael@0 51 if (quad[i].y < min_y)
michael@0 52 min_y = quad[i].y;
michael@0 53 if (quad[i].y > max_y)
michael@0 54 max_y = quad[i].y;
michael@0 55 }
michael@0 56
michael@0 57 return Rect(min_x, min_y, max_x - min_x, max_y - min_y);
michael@0 58 }
michael@0 59
michael@0 60 void
michael@0 61 Matrix::NudgeToIntegers()
michael@0 62 {
michael@0 63 NudgeToInteger(&_11);
michael@0 64 NudgeToInteger(&_12);
michael@0 65 NudgeToInteger(&_21);
michael@0 66 NudgeToInteger(&_22);
michael@0 67 NudgeToInteger(&_31);
michael@0 68 NudgeToInteger(&_32);
michael@0 69 }
michael@0 70
michael@0 71 Rect
michael@0 72 Matrix4x4::TransformBounds(const Rect& aRect) const
michael@0 73 {
michael@0 74 Point quad[4];
michael@0 75 Float min_x, max_x;
michael@0 76 Float min_y, max_y;
michael@0 77
michael@0 78 quad[0] = *this * aRect.TopLeft();
michael@0 79 quad[1] = *this * aRect.TopRight();
michael@0 80 quad[2] = *this * aRect.BottomLeft();
michael@0 81 quad[3] = *this * aRect.BottomRight();
michael@0 82
michael@0 83 min_x = max_x = quad[0].x;
michael@0 84 min_y = max_y = quad[0].y;
michael@0 85
michael@0 86 for (int i = 1; i < 4; i++) {
michael@0 87 if (quad[i].x < min_x) {
michael@0 88 min_x = quad[i].x;
michael@0 89 }
michael@0 90 if (quad[i].x > max_x) {
michael@0 91 max_x = quad[i].x;
michael@0 92 }
michael@0 93
michael@0 94 if (quad[i].y < min_y) {
michael@0 95 min_y = quad[i].y;
michael@0 96 }
michael@0 97 if (quad[i].y > max_y) {
michael@0 98 max_y = quad[i].y;
michael@0 99 }
michael@0 100 }
michael@0 101
michael@0 102 return Rect(min_x, min_y, max_x - min_x, max_y - min_y);
michael@0 103 }
michael@0 104
michael@0 105 }
michael@0 106 }

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