Tue, 06 Jan 2015 21:39:09 +0100
Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
michael@0 | 2 | * This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "SourceSurfaceD2DTarget.h" |
michael@0 | 7 | #include "Logging.h" |
michael@0 | 8 | #include "DrawTargetD2D.h" |
michael@0 | 9 | #include "Tools.h" |
michael@0 | 10 | |
michael@0 | 11 | #include <algorithm> |
michael@0 | 12 | |
michael@0 | 13 | namespace mozilla { |
michael@0 | 14 | namespace gfx { |
michael@0 | 15 | |
michael@0 | 16 | SourceSurfaceD2DTarget::SourceSurfaceD2DTarget(DrawTargetD2D* aDrawTarget, |
michael@0 | 17 | ID3D10Texture2D* aTexture, |
michael@0 | 18 | SurfaceFormat aFormat) |
michael@0 | 19 | : mDrawTarget(aDrawTarget) |
michael@0 | 20 | , mTexture(aTexture) |
michael@0 | 21 | , mFormat(aFormat) |
michael@0 | 22 | , mOwnsCopy(false) |
michael@0 | 23 | { |
michael@0 | 24 | } |
michael@0 | 25 | |
michael@0 | 26 | SourceSurfaceD2DTarget::~SourceSurfaceD2DTarget() |
michael@0 | 27 | { |
michael@0 | 28 | // We don't need to do anything special here to notify our mDrawTarget. It must |
michael@0 | 29 | // already have cleared its mSnapshot field, otherwise this object would |
michael@0 | 30 | // be kept alive. |
michael@0 | 31 | if (mOwnsCopy) { |
michael@0 | 32 | IntSize size = GetSize(); |
michael@0 | 33 | |
michael@0 | 34 | DrawTargetD2D::mVRAMUsageSS -= size.width * size.height * BytesPerPixel(mFormat); |
michael@0 | 35 | } |
michael@0 | 36 | } |
michael@0 | 37 | |
michael@0 | 38 | IntSize |
michael@0 | 39 | SourceSurfaceD2DTarget::GetSize() const |
michael@0 | 40 | { |
michael@0 | 41 | D3D10_TEXTURE2D_DESC desc; |
michael@0 | 42 | mTexture->GetDesc(&desc); |
michael@0 | 43 | |
michael@0 | 44 | return IntSize(desc.Width, desc.Height); |
michael@0 | 45 | } |
michael@0 | 46 | |
michael@0 | 47 | SurfaceFormat |
michael@0 | 48 | SourceSurfaceD2DTarget::GetFormat() const |
michael@0 | 49 | { |
michael@0 | 50 | return mFormat; |
michael@0 | 51 | } |
michael@0 | 52 | |
michael@0 | 53 | TemporaryRef<DataSourceSurface> |
michael@0 | 54 | SourceSurfaceD2DTarget::GetDataSurface() |
michael@0 | 55 | { |
michael@0 | 56 | RefPtr<DataSourceSurfaceD2DTarget> dataSurf = |
michael@0 | 57 | new DataSourceSurfaceD2DTarget(mFormat); |
michael@0 | 58 | |
michael@0 | 59 | D3D10_TEXTURE2D_DESC desc; |
michael@0 | 60 | mTexture->GetDesc(&desc); |
michael@0 | 61 | |
michael@0 | 62 | desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ; |
michael@0 | 63 | desc.Usage = D3D10_USAGE_STAGING; |
michael@0 | 64 | desc.BindFlags = 0; |
michael@0 | 65 | desc.MiscFlags = 0; |
michael@0 | 66 | |
michael@0 | 67 | HRESULT hr = Factory::GetDirect3D10Device()->CreateTexture2D(&desc, nullptr, byRef(dataSurf->mTexture)); |
michael@0 | 68 | |
michael@0 | 69 | if (FAILED(hr)) { |
michael@0 | 70 | gfxDebug() << "Failed to create staging texture for SourceSurface. Code: " << hr; |
michael@0 | 71 | return nullptr; |
michael@0 | 72 | } |
michael@0 | 73 | Factory::GetDirect3D10Device()->CopyResource(dataSurf->mTexture, mTexture); |
michael@0 | 74 | |
michael@0 | 75 | return dataSurf; |
michael@0 | 76 | } |
michael@0 | 77 | |
michael@0 | 78 | void* |
michael@0 | 79 | SourceSurfaceD2DTarget::GetNativeSurface(NativeSurfaceType aType) |
michael@0 | 80 | { |
michael@0 | 81 | if (aType == NativeSurfaceType::D3D10_TEXTURE) { |
michael@0 | 82 | return static_cast<void*>(mTexture.get()); |
michael@0 | 83 | } |
michael@0 | 84 | return nullptr; |
michael@0 | 85 | } |
michael@0 | 86 | |
michael@0 | 87 | ID3D10ShaderResourceView* |
michael@0 | 88 | SourceSurfaceD2DTarget::GetSRView() |
michael@0 | 89 | { |
michael@0 | 90 | if (mSRView) { |
michael@0 | 91 | return mSRView; |
michael@0 | 92 | } |
michael@0 | 93 | |
michael@0 | 94 | HRESULT hr = Factory::GetDirect3D10Device()->CreateShaderResourceView(mTexture, nullptr, byRef(mSRView)); |
michael@0 | 95 | |
michael@0 | 96 | if (FAILED(hr)) { |
michael@0 | 97 | gfxWarning() << "Failed to create ShaderResourceView. Code: " << hr; |
michael@0 | 98 | } |
michael@0 | 99 | |
michael@0 | 100 | return mSRView; |
michael@0 | 101 | } |
michael@0 | 102 | |
michael@0 | 103 | void |
michael@0 | 104 | SourceSurfaceD2DTarget::DrawTargetWillChange() |
michael@0 | 105 | { |
michael@0 | 106 | RefPtr<ID3D10Texture2D> oldTexture = mTexture; |
michael@0 | 107 | |
michael@0 | 108 | D3D10_TEXTURE2D_DESC desc; |
michael@0 | 109 | mTexture->GetDesc(&desc); |
michael@0 | 110 | |
michael@0 | 111 | // Our original texture might implement the keyed mutex flag. We shouldn't |
michael@0 | 112 | // need that here. We actually specifically don't want it since we don't lock |
michael@0 | 113 | // our texture for usage! |
michael@0 | 114 | desc.MiscFlags = 0; |
michael@0 | 115 | |
michael@0 | 116 | // Get a copy of the surface data so the content at snapshot time was saved. |
michael@0 | 117 | Factory::GetDirect3D10Device()->CreateTexture2D(&desc, nullptr, byRef(mTexture)); |
michael@0 | 118 | Factory::GetDirect3D10Device()->CopyResource(mTexture, oldTexture); |
michael@0 | 119 | |
michael@0 | 120 | mBitmap = nullptr; |
michael@0 | 121 | |
michael@0 | 122 | DrawTargetD2D::mVRAMUsageSS += desc.Width * desc.Height * BytesPerPixel(mFormat); |
michael@0 | 123 | mOwnsCopy = true; |
michael@0 | 124 | |
michael@0 | 125 | // We now no longer depend on the source surface content remaining the same. |
michael@0 | 126 | MarkIndependent(); |
michael@0 | 127 | } |
michael@0 | 128 | |
michael@0 | 129 | ID2D1Bitmap* |
michael@0 | 130 | SourceSurfaceD2DTarget::GetBitmap(ID2D1RenderTarget *aRT) |
michael@0 | 131 | { |
michael@0 | 132 | if (mBitmap) { |
michael@0 | 133 | return mBitmap; |
michael@0 | 134 | } |
michael@0 | 135 | |
michael@0 | 136 | HRESULT hr; |
michael@0 | 137 | D3D10_TEXTURE2D_DESC desc; |
michael@0 | 138 | mTexture->GetDesc(&desc); |
michael@0 | 139 | |
michael@0 | 140 | IntSize size(desc.Width, desc.Height); |
michael@0 | 141 | |
michael@0 | 142 | RefPtr<IDXGISurface> surf; |
michael@0 | 143 | hr = mTexture->QueryInterface((IDXGISurface**)byRef(surf)); |
michael@0 | 144 | |
michael@0 | 145 | if (FAILED(hr)) { |
michael@0 | 146 | gfxWarning() << "Failed to query interface texture to DXGISurface. Code: " << hr; |
michael@0 | 147 | return nullptr; |
michael@0 | 148 | } |
michael@0 | 149 | |
michael@0 | 150 | D2D1_BITMAP_PROPERTIES props = D2D1::BitmapProperties(D2DPixelFormat(mFormat)); |
michael@0 | 151 | hr = aRT->CreateSharedBitmap(IID_IDXGISurface, surf, &props, byRef(mBitmap)); |
michael@0 | 152 | |
michael@0 | 153 | if (FAILED(hr)) { |
michael@0 | 154 | // This seems to happen for SurfaceFormat::A8 sometimes... |
michael@0 | 155 | hr = aRT->CreateBitmap(D2D1::SizeU(desc.Width, desc.Height), |
michael@0 | 156 | D2D1::BitmapProperties(D2DPixelFormat(mFormat)), |
michael@0 | 157 | byRef(mBitmap)); |
michael@0 | 158 | |
michael@0 | 159 | if (FAILED(hr)) { |
michael@0 | 160 | gfxWarning() << "Failed in CreateBitmap. Code: " << hr; |
michael@0 | 161 | return nullptr; |
michael@0 | 162 | } |
michael@0 | 163 | |
michael@0 | 164 | RefPtr<ID2D1RenderTarget> rt; |
michael@0 | 165 | |
michael@0 | 166 | if (mDrawTarget) { |
michael@0 | 167 | rt = mDrawTarget->mRT; |
michael@0 | 168 | } |
michael@0 | 169 | |
michael@0 | 170 | if (!rt) { |
michael@0 | 171 | // Okay, we already separated from our drawtarget. And we're an A8 |
michael@0 | 172 | // surface the only way we can get to a bitmap is by creating a |
michael@0 | 173 | // a rendertarget and from there copying to a bitmap! Terrible! |
michael@0 | 174 | RefPtr<IDXGISurface> surface; |
michael@0 | 175 | |
michael@0 | 176 | hr = mTexture->QueryInterface((IDXGISurface**)byRef(surface)); |
michael@0 | 177 | |
michael@0 | 178 | if (FAILED(hr)) { |
michael@0 | 179 | gfxWarning() << "Failed to QI texture to surface."; |
michael@0 | 180 | return nullptr; |
michael@0 | 181 | } |
michael@0 | 182 | |
michael@0 | 183 | D2D1_RENDER_TARGET_PROPERTIES props = |
michael@0 | 184 | D2D1::RenderTargetProperties(D2D1_RENDER_TARGET_TYPE_DEFAULT, D2DPixelFormat(mFormat)); |
michael@0 | 185 | hr = DrawTargetD2D::factory()->CreateDxgiSurfaceRenderTarget(surface, props, byRef(rt)); |
michael@0 | 186 | |
michael@0 | 187 | if (FAILED(hr)) { |
michael@0 | 188 | gfxWarning() << "Failed to create D2D render target for texture."; |
michael@0 | 189 | return nullptr; |
michael@0 | 190 | } |
michael@0 | 191 | } |
michael@0 | 192 | |
michael@0 | 193 | mBitmap->CopyFromRenderTarget(nullptr, rt, nullptr); |
michael@0 | 194 | return mBitmap; |
michael@0 | 195 | } |
michael@0 | 196 | |
michael@0 | 197 | return mBitmap; |
michael@0 | 198 | } |
michael@0 | 199 | |
michael@0 | 200 | void |
michael@0 | 201 | SourceSurfaceD2DTarget::MarkIndependent() |
michael@0 | 202 | { |
michael@0 | 203 | if (mDrawTarget) { |
michael@0 | 204 | MOZ_ASSERT(mDrawTarget->mSnapshot == this); |
michael@0 | 205 | mDrawTarget->mSnapshot = nullptr; |
michael@0 | 206 | mDrawTarget = nullptr; |
michael@0 | 207 | } |
michael@0 | 208 | } |
michael@0 | 209 | |
michael@0 | 210 | DataSourceSurfaceD2DTarget::DataSourceSurfaceD2DTarget(SurfaceFormat aFormat) |
michael@0 | 211 | : mFormat(aFormat) |
michael@0 | 212 | , mMapped(false) |
michael@0 | 213 | { |
michael@0 | 214 | } |
michael@0 | 215 | |
michael@0 | 216 | DataSourceSurfaceD2DTarget::~DataSourceSurfaceD2DTarget() |
michael@0 | 217 | { |
michael@0 | 218 | if (mMapped) { |
michael@0 | 219 | mTexture->Unmap(0); |
michael@0 | 220 | } |
michael@0 | 221 | } |
michael@0 | 222 | |
michael@0 | 223 | IntSize |
michael@0 | 224 | DataSourceSurfaceD2DTarget::GetSize() const |
michael@0 | 225 | { |
michael@0 | 226 | D3D10_TEXTURE2D_DESC desc; |
michael@0 | 227 | mTexture->GetDesc(&desc); |
michael@0 | 228 | |
michael@0 | 229 | return IntSize(desc.Width, desc.Height); |
michael@0 | 230 | } |
michael@0 | 231 | |
michael@0 | 232 | SurfaceFormat |
michael@0 | 233 | DataSourceSurfaceD2DTarget::GetFormat() const |
michael@0 | 234 | { |
michael@0 | 235 | return mFormat; |
michael@0 | 236 | } |
michael@0 | 237 | |
michael@0 | 238 | uint8_t* |
michael@0 | 239 | DataSourceSurfaceD2DTarget::GetData() |
michael@0 | 240 | { |
michael@0 | 241 | EnsureMapped(); |
michael@0 | 242 | |
michael@0 | 243 | return (unsigned char*)mMap.pData; |
michael@0 | 244 | } |
michael@0 | 245 | |
michael@0 | 246 | int32_t |
michael@0 | 247 | DataSourceSurfaceD2DTarget::Stride() |
michael@0 | 248 | { |
michael@0 | 249 | EnsureMapped(); |
michael@0 | 250 | return mMap.RowPitch; |
michael@0 | 251 | } |
michael@0 | 252 | |
michael@0 | 253 | bool |
michael@0 | 254 | DataSourceSurfaceD2DTarget::Map(MapType aMapType, MappedSurface *aMappedSurface) |
michael@0 | 255 | { |
michael@0 | 256 | // DataSourceSurfaces used with the new Map API should not be used with GetData!! |
michael@0 | 257 | MOZ_ASSERT(!mMapped); |
michael@0 | 258 | MOZ_ASSERT(!mIsMapped); |
michael@0 | 259 | |
michael@0 | 260 | if (!mTexture) { |
michael@0 | 261 | return false; |
michael@0 | 262 | } |
michael@0 | 263 | |
michael@0 | 264 | D3D10_MAP mapType; |
michael@0 | 265 | |
michael@0 | 266 | if (aMapType == MapType::READ) { |
michael@0 | 267 | mapType = D3D10_MAP_READ; |
michael@0 | 268 | } else if (aMapType == MapType::WRITE) { |
michael@0 | 269 | mapType = D3D10_MAP_WRITE; |
michael@0 | 270 | } else { |
michael@0 | 271 | mapType = D3D10_MAP_READ_WRITE; |
michael@0 | 272 | } |
michael@0 | 273 | |
michael@0 | 274 | D3D10_MAPPED_TEXTURE2D map; |
michael@0 | 275 | |
michael@0 | 276 | HRESULT hr = mTexture->Map(0, mapType, 0, &map); |
michael@0 | 277 | |
michael@0 | 278 | if (FAILED(hr)) { |
michael@0 | 279 | gfxWarning() << "Texture map failed with code: " << hr; |
michael@0 | 280 | return false; |
michael@0 | 281 | } |
michael@0 | 282 | |
michael@0 | 283 | aMappedSurface->mData = (uint8_t*)map.pData; |
michael@0 | 284 | aMappedSurface->mStride = map.RowPitch; |
michael@0 | 285 | mIsMapped = true; |
michael@0 | 286 | |
michael@0 | 287 | return true; |
michael@0 | 288 | } |
michael@0 | 289 | |
michael@0 | 290 | void |
michael@0 | 291 | DataSourceSurfaceD2DTarget::Unmap() |
michael@0 | 292 | { |
michael@0 | 293 | MOZ_ASSERT(mIsMapped); |
michael@0 | 294 | |
michael@0 | 295 | mIsMapped = false; |
michael@0 | 296 | mTexture->Unmap(0); |
michael@0 | 297 | } |
michael@0 | 298 | |
michael@0 | 299 | void |
michael@0 | 300 | DataSourceSurfaceD2DTarget::EnsureMapped() |
michael@0 | 301 | { |
michael@0 | 302 | // Do not use GetData() after having used Map! |
michael@0 | 303 | MOZ_ASSERT(!mIsMapped); |
michael@0 | 304 | if (!mMapped) { |
michael@0 | 305 | HRESULT hr = mTexture->Map(0, D3D10_MAP_READ, 0, &mMap); |
michael@0 | 306 | if (FAILED(hr)) { |
michael@0 | 307 | gfxWarning() << "Failed to map texture to memory. Code: " << hr; |
michael@0 | 308 | return; |
michael@0 | 309 | } |
michael@0 | 310 | mMapped = true; |
michael@0 | 311 | } |
michael@0 | 312 | } |
michael@0 | 313 | |
michael@0 | 314 | } |
michael@0 | 315 | } |