Tue, 06 Jan 2015 21:39:09 +0100
Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* vim: set ts=8 sts=4 et sw=4 tw=80: */ |
michael@0 | 3 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 4 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 5 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 6 | |
michael@0 | 7 | #include "GLBlitHelper.h" |
michael@0 | 8 | #include "GLContext.h" |
michael@0 | 9 | #include "ScopedGLHelpers.h" |
michael@0 | 10 | #include "mozilla/Preferences.h" |
michael@0 | 11 | |
michael@0 | 12 | namespace mozilla { |
michael@0 | 13 | namespace gl { |
michael@0 | 14 | |
michael@0 | 15 | static void |
michael@0 | 16 | RenderbufferStorageBySamples(GLContext* aGL, GLsizei aSamples, |
michael@0 | 17 | GLenum aInternalFormat, const gfx::IntSize& aSize) |
michael@0 | 18 | { |
michael@0 | 19 | if (aSamples) { |
michael@0 | 20 | aGL->fRenderbufferStorageMultisample(LOCAL_GL_RENDERBUFFER, |
michael@0 | 21 | aSamples, |
michael@0 | 22 | aInternalFormat, |
michael@0 | 23 | aSize.width, aSize.height); |
michael@0 | 24 | } else { |
michael@0 | 25 | aGL->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, |
michael@0 | 26 | aInternalFormat, |
michael@0 | 27 | aSize.width, aSize.height); |
michael@0 | 28 | } |
michael@0 | 29 | } |
michael@0 | 30 | |
michael@0 | 31 | |
michael@0 | 32 | GLuint |
michael@0 | 33 | CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat, |
michael@0 | 34 | GLenum aType, const gfx::IntSize& aSize) |
michael@0 | 35 | { |
michael@0 | 36 | GLuint tex = 0; |
michael@0 | 37 | aGL->fGenTextures(1, &tex); |
michael@0 | 38 | ScopedBindTexture autoTex(aGL, tex); |
michael@0 | 39 | |
michael@0 | 40 | aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR); |
michael@0 | 41 | aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR); |
michael@0 | 42 | aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); |
michael@0 | 43 | aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); |
michael@0 | 44 | |
michael@0 | 45 | aGL->fTexImage2D(LOCAL_GL_TEXTURE_2D, |
michael@0 | 46 | 0, |
michael@0 | 47 | aInternalFormat, |
michael@0 | 48 | aSize.width, aSize.height, |
michael@0 | 49 | 0, |
michael@0 | 50 | aFormat, |
michael@0 | 51 | aType, |
michael@0 | 52 | nullptr); |
michael@0 | 53 | |
michael@0 | 54 | return tex; |
michael@0 | 55 | } |
michael@0 | 56 | |
michael@0 | 57 | |
michael@0 | 58 | GLuint |
michael@0 | 59 | CreateTextureForOffscreen(GLContext* aGL, const GLFormats& aFormats, |
michael@0 | 60 | const gfx::IntSize& aSize) |
michael@0 | 61 | { |
michael@0 | 62 | MOZ_ASSERT(aFormats.color_texInternalFormat); |
michael@0 | 63 | MOZ_ASSERT(aFormats.color_texFormat); |
michael@0 | 64 | MOZ_ASSERT(aFormats.color_texType); |
michael@0 | 65 | |
michael@0 | 66 | return CreateTexture(aGL, |
michael@0 | 67 | aFormats.color_texInternalFormat, |
michael@0 | 68 | aFormats.color_texFormat, |
michael@0 | 69 | aFormats.color_texType, |
michael@0 | 70 | aSize); |
michael@0 | 71 | } |
michael@0 | 72 | |
michael@0 | 73 | |
michael@0 | 74 | GLuint |
michael@0 | 75 | CreateRenderbuffer(GLContext* aGL, GLenum aFormat, GLsizei aSamples, |
michael@0 | 76 | const gfx::IntSize& aSize) |
michael@0 | 77 | { |
michael@0 | 78 | GLuint rb = 0; |
michael@0 | 79 | aGL->fGenRenderbuffers(1, &rb); |
michael@0 | 80 | ScopedBindRenderbuffer autoRB(aGL, rb); |
michael@0 | 81 | |
michael@0 | 82 | RenderbufferStorageBySamples(aGL, aSamples, aFormat, aSize); |
michael@0 | 83 | |
michael@0 | 84 | return rb; |
michael@0 | 85 | } |
michael@0 | 86 | |
michael@0 | 87 | |
michael@0 | 88 | void |
michael@0 | 89 | CreateRenderbuffersForOffscreen(GLContext* aGL, const GLFormats& aFormats, |
michael@0 | 90 | const gfx::IntSize& aSize, bool aMultisample, |
michael@0 | 91 | GLuint* aColorMSRB, GLuint* aDepthRB, |
michael@0 | 92 | GLuint* aStencilRB) |
michael@0 | 93 | { |
michael@0 | 94 | GLsizei samples = aMultisample ? aFormats.samples : 0; |
michael@0 | 95 | if (aColorMSRB) { |
michael@0 | 96 | MOZ_ASSERT(aFormats.samples > 0); |
michael@0 | 97 | MOZ_ASSERT(aFormats.color_rbFormat); |
michael@0 | 98 | |
michael@0 | 99 | *aColorMSRB = CreateRenderbuffer(aGL, aFormats.color_rbFormat, samples, aSize); |
michael@0 | 100 | } |
michael@0 | 101 | |
michael@0 | 102 | if (aDepthRB && |
michael@0 | 103 | aStencilRB && |
michael@0 | 104 | aFormats.depthStencil) |
michael@0 | 105 | { |
michael@0 | 106 | *aDepthRB = CreateRenderbuffer(aGL, aFormats.depthStencil, samples, aSize); |
michael@0 | 107 | *aStencilRB = *aDepthRB; |
michael@0 | 108 | } else { |
michael@0 | 109 | if (aDepthRB) { |
michael@0 | 110 | MOZ_ASSERT(aFormats.depth); |
michael@0 | 111 | |
michael@0 | 112 | *aDepthRB = CreateRenderbuffer(aGL, aFormats.depth, samples, aSize); |
michael@0 | 113 | } |
michael@0 | 114 | |
michael@0 | 115 | if (aStencilRB) { |
michael@0 | 116 | MOZ_ASSERT(aFormats.stencil); |
michael@0 | 117 | |
michael@0 | 118 | *aStencilRB = CreateRenderbuffer(aGL, aFormats.stencil, samples, aSize); |
michael@0 | 119 | } |
michael@0 | 120 | } |
michael@0 | 121 | } |
michael@0 | 122 | |
michael@0 | 123 | |
michael@0 | 124 | GLBlitHelper::GLBlitHelper(GLContext* gl) |
michael@0 | 125 | : mGL(gl) |
michael@0 | 126 | , mTexBlit_Buffer(0) |
michael@0 | 127 | , mTexBlit_VertShader(0) |
michael@0 | 128 | , mTex2DBlit_FragShader(0) |
michael@0 | 129 | , mTex2DRectBlit_FragShader(0) |
michael@0 | 130 | , mTex2DBlit_Program(0) |
michael@0 | 131 | , mTex2DRectBlit_Program(0) |
michael@0 | 132 | { |
michael@0 | 133 | } |
michael@0 | 134 | |
michael@0 | 135 | GLBlitHelper::~GLBlitHelper() |
michael@0 | 136 | { |
michael@0 | 137 | DeleteTexBlitProgram(); |
michael@0 | 138 | } |
michael@0 | 139 | |
michael@0 | 140 | // Allowed to be destructive of state we restore in functions below. |
michael@0 | 141 | bool |
michael@0 | 142 | GLBlitHelper::InitTexQuadProgram(GLenum target) |
michael@0 | 143 | { |
michael@0 | 144 | const char kTexBlit_VertShaderSource[] = "\ |
michael@0 | 145 | attribute vec2 aPosition; \n\ |
michael@0 | 146 | \n\ |
michael@0 | 147 | varying vec2 vTexCoord; \n\ |
michael@0 | 148 | \n\ |
michael@0 | 149 | void main(void) { \n\ |
michael@0 | 150 | vTexCoord = aPosition; \n\ |
michael@0 | 151 | vec2 vertPos = aPosition * 2.0 - 1.0; \n\ |
michael@0 | 152 | gl_Position = vec4(vertPos, 0.0, 1.0); \n\ |
michael@0 | 153 | } \n\ |
michael@0 | 154 | "; |
michael@0 | 155 | |
michael@0 | 156 | const char kTex2DBlit_FragShaderSource[] = "\ |
michael@0 | 157 | #ifdef GL_FRAGMENT_PRECISION_HIGH \n\ |
michael@0 | 158 | precision highp float; \n\ |
michael@0 | 159 | #else \n\ |
michael@0 | 160 | precision mediump float; \n\ |
michael@0 | 161 | #endif \n\ |
michael@0 | 162 | \n\ |
michael@0 | 163 | uniform sampler2D uTexUnit; \n\ |
michael@0 | 164 | \n\ |
michael@0 | 165 | varying vec2 vTexCoord; \n\ |
michael@0 | 166 | \n\ |
michael@0 | 167 | void main(void) { \n\ |
michael@0 | 168 | gl_FragColor = texture2D(uTexUnit, vTexCoord); \n\ |
michael@0 | 169 | } \n\ |
michael@0 | 170 | "; |
michael@0 | 171 | |
michael@0 | 172 | const char kTex2DRectBlit_FragShaderSource[] = "\ |
michael@0 | 173 | #ifdef GL_FRAGMENT_PRECISION_HIGH \n\ |
michael@0 | 174 | precision highp float; \n\ |
michael@0 | 175 | #else \n\ |
michael@0 | 176 | precision mediump float; \n\ |
michael@0 | 177 | #endif \n\ |
michael@0 | 178 | \n\ |
michael@0 | 179 | uniform sampler2D uTexUnit; \n\ |
michael@0 | 180 | uniform vec2 uTexCoordMult; \n\ |
michael@0 | 181 | \n\ |
michael@0 | 182 | varying vec2 vTexCoord; \n\ |
michael@0 | 183 | \n\ |
michael@0 | 184 | void main(void) { \n\ |
michael@0 | 185 | gl_FragColor = texture2DRect(uTexUnit, \n\ |
michael@0 | 186 | vTexCoord * uTexCoordMult); \n\ |
michael@0 | 187 | } \n\ |
michael@0 | 188 | "; |
michael@0 | 189 | |
michael@0 | 190 | MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D || |
michael@0 | 191 | target == LOCAL_GL_TEXTURE_RECTANGLE_ARB); |
michael@0 | 192 | bool success = false; |
michael@0 | 193 | |
michael@0 | 194 | GLuint *programPtr; |
michael@0 | 195 | GLuint *fragShaderPtr; |
michael@0 | 196 | const char* fragShaderSource; |
michael@0 | 197 | if (target == LOCAL_GL_TEXTURE_2D) { |
michael@0 | 198 | programPtr = &mTex2DBlit_Program; |
michael@0 | 199 | fragShaderPtr = &mTex2DBlit_FragShader; |
michael@0 | 200 | fragShaderSource = kTex2DBlit_FragShaderSource; |
michael@0 | 201 | } else { |
michael@0 | 202 | programPtr = &mTex2DRectBlit_Program; |
michael@0 | 203 | fragShaderPtr = &mTex2DRectBlit_FragShader; |
michael@0 | 204 | fragShaderSource = kTex2DRectBlit_FragShaderSource; |
michael@0 | 205 | } |
michael@0 | 206 | |
michael@0 | 207 | GLuint& program = *programPtr; |
michael@0 | 208 | GLuint& fragShader = *fragShaderPtr; |
michael@0 | 209 | |
michael@0 | 210 | // Use do-while(false) to let us break on failure |
michael@0 | 211 | do { |
michael@0 | 212 | if (program) { |
michael@0 | 213 | // Already have it... |
michael@0 | 214 | success = true; |
michael@0 | 215 | break; |
michael@0 | 216 | } |
michael@0 | 217 | |
michael@0 | 218 | if (!mTexBlit_Buffer) { |
michael@0 | 219 | |
michael@0 | 220 | /* CCW tri-strip: |
michael@0 | 221 | * 2---3 |
michael@0 | 222 | * | \ | |
michael@0 | 223 | * 0---1 |
michael@0 | 224 | */ |
michael@0 | 225 | GLfloat verts[] = { |
michael@0 | 226 | 0.0f, 0.0f, |
michael@0 | 227 | 1.0f, 0.0f, |
michael@0 | 228 | 0.0f, 1.0f, |
michael@0 | 229 | 1.0f, 1.0f |
michael@0 | 230 | }; |
michael@0 | 231 | |
michael@0 | 232 | MOZ_ASSERT(!mTexBlit_Buffer); |
michael@0 | 233 | mGL->fGenBuffers(1, &mTexBlit_Buffer); |
michael@0 | 234 | mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mTexBlit_Buffer); |
michael@0 | 235 | |
michael@0 | 236 | const size_t vertsSize = sizeof(verts); |
michael@0 | 237 | // Make sure we have a sane size. |
michael@0 | 238 | MOZ_ASSERT(vertsSize >= 3 * sizeof(GLfloat)); |
michael@0 | 239 | mGL->fBufferData(LOCAL_GL_ARRAY_BUFFER, vertsSize, verts, LOCAL_GL_STATIC_DRAW); |
michael@0 | 240 | } |
michael@0 | 241 | |
michael@0 | 242 | if (!mTexBlit_VertShader) { |
michael@0 | 243 | |
michael@0 | 244 | const char* vertShaderSource = kTexBlit_VertShaderSource; |
michael@0 | 245 | |
michael@0 | 246 | mTexBlit_VertShader = mGL->fCreateShader(LOCAL_GL_VERTEX_SHADER); |
michael@0 | 247 | mGL->fShaderSource(mTexBlit_VertShader, 1, &vertShaderSource, nullptr); |
michael@0 | 248 | mGL->fCompileShader(mTexBlit_VertShader); |
michael@0 | 249 | } |
michael@0 | 250 | |
michael@0 | 251 | MOZ_ASSERT(!fragShader); |
michael@0 | 252 | fragShader = mGL->fCreateShader(LOCAL_GL_FRAGMENT_SHADER); |
michael@0 | 253 | mGL->fShaderSource(fragShader, 1, &fragShaderSource, nullptr); |
michael@0 | 254 | mGL->fCompileShader(fragShader); |
michael@0 | 255 | |
michael@0 | 256 | program = mGL->fCreateProgram(); |
michael@0 | 257 | mGL->fAttachShader(program, mTexBlit_VertShader); |
michael@0 | 258 | mGL->fAttachShader(program, fragShader); |
michael@0 | 259 | mGL->fBindAttribLocation(program, 0, "aPosition"); |
michael@0 | 260 | mGL->fLinkProgram(program); |
michael@0 | 261 | |
michael@0 | 262 | if (mGL->DebugMode()) { |
michael@0 | 263 | GLint status = 0; |
michael@0 | 264 | mGL->fGetShaderiv(mTexBlit_VertShader, LOCAL_GL_COMPILE_STATUS, &status); |
michael@0 | 265 | if (status != LOCAL_GL_TRUE) { |
michael@0 | 266 | NS_ERROR("Vert shader compilation failed."); |
michael@0 | 267 | |
michael@0 | 268 | GLint length = 0; |
michael@0 | 269 | mGL->fGetShaderiv(mTexBlit_VertShader, LOCAL_GL_INFO_LOG_LENGTH, &length); |
michael@0 | 270 | if (!length) { |
michael@0 | 271 | printf_stderr("No shader info log available.\n"); |
michael@0 | 272 | break; |
michael@0 | 273 | } |
michael@0 | 274 | |
michael@0 | 275 | nsAutoArrayPtr<char> buffer(new char[length]); |
michael@0 | 276 | mGL->fGetShaderInfoLog(mTexBlit_VertShader, length, nullptr, buffer); |
michael@0 | 277 | |
michael@0 | 278 | printf_stderr("Shader info log (%d bytes): %s\n", length, buffer.get()); |
michael@0 | 279 | break; |
michael@0 | 280 | } |
michael@0 | 281 | |
michael@0 | 282 | status = 0; |
michael@0 | 283 | mGL->fGetShaderiv(fragShader, LOCAL_GL_COMPILE_STATUS, &status); |
michael@0 | 284 | if (status != LOCAL_GL_TRUE) { |
michael@0 | 285 | NS_ERROR("Frag shader compilation failed."); |
michael@0 | 286 | |
michael@0 | 287 | GLint length = 0; |
michael@0 | 288 | mGL->fGetShaderiv(fragShader, LOCAL_GL_INFO_LOG_LENGTH, &length); |
michael@0 | 289 | if (!length) { |
michael@0 | 290 | printf_stderr("No shader info log available.\n"); |
michael@0 | 291 | break; |
michael@0 | 292 | } |
michael@0 | 293 | |
michael@0 | 294 | nsAutoArrayPtr<char> buffer(new char[length]); |
michael@0 | 295 | mGL->fGetShaderInfoLog(fragShader, length, nullptr, buffer); |
michael@0 | 296 | |
michael@0 | 297 | printf_stderr("Shader info log (%d bytes): %s\n", length, buffer.get()); |
michael@0 | 298 | break; |
michael@0 | 299 | } |
michael@0 | 300 | } |
michael@0 | 301 | |
michael@0 | 302 | GLint status = 0; |
michael@0 | 303 | mGL->fGetProgramiv(program, LOCAL_GL_LINK_STATUS, &status); |
michael@0 | 304 | if (status != LOCAL_GL_TRUE) { |
michael@0 | 305 | if (mGL->DebugMode()) { |
michael@0 | 306 | NS_ERROR("Linking blit program failed."); |
michael@0 | 307 | GLint length = 0; |
michael@0 | 308 | mGL->fGetProgramiv(program, LOCAL_GL_INFO_LOG_LENGTH, &length); |
michael@0 | 309 | if (!length) { |
michael@0 | 310 | printf_stderr("No program info log available.\n"); |
michael@0 | 311 | break; |
michael@0 | 312 | } |
michael@0 | 313 | |
michael@0 | 314 | nsAutoArrayPtr<char> buffer(new char[length]); |
michael@0 | 315 | mGL->fGetProgramInfoLog(program, length, nullptr, buffer); |
michael@0 | 316 | |
michael@0 | 317 | printf_stderr("Program info log (%d bytes): %s\n", length, buffer.get()); |
michael@0 | 318 | } |
michael@0 | 319 | break; |
michael@0 | 320 | } |
michael@0 | 321 | |
michael@0 | 322 | MOZ_ASSERT(mGL->fGetAttribLocation(program, "aPosition") == 0); |
michael@0 | 323 | GLint texUnitLoc = mGL->fGetUniformLocation(program, "uTexUnit"); |
michael@0 | 324 | MOZ_ASSERT(texUnitLoc != -1, "uniform not found"); |
michael@0 | 325 | |
michael@0 | 326 | // Set uniforms here: |
michael@0 | 327 | mGL->fUseProgram(program); |
michael@0 | 328 | mGL->fUniform1i(texUnitLoc, 0); |
michael@0 | 329 | |
michael@0 | 330 | success = true; |
michael@0 | 331 | } while (false); |
michael@0 | 332 | |
michael@0 | 333 | if (!success) { |
michael@0 | 334 | NS_ERROR("Creating program for texture blit failed!"); |
michael@0 | 335 | |
michael@0 | 336 | // Clean up: |
michael@0 | 337 | DeleteTexBlitProgram(); |
michael@0 | 338 | return false; |
michael@0 | 339 | } |
michael@0 | 340 | |
michael@0 | 341 | mGL->fUseProgram(program); |
michael@0 | 342 | mGL->fEnableVertexAttribArray(0); |
michael@0 | 343 | mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mTexBlit_Buffer); |
michael@0 | 344 | mGL->fVertexAttribPointer(0, |
michael@0 | 345 | 2, |
michael@0 | 346 | LOCAL_GL_FLOAT, |
michael@0 | 347 | false, |
michael@0 | 348 | 0, |
michael@0 | 349 | nullptr); |
michael@0 | 350 | return true; |
michael@0 | 351 | } |
michael@0 | 352 | |
michael@0 | 353 | bool |
michael@0 | 354 | GLBlitHelper::UseTexQuadProgram(GLenum target, const gfx::IntSize& srcSize) |
michael@0 | 355 | { |
michael@0 | 356 | if (!InitTexQuadProgram(target)) { |
michael@0 | 357 | return false; |
michael@0 | 358 | } |
michael@0 | 359 | |
michael@0 | 360 | if (target == LOCAL_GL_TEXTURE_RECTANGLE_ARB) { |
michael@0 | 361 | GLint texCoordMultLoc = mGL->fGetUniformLocation(mTex2DRectBlit_Program, "uTexCoordMult"); |
michael@0 | 362 | MOZ_ASSERT(texCoordMultLoc != -1, "uniform not found"); |
michael@0 | 363 | mGL->fUniform2f(texCoordMultLoc, srcSize.width, srcSize.height); |
michael@0 | 364 | } |
michael@0 | 365 | |
michael@0 | 366 | return true; |
michael@0 | 367 | } |
michael@0 | 368 | |
michael@0 | 369 | void |
michael@0 | 370 | GLBlitHelper::DeleteTexBlitProgram() |
michael@0 | 371 | { |
michael@0 | 372 | if (mTexBlit_Buffer) { |
michael@0 | 373 | mGL->fDeleteBuffers(1, &mTexBlit_Buffer); |
michael@0 | 374 | mTexBlit_Buffer = 0; |
michael@0 | 375 | } |
michael@0 | 376 | if (mTexBlit_VertShader) { |
michael@0 | 377 | mGL->fDeleteShader(mTexBlit_VertShader); |
michael@0 | 378 | mTexBlit_VertShader = 0; |
michael@0 | 379 | } |
michael@0 | 380 | if (mTex2DBlit_FragShader) { |
michael@0 | 381 | mGL->fDeleteShader(mTex2DBlit_FragShader); |
michael@0 | 382 | mTex2DBlit_FragShader = 0; |
michael@0 | 383 | } |
michael@0 | 384 | if (mTex2DRectBlit_FragShader) { |
michael@0 | 385 | mGL->fDeleteShader(mTex2DRectBlit_FragShader); |
michael@0 | 386 | mTex2DRectBlit_FragShader = 0; |
michael@0 | 387 | } |
michael@0 | 388 | if (mTex2DBlit_Program) { |
michael@0 | 389 | mGL->fDeleteProgram(mTex2DBlit_Program); |
michael@0 | 390 | mTex2DBlit_Program = 0; |
michael@0 | 391 | } |
michael@0 | 392 | if (mTex2DRectBlit_Program) { |
michael@0 | 393 | mGL->fDeleteProgram(mTex2DRectBlit_Program); |
michael@0 | 394 | mTex2DRectBlit_Program = 0; |
michael@0 | 395 | } |
michael@0 | 396 | } |
michael@0 | 397 | |
michael@0 | 398 | void |
michael@0 | 399 | GLBlitHelper::BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB, |
michael@0 | 400 | const gfx::IntSize& srcSize, |
michael@0 | 401 | const gfx::IntSize& destSize) |
michael@0 | 402 | { |
michael@0 | 403 | MOZ_ASSERT(!srcFB || mGL->fIsFramebuffer(srcFB)); |
michael@0 | 404 | MOZ_ASSERT(!destFB || mGL->fIsFramebuffer(destFB)); |
michael@0 | 405 | |
michael@0 | 406 | MOZ_ASSERT(mGL->IsSupported(GLFeature::framebuffer_blit)); |
michael@0 | 407 | |
michael@0 | 408 | ScopedBindFramebuffer boundFB(mGL); |
michael@0 | 409 | ScopedGLState scissor(mGL, LOCAL_GL_SCISSOR_TEST, false); |
michael@0 | 410 | |
michael@0 | 411 | mGL->BindReadFB(srcFB); |
michael@0 | 412 | mGL->BindDrawFB(destFB); |
michael@0 | 413 | |
michael@0 | 414 | mGL->fBlitFramebuffer(0, 0, srcSize.width, srcSize.height, |
michael@0 | 415 | 0, 0, destSize.width, destSize.height, |
michael@0 | 416 | LOCAL_GL_COLOR_BUFFER_BIT, |
michael@0 | 417 | LOCAL_GL_NEAREST); |
michael@0 | 418 | } |
michael@0 | 419 | |
michael@0 | 420 | void |
michael@0 | 421 | GLBlitHelper::BlitFramebufferToFramebuffer(GLuint srcFB, GLuint destFB, |
michael@0 | 422 | const gfx::IntSize& srcSize, |
michael@0 | 423 | const gfx::IntSize& destSize, |
michael@0 | 424 | const GLFormats& srcFormats) |
michael@0 | 425 | { |
michael@0 | 426 | MOZ_ASSERT(!srcFB || mGL->fIsFramebuffer(srcFB)); |
michael@0 | 427 | MOZ_ASSERT(!destFB || mGL->fIsFramebuffer(destFB)); |
michael@0 | 428 | |
michael@0 | 429 | if (mGL->IsSupported(GLFeature::framebuffer_blit)) { |
michael@0 | 430 | BlitFramebufferToFramebuffer(srcFB, destFB, |
michael@0 | 431 | srcSize, destSize); |
michael@0 | 432 | return; |
michael@0 | 433 | } |
michael@0 | 434 | |
michael@0 | 435 | GLuint tex = CreateTextureForOffscreen(mGL, srcFormats, srcSize); |
michael@0 | 436 | MOZ_ASSERT(tex); |
michael@0 | 437 | |
michael@0 | 438 | BlitFramebufferToTexture(srcFB, tex, srcSize, srcSize); |
michael@0 | 439 | BlitTextureToFramebuffer(tex, destFB, srcSize, destSize); |
michael@0 | 440 | |
michael@0 | 441 | mGL->fDeleteTextures(1, &tex); |
michael@0 | 442 | } |
michael@0 | 443 | |
michael@0 | 444 | void |
michael@0 | 445 | GLBlitHelper::BlitTextureToFramebuffer(GLuint srcTex, GLuint destFB, |
michael@0 | 446 | const gfx::IntSize& srcSize, |
michael@0 | 447 | const gfx::IntSize& destSize, |
michael@0 | 448 | GLenum srcTarget) |
michael@0 | 449 | { |
michael@0 | 450 | MOZ_ASSERT(mGL->fIsTexture(srcTex)); |
michael@0 | 451 | MOZ_ASSERT(!destFB || mGL->fIsFramebuffer(destFB)); |
michael@0 | 452 | |
michael@0 | 453 | if (mGL->IsSupported(GLFeature::framebuffer_blit)) { |
michael@0 | 454 | ScopedFramebufferForTexture srcWrapper(mGL, srcTex, srcTarget); |
michael@0 | 455 | MOZ_ASSERT(srcWrapper.IsComplete()); |
michael@0 | 456 | |
michael@0 | 457 | BlitFramebufferToFramebuffer(srcWrapper.FB(), destFB, |
michael@0 | 458 | srcSize, destSize); |
michael@0 | 459 | return; |
michael@0 | 460 | } |
michael@0 | 461 | |
michael@0 | 462 | |
michael@0 | 463 | ScopedBindFramebuffer boundFB(mGL, destFB); |
michael@0 | 464 | // UseTexQuadProgram initializes a shader that reads |
michael@0 | 465 | // from texture unit 0. |
michael@0 | 466 | ScopedBindTextureUnit boundTU(mGL, LOCAL_GL_TEXTURE0); |
michael@0 | 467 | ScopedBindTexture boundTex(mGL, srcTex, srcTarget); |
michael@0 | 468 | |
michael@0 | 469 | GLuint boundProgram = 0; |
michael@0 | 470 | mGL->GetUIntegerv(LOCAL_GL_CURRENT_PROGRAM, &boundProgram); |
michael@0 | 471 | |
michael@0 | 472 | GLuint boundBuffer = 0; |
michael@0 | 473 | mGL->GetUIntegerv(LOCAL_GL_ARRAY_BUFFER_BINDING, &boundBuffer); |
michael@0 | 474 | |
michael@0 | 475 | /* |
michael@0 | 476 | * mGL->fGetVertexAttribiv takes: |
michael@0 | 477 | * VERTEX_ATTRIB_ARRAY_ENABLED |
michael@0 | 478 | * VERTEX_ATTRIB_ARRAY_SIZE, |
michael@0 | 479 | * VERTEX_ATTRIB_ARRAY_STRIDE, |
michael@0 | 480 | * VERTEX_ATTRIB_ARRAY_TYPE, |
michael@0 | 481 | * VERTEX_ATTRIB_ARRAY_NORMALIZED, |
michael@0 | 482 | * VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, |
michael@0 | 483 | * CURRENT_VERTEX_ATTRIB |
michael@0 | 484 | * |
michael@0 | 485 | * CURRENT_VERTEX_ATTRIB is vertex shader state. \o/ |
michael@0 | 486 | * Others appear to be vertex array state, |
michael@0 | 487 | * or alternatively in the internal vertex array state |
michael@0 | 488 | * for a buffer object. |
michael@0 | 489 | */ |
michael@0 | 490 | |
michael@0 | 491 | GLint attrib0_enabled = 0; |
michael@0 | 492 | GLint attrib0_size = 0; |
michael@0 | 493 | GLint attrib0_stride = 0; |
michael@0 | 494 | GLint attrib0_type = 0; |
michael@0 | 495 | GLint attrib0_normalized = 0; |
michael@0 | 496 | GLint attrib0_bufferBinding = 0; |
michael@0 | 497 | void* attrib0_pointer = nullptr; |
michael@0 | 498 | |
michael@0 | 499 | mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED, &attrib0_enabled); |
michael@0 | 500 | mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE, &attrib0_size); |
michael@0 | 501 | mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE, &attrib0_stride); |
michael@0 | 502 | mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE, &attrib0_type); |
michael@0 | 503 | mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &attrib0_normalized); |
michael@0 | 504 | mGL->fGetVertexAttribiv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &attrib0_bufferBinding); |
michael@0 | 505 | mGL->fGetVertexAttribPointerv(0, LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER, &attrib0_pointer); |
michael@0 | 506 | // Note that uniform values are program state, so we don't need to rebind those. |
michael@0 | 507 | |
michael@0 | 508 | ScopedGLState blend (mGL, LOCAL_GL_BLEND, false); |
michael@0 | 509 | ScopedGLState cullFace (mGL, LOCAL_GL_CULL_FACE, false); |
michael@0 | 510 | ScopedGLState depthTest (mGL, LOCAL_GL_DEPTH_TEST, false); |
michael@0 | 511 | ScopedGLState dither (mGL, LOCAL_GL_DITHER, false); |
michael@0 | 512 | ScopedGLState polyOffsFill(mGL, LOCAL_GL_POLYGON_OFFSET_FILL, false); |
michael@0 | 513 | ScopedGLState sampleAToC (mGL, LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE, false); |
michael@0 | 514 | ScopedGLState sampleCover (mGL, LOCAL_GL_SAMPLE_COVERAGE, false); |
michael@0 | 515 | ScopedGLState scissor (mGL, LOCAL_GL_SCISSOR_TEST, false); |
michael@0 | 516 | ScopedGLState stencil (mGL, LOCAL_GL_STENCIL_TEST, false); |
michael@0 | 517 | |
michael@0 | 518 | realGLboolean colorMask[4]; |
michael@0 | 519 | mGL->fGetBooleanv(LOCAL_GL_COLOR_WRITEMASK, colorMask); |
michael@0 | 520 | mGL->fColorMask(LOCAL_GL_TRUE, |
michael@0 | 521 | LOCAL_GL_TRUE, |
michael@0 | 522 | LOCAL_GL_TRUE, |
michael@0 | 523 | LOCAL_GL_TRUE); |
michael@0 | 524 | |
michael@0 | 525 | GLint viewport[4]; |
michael@0 | 526 | mGL->fGetIntegerv(LOCAL_GL_VIEWPORT, viewport); |
michael@0 | 527 | mGL->fViewport(0, 0, destSize.width, destSize.height); |
michael@0 | 528 | |
michael@0 | 529 | // Does destructive things to (only!) what we just saved above. |
michael@0 | 530 | bool good = UseTexQuadProgram(srcTarget, srcSize); |
michael@0 | 531 | if (!good) { |
michael@0 | 532 | // We're up against the wall, so bail. |
michael@0 | 533 | // This should really be MOZ_CRASH(why) or MOZ_RUNTIME_ASSERT(good). |
michael@0 | 534 | printf_stderr("[%s:%d] Fatal Error: Failed to prepare to blit texture->framebuffer.\n", |
michael@0 | 535 | __FILE__, __LINE__); |
michael@0 | 536 | MOZ_CRASH(); |
michael@0 | 537 | } |
michael@0 | 538 | mGL->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4); |
michael@0 | 539 | |
michael@0 | 540 | mGL->fViewport(viewport[0], viewport[1], |
michael@0 | 541 | viewport[2], viewport[3]); |
michael@0 | 542 | |
michael@0 | 543 | mGL->fColorMask(colorMask[0], |
michael@0 | 544 | colorMask[1], |
michael@0 | 545 | colorMask[2], |
michael@0 | 546 | colorMask[3]); |
michael@0 | 547 | |
michael@0 | 548 | if (attrib0_enabled) |
michael@0 | 549 | mGL->fEnableVertexAttribArray(0); |
michael@0 | 550 | |
michael@0 | 551 | mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, attrib0_bufferBinding); |
michael@0 | 552 | mGL->fVertexAttribPointer(0, |
michael@0 | 553 | attrib0_size, |
michael@0 | 554 | attrib0_type, |
michael@0 | 555 | attrib0_normalized, |
michael@0 | 556 | attrib0_stride, |
michael@0 | 557 | attrib0_pointer); |
michael@0 | 558 | |
michael@0 | 559 | mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, boundBuffer); |
michael@0 | 560 | |
michael@0 | 561 | mGL->fUseProgram(boundProgram); |
michael@0 | 562 | } |
michael@0 | 563 | |
michael@0 | 564 | void |
michael@0 | 565 | GLBlitHelper::BlitFramebufferToTexture(GLuint srcFB, GLuint destTex, |
michael@0 | 566 | const gfx::IntSize& srcSize, |
michael@0 | 567 | const gfx::IntSize& destSize, |
michael@0 | 568 | GLenum destTarget) |
michael@0 | 569 | { |
michael@0 | 570 | MOZ_ASSERT(!srcFB || mGL->fIsFramebuffer(srcFB)); |
michael@0 | 571 | MOZ_ASSERT(mGL->fIsTexture(destTex)); |
michael@0 | 572 | |
michael@0 | 573 | if (mGL->IsSupported(GLFeature::framebuffer_blit)) { |
michael@0 | 574 | ScopedFramebufferForTexture destWrapper(mGL, destTex, destTarget); |
michael@0 | 575 | |
michael@0 | 576 | BlitFramebufferToFramebuffer(srcFB, destWrapper.FB(), |
michael@0 | 577 | srcSize, destSize); |
michael@0 | 578 | return; |
michael@0 | 579 | } |
michael@0 | 580 | |
michael@0 | 581 | ScopedBindTexture autoTex(mGL, destTex, destTarget); |
michael@0 | 582 | ScopedBindFramebuffer boundFB(mGL, srcFB); |
michael@0 | 583 | ScopedGLState scissor(mGL, LOCAL_GL_SCISSOR_TEST, false); |
michael@0 | 584 | |
michael@0 | 585 | mGL->fCopyTexSubImage2D(destTarget, 0, |
michael@0 | 586 | 0, 0, |
michael@0 | 587 | 0, 0, |
michael@0 | 588 | srcSize.width, srcSize.height); |
michael@0 | 589 | } |
michael@0 | 590 | |
michael@0 | 591 | void |
michael@0 | 592 | GLBlitHelper::BlitTextureToTexture(GLuint srcTex, GLuint destTex, |
michael@0 | 593 | const gfx::IntSize& srcSize, |
michael@0 | 594 | const gfx::IntSize& destSize, |
michael@0 | 595 | GLenum srcTarget, GLenum destTarget) |
michael@0 | 596 | { |
michael@0 | 597 | MOZ_ASSERT(mGL->fIsTexture(srcTex)); |
michael@0 | 598 | MOZ_ASSERT(mGL->fIsTexture(destTex)); |
michael@0 | 599 | |
michael@0 | 600 | // Generally, just use the CopyTexSubImage path |
michael@0 | 601 | ScopedFramebufferForTexture srcWrapper(mGL, srcTex, srcTarget); |
michael@0 | 602 | |
michael@0 | 603 | BlitFramebufferToTexture(srcWrapper.FB(), destTex, |
michael@0 | 604 | srcSize, destSize, destTarget); |
michael@0 | 605 | } |
michael@0 | 606 | |
michael@0 | 607 | } |
michael@0 | 608 | } |