gfx/gl/GLBlitTextureImageHelper.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
michael@0 2 /* vim: set ts=8 sts=4 et sw=4 tw=80: */
michael@0 3 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 6
michael@0 7 #ifndef GLBLITTEXTUREIMAGEHELPER_H_
michael@0 8 #define GLBLITTEXTUREIMAGEHELPER_H_
michael@0 9
michael@0 10 #include "mozilla/Attributes.h"
michael@0 11 #include "GLContextTypes.h"
michael@0 12 #include "GLConsts.h"
michael@0 13
michael@0 14 struct nsIntRect;
michael@0 15
michael@0 16 namespace mozilla {
michael@0 17 namespace gl {
michael@0 18
michael@0 19 class GLContext;
michael@0 20 class TextureImage;
michael@0 21
michael@0 22 class GLBlitTextureImageHelper MOZ_FINAL
michael@0 23 {
michael@0 24 // The GLContext is the sole owner of the GLBlitTextureImageHelper.
michael@0 25 GLContext* mGL;
michael@0 26
michael@0 27 // lazy-initialized things
michael@0 28 GLuint mBlitProgram, mBlitFramebuffer;
michael@0 29 void UseBlitProgram();
michael@0 30 void SetBlitFramebufferForDestTexture(GLuint aTexture);
michael@0 31
michael@0 32 public:
michael@0 33
michael@0 34 GLBlitTextureImageHelper(GLContext *gl);
michael@0 35 ~GLBlitTextureImageHelper();
michael@0 36
michael@0 37 /**
michael@0 38 * Copy a rectangle from one TextureImage into another. The
michael@0 39 * source and destination are given in integer coordinates, and
michael@0 40 * will be converted to texture coordinates.
michael@0 41 *
michael@0 42 * For the source texture, the wrap modes DO apply -- it's valid
michael@0 43 * to use REPEAT or PAD and expect appropriate behaviour if the source
michael@0 44 * rectangle extends beyond its bounds.
michael@0 45 *
michael@0 46 * For the destination texture, the wrap modes DO NOT apply -- the
michael@0 47 * destination will be clipped by the bounds of the texture.
michael@0 48 *
michael@0 49 * Note: calling this function will cause the following OpenGL state
michael@0 50 * to be changed:
michael@0 51 *
michael@0 52 * - current program
michael@0 53 * - framebuffer binding
michael@0 54 * - viewport
michael@0 55 * - blend state (will be enabled at end)
michael@0 56 * - scissor state (will be enabled at end)
michael@0 57 * - vertex attrib 0 and 1 (pointer and enable state [enable state will be disabled at exit])
michael@0 58 * - array buffer binding (will be 0)
michael@0 59 * - active texture (will be 0)
michael@0 60 * - texture 0 binding
michael@0 61 */
michael@0 62 void BlitTextureImage(TextureImage *aSrc, const nsIntRect& aSrcRect,
michael@0 63 TextureImage *aDst, const nsIntRect& aDstRect);
michael@0 64 };
michael@0 65
michael@0 66 }
michael@0 67 }
michael@0 68
michael@0 69 #endif // GLBLITTEXTUREIMAGEHELPER_H_

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