Tue, 06 Jan 2015 21:39:09 +0100
Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.
michael@0 | 1 | /* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #ifndef GLTEXTUREIMAGE_H_ |
michael@0 | 7 | #define GLTEXTUREIMAGE_H_ |
michael@0 | 8 | |
michael@0 | 9 | #include "nsAutoPtr.h" |
michael@0 | 10 | #include "nsRegion.h" |
michael@0 | 11 | #include "nsTArray.h" |
michael@0 | 12 | #include "gfxTypes.h" |
michael@0 | 13 | #include "GLContextTypes.h" |
michael@0 | 14 | #include "GraphicsFilter.h" |
michael@0 | 15 | #include "mozilla/gfx/Rect.h" |
michael@0 | 16 | #include "mozilla/RefPtr.h" |
michael@0 | 17 | |
michael@0 | 18 | class gfxASurface; |
michael@0 | 19 | |
michael@0 | 20 | namespace mozilla { |
michael@0 | 21 | namespace gfx { |
michael@0 | 22 | class DataSourceSurface; |
michael@0 | 23 | class DrawTarget; |
michael@0 | 24 | } |
michael@0 | 25 | } |
michael@0 | 26 | |
michael@0 | 27 | namespace mozilla { |
michael@0 | 28 | namespace gl { |
michael@0 | 29 | class GLContext; |
michael@0 | 30 | |
michael@0 | 31 | /** |
michael@0 | 32 | * A TextureImage encapsulates a surface that can be drawn to by a |
michael@0 | 33 | * Thebes gfxContext and (hopefully efficiently!) synchronized to a |
michael@0 | 34 | * texture in the server. TextureImages are associated with one and |
michael@0 | 35 | * only one GLContext. |
michael@0 | 36 | * |
michael@0 | 37 | * Implementation note: TextureImages attempt to unify two categories |
michael@0 | 38 | * of backends |
michael@0 | 39 | * |
michael@0 | 40 | * (1) proxy to server-side object that can be bound to a texture; |
michael@0 | 41 | * e.g. Pixmap on X11. |
michael@0 | 42 | * |
michael@0 | 43 | * (2) efficient manager of texture memory; e.g. by having clients draw |
michael@0 | 44 | * into a scratch buffer which is then uploaded with |
michael@0 | 45 | * glTexSubImage2D(). |
michael@0 | 46 | */ |
michael@0 | 47 | class TextureImage |
michael@0 | 48 | { |
michael@0 | 49 | NS_INLINE_DECL_REFCOUNTING(TextureImage) |
michael@0 | 50 | public: |
michael@0 | 51 | enum TextureState |
michael@0 | 52 | { |
michael@0 | 53 | Created, // Texture created, but has not had glTexImage called to initialize it. |
michael@0 | 54 | Allocated, // Texture memory exists, but contents are invalid. |
michael@0 | 55 | Valid // Texture fully ready to use. |
michael@0 | 56 | }; |
michael@0 | 57 | |
michael@0 | 58 | enum Flags { |
michael@0 | 59 | NoFlags = 0x0, |
michael@0 | 60 | UseNearestFilter = 0x1, |
michael@0 | 61 | NeedsYFlip = 0x2, |
michael@0 | 62 | DisallowBigImage = 0x4 |
michael@0 | 63 | }; |
michael@0 | 64 | |
michael@0 | 65 | typedef gfxContentType ContentType; |
michael@0 | 66 | typedef gfxImageFormat ImageFormat; |
michael@0 | 67 | |
michael@0 | 68 | static already_AddRefed<TextureImage> Create( |
michael@0 | 69 | GLContext* gl, |
michael@0 | 70 | const nsIntSize& aSize, |
michael@0 | 71 | TextureImage::ContentType aContentType, |
michael@0 | 72 | GLenum aWrapMode, |
michael@0 | 73 | TextureImage::Flags aFlags = TextureImage::NoFlags); |
michael@0 | 74 | // Moz2D equivalent... |
michael@0 | 75 | static already_AddRefed<TextureImage> Create( |
michael@0 | 76 | GLContext* gl, |
michael@0 | 77 | const gfx::IntSize& aSize, |
michael@0 | 78 | TextureImage::ContentType aContentType, |
michael@0 | 79 | GLenum aWrapMode, |
michael@0 | 80 | TextureImage::Flags aFlags = TextureImage::NoFlags); |
michael@0 | 81 | |
michael@0 | 82 | /** |
michael@0 | 83 | * Returns a gfxASurface for updating |aRegion| of the client's |
michael@0 | 84 | * image if successul, nullptr if not. |aRegion|'s bounds must fit |
michael@0 | 85 | * within Size(); its coordinate space (if any) is ignored. If |
michael@0 | 86 | * the update begins successfully, the returned gfxASurface is |
michael@0 | 87 | * owned by this. Otherwise, nullptr is returned. |
michael@0 | 88 | * |
michael@0 | 89 | * |aRegion| is an inout param: the returned region is what the |
michael@0 | 90 | * client must repaint. Category (1) regions above can |
michael@0 | 91 | * efficiently handle repaints to "scattered" regions, while (2) |
michael@0 | 92 | * can only efficiently handle repaints to rects. |
michael@0 | 93 | * |
michael@0 | 94 | * Painting the returned surface outside of |aRegion| results |
michael@0 | 95 | * in undefined behavior. |
michael@0 | 96 | * |
michael@0 | 97 | * BeginUpdate() calls cannot be "nested", and each successful |
michael@0 | 98 | * BeginUpdate() must be followed by exactly one EndUpdate() (see |
michael@0 | 99 | * below). Failure to do so can leave this in a possibly |
michael@0 | 100 | * inconsistent state. Unsuccessful BeginUpdate()s must not be |
michael@0 | 101 | * followed by EndUpdate(). |
michael@0 | 102 | */ |
michael@0 | 103 | virtual gfx::DrawTarget* BeginUpdate(nsIntRegion& aRegion) = 0; |
michael@0 | 104 | /** |
michael@0 | 105 | * Retrieves the region that will require updating, given a |
michael@0 | 106 | * region that needs to be updated. This can be used for |
michael@0 | 107 | * making decisions about updating before calling BeginUpdate(). |
michael@0 | 108 | * |
michael@0 | 109 | * |aRegion| is an inout param. |
michael@0 | 110 | */ |
michael@0 | 111 | virtual void GetUpdateRegion(nsIntRegion& aForRegion) { |
michael@0 | 112 | } |
michael@0 | 113 | /** |
michael@0 | 114 | * Finish the active update and synchronize with the server, if |
michael@0 | 115 | * necessary. |
michael@0 | 116 | * |
michael@0 | 117 | * BeginUpdate() must have been called exactly once before |
michael@0 | 118 | * EndUpdate(). |
michael@0 | 119 | */ |
michael@0 | 120 | virtual void EndUpdate() = 0; |
michael@0 | 121 | |
michael@0 | 122 | /** |
michael@0 | 123 | * The Image may contain several textures for different regions (tiles). |
michael@0 | 124 | * These functions iterate over each sub texture image tile. |
michael@0 | 125 | */ |
michael@0 | 126 | virtual void BeginTileIteration() { |
michael@0 | 127 | } |
michael@0 | 128 | |
michael@0 | 129 | virtual bool NextTile() { |
michael@0 | 130 | return false; |
michael@0 | 131 | } |
michael@0 | 132 | |
michael@0 | 133 | // Function prototype for a tile iteration callback. Returning false will |
michael@0 | 134 | // cause iteration to be interrupted (i.e. the corresponding NextTile call |
michael@0 | 135 | // will return false). |
michael@0 | 136 | typedef bool (* TileIterationCallback)(TextureImage* aImage, |
michael@0 | 137 | int aTileNumber, |
michael@0 | 138 | void* aCallbackData); |
michael@0 | 139 | |
michael@0 | 140 | // Sets a callback to be called every time NextTile is called. |
michael@0 | 141 | virtual void SetIterationCallback(TileIterationCallback aCallback, |
michael@0 | 142 | void* aCallbackData) { |
michael@0 | 143 | } |
michael@0 | 144 | |
michael@0 | 145 | virtual gfx::IntRect GetTileRect(); |
michael@0 | 146 | |
michael@0 | 147 | virtual GLuint GetTextureID() = 0; |
michael@0 | 148 | |
michael@0 | 149 | virtual uint32_t GetTileCount() { |
michael@0 | 150 | return 1; |
michael@0 | 151 | } |
michael@0 | 152 | |
michael@0 | 153 | /** |
michael@0 | 154 | * Set this TextureImage's size, and ensure a texture has been |
michael@0 | 155 | * allocated. Must not be called between BeginUpdate and EndUpdate. |
michael@0 | 156 | * After a resize, the contents are undefined. |
michael@0 | 157 | * |
michael@0 | 158 | * If this isn't implemented by a subclass, it will just perform |
michael@0 | 159 | * a dummy BeginUpdate/EndUpdate pair. |
michael@0 | 160 | */ |
michael@0 | 161 | virtual void Resize(const gfx::IntSize& aSize) { |
michael@0 | 162 | mSize = aSize; |
michael@0 | 163 | nsIntRegion r(nsIntRect(0, 0, aSize.width, aSize.height)); |
michael@0 | 164 | BeginUpdate(r); |
michael@0 | 165 | EndUpdate(); |
michael@0 | 166 | } |
michael@0 | 167 | |
michael@0 | 168 | /** |
michael@0 | 169 | * Mark this texture as having valid contents. Call this after modifying |
michael@0 | 170 | * the texture contents externally. |
michael@0 | 171 | */ |
michael@0 | 172 | virtual void MarkValid() {} |
michael@0 | 173 | |
michael@0 | 174 | /** |
michael@0 | 175 | * aSurf - the source surface to update from |
michael@0 | 176 | * aRegion - the region in this image to update |
michael@0 | 177 | * aFrom - offset in the source to update from |
michael@0 | 178 | */ |
michael@0 | 179 | virtual bool DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom = gfx::IntPoint(0,0)) = 0; |
michael@0 | 180 | bool UpdateFromDataSource(gfx::DataSourceSurface *aSurf, |
michael@0 | 181 | const nsIntRegion* aDstRegion = nullptr, |
michael@0 | 182 | const gfx::IntPoint* aSrcOffset = nullptr); |
michael@0 | 183 | |
michael@0 | 184 | virtual void BindTexture(GLenum aTextureUnit) = 0; |
michael@0 | 185 | |
michael@0 | 186 | /** |
michael@0 | 187 | * Returns the image format of the texture. Only valid after a matching |
michael@0 | 188 | * BeginUpdate/EndUpdate pair have been called. |
michael@0 | 189 | */ |
michael@0 | 190 | virtual gfx::SurfaceFormat GetTextureFormat() { |
michael@0 | 191 | return mTextureFormat; |
michael@0 | 192 | } |
michael@0 | 193 | |
michael@0 | 194 | /** Can be called safely at any time. */ |
michael@0 | 195 | |
michael@0 | 196 | /** |
michael@0 | 197 | * If this TextureImage has a permanent gfxASurface backing, |
michael@0 | 198 | * return it. Otherwise return nullptr. |
michael@0 | 199 | */ |
michael@0 | 200 | virtual already_AddRefed<gfxASurface> GetBackingSurface() |
michael@0 | 201 | { return nullptr; } |
michael@0 | 202 | |
michael@0 | 203 | |
michael@0 | 204 | gfx::IntSize GetSize() const; |
michael@0 | 205 | ContentType GetContentType() const { return mContentType; } |
michael@0 | 206 | ImageFormat GetImageFormat() const { return mImageFormat; } |
michael@0 | 207 | virtual bool InUpdate() const = 0; |
michael@0 | 208 | GLenum GetWrapMode() const { return mWrapMode; } |
michael@0 | 209 | |
michael@0 | 210 | void SetFilter(GraphicsFilter aFilter) { mFilter = aFilter; } |
michael@0 | 211 | |
michael@0 | 212 | protected: |
michael@0 | 213 | friend class GLContext; |
michael@0 | 214 | |
michael@0 | 215 | /** |
michael@0 | 216 | * After the ctor, the TextureImage is invalid. Implementations |
michael@0 | 217 | * must allocate resources successfully before returning the new |
michael@0 | 218 | * TextureImage from GLContext::CreateTextureImage(). That is, |
michael@0 | 219 | * clients must not be given partially-constructed TextureImages. |
michael@0 | 220 | */ |
michael@0 | 221 | TextureImage(const nsIntSize& aSize, |
michael@0 | 222 | GLenum aWrapMode, ContentType aContentType, |
michael@0 | 223 | Flags aFlags = NoFlags, |
michael@0 | 224 | ImageFormat aImageFormat = gfxImageFormat::Unknown) |
michael@0 | 225 | : mSize(aSize.ToIntSize()) |
michael@0 | 226 | , mWrapMode(aWrapMode) |
michael@0 | 227 | , mContentType(aContentType) |
michael@0 | 228 | , mImageFormat(aImageFormat) |
michael@0 | 229 | , mFilter(GraphicsFilter::FILTER_GOOD) |
michael@0 | 230 | , mFlags(aFlags) |
michael@0 | 231 | {} |
michael@0 | 232 | |
michael@0 | 233 | // Moz2D equivalent... |
michael@0 | 234 | TextureImage(const gfx::IntSize& aSize, |
michael@0 | 235 | GLenum aWrapMode, ContentType aContentType, |
michael@0 | 236 | Flags aFlags = NoFlags); |
michael@0 | 237 | |
michael@0 | 238 | // Protected destructor, to discourage deletion outside of Release(): |
michael@0 | 239 | virtual ~TextureImage() {} |
michael@0 | 240 | |
michael@0 | 241 | virtual gfx::IntRect GetSrcTileRect(); |
michael@0 | 242 | |
michael@0 | 243 | gfx::IntSize mSize; |
michael@0 | 244 | GLenum mWrapMode; |
michael@0 | 245 | ContentType mContentType; |
michael@0 | 246 | ImageFormat mImageFormat; |
michael@0 | 247 | gfx::SurfaceFormat mTextureFormat; |
michael@0 | 248 | GraphicsFilter mFilter; |
michael@0 | 249 | Flags mFlags; |
michael@0 | 250 | }; |
michael@0 | 251 | |
michael@0 | 252 | /** |
michael@0 | 253 | * BasicTextureImage is the baseline TextureImage implementation --- |
michael@0 | 254 | * it updates its texture by allocating a scratch buffer for the |
michael@0 | 255 | * client to draw into, then using glTexSubImage2D() to upload the new |
michael@0 | 256 | * pixels. Platforms must provide the code to create a new surface |
michael@0 | 257 | * into which the updated pixels will be drawn, and the code to |
michael@0 | 258 | * convert the update surface's pixels into an image on which we can |
michael@0 | 259 | * glTexSubImage2D(). |
michael@0 | 260 | */ |
michael@0 | 261 | class BasicTextureImage |
michael@0 | 262 | : public TextureImage |
michael@0 | 263 | { |
michael@0 | 264 | public: |
michael@0 | 265 | virtual ~BasicTextureImage(); |
michael@0 | 266 | |
michael@0 | 267 | BasicTextureImage(GLuint aTexture, |
michael@0 | 268 | const nsIntSize& aSize, |
michael@0 | 269 | GLenum aWrapMode, |
michael@0 | 270 | ContentType aContentType, |
michael@0 | 271 | GLContext* aContext, |
michael@0 | 272 | TextureImage::Flags aFlags = TextureImage::NoFlags, |
michael@0 | 273 | TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown); |
michael@0 | 274 | BasicTextureImage(GLuint aTexture, |
michael@0 | 275 | const gfx::IntSize& aSize, |
michael@0 | 276 | GLenum aWrapMode, |
michael@0 | 277 | ContentType aContentType, |
michael@0 | 278 | GLContext* aContext, |
michael@0 | 279 | TextureImage::Flags aFlags = TextureImage::NoFlags, |
michael@0 | 280 | TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown); |
michael@0 | 281 | |
michael@0 | 282 | virtual void BindTexture(GLenum aTextureUnit); |
michael@0 | 283 | |
michael@0 | 284 | virtual gfx::DrawTarget* BeginUpdate(nsIntRegion& aRegion); |
michael@0 | 285 | virtual void GetUpdateRegion(nsIntRegion& aForRegion); |
michael@0 | 286 | virtual void EndUpdate(); |
michael@0 | 287 | virtual bool DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom = gfx::IntPoint(0,0)); |
michael@0 | 288 | virtual GLuint GetTextureID() { return mTexture; } |
michael@0 | 289 | virtual TemporaryRef<gfx::DrawTarget> |
michael@0 | 290 | GetDrawTargetForUpdate(const gfx::IntSize& aSize, gfx::SurfaceFormat aFmt); |
michael@0 | 291 | |
michael@0 | 292 | virtual void MarkValid() { mTextureState = Valid; } |
michael@0 | 293 | |
michael@0 | 294 | // Call when drawing into the update surface is complete. |
michael@0 | 295 | // Returns true if textures should be upload with a relative |
michael@0 | 296 | // offset - See UploadSurfaceToTexture. |
michael@0 | 297 | virtual bool FinishedSurfaceUpdate(); |
michael@0 | 298 | |
michael@0 | 299 | // Call after surface data has been uploaded to a texture. |
michael@0 | 300 | virtual void FinishedSurfaceUpload(); |
michael@0 | 301 | |
michael@0 | 302 | virtual bool InUpdate() const { return !!mUpdateDrawTarget; } |
michael@0 | 303 | |
michael@0 | 304 | virtual void Resize(const gfx::IntSize& aSize); |
michael@0 | 305 | |
michael@0 | 306 | protected: |
michael@0 | 307 | GLuint mTexture; |
michael@0 | 308 | TextureState mTextureState; |
michael@0 | 309 | nsRefPtr<GLContext> mGLContext; |
michael@0 | 310 | RefPtr<gfx::DrawTarget> mUpdateDrawTarget; |
michael@0 | 311 | nsIntRegion mUpdateRegion; |
michael@0 | 312 | |
michael@0 | 313 | // The offset into the update surface at which the update rect is located. |
michael@0 | 314 | nsIntPoint mUpdateOffset; |
michael@0 | 315 | }; |
michael@0 | 316 | |
michael@0 | 317 | /** |
michael@0 | 318 | * A container class that complements many sub TextureImages into a big TextureImage. |
michael@0 | 319 | * Aims to behave just like the real thing. |
michael@0 | 320 | */ |
michael@0 | 321 | |
michael@0 | 322 | class TiledTextureImage |
michael@0 | 323 | : public TextureImage |
michael@0 | 324 | { |
michael@0 | 325 | public: |
michael@0 | 326 | TiledTextureImage(GLContext* aGL, |
michael@0 | 327 | gfx::IntSize aSize, |
michael@0 | 328 | TextureImage::ContentType, |
michael@0 | 329 | TextureImage::Flags aFlags = TextureImage::NoFlags, |
michael@0 | 330 | TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown); |
michael@0 | 331 | ~TiledTextureImage(); |
michael@0 | 332 | void DumpDiv(); |
michael@0 | 333 | virtual gfx::DrawTarget* BeginUpdate(nsIntRegion& aRegion); |
michael@0 | 334 | virtual void GetUpdateRegion(nsIntRegion& aForRegion); |
michael@0 | 335 | virtual void EndUpdate(); |
michael@0 | 336 | virtual void Resize(const gfx::IntSize& aSize); |
michael@0 | 337 | virtual uint32_t GetTileCount(); |
michael@0 | 338 | virtual void BeginTileIteration(); |
michael@0 | 339 | virtual bool NextTile(); |
michael@0 | 340 | virtual void SetIterationCallback(TileIterationCallback aCallback, |
michael@0 | 341 | void* aCallbackData); |
michael@0 | 342 | virtual gfx::IntRect GetTileRect(); |
michael@0 | 343 | virtual GLuint GetTextureID() { |
michael@0 | 344 | return mImages[mCurrentImage]->GetTextureID(); |
michael@0 | 345 | } |
michael@0 | 346 | virtual bool DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom = gfx::IntPoint(0,0)); |
michael@0 | 347 | virtual bool InUpdate() const { return mInUpdate; } |
michael@0 | 348 | virtual void BindTexture(GLenum); |
michael@0 | 349 | |
michael@0 | 350 | protected: |
michael@0 | 351 | virtual gfx::IntRect GetSrcTileRect(); |
michael@0 | 352 | |
michael@0 | 353 | unsigned int mCurrentImage; |
michael@0 | 354 | TileIterationCallback mIterationCallback; |
michael@0 | 355 | void* mIterationCallbackData; |
michael@0 | 356 | nsTArray< nsRefPtr<TextureImage> > mImages; |
michael@0 | 357 | bool mInUpdate; |
michael@0 | 358 | gfx::IntSize mSize; |
michael@0 | 359 | unsigned int mTileSize; |
michael@0 | 360 | unsigned int mRows, mColumns; |
michael@0 | 361 | GLContext* mGL; |
michael@0 | 362 | // A temporary draw target to faciliate cross-tile updates. |
michael@0 | 363 | RefPtr<gfx::DrawTarget> mUpdateDrawTarget; |
michael@0 | 364 | // The region of update requested |
michael@0 | 365 | nsIntRegion mUpdateRegion; |
michael@0 | 366 | TextureState mTextureState; |
michael@0 | 367 | TextureImage::ImageFormat mImageFormat; |
michael@0 | 368 | }; |
michael@0 | 369 | |
michael@0 | 370 | /** |
michael@0 | 371 | * Creates a TextureImage of the basic implementation, can be useful in cases |
michael@0 | 372 | * where we know we don't want to use platform-specific TextureImage. |
michael@0 | 373 | * In doubt, use GLContext::CreateTextureImage instead. |
michael@0 | 374 | */ |
michael@0 | 375 | already_AddRefed<TextureImage> |
michael@0 | 376 | CreateBasicTextureImage(GLContext* aGL, |
michael@0 | 377 | const gfx::IntSize& aSize, |
michael@0 | 378 | TextureImage::ContentType aContentType, |
michael@0 | 379 | GLenum aWrapMode, |
michael@0 | 380 | TextureImage::Flags aFlags, |
michael@0 | 381 | TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown); |
michael@0 | 382 | |
michael@0 | 383 | /** |
michael@0 | 384 | * Return a valid, allocated TextureImage of |aSize| with |
michael@0 | 385 | * |aContentType|. If |aContentType| is COLOR, |aImageFormat| can be used |
michael@0 | 386 | * to hint at the preferred RGB format, however it is not necessarily |
michael@0 | 387 | * respected. The TextureImage's texture is configured to use |
michael@0 | 388 | * |aWrapMode| (usually GL_CLAMP_TO_EDGE or GL_REPEAT) and by |
michael@0 | 389 | * default, GL_LINEAR filtering. Specify |
michael@0 | 390 | * |aFlags=UseNearestFilter| for GL_NEAREST filtering. Specify |
michael@0 | 391 | * |aFlags=NeedsYFlip| if the image is flipped. Return |
michael@0 | 392 | * nullptr if creating the TextureImage fails. |
michael@0 | 393 | * |
michael@0 | 394 | * The returned TextureImage may only be used with this GLContext. |
michael@0 | 395 | * Attempting to use the returned TextureImage after this |
michael@0 | 396 | * GLContext is destroyed will result in undefined (and likely |
michael@0 | 397 | * crashy) behavior. |
michael@0 | 398 | */ |
michael@0 | 399 | already_AddRefed<TextureImage> |
michael@0 | 400 | CreateTextureImage(GLContext* gl, |
michael@0 | 401 | const gfx::IntSize& aSize, |
michael@0 | 402 | TextureImage::ContentType aContentType, |
michael@0 | 403 | GLenum aWrapMode, |
michael@0 | 404 | TextureImage::Flags aFlags = TextureImage::NoFlags, |
michael@0 | 405 | TextureImage::ImageFormat aImageFormat = gfxImageFormat::Unknown); |
michael@0 | 406 | |
michael@0 | 407 | } // namespace gl |
michael@0 | 408 | } // namespace mozilla |
michael@0 | 409 | |
michael@0 | 410 | #endif /* GLTEXTUREIMAGE_H_ */ |