Tue, 06 Jan 2015 21:39:09 +0100
Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "GLContext.h" |
michael@0 | 7 | #include "ScopedGLHelpers.h" |
michael@0 | 8 | |
michael@0 | 9 | namespace mozilla { |
michael@0 | 10 | namespace gl { |
michael@0 | 11 | |
michael@0 | 12 | /* ScopedGLState - Wraps glEnable/glDisable. **********************************/ |
michael@0 | 13 | |
michael@0 | 14 | // Use |newState = true| to enable, |false| to disable. |
michael@0 | 15 | ScopedGLState::ScopedGLState(GLContext* aGL, GLenum aCapability, bool aNewState) |
michael@0 | 16 | : ScopedGLWrapper<ScopedGLState>(aGL) |
michael@0 | 17 | , mCapability(aCapability) |
michael@0 | 18 | { |
michael@0 | 19 | mOldState = mGL->fIsEnabled(mCapability); |
michael@0 | 20 | |
michael@0 | 21 | // Early out if we're already in the right state. |
michael@0 | 22 | if (aNewState == mOldState) |
michael@0 | 23 | return; |
michael@0 | 24 | |
michael@0 | 25 | if (aNewState) { |
michael@0 | 26 | mGL->fEnable(mCapability); |
michael@0 | 27 | } else { |
michael@0 | 28 | mGL->fDisable(mCapability); |
michael@0 | 29 | } |
michael@0 | 30 | } |
michael@0 | 31 | |
michael@0 | 32 | ScopedGLState::ScopedGLState(GLContext* aGL, GLenum aCapability) |
michael@0 | 33 | : ScopedGLWrapper<ScopedGLState>(aGL) |
michael@0 | 34 | , mCapability(aCapability) |
michael@0 | 35 | { |
michael@0 | 36 | mOldState = mGL->fIsEnabled(mCapability); |
michael@0 | 37 | } |
michael@0 | 38 | |
michael@0 | 39 | void |
michael@0 | 40 | ScopedGLState::UnwrapImpl() |
michael@0 | 41 | { |
michael@0 | 42 | if (mOldState) { |
michael@0 | 43 | mGL->fEnable(mCapability); |
michael@0 | 44 | } else { |
michael@0 | 45 | mGL->fDisable(mCapability); |
michael@0 | 46 | } |
michael@0 | 47 | } |
michael@0 | 48 | |
michael@0 | 49 | |
michael@0 | 50 | /* ScopedBindFramebuffer - Saves and restores with GetUserBoundFB and BindUserFB. */ |
michael@0 | 51 | |
michael@0 | 52 | void |
michael@0 | 53 | ScopedBindFramebuffer::Init() |
michael@0 | 54 | { |
michael@0 | 55 | mOldFB = mGL->GetFB(); |
michael@0 | 56 | } |
michael@0 | 57 | |
michael@0 | 58 | ScopedBindFramebuffer::ScopedBindFramebuffer(GLContext* aGL) |
michael@0 | 59 | : ScopedGLWrapper<ScopedBindFramebuffer>(aGL) |
michael@0 | 60 | { |
michael@0 | 61 | Init(); |
michael@0 | 62 | } |
michael@0 | 63 | |
michael@0 | 64 | ScopedBindFramebuffer::ScopedBindFramebuffer(GLContext* aGL, GLuint aNewFB) |
michael@0 | 65 | : ScopedGLWrapper<ScopedBindFramebuffer>(aGL) |
michael@0 | 66 | { |
michael@0 | 67 | Init(); |
michael@0 | 68 | mGL->BindFB(aNewFB); |
michael@0 | 69 | } |
michael@0 | 70 | |
michael@0 | 71 | void |
michael@0 | 72 | ScopedBindFramebuffer::UnwrapImpl() |
michael@0 | 73 | { |
michael@0 | 74 | // Check that we're not falling out of scope after the current context changed. |
michael@0 | 75 | MOZ_ASSERT(mGL->IsCurrent()); |
michael@0 | 76 | |
michael@0 | 77 | mGL->BindFB(mOldFB); |
michael@0 | 78 | } |
michael@0 | 79 | |
michael@0 | 80 | |
michael@0 | 81 | /* ScopedBindTextureUnit ******************************************************/ |
michael@0 | 82 | |
michael@0 | 83 | ScopedBindTextureUnit::ScopedBindTextureUnit(GLContext* aGL, GLenum aTexUnit) |
michael@0 | 84 | : ScopedGLWrapper<ScopedBindTextureUnit>(aGL) |
michael@0 | 85 | { |
michael@0 | 86 | MOZ_ASSERT(aTexUnit >= LOCAL_GL_TEXTURE0); |
michael@0 | 87 | mGL->GetUIntegerv(LOCAL_GL_ACTIVE_TEXTURE, &mOldTexUnit); |
michael@0 | 88 | mGL->fActiveTexture(aTexUnit); |
michael@0 | 89 | } |
michael@0 | 90 | |
michael@0 | 91 | void |
michael@0 | 92 | ScopedBindTextureUnit::UnwrapImpl() { |
michael@0 | 93 | // Check that we're not falling out of scope after the current context changed. |
michael@0 | 94 | MOZ_ASSERT(mGL->IsCurrent()); |
michael@0 | 95 | |
michael@0 | 96 | mGL->fActiveTexture(mOldTexUnit); |
michael@0 | 97 | } |
michael@0 | 98 | |
michael@0 | 99 | |
michael@0 | 100 | /* ScopedTexture **************************************************************/ |
michael@0 | 101 | |
michael@0 | 102 | ScopedTexture::ScopedTexture(GLContext* aGL) |
michael@0 | 103 | : ScopedGLWrapper<ScopedTexture>(aGL) |
michael@0 | 104 | { |
michael@0 | 105 | mGL->fGenTextures(1, &mTexture); |
michael@0 | 106 | } |
michael@0 | 107 | |
michael@0 | 108 | void |
michael@0 | 109 | ScopedTexture::UnwrapImpl() |
michael@0 | 110 | { |
michael@0 | 111 | // Check that we're not falling out of scope after |
michael@0 | 112 | // the current context changed. |
michael@0 | 113 | MOZ_ASSERT(mGL->IsCurrent()); |
michael@0 | 114 | |
michael@0 | 115 | mGL->fDeleteTextures(1, &mTexture); |
michael@0 | 116 | } |
michael@0 | 117 | |
michael@0 | 118 | /* ScopedBindTexture **********************************************************/ |
michael@0 | 119 | void |
michael@0 | 120 | ScopedBindTexture::Init(GLenum aTarget) |
michael@0 | 121 | { |
michael@0 | 122 | mTarget = aTarget; |
michael@0 | 123 | mOldTex = 0; |
michael@0 | 124 | GLenum bindingTarget = (aTarget == LOCAL_GL_TEXTURE_2D) ? LOCAL_GL_TEXTURE_BINDING_2D |
michael@0 | 125 | : (aTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB) ? LOCAL_GL_TEXTURE_BINDING_RECTANGLE_ARB |
michael@0 | 126 | : (aTarget == LOCAL_GL_TEXTURE_CUBE_MAP) ? LOCAL_GL_TEXTURE_BINDING_CUBE_MAP |
michael@0 | 127 | : (aTarget == LOCAL_GL_TEXTURE_EXTERNAL) ? LOCAL_GL_TEXTURE_BINDING_EXTERNAL |
michael@0 | 128 | : LOCAL_GL_NONE; |
michael@0 | 129 | MOZ_ASSERT(bindingTarget != LOCAL_GL_NONE); |
michael@0 | 130 | mGL->GetUIntegerv(bindingTarget, &mOldTex); |
michael@0 | 131 | } |
michael@0 | 132 | |
michael@0 | 133 | ScopedBindTexture::ScopedBindTexture(GLContext* aGL, GLuint aNewTex, GLenum aTarget) |
michael@0 | 134 | : ScopedGLWrapper<ScopedBindTexture>(aGL) |
michael@0 | 135 | { |
michael@0 | 136 | Init(aTarget); |
michael@0 | 137 | mGL->fBindTexture(aTarget, aNewTex); |
michael@0 | 138 | } |
michael@0 | 139 | |
michael@0 | 140 | void |
michael@0 | 141 | ScopedBindTexture::UnwrapImpl() |
michael@0 | 142 | { |
michael@0 | 143 | // Check that we're not falling out of scope after the current context changed. |
michael@0 | 144 | MOZ_ASSERT(mGL->IsCurrent()); |
michael@0 | 145 | |
michael@0 | 146 | mGL->fBindTexture(mTarget, mOldTex); |
michael@0 | 147 | } |
michael@0 | 148 | |
michael@0 | 149 | |
michael@0 | 150 | /* ScopedBindRenderbuffer *****************************************************/ |
michael@0 | 151 | |
michael@0 | 152 | void |
michael@0 | 153 | ScopedBindRenderbuffer::Init() |
michael@0 | 154 | { |
michael@0 | 155 | mOldRB = 0; |
michael@0 | 156 | mGL->GetUIntegerv(LOCAL_GL_RENDERBUFFER_BINDING, &mOldRB); |
michael@0 | 157 | } |
michael@0 | 158 | |
michael@0 | 159 | ScopedBindRenderbuffer::ScopedBindRenderbuffer(GLContext* aGL) |
michael@0 | 160 | : ScopedGLWrapper<ScopedBindRenderbuffer>(aGL) |
michael@0 | 161 | { |
michael@0 | 162 | Init(); |
michael@0 | 163 | } |
michael@0 | 164 | |
michael@0 | 165 | ScopedBindRenderbuffer::ScopedBindRenderbuffer(GLContext* aGL, GLuint aNewRB) |
michael@0 | 166 | : ScopedGLWrapper<ScopedBindRenderbuffer>(aGL) |
michael@0 | 167 | { |
michael@0 | 168 | Init(); |
michael@0 | 169 | mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, aNewRB); |
michael@0 | 170 | } |
michael@0 | 171 | |
michael@0 | 172 | void |
michael@0 | 173 | ScopedBindRenderbuffer::UnwrapImpl() { |
michael@0 | 174 | // Check that we're not falling out of scope after the current context changed. |
michael@0 | 175 | MOZ_ASSERT(mGL->IsCurrent()); |
michael@0 | 176 | |
michael@0 | 177 | mGL->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mOldRB); |
michael@0 | 178 | } |
michael@0 | 179 | |
michael@0 | 180 | |
michael@0 | 181 | /* ScopedFramebufferForTexture ************************************************/ |
michael@0 | 182 | ScopedFramebufferForTexture::ScopedFramebufferForTexture(GLContext* aGL, |
michael@0 | 183 | GLuint aTexture, |
michael@0 | 184 | GLenum aTarget) |
michael@0 | 185 | : ScopedGLWrapper<ScopedFramebufferForTexture>(aGL) |
michael@0 | 186 | , mComplete(false) |
michael@0 | 187 | , mFB(0) |
michael@0 | 188 | { |
michael@0 | 189 | mGL->fGenFramebuffers(1, &mFB); |
michael@0 | 190 | ScopedBindFramebuffer autoFB(aGL, mFB); |
michael@0 | 191 | mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, |
michael@0 | 192 | LOCAL_GL_COLOR_ATTACHMENT0, |
michael@0 | 193 | aTarget, |
michael@0 | 194 | aTexture, |
michael@0 | 195 | 0); |
michael@0 | 196 | |
michael@0 | 197 | GLenum status = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); |
michael@0 | 198 | if (status == LOCAL_GL_FRAMEBUFFER_COMPLETE) { |
michael@0 | 199 | mComplete = true; |
michael@0 | 200 | } else { |
michael@0 | 201 | mGL->fDeleteFramebuffers(1, &mFB); |
michael@0 | 202 | mFB = 0; |
michael@0 | 203 | } |
michael@0 | 204 | } |
michael@0 | 205 | |
michael@0 | 206 | void ScopedFramebufferForTexture::UnwrapImpl() |
michael@0 | 207 | { |
michael@0 | 208 | if (!mFB) |
michael@0 | 209 | return; |
michael@0 | 210 | |
michael@0 | 211 | mGL->fDeleteFramebuffers(1, &mFB); |
michael@0 | 212 | mFB = 0; |
michael@0 | 213 | } |
michael@0 | 214 | |
michael@0 | 215 | |
michael@0 | 216 | /* ScopedFramebufferForRenderbuffer *******************************************/ |
michael@0 | 217 | |
michael@0 | 218 | |
michael@0 | 219 | ScopedFramebufferForRenderbuffer::ScopedFramebufferForRenderbuffer(GLContext* aGL, |
michael@0 | 220 | GLuint aRB) |
michael@0 | 221 | : ScopedGLWrapper<ScopedFramebufferForRenderbuffer>(aGL) |
michael@0 | 222 | , mComplete(false) |
michael@0 | 223 | , mFB(0) |
michael@0 | 224 | { |
michael@0 | 225 | mGL->fGenFramebuffers(1, &mFB); |
michael@0 | 226 | ScopedBindFramebuffer autoFB(aGL, mFB); |
michael@0 | 227 | mGL->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, |
michael@0 | 228 | LOCAL_GL_COLOR_ATTACHMENT0, |
michael@0 | 229 | LOCAL_GL_RENDERBUFFER, |
michael@0 | 230 | aRB); |
michael@0 | 231 | |
michael@0 | 232 | GLenum status = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); |
michael@0 | 233 | if (status == LOCAL_GL_FRAMEBUFFER_COMPLETE) { |
michael@0 | 234 | mComplete = true; |
michael@0 | 235 | } else { |
michael@0 | 236 | mGL->fDeleteFramebuffers(1, &mFB); |
michael@0 | 237 | mFB = 0; |
michael@0 | 238 | } |
michael@0 | 239 | } |
michael@0 | 240 | |
michael@0 | 241 | void |
michael@0 | 242 | ScopedFramebufferForRenderbuffer::UnwrapImpl() |
michael@0 | 243 | { |
michael@0 | 244 | if (!mFB) |
michael@0 | 245 | return; |
michael@0 | 246 | |
michael@0 | 247 | mGL->fDeleteFramebuffers(1, &mFB); |
michael@0 | 248 | mFB = 0; |
michael@0 | 249 | } |
michael@0 | 250 | |
michael@0 | 251 | /* ScopedViewportRect *********************************************************/ |
michael@0 | 252 | |
michael@0 | 253 | ScopedViewportRect::ScopedViewportRect(GLContext* aGL, |
michael@0 | 254 | GLint x, GLint y, |
michael@0 | 255 | GLsizei width, GLsizei height) |
michael@0 | 256 | : ScopedGLWrapper<ScopedViewportRect>(aGL) |
michael@0 | 257 | { |
michael@0 | 258 | mGL->fGetIntegerv(LOCAL_GL_VIEWPORT, mSavedViewportRect); |
michael@0 | 259 | mGL->fViewport(x, y, width, height); |
michael@0 | 260 | } |
michael@0 | 261 | |
michael@0 | 262 | void ScopedViewportRect::UnwrapImpl() |
michael@0 | 263 | { |
michael@0 | 264 | mGL->fViewport(mSavedViewportRect[0], |
michael@0 | 265 | mSavedViewportRect[1], |
michael@0 | 266 | mSavedViewportRect[2], |
michael@0 | 267 | mSavedViewportRect[3]); |
michael@0 | 268 | } |
michael@0 | 269 | |
michael@0 | 270 | /* ScopedScissorRect **********************************************************/ |
michael@0 | 271 | |
michael@0 | 272 | ScopedScissorRect::ScopedScissorRect(GLContext* aGL, |
michael@0 | 273 | GLint x, GLint y, |
michael@0 | 274 | GLsizei width, GLsizei height) |
michael@0 | 275 | : ScopedGLWrapper<ScopedScissorRect>(aGL) |
michael@0 | 276 | { |
michael@0 | 277 | mGL->fGetIntegerv(LOCAL_GL_SCISSOR_BOX, mSavedScissorRect); |
michael@0 | 278 | mGL->fScissor(x, y, width, height); |
michael@0 | 279 | } |
michael@0 | 280 | |
michael@0 | 281 | ScopedScissorRect::ScopedScissorRect(GLContext* aGL) |
michael@0 | 282 | : ScopedGLWrapper<ScopedScissorRect>(aGL) |
michael@0 | 283 | { |
michael@0 | 284 | mGL->fGetIntegerv(LOCAL_GL_SCISSOR_BOX, mSavedScissorRect); |
michael@0 | 285 | } |
michael@0 | 286 | |
michael@0 | 287 | void ScopedScissorRect::UnwrapImpl() |
michael@0 | 288 | { |
michael@0 | 289 | mGL->fScissor(mSavedScissorRect[0], |
michael@0 | 290 | mSavedScissorRect[1], |
michael@0 | 291 | mSavedScissorRect[2], |
michael@0 | 292 | mSavedScissorRect[3]); |
michael@0 | 293 | } |
michael@0 | 294 | |
michael@0 | 295 | } /* namespace gl */ |
michael@0 | 296 | } /* namespace mozilla */ |