Tue, 06 Jan 2015 21:39:09 +0100
Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- |
michael@0 | 2 | * This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #ifndef ROTATEDBUFFER_H_ |
michael@0 | 7 | #define ROTATEDBUFFER_H_ |
michael@0 | 8 | |
michael@0 | 9 | #include "gfxTypes.h" |
michael@0 | 10 | #include <stdint.h> // for uint32_t |
michael@0 | 11 | #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc |
michael@0 | 12 | #include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef |
michael@0 | 13 | #include "mozilla/gfx/2D.h" // for DrawTarget, etc |
michael@0 | 14 | #include "mozilla/mozalloc.h" // for operator delete |
michael@0 | 15 | #include "nsAutoPtr.h" // for nsRefPtr |
michael@0 | 16 | #include "nsCOMPtr.h" // for already_AddRefed |
michael@0 | 17 | #include "nsDebug.h" // for NS_RUNTIMEABORT |
michael@0 | 18 | #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc |
michael@0 | 19 | #include "nsPoint.h" // for nsIntPoint |
michael@0 | 20 | #include "nsRect.h" // for nsIntRect |
michael@0 | 21 | #include "nsRegion.h" // for nsIntRegion |
michael@0 | 22 | #include "LayersTypes.h" |
michael@0 | 23 | |
michael@0 | 24 | struct nsIntSize; |
michael@0 | 25 | |
michael@0 | 26 | namespace mozilla { |
michael@0 | 27 | namespace gfx { |
michael@0 | 28 | class Matrix; |
michael@0 | 29 | } |
michael@0 | 30 | |
michael@0 | 31 | namespace layers { |
michael@0 | 32 | |
michael@0 | 33 | class TextureClient; |
michael@0 | 34 | class ThebesLayer; |
michael@0 | 35 | |
michael@0 | 36 | /** |
michael@0 | 37 | * This is a cairo/Thebes surface, but with a literal twist. Scrolling |
michael@0 | 38 | * causes the layer's visible region to move. We want to keep |
michael@0 | 39 | * reusing the same surface if the region size hasn't changed, but we don't |
michael@0 | 40 | * want to keep moving the contents of the surface around in memory. So |
michael@0 | 41 | * we use a trick. |
michael@0 | 42 | * Consider just the vertical case, and suppose the buffer is H pixels |
michael@0 | 43 | * high and we're scrolling down by N pixels. Instead of copying the |
michael@0 | 44 | * buffer contents up by N pixels, we leave the buffer contents in place, |
michael@0 | 45 | * and paint content rows H to H+N-1 into rows 0 to N-1 of the buffer. |
michael@0 | 46 | * Then we can refresh the screen by painting rows N to H-1 of the buffer |
michael@0 | 47 | * at row 0 on the screen, and then painting rows 0 to N-1 of the buffer |
michael@0 | 48 | * at row H-N on the screen. |
michael@0 | 49 | * mBufferRotation.y would be N in this example. |
michael@0 | 50 | */ |
michael@0 | 51 | class RotatedBuffer { |
michael@0 | 52 | public: |
michael@0 | 53 | typedef gfxContentType ContentType; |
michael@0 | 54 | |
michael@0 | 55 | RotatedBuffer(gfx::DrawTarget* aDTBuffer, gfx::DrawTarget* aDTBufferOnWhite, |
michael@0 | 56 | const nsIntRect& aBufferRect, |
michael@0 | 57 | const nsIntPoint& aBufferRotation) |
michael@0 | 58 | : mDTBuffer(aDTBuffer) |
michael@0 | 59 | , mDTBufferOnWhite(aDTBufferOnWhite) |
michael@0 | 60 | , mBufferRect(aBufferRect) |
michael@0 | 61 | , mBufferRotation(aBufferRotation) |
michael@0 | 62 | , mDidSelfCopy(false) |
michael@0 | 63 | { } |
michael@0 | 64 | RotatedBuffer() |
michael@0 | 65 | : mDidSelfCopy(false) |
michael@0 | 66 | { } |
michael@0 | 67 | |
michael@0 | 68 | /* |
michael@0 | 69 | * Which buffer should be drawn to/read from. |
michael@0 | 70 | */ |
michael@0 | 71 | enum ContextSource { |
michael@0 | 72 | BUFFER_BLACK, // The normal buffer, or buffer with black background when using component alpha. |
michael@0 | 73 | BUFFER_WHITE, // The buffer with white background, only valid with component alpha. |
michael@0 | 74 | BUFFER_BOTH // The combined black/white buffers, only valid for writing operations, not reading. |
michael@0 | 75 | }; |
michael@0 | 76 | // It is the callers repsonsibility to ensure aTarget is flushed after calling |
michael@0 | 77 | // this method. |
michael@0 | 78 | void DrawBufferWithRotation(gfx::DrawTarget* aTarget, ContextSource aSource, |
michael@0 | 79 | float aOpacity = 1.0, |
michael@0 | 80 | gfx::CompositionOp aOperator = gfx::CompositionOp::OP_OVER, |
michael@0 | 81 | gfx::SourceSurface* aMask = nullptr, |
michael@0 | 82 | const gfx::Matrix* aMaskTransform = nullptr) const; |
michael@0 | 83 | |
michael@0 | 84 | /** |
michael@0 | 85 | * |BufferRect()| is the rect of device pixels that this |
michael@0 | 86 | * RotatedBuffer covers. That is what DrawBufferWithRotation() |
michael@0 | 87 | * will paint when it's called. |
michael@0 | 88 | */ |
michael@0 | 89 | const nsIntRect& BufferRect() const { return mBufferRect; } |
michael@0 | 90 | const nsIntPoint& BufferRotation() const { return mBufferRotation; } |
michael@0 | 91 | |
michael@0 | 92 | virtual bool HaveBuffer() const { return mDTBuffer; } |
michael@0 | 93 | virtual bool HaveBufferOnWhite() const { return mDTBufferOnWhite; } |
michael@0 | 94 | |
michael@0 | 95 | protected: |
michael@0 | 96 | |
michael@0 | 97 | enum XSide { |
michael@0 | 98 | LEFT, RIGHT |
michael@0 | 99 | }; |
michael@0 | 100 | enum YSide { |
michael@0 | 101 | TOP, BOTTOM |
michael@0 | 102 | }; |
michael@0 | 103 | nsIntRect GetQuadrantRectangle(XSide aXSide, YSide aYSide) const; |
michael@0 | 104 | |
michael@0 | 105 | gfx::Rect GetSourceRectangle(XSide aXSide, YSide aYSide) const; |
michael@0 | 106 | |
michael@0 | 107 | /* |
michael@0 | 108 | * If aMask is non-null, then it is used as an alpha mask for rendering this |
michael@0 | 109 | * buffer. aMaskTransform must be non-null if aMask is non-null, and is used |
michael@0 | 110 | * to adjust the coordinate space of the mask. |
michael@0 | 111 | */ |
michael@0 | 112 | void DrawBufferQuadrant(gfx::DrawTarget* aTarget, XSide aXSide, YSide aYSide, |
michael@0 | 113 | ContextSource aSource, |
michael@0 | 114 | float aOpacity, |
michael@0 | 115 | gfx::CompositionOp aOperator, |
michael@0 | 116 | gfx::SourceSurface* aMask, |
michael@0 | 117 | const gfx::Matrix* aMaskTransform) const; |
michael@0 | 118 | |
michael@0 | 119 | RefPtr<gfx::DrawTarget> mDTBuffer; |
michael@0 | 120 | RefPtr<gfx::DrawTarget> mDTBufferOnWhite; |
michael@0 | 121 | /** The area of the ThebesLayer that is covered by the buffer as a whole */ |
michael@0 | 122 | nsIntRect mBufferRect; |
michael@0 | 123 | /** |
michael@0 | 124 | * The x and y rotation of the buffer. Conceptually the buffer |
michael@0 | 125 | * has its origin translated to mBufferRect.TopLeft() - mBufferRotation, |
michael@0 | 126 | * is tiled to fill the plane, and the result is clipped to mBufferRect. |
michael@0 | 127 | * So the pixel at mBufferRotation within the buffer is what gets painted at |
michael@0 | 128 | * mBufferRect.TopLeft(). |
michael@0 | 129 | * This is "rotation" in the sense of rotating items in a linear buffer, |
michael@0 | 130 | * where items falling off the end of the buffer are returned to the |
michael@0 | 131 | * buffer at the other end, not 2D rotation! |
michael@0 | 132 | */ |
michael@0 | 133 | nsIntPoint mBufferRotation; |
michael@0 | 134 | // When this is true it means that all pixels have moved inside the buffer. |
michael@0 | 135 | // It's not possible to sync with another buffer without a full copy. |
michael@0 | 136 | bool mDidSelfCopy; |
michael@0 | 137 | }; |
michael@0 | 138 | |
michael@0 | 139 | // Mixin class for classes which need logic for loaning out a draw target. |
michael@0 | 140 | // See comments on BorrowDrawTargetForQuadrantUpdate. |
michael@0 | 141 | class BorrowDrawTarget |
michael@0 | 142 | { |
michael@0 | 143 | protected: |
michael@0 | 144 | void ReturnDrawTarget(gfx::DrawTarget*& aReturned); |
michael@0 | 145 | |
michael@0 | 146 | // The draw target loaned by BorrowDrawTargetForQuadrantUpdate. It should not |
michael@0 | 147 | // be used, we just keep a reference to ensure it is kept alive and so we can |
michael@0 | 148 | // correctly restore state when it is returned. |
michael@0 | 149 | RefPtr<gfx::DrawTarget> mLoanedDrawTarget; |
michael@0 | 150 | gfx::Matrix mLoanedTransform; |
michael@0 | 151 | }; |
michael@0 | 152 | |
michael@0 | 153 | /** |
michael@0 | 154 | * This class encapsulates the buffer used to retain ThebesLayer contents, |
michael@0 | 155 | * i.e., the contents of the layer's GetVisibleRegion(). |
michael@0 | 156 | */ |
michael@0 | 157 | class RotatedContentBuffer : public RotatedBuffer |
michael@0 | 158 | , public BorrowDrawTarget |
michael@0 | 159 | { |
michael@0 | 160 | public: |
michael@0 | 161 | typedef gfxContentType ContentType; |
michael@0 | 162 | |
michael@0 | 163 | /** |
michael@0 | 164 | * Controls the size of the backing buffer of this. |
michael@0 | 165 | * - SizedToVisibleBounds: the backing buffer is exactly the same |
michael@0 | 166 | * size as the bounds of ThebesLayer's visible region |
michael@0 | 167 | * - ContainsVisibleBounds: the backing buffer is large enough to |
michael@0 | 168 | * fit visible bounds. May be larger. |
michael@0 | 169 | */ |
michael@0 | 170 | enum BufferSizePolicy { |
michael@0 | 171 | SizedToVisibleBounds, |
michael@0 | 172 | ContainsVisibleBounds |
michael@0 | 173 | }; |
michael@0 | 174 | |
michael@0 | 175 | RotatedContentBuffer(BufferSizePolicy aBufferSizePolicy) |
michael@0 | 176 | : mBufferProvider(nullptr) |
michael@0 | 177 | , mBufferProviderOnWhite(nullptr) |
michael@0 | 178 | , mBufferSizePolicy(aBufferSizePolicy) |
michael@0 | 179 | { |
michael@0 | 180 | MOZ_COUNT_CTOR(RotatedContentBuffer); |
michael@0 | 181 | } |
michael@0 | 182 | virtual ~RotatedContentBuffer() |
michael@0 | 183 | { |
michael@0 | 184 | MOZ_COUNT_DTOR(RotatedContentBuffer); |
michael@0 | 185 | } |
michael@0 | 186 | |
michael@0 | 187 | /** |
michael@0 | 188 | * Wipe out all retained contents. Call this when the entire |
michael@0 | 189 | * buffer becomes invalid. |
michael@0 | 190 | */ |
michael@0 | 191 | void Clear() |
michael@0 | 192 | { |
michael@0 | 193 | mDTBuffer = nullptr; |
michael@0 | 194 | mDTBufferOnWhite = nullptr; |
michael@0 | 195 | mBufferProvider = nullptr; |
michael@0 | 196 | mBufferProviderOnWhite = nullptr; |
michael@0 | 197 | mBufferRect.SetEmpty(); |
michael@0 | 198 | } |
michael@0 | 199 | |
michael@0 | 200 | /** |
michael@0 | 201 | * This is returned by BeginPaint. The caller should draw into mTarget. |
michael@0 | 202 | * mRegionToDraw must be drawn. mRegionToInvalidate has been invalidated |
michael@0 | 203 | * by RotatedContentBuffer and must be redrawn on the screen. |
michael@0 | 204 | * mRegionToInvalidate is set when the buffer has changed from |
michael@0 | 205 | * opaque to transparent or vice versa, since the details of rendering can |
michael@0 | 206 | * depend on the buffer type. mDidSelfCopy is true if we kept our buffer |
michael@0 | 207 | * but used MovePixels() to shift its content. |
michael@0 | 208 | */ |
michael@0 | 209 | struct PaintState { |
michael@0 | 210 | PaintState() |
michael@0 | 211 | : mMode(SurfaceMode::SURFACE_NONE) |
michael@0 | 212 | , mContentType(gfxContentType::SENTINEL) |
michael@0 | 213 | , mDidSelfCopy(false) |
michael@0 | 214 | {} |
michael@0 | 215 | |
michael@0 | 216 | nsIntRegion mRegionToDraw; |
michael@0 | 217 | nsIntRegion mRegionToInvalidate; |
michael@0 | 218 | SurfaceMode mMode; |
michael@0 | 219 | DrawRegionClip mClip; |
michael@0 | 220 | ContentType mContentType; |
michael@0 | 221 | bool mDidSelfCopy; |
michael@0 | 222 | }; |
michael@0 | 223 | |
michael@0 | 224 | enum { |
michael@0 | 225 | PAINT_WILL_RESAMPLE = 0x01, |
michael@0 | 226 | PAINT_NO_ROTATION = 0x02, |
michael@0 | 227 | PAINT_CAN_DRAW_ROTATED = 0x04 |
michael@0 | 228 | }; |
michael@0 | 229 | /** |
michael@0 | 230 | * Start a drawing operation. This returns a PaintState describing what |
michael@0 | 231 | * needs to be drawn to bring the buffer up to date in the visible region. |
michael@0 | 232 | * This queries aLayer to get the currently valid and visible regions. |
michael@0 | 233 | * The returned mTarget may be null if mRegionToDraw is empty. |
michael@0 | 234 | * Otherwise it must not be null. |
michael@0 | 235 | * mRegionToInvalidate will contain mRegionToDraw. |
michael@0 | 236 | * @param aFlags when PAINT_WILL_RESAMPLE is passed, this indicates that |
michael@0 | 237 | * buffer will be resampled when rendering (i.e the effective transform |
michael@0 | 238 | * combined with the scale for the resolution is not just an integer |
michael@0 | 239 | * translation). This will disable buffer rotation (since we don't want |
michael@0 | 240 | * to resample across the rotation boundary) and will ensure that we |
michael@0 | 241 | * make the entire buffer contents valid (since we don't want to sample |
michael@0 | 242 | * invalid pixels outside the visible region, if the visible region doesn't |
michael@0 | 243 | * fill the buffer bounds). |
michael@0 | 244 | * PAINT_CAN_DRAW_ROTATED can be passed if the caller supports drawing |
michael@0 | 245 | * rotated content that crosses the physical buffer boundary. The caller |
michael@0 | 246 | * will need to call BorrowDrawTargetForPainting multiple times to achieve |
michael@0 | 247 | * this. |
michael@0 | 248 | */ |
michael@0 | 249 | PaintState BeginPaint(ThebesLayer* aLayer, |
michael@0 | 250 | uint32_t aFlags); |
michael@0 | 251 | |
michael@0 | 252 | struct DrawIterator { |
michael@0 | 253 | friend class RotatedContentBuffer; |
michael@0 | 254 | friend class ContentClientIncremental; |
michael@0 | 255 | DrawIterator() |
michael@0 | 256 | : mCount(0) |
michael@0 | 257 | {} |
michael@0 | 258 | |
michael@0 | 259 | nsIntRegion mDrawRegion; |
michael@0 | 260 | |
michael@0 | 261 | private: |
michael@0 | 262 | uint32_t mCount; |
michael@0 | 263 | }; |
michael@0 | 264 | |
michael@0 | 265 | /** |
michael@0 | 266 | * Fetch a DrawTarget for rendering. The DrawTarget remains owned by |
michael@0 | 267 | * this. See notes on BorrowDrawTargetForQuadrantUpdate. |
michael@0 | 268 | * May return null. If the return value is non-null, it must be |
michael@0 | 269 | * 'un-borrowed' using ReturnDrawTarget. |
michael@0 | 270 | * |
michael@0 | 271 | * If PAINT_CAN_DRAW_ROTATED was specified for BeginPaint, then the caller |
michael@0 | 272 | * must call this function repeatedly (with an iterator) until it returns |
michael@0 | 273 | * nullptr. The caller should draw the mDrawRegion of the iterator instead |
michael@0 | 274 | * of mRegionToDraw in the PaintState. |
michael@0 | 275 | * |
michael@0 | 276 | * @param aPaintState Paint state data returned by a call to BeginPaint |
michael@0 | 277 | * @param aIter Paint state iterator. Only required if PAINT_CAN_DRAW_ROTATED |
michael@0 | 278 | * was specified to BeginPaint. |
michael@0 | 279 | */ |
michael@0 | 280 | gfx::DrawTarget* BorrowDrawTargetForPainting(const PaintState& aPaintState, |
michael@0 | 281 | DrawIterator* aIter = nullptr); |
michael@0 | 282 | |
michael@0 | 283 | enum { |
michael@0 | 284 | ALLOW_REPEAT = 0x01, |
michael@0 | 285 | BUFFER_COMPONENT_ALPHA = 0x02 // Dual buffers should be created for drawing with |
michael@0 | 286 | // component alpha. |
michael@0 | 287 | }; |
michael@0 | 288 | /** |
michael@0 | 289 | * Return a new surface of |aSize| and |aType|. |
michael@0 | 290 | * @param aFlags if ALLOW_REPEAT is set, then the buffer should be configured |
michael@0 | 291 | * to allow repeat-mode, otherwise it should be in pad (clamp) mode |
michael@0 | 292 | * If the created buffer supports azure content, then the result(s) will |
michael@0 | 293 | * be returned in aBlackDT/aWhiteDT, otherwise aBlackSurface/aWhiteSurface |
michael@0 | 294 | * will be used. |
michael@0 | 295 | */ |
michael@0 | 296 | virtual void |
michael@0 | 297 | CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags, |
michael@0 | 298 | RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) = 0; |
michael@0 | 299 | |
michael@0 | 300 | /** |
michael@0 | 301 | * Get the underlying buffer, if any. This is useful because we can pass |
michael@0 | 302 | * in the buffer as the default "reference surface" if there is one. |
michael@0 | 303 | * Don't use it for anything else! |
michael@0 | 304 | */ |
michael@0 | 305 | gfx::DrawTarget* GetDTBuffer() { return mDTBuffer; } |
michael@0 | 306 | gfx::DrawTarget* GetDTBufferOnWhite() { return mDTBufferOnWhite; } |
michael@0 | 307 | |
michael@0 | 308 | /** |
michael@0 | 309 | * Complete the drawing operation. The region to draw must have been |
michael@0 | 310 | * drawn before this is called. The contents of the buffer are drawn |
michael@0 | 311 | * to aTarget. |
michael@0 | 312 | */ |
michael@0 | 313 | void DrawTo(ThebesLayer* aLayer, |
michael@0 | 314 | gfx::DrawTarget* aTarget, |
michael@0 | 315 | float aOpacity, |
michael@0 | 316 | gfx::CompositionOp aOp, |
michael@0 | 317 | gfx::SourceSurface* aMask, |
michael@0 | 318 | const gfx::Matrix* aMaskTransform); |
michael@0 | 319 | |
michael@0 | 320 | protected: |
michael@0 | 321 | // new texture client versions |
michael@0 | 322 | void SetBufferProvider(TextureClient* aClient) |
michael@0 | 323 | { |
michael@0 | 324 | // Only this buffer provider can give us a buffer. If we |
michael@0 | 325 | // already have one, something has gone wrong. |
michael@0 | 326 | MOZ_ASSERT(!aClient || !mDTBuffer); |
michael@0 | 327 | |
michael@0 | 328 | mBufferProvider = aClient; |
michael@0 | 329 | if (!mBufferProvider) { |
michael@0 | 330 | mDTBuffer = nullptr; |
michael@0 | 331 | } |
michael@0 | 332 | } |
michael@0 | 333 | |
michael@0 | 334 | void SetBufferProviderOnWhite(TextureClient* aClient) |
michael@0 | 335 | { |
michael@0 | 336 | // Only this buffer provider can give us a buffer. If we |
michael@0 | 337 | // already have one, something has gone wrong. |
michael@0 | 338 | MOZ_ASSERT(!aClient || !mDTBufferOnWhite); |
michael@0 | 339 | |
michael@0 | 340 | mBufferProviderOnWhite = aClient; |
michael@0 | 341 | if (!mBufferProviderOnWhite) { |
michael@0 | 342 | mDTBufferOnWhite = nullptr; |
michael@0 | 343 | } |
michael@0 | 344 | } |
michael@0 | 345 | |
michael@0 | 346 | /** |
michael@0 | 347 | * Get a draw target at the specified resolution for updating |aBounds|, |
michael@0 | 348 | * which must be contained within a single quadrant. |
michael@0 | 349 | * |
michael@0 | 350 | * The result should only be held temporarily by the caller (it will be kept |
michael@0 | 351 | * alive by this). Once used it should be returned using ReturnDrawTarget. |
michael@0 | 352 | * BorrowDrawTargetForQuadrantUpdate may not be called more than once without |
michael@0 | 353 | * first calling ReturnDrawTarget. |
michael@0 | 354 | * |
michael@0 | 355 | * ReturnDrawTarget will restore the transform on the draw target. But it is |
michael@0 | 356 | * the callers responsibility to restore the clip. The caller should flush the |
michael@0 | 357 | * draw target, if necessary. |
michael@0 | 358 | */ |
michael@0 | 359 | gfx::DrawTarget* |
michael@0 | 360 | BorrowDrawTargetForQuadrantUpdate(const nsIntRect& aBounds, |
michael@0 | 361 | ContextSource aSource, |
michael@0 | 362 | DrawIterator* aIter); |
michael@0 | 363 | |
michael@0 | 364 | static bool IsClippingCheap(gfx::DrawTarget* aTarget, const nsIntRegion& aRegion); |
michael@0 | 365 | |
michael@0 | 366 | protected: |
michael@0 | 367 | /** |
michael@0 | 368 | * Return the buffer's content type. Requires a valid buffer or |
michael@0 | 369 | * buffer provider. |
michael@0 | 370 | */ |
michael@0 | 371 | gfxContentType BufferContentType(); |
michael@0 | 372 | bool BufferSizeOkFor(const nsIntSize& aSize); |
michael@0 | 373 | /** |
michael@0 | 374 | * If the buffer hasn't been mapped, map it. |
michael@0 | 375 | */ |
michael@0 | 376 | bool EnsureBuffer(); |
michael@0 | 377 | bool EnsureBufferOnWhite(); |
michael@0 | 378 | |
michael@0 | 379 | // Flush our buffers if they are mapped. |
michael@0 | 380 | void FlushBuffers(); |
michael@0 | 381 | |
michael@0 | 382 | /** |
michael@0 | 383 | * True if we have a buffer where we can get it (but not necessarily |
michael@0 | 384 | * mapped currently). |
michael@0 | 385 | */ |
michael@0 | 386 | virtual bool HaveBuffer() const; |
michael@0 | 387 | virtual bool HaveBufferOnWhite() const; |
michael@0 | 388 | |
michael@0 | 389 | /** |
michael@0 | 390 | * Any actions that should be performed at the last moment before we begin |
michael@0 | 391 | * rendering the next frame. I.e., after we calculate what we will draw, |
michael@0 | 392 | * but before we rotate the buffer and possibly create new buffers. |
michael@0 | 393 | * aRegionToDraw is the region which is guaranteed to be overwritten when |
michael@0 | 394 | * drawing the next frame. |
michael@0 | 395 | */ |
michael@0 | 396 | virtual void FinalizeFrame(const nsIntRegion& aRegionToDraw) {} |
michael@0 | 397 | |
michael@0 | 398 | /** |
michael@0 | 399 | * These members are only set transiently. They're used to map mDTBuffer |
michael@0 | 400 | * when we're using surfaces that require explicit map/unmap. Only one |
michael@0 | 401 | * may be used at a time. |
michael@0 | 402 | */ |
michael@0 | 403 | TextureClient* mBufferProvider; |
michael@0 | 404 | TextureClient* mBufferProviderOnWhite; |
michael@0 | 405 | |
michael@0 | 406 | BufferSizePolicy mBufferSizePolicy; |
michael@0 | 407 | }; |
michael@0 | 408 | |
michael@0 | 409 | } |
michael@0 | 410 | } |
michael@0 | 411 | |
michael@0 | 412 | #endif /* ROTATEDBUFFER_H_ */ |