Tue, 06 Jan 2015 21:39:09 +0100
Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.
michael@0 | 1 | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
michael@0 | 2 | /* vim: set sw=4 ts=8 et tw=80 : */ |
michael@0 | 3 | /* This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 4 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 5 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 6 | |
michael@0 | 7 | #ifndef mozilla_layers_ShadowLayersManager_h |
michael@0 | 8 | #define mozilla_layers_ShadowLayersManager_h |
michael@0 | 9 | |
michael@0 | 10 | namespace mozilla { |
michael@0 | 11 | namespace layers { |
michael@0 | 12 | |
michael@0 | 13 | class TargetConfig; |
michael@0 | 14 | class LayerTransactionParent; |
michael@0 | 15 | class AsyncCompositionManager; |
michael@0 | 16 | |
michael@0 | 17 | class ShadowLayersManager |
michael@0 | 18 | { |
michael@0 | 19 | public: |
michael@0 | 20 | virtual void ShadowLayersUpdated(LayerTransactionParent* aLayerTree, |
michael@0 | 21 | const TargetConfig& aTargetConfig, |
michael@0 | 22 | bool aIsFirstPaint, |
michael@0 | 23 | bool aScheduleComposite) = 0; |
michael@0 | 24 | |
michael@0 | 25 | virtual AsyncCompositionManager* GetCompositionManager(LayerTransactionParent* aLayerTree) { return nullptr; } |
michael@0 | 26 | |
michael@0 | 27 | virtual void ForceComposite(LayerTransactionParent* aLayerTree) { } |
michael@0 | 28 | virtual bool SetTestSampleTime(LayerTransactionParent* aLayerTree, |
michael@0 | 29 | const TimeStamp& aTime) { return true; } |
michael@0 | 30 | virtual void LeaveTestMode(LayerTransactionParent* aLayerTree) { } |
michael@0 | 31 | }; |
michael@0 | 32 | |
michael@0 | 33 | } // layers |
michael@0 | 34 | } // mozilla |
michael@0 | 35 | |
michael@0 | 36 | #endif // mozilla_layers_ShadowLayersManager_h |