gfx/thebes/gfxLineSegment.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef GFX_LINESEGMENT_H
michael@0 7 #define GFX_LINESEGMENT_H
michael@0 8
michael@0 9 #include "gfxTypes.h"
michael@0 10 #include "gfxPoint.h"
michael@0 11
michael@0 12 struct gfxLineSegment {
michael@0 13 gfxLineSegment(const gfxPoint &aStart, const gfxPoint &aEnd)
michael@0 14 : mStart(aStart)
michael@0 15 , mEnd(aEnd)
michael@0 16 {}
michael@0 17
michael@0 18 bool PointsOnSameSide(const gfxPoint& aOne, const gfxPoint& aTwo)
michael@0 19 {
michael@0 20 // Solve the equation y - mStart.y - ((mEnd.y - mStart.y)/(mEnd.x - mStart.x))(x - mStart.x) for both points
michael@0 21
michael@0 22 gfxFloat deltaY = (mEnd.y - mStart.y);
michael@0 23 gfxFloat deltaX = (mEnd.x - mStart.x);
michael@0 24
michael@0 25 gfxFloat one = deltaX * (aOne.y - mStart.y) - deltaY * (aOne.x - mStart.x);
michael@0 26 gfxFloat two = deltaX * (aTwo.y - mStart.y) - deltaY * (aTwo.x - mStart.x);
michael@0 27
michael@0 28 // If both results have the same sign, then we're on the correct side of the line.
michael@0 29 // 0 (on the line) is always considered in.
michael@0 30
michael@0 31 if ((one >= 0 && two >= 0) || (one <= 0 && two <= 0))
michael@0 32 return true;
michael@0 33 return false;
michael@0 34 }
michael@0 35
michael@0 36 /**
michael@0 37 * Determines if two line segments intersect, and returns the intersection
michael@0 38 * point in aIntersection if they do.
michael@0 39 *
michael@0 40 * Coincident lines are considered not intersecting as they don't have an
michael@0 41 * intersection point.
michael@0 42 */
michael@0 43 bool Intersects(const gfxLineSegment& aOther, gfxPoint& aIntersection)
michael@0 44 {
michael@0 45 gfxFloat denominator = (aOther.mEnd.y - aOther.mStart.y) * (mEnd.x - mStart.x ) -
michael@0 46 (aOther.mEnd.x - aOther.mStart.x ) * (mEnd.y - mStart.y);
michael@0 47
michael@0 48 // Parallel or coincident. We treat coincident as not intersecting since
michael@0 49 // these lines are guaranteed to have corners that intersect instead.
michael@0 50 if (!denominator) {
michael@0 51 return false;
michael@0 52 }
michael@0 53
michael@0 54 gfxFloat anumerator = (aOther.mEnd.x - aOther.mStart.x) * (mStart.y - aOther.mStart.y) -
michael@0 55 (aOther.mEnd.y - aOther.mStart.y) * (mStart.x - aOther.mStart.x);
michael@0 56
michael@0 57 gfxFloat bnumerator = (mEnd.x - mStart.x) * (mStart.y - aOther.mStart.y) -
michael@0 58 (mEnd.y - mStart.y) * (mStart.x - aOther.mStart.x);
michael@0 59
michael@0 60 gfxFloat ua = anumerator / denominator;
michael@0 61 gfxFloat ub = bnumerator / denominator;
michael@0 62
michael@0 63 if (ua <= 0.0 || ua >= 1.0 ||
michael@0 64 ub <= 0.0 || ub >= 1.0) {
michael@0 65 //Intersection is outside of the segment
michael@0 66 return false;
michael@0 67 }
michael@0 68
michael@0 69 aIntersection = mStart + (mEnd - mStart) * ua;
michael@0 70 return true;
michael@0 71 }
michael@0 72
michael@0 73 gfxPoint mStart;
michael@0 74 gfxPoint mEnd;
michael@0 75 };
michael@0 76
michael@0 77 #endif /* GFX_LINESEGMENT_H */

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