gfx/thebes/gfxQuaternion.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #ifndef GFX_QUATERNION_H
michael@0 7 #define GFX_QUATERNION_H
michael@0 8
michael@0 9 #include "mozilla/gfx/BasePoint4D.h"
michael@0 10 #include "gfx3DMatrix.h"
michael@0 11 #include "nsAlgorithm.h"
michael@0 12 #include <algorithm>
michael@0 13
michael@0 14 struct gfxQuaternion : public mozilla::gfx::BasePoint4D<gfxFloat, gfxQuaternion> {
michael@0 15 typedef mozilla::gfx::BasePoint4D<gfxFloat, gfxQuaternion> Super;
michael@0 16
michael@0 17 gfxQuaternion() : Super() {}
michael@0 18 gfxQuaternion(gfxFloat aX, gfxFloat aY, gfxFloat aZ, gfxFloat aW) : Super(aX, aY, aZ, aW) {}
michael@0 19
michael@0 20 gfxQuaternion(const gfx3DMatrix& aMatrix) {
michael@0 21 w = 0.5 * sqrt(std::max(1 + aMatrix[0][0] + aMatrix[1][1] + aMatrix[2][2], 0.0f));
michael@0 22 x = 0.5 * sqrt(std::max(1 + aMatrix[0][0] - aMatrix[1][1] - aMatrix[2][2], 0.0f));
michael@0 23 y = 0.5 * sqrt(std::max(1 - aMatrix[0][0] + aMatrix[1][1] - aMatrix[2][2], 0.0f));
michael@0 24 z = 0.5 * sqrt(std::max(1 - aMatrix[0][0] - aMatrix[1][1] + aMatrix[2][2], 0.0f));
michael@0 25
michael@0 26 if(aMatrix[2][1] > aMatrix[1][2])
michael@0 27 x = -x;
michael@0 28 if(aMatrix[0][2] > aMatrix[2][0])
michael@0 29 y = -y;
michael@0 30 if(aMatrix[1][0] > aMatrix[0][1])
michael@0 31 z = -z;
michael@0 32 }
michael@0 33
michael@0 34 gfxQuaternion Slerp(const gfxQuaternion &aOther, gfxFloat aCoeff) {
michael@0 35 gfxFloat dot = mozilla::clamped(DotProduct(aOther), -1.0, 1.0);
michael@0 36 if (dot == 1.0) {
michael@0 37 return *this;
michael@0 38 }
michael@0 39
michael@0 40 gfxFloat theta = acos(dot);
michael@0 41 gfxFloat rsintheta = 1/sqrt(1 - dot*dot);
michael@0 42 gfxFloat rightWeight = sin(aCoeff*theta)*rsintheta;
michael@0 43
michael@0 44 gfxQuaternion left = *this;
michael@0 45 gfxQuaternion right = aOther;
michael@0 46
michael@0 47 left *= cos(aCoeff*theta) - dot*rightWeight;
michael@0 48 right *= rightWeight;
michael@0 49
michael@0 50 return left + right;
michael@0 51 }
michael@0 52
michael@0 53 gfx3DMatrix ToMatrix() {
michael@0 54 gfx3DMatrix temp;
michael@0 55
michael@0 56 temp[0][0] = 1 - 2 * (y * y + z * z);
michael@0 57 temp[0][1] = 2 * (x * y + w * z);
michael@0 58 temp[0][2] = 2 * (x * z - w * y);
michael@0 59 temp[1][0] = 2 * (x * y - w * z);
michael@0 60 temp[1][1] = 1 - 2 * (x * x + z * z);
michael@0 61 temp[1][2] = 2 * (y * z + w * x);
michael@0 62 temp[2][0] = 2 * (x * z + w * y);
michael@0 63 temp[2][1] = 2 * (y * z - w * x);
michael@0 64 temp[2][2] = 1 - 2 * (x * x + y * y);
michael@0 65
michael@0 66 return temp;
michael@0 67 }
michael@0 68
michael@0 69 };
michael@0 70
michael@0 71 #endif /* GFX_QUATERNION_H */

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