Thu, 15 Jan 2015 15:55:04 +0100
Back out 97036ab72558 which inappropriately compared turds to third parties.
michael@0 | 1 | <!DOCTYPE html> |
michael@0 | 2 | <html> |
michael@0 | 3 | <body> |
michael@0 | 4 | <!-- |
michael@0 | 5 | This test makes sure that scrolling a huge canvas would correctly scroll |
michael@0 | 6 | its contents. We don't accelerate extremely large canvases because of |
michael@0 | 7 | GPU maximum texture size limits, so this test makes sure that the |
michael@0 | 8 | non-accelerated code path for this operation works correctly. |
michael@0 | 9 | |
michael@0 | 10 | The padding in this test is added mostly to make sure that scrollLeft/Top |
michael@0 | 11 | correctly skip the padding. |
michael@0 | 12 | --> |
michael@0 | 13 | <div id="container" style="width: 100px; height: 100px; padding: 10px; overflow: hidden"> |
michael@0 | 14 | <canvas width="10000" height="10000" id="c"></canvas> |
michael@0 | 15 | </div> |
michael@0 | 16 | <script> |
michael@0 | 17 | var ctx = document.getElementById("c").getContext("2d"); |
michael@0 | 18 | ctx.fillStyle = "red"; |
michael@0 | 19 | ctx.fillRect(0, 0, 10000, 5000); |
michael@0 | 20 | ctx.fillStyle = "green"; |
michael@0 | 21 | ctx.fillRect(0, 5000, 10000, 5000); |
michael@0 | 22 | var container = document.getElementById("container"); |
michael@0 | 23 | container.scrollLeft = 10; |
michael@0 | 24 | container.scrollTop = 5010; |
michael@0 | 25 | </script> |
michael@0 | 26 | </body> |
michael@0 | 27 | </html> |