content/canvas/test/webgl-conformance/conformance/rendering/more-than-65536-indices.html

Thu, 15 Jan 2015 15:59:08 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 15:59:08 +0100
branch
TOR_BUG_9701
changeset 10
ac0c01689b40
permissions
-rw-r--r--

Implement a real Private Browsing Mode condition by changing the API/ABI;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL More than 65536 indices.</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 <script src="../resources/webgl-test-utils.js"> </script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script id="vs" type="text/something-not-javascript">
michael@0 21 attribute vec4 vPosition;
michael@0 22 attribute vec4 vColor;
michael@0 23 varying vec4 color;
michael@0 24 void main() {
michael@0 25 gl_Position = vPosition;
michael@0 26 color = vColor;
michael@0 27 }
michael@0 28 </script>
michael@0 29 <script id="fs" type="text/something-not-javascript">
michael@0 30 precision mediump float;
michael@0 31 varying vec4 color;
michael@0 32 void main() {
michael@0 33 gl_FragColor = color;
michael@0 34 }
michael@0 35 </script>
michael@0 36 <script>
michael@0 37 description("checks that rendering with more than 65536 indices works.");
michael@0 38 var wtu = WebGLTestUtils;
michael@0 39 // The antialias:false context creation attribute is a concession to some older and buggier drivers.
michael@0 40 var gl = initWebGL("example", "vs", "fs", ["vPosition", "vColor"], [0, 0, 0, 1], 1, { antialias: false });
michael@0 41 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after initWebGL");
michael@0 42 var bufferObjects = wtu.setupUnitQuad(gl, 0, 1);
michael@0 43 gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[0]);
michael@0 44 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
michael@0 45 -1,1,0, 1,1,0, -1,-1,0, 1,-1,0,
michael@0 46 -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW);
michael@0 47 gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[1]);
michael@0 48 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([
michael@0 49 255, 0, 0, 255,
michael@0 50 255, 0, 0, 255,
michael@0 51 255, 0, 0, 255,
michael@0 52 255, 0, 0, 255,
michael@0 53 0, 255, 0, 255,
michael@0 54 0, 255, 0, 255,
michael@0 55 0, 255, 0, 255,
michael@0 56 0, 255, 0, 255]), gl.STATIC_DRAW);
michael@0 57 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0);
michael@0 58 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after program setup");
michael@0 59 gl.enable(gl.BLEND);
michael@0 60 gl.disable(gl.DEPTH_TEST);
michael@0 61
michael@0 62 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating texture");
michael@0 63 var numQuads = Math.floor(65536 / 6) + 2;
michael@0 64 debug("numQuads: " + numQuads);
michael@0 65 debug("numPoints: " + numQuads * 6);
michael@0 66 var indexBuf = new ArrayBuffer(numQuads * 6);
michael@0 67 var indices = new Uint8Array(indexBuf);
michael@0 68 for (var ii = 0; ii < numQuads; ++ii) {
michael@0 69 var offset = ii * 6;
michael@0 70 var quad = (ii == (numQuads - 1)) ? 4 : 0;
michael@0 71 indices[offset + 0] = quad + 0;
michael@0 72 indices[offset + 1] = quad + 1;
michael@0 73 indices[offset + 2] = quad + 2;
michael@0 74 indices[offset + 3] = quad + 2;
michael@0 75 indices[offset + 4] = quad + 1;
michael@0 76 indices[offset + 5] = quad + 3;
michael@0 77 }
michael@0 78 var indexBuffer = gl.createBuffer();
michael@0 79 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
michael@0 80 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
michael@0 81 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices");
michael@0 82 gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0);
michael@0 83 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
michael@0 84 wtu.checkCanvas(gl, [0, 255, 0, 255], "Should be green.");
michael@0 85
michael@0 86 successfullyParsed = true;
michael@0 87 </script>
michael@0 88
michael@0 89 <script>finishTest();</script>
michael@0 90
michael@0 91 </body>
michael@0 92 </html>
michael@0 93
michael@0 94

mercurial