Thu, 22 Jan 2015 13:21:57 +0100
Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6
michael@0 | 1 | /* Any copyright is dedicated to the Public Domain. |
michael@0 | 2 | http://creativecommons.org/publicdomain/zero/1.0/ */ |
michael@0 | 3 | "use strict"; |
michael@0 | 4 | |
michael@0 | 5 | let isWebGLAvailable; |
michael@0 | 6 | |
michael@0 | 7 | function onWebGLFail() { |
michael@0 | 8 | isWebGLAvailable = false; |
michael@0 | 9 | } |
michael@0 | 10 | |
michael@0 | 11 | function onWebGLSuccess() { |
michael@0 | 12 | isWebGLAvailable = true; |
michael@0 | 13 | } |
michael@0 | 14 | |
michael@0 | 15 | function test() { |
michael@0 | 16 | if (!isWebGLSupported()) { |
michael@0 | 17 | info("Skipping tilt_gl07 because WebGL isn't supported on this hardware."); |
michael@0 | 18 | return; |
michael@0 | 19 | } |
michael@0 | 20 | |
michael@0 | 21 | let canvas = createCanvas(); |
michael@0 | 22 | |
michael@0 | 23 | let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess); |
michael@0 | 24 | let gl = renderer.context; |
michael@0 | 25 | |
michael@0 | 26 | if (!isWebGLAvailable) { |
michael@0 | 27 | return; |
michael@0 | 28 | } |
michael@0 | 29 | |
michael@0 | 30 | |
michael@0 | 31 | let p = new renderer.Program({ |
michael@0 | 32 | vs: TiltGL.ColorShader.vs, |
michael@0 | 33 | fs: TiltGL.ColorShader.fs, |
michael@0 | 34 | attributes: ["vertexPosition"], |
michael@0 | 35 | uniforms: ["mvMatrix", "projMatrix", "fill"] |
michael@0 | 36 | }); |
michael@0 | 37 | |
michael@0 | 38 | ok(p instanceof TiltGL.Program, |
michael@0 | 39 | "The program object wasn't instantiated correctly."); |
michael@0 | 40 | |
michael@0 | 41 | ok(p._ref, |
michael@0 | 42 | "The program WebGL object wasn't created properly."); |
michael@0 | 43 | isnot(p._id, -1, |
michael@0 | 44 | "The program id wasn't set properly."); |
michael@0 | 45 | ok(p._attributes, |
michael@0 | 46 | "The program attributes cache wasn't created properly."); |
michael@0 | 47 | ok(p._uniforms, |
michael@0 | 48 | "The program uniforms cache wasn't created properly."); |
michael@0 | 49 | |
michael@0 | 50 | is(typeof p._attributes.vertexPosition, "number", |
michael@0 | 51 | "The vertexPosition attribute wasn't cached as it should."); |
michael@0 | 52 | is(typeof p._uniforms.mvMatrix, "object", |
michael@0 | 53 | "The mvMatrix uniform wasn't cached as it should."); |
michael@0 | 54 | is(typeof p._uniforms.projMatrix, "object", |
michael@0 | 55 | "The projMatrix uniform wasn't cached as it should."); |
michael@0 | 56 | is(typeof p._uniforms.fill, "object", |
michael@0 | 57 | "The fill uniform wasn't cached as it should."); |
michael@0 | 58 | } |