content/media/webaudio/AudioContext.h

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

michael@0 1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
michael@0 2 /* vim:set ts=2 sw=2 sts=2 et cindent: */
michael@0 3 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 6
michael@0 7 #ifndef AudioContext_h_
michael@0 8 #define AudioContext_h_
michael@0 9
michael@0 10 #include "mozilla/dom/AudioChannelBinding.h"
michael@0 11 #include "MediaBufferDecoder.h"
michael@0 12 #include "mozilla/Attributes.h"
michael@0 13 #include "mozilla/DOMEventTargetHelper.h"
michael@0 14 #include "mozilla/MemoryReporting.h"
michael@0 15 #include "mozilla/dom/TypedArray.h"
michael@0 16 #include "nsAutoPtr.h"
michael@0 17 #include "nsCOMPtr.h"
michael@0 18 #include "nsCycleCollectionParticipant.h"
michael@0 19 #include "nsHashKeys.h"
michael@0 20 #include "nsTHashtable.h"
michael@0 21 #include "js/TypeDecls.h"
michael@0 22 #include "nsIMemoryReporter.h"
michael@0 23
michael@0 24 // X11 has a #define for CurrentTime. Unbelievable :-(.
michael@0 25 // See content/media/DOMMediaStream.h for more fun!
michael@0 26 #ifdef CurrentTime
michael@0 27 #undef CurrentTime
michael@0 28 #endif
michael@0 29
michael@0 30 class nsPIDOMWindow;
michael@0 31
michael@0 32 namespace mozilla {
michael@0 33
michael@0 34 class DOMMediaStream;
michael@0 35 class ErrorResult;
michael@0 36 class MediaStream;
michael@0 37 class MediaStreamGraph;
michael@0 38
michael@0 39 namespace dom {
michael@0 40
michael@0 41 class AnalyserNode;
michael@0 42 class AudioBuffer;
michael@0 43 class AudioBufferSourceNode;
michael@0 44 class AudioDestinationNode;
michael@0 45 class AudioListener;
michael@0 46 class AudioNode;
michael@0 47 class BiquadFilterNode;
michael@0 48 class ChannelMergerNode;
michael@0 49 class ChannelSplitterNode;
michael@0 50 class ConvolverNode;
michael@0 51 class DelayNode;
michael@0 52 class DynamicsCompressorNode;
michael@0 53 class GainNode;
michael@0 54 class HTMLMediaElement;
michael@0 55 class MediaElementAudioSourceNode;
michael@0 56 class GlobalObject;
michael@0 57 class MediaStreamAudioDestinationNode;
michael@0 58 class MediaStreamAudioSourceNode;
michael@0 59 class OscillatorNode;
michael@0 60 class PannerNode;
michael@0 61 class ScriptProcessorNode;
michael@0 62 class WaveShaperNode;
michael@0 63 class PeriodicWave;
michael@0 64
michael@0 65 class AudioContext MOZ_FINAL : public DOMEventTargetHelper,
michael@0 66 public nsIMemoryReporter
michael@0 67 {
michael@0 68 AudioContext(nsPIDOMWindow* aParentWindow,
michael@0 69 bool aIsOffline,
michael@0 70 AudioChannel aChannel = AudioChannel::Normal,
michael@0 71 uint32_t aNumberOfChannels = 0,
michael@0 72 uint32_t aLength = 0,
michael@0 73 float aSampleRate = 0.0f);
michael@0 74 ~AudioContext();
michael@0 75
michael@0 76 public:
michael@0 77 NS_DECL_ISUPPORTS_INHERITED
michael@0 78 NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioContext,
michael@0 79 DOMEventTargetHelper)
michael@0 80 MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf)
michael@0 81
michael@0 82 nsPIDOMWindow* GetParentObject() const
michael@0 83 {
michael@0 84 return GetOwner();
michael@0 85 }
michael@0 86
michael@0 87 void Shutdown(); // idempotent
michael@0 88 void Suspend();
michael@0 89 void Resume();
michael@0 90
michael@0 91 virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE;
michael@0 92
michael@0 93 using DOMEventTargetHelper::DispatchTrustedEvent;
michael@0 94
michael@0 95 // Constructor for regular AudioContext
michael@0 96 static already_AddRefed<AudioContext>
michael@0 97 Constructor(const GlobalObject& aGlobal, ErrorResult& aRv);
michael@0 98
michael@0 99 // Constructor for regular AudioContext. A default audio channel is needed.
michael@0 100 static already_AddRefed<AudioContext>
michael@0 101 Constructor(const GlobalObject& aGlobal,
michael@0 102 AudioChannel aChannel,
michael@0 103 ErrorResult& aRv);
michael@0 104
michael@0 105 // Constructor for offline AudioContext
michael@0 106 static already_AddRefed<AudioContext>
michael@0 107 Constructor(const GlobalObject& aGlobal,
michael@0 108 uint32_t aNumberOfChannels,
michael@0 109 uint32_t aLength,
michael@0 110 float aSampleRate,
michael@0 111 ErrorResult& aRv);
michael@0 112
michael@0 113 // AudioContext methods
michael@0 114
michael@0 115 AudioDestinationNode* Destination() const
michael@0 116 {
michael@0 117 return mDestination;
michael@0 118 }
michael@0 119
michael@0 120 float SampleRate() const
michael@0 121 {
michael@0 122 return mSampleRate;
michael@0 123 }
michael@0 124
michael@0 125 double CurrentTime() const;
michael@0 126
michael@0 127 AudioListener* Listener();
michael@0 128
michael@0 129 already_AddRefed<AudioBufferSourceNode> CreateBufferSource();
michael@0 130
michael@0 131 already_AddRefed<AudioBuffer>
michael@0 132 CreateBuffer(JSContext* aJSContext, uint32_t aNumberOfChannels,
michael@0 133 uint32_t aLength, float aSampleRate,
michael@0 134 ErrorResult& aRv);
michael@0 135
michael@0 136 already_AddRefed<MediaStreamAudioDestinationNode>
michael@0 137 CreateMediaStreamDestination(ErrorResult& aRv);
michael@0 138
michael@0 139 already_AddRefed<ScriptProcessorNode>
michael@0 140 CreateScriptProcessor(uint32_t aBufferSize,
michael@0 141 uint32_t aNumberOfInputChannels,
michael@0 142 uint32_t aNumberOfOutputChannels,
michael@0 143 ErrorResult& aRv);
michael@0 144
michael@0 145 already_AddRefed<AnalyserNode>
michael@0 146 CreateAnalyser();
michael@0 147
michael@0 148 already_AddRefed<GainNode>
michael@0 149 CreateGain();
michael@0 150
michael@0 151 already_AddRefed<WaveShaperNode>
michael@0 152 CreateWaveShaper();
michael@0 153
michael@0 154 already_AddRefed<MediaElementAudioSourceNode>
michael@0 155 CreateMediaElementSource(HTMLMediaElement& aMediaElement, ErrorResult& aRv);
michael@0 156 already_AddRefed<MediaStreamAudioSourceNode>
michael@0 157 CreateMediaStreamSource(DOMMediaStream& aMediaStream, ErrorResult& aRv);
michael@0 158
michael@0 159 already_AddRefed<DelayNode>
michael@0 160 CreateDelay(double aMaxDelayTime, ErrorResult& aRv);
michael@0 161
michael@0 162 already_AddRefed<PannerNode>
michael@0 163 CreatePanner();
michael@0 164
michael@0 165 already_AddRefed<ConvolverNode>
michael@0 166 CreateConvolver();
michael@0 167
michael@0 168 already_AddRefed<ChannelSplitterNode>
michael@0 169 CreateChannelSplitter(uint32_t aNumberOfOutputs, ErrorResult& aRv);
michael@0 170
michael@0 171 already_AddRefed<ChannelMergerNode>
michael@0 172 CreateChannelMerger(uint32_t aNumberOfInputs, ErrorResult& aRv);
michael@0 173
michael@0 174 already_AddRefed<DynamicsCompressorNode>
michael@0 175 CreateDynamicsCompressor();
michael@0 176
michael@0 177 already_AddRefed<BiquadFilterNode>
michael@0 178 CreateBiquadFilter();
michael@0 179
michael@0 180 already_AddRefed<OscillatorNode>
michael@0 181 CreateOscillator();
michael@0 182
michael@0 183 already_AddRefed<PeriodicWave>
michael@0 184 CreatePeriodicWave(const Float32Array& aRealData, const Float32Array& aImagData,
michael@0 185 ErrorResult& aRv);
michael@0 186
michael@0 187 void DecodeAudioData(const ArrayBuffer& aBuffer,
michael@0 188 DecodeSuccessCallback& aSuccessCallback,
michael@0 189 const Optional<OwningNonNull<DecodeErrorCallback> >& aFailureCallback);
michael@0 190
michael@0 191 // OfflineAudioContext methods
michael@0 192 void StartRendering(ErrorResult& aRv);
michael@0 193 IMPL_EVENT_HANDLER(complete)
michael@0 194
michael@0 195 bool IsOffline() const { return mIsOffline; }
michael@0 196
michael@0 197 MediaStreamGraph* Graph() const;
michael@0 198 MediaStream* DestinationStream() const;
michael@0 199
michael@0 200 // Nodes register here if they will produce sound even if they have silent
michael@0 201 // or no input connections. The AudioContext will keep registered nodes
michael@0 202 // alive until the context is collected. This takes care of "playing"
michael@0 203 // references and "tail-time" references.
michael@0 204 void RegisterActiveNode(AudioNode* aNode);
michael@0 205 // Nodes unregister when they have finished producing sound for the
michael@0 206 // foreseeable future.
michael@0 207 // Do NOT call UnregisterActiveNode from an AudioNode destructor.
michael@0 208 // If the destructor is called, then the Node has already been unregistered.
michael@0 209 // The destructor may be called during hashtable enumeration, during which
michael@0 210 // unregistering would not be safe.
michael@0 211 void UnregisterActiveNode(AudioNode* aNode);
michael@0 212
michael@0 213 void UnregisterAudioBufferSourceNode(AudioBufferSourceNode* aNode);
michael@0 214 void UnregisterPannerNode(PannerNode* aNode);
michael@0 215 void UpdatePannerSource();
michael@0 216
michael@0 217 uint32_t MaxChannelCount() const;
michael@0 218
michael@0 219 void Mute() const;
michael@0 220 void Unmute() const;
michael@0 221
michael@0 222 JSContext* GetJSContext() const;
michael@0 223
michael@0 224 AudioChannel MozAudioChannelType() const;
michael@0 225 void SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv);
michael@0 226
michael@0 227 void UpdateNodeCount(int32_t aDelta);
michael@0 228
michael@0 229 double DOMTimeToStreamTime(double aTime) const
michael@0 230 {
michael@0 231 return aTime - ExtraCurrentTime();
michael@0 232 }
michael@0 233
michael@0 234 private:
michael@0 235 /**
michael@0 236 * Returns the amount of extra time added to the current time of the
michael@0 237 * AudioDestinationNode's MediaStream to get this AudioContext's currentTime.
michael@0 238 * Must be subtracted from all DOM API parameter times that are on the same
michael@0 239 * timeline as AudioContext's currentTime to get times we can pass to the
michael@0 240 * MediaStreamGraph.
michael@0 241 */
michael@0 242 double ExtraCurrentTime() const;
michael@0 243
michael@0 244 void RemoveFromDecodeQueue(WebAudioDecodeJob* aDecodeJob);
michael@0 245 void ShutdownDecoder();
michael@0 246
michael@0 247 size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
michael@0 248 NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
michael@0 249 nsISupports* aData);
michael@0 250
michael@0 251 friend struct ::mozilla::WebAudioDecodeJob;
michael@0 252
michael@0 253 private:
michael@0 254 // Note that it's important for mSampleRate to be initialized before
michael@0 255 // mDestination, as mDestination's constructor needs to access it!
michael@0 256 const float mSampleRate;
michael@0 257 nsRefPtr<AudioDestinationNode> mDestination;
michael@0 258 nsRefPtr<AudioListener> mListener;
michael@0 259 MediaBufferDecoder mDecoder;
michael@0 260 nsTArray<nsRefPtr<WebAudioDecodeJob> > mDecodeJobs;
michael@0 261 // See RegisterActiveNode. These will keep the AudioContext alive while it
michael@0 262 // is rendering and the window remains alive.
michael@0 263 nsTHashtable<nsRefPtrHashKey<AudioNode> > mActiveNodes;
michael@0 264 // Hashsets containing all the PannerNodes, to compute the doppler shift.
michael@0 265 // These are weak pointers.
michael@0 266 nsTHashtable<nsPtrHashKey<PannerNode> > mPannerNodes;
michael@0 267 // Number of channels passed in the OfflineAudioContext ctor.
michael@0 268 uint32_t mNumberOfChannels;
michael@0 269 // Number of nodes that currently exist for this AudioContext
michael@0 270 int32_t mNodeCount;
michael@0 271 bool mIsOffline;
michael@0 272 bool mIsStarted;
michael@0 273 bool mIsShutDown;
michael@0 274 };
michael@0 275
michael@0 276 }
michael@0 277 }
michael@0 278
michael@0 279 #endif
michael@0 280

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