content/media/webaudio/ThreeDPoint.h

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

michael@0 1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
michael@0 2 /* vim:set ts=2 sw=2 sts=2 et cindent: */
michael@0 3 /* This Source Code Form is subject to the terms of the Mozilla Public
michael@0 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 6
michael@0 7 #ifndef ThreeDPoint_h_
michael@0 8 #define ThreeDPoint_h_
michael@0 9
michael@0 10 #include <cmath>
michael@0 11 #include <algorithm>
michael@0 12
michael@0 13 namespace mozilla {
michael@0 14
michael@0 15 namespace dom {
michael@0 16
michael@0 17 struct ThreeDPoint {
michael@0 18 ThreeDPoint()
michael@0 19 : x(0.)
michael@0 20 , y(0.)
michael@0 21 , z(0.)
michael@0 22 {
michael@0 23 }
michael@0 24 ThreeDPoint(double aX, double aY, double aZ)
michael@0 25 : x(aX)
michael@0 26 , y(aY)
michael@0 27 , z(aZ)
michael@0 28 {
michael@0 29 }
michael@0 30
michael@0 31 double Magnitude() const
michael@0 32 {
michael@0 33 return sqrt(x * x + y * y + z * z);
michael@0 34 }
michael@0 35
michael@0 36 void Normalize()
michael@0 37 {
michael@0 38 // Normalize with the maximum norm first to avoid overflow and underflow.
michael@0 39 double invMax = 1 / MaxNorm();
michael@0 40 x *= invMax;
michael@0 41 y *= invMax;
michael@0 42 z *= invMax;
michael@0 43
michael@0 44 double invDistance = 1 / Magnitude();
michael@0 45 x *= invDistance;
michael@0 46 y *= invDistance;
michael@0 47 z *= invDistance;
michael@0 48 }
michael@0 49
michael@0 50 ThreeDPoint CrossProduct(const ThreeDPoint& rhs) const
michael@0 51 {
michael@0 52 return ThreeDPoint(y * rhs.z - z * rhs.y,
michael@0 53 z * rhs.x - x * rhs.z,
michael@0 54 x * rhs.y - y * rhs.x);
michael@0 55 }
michael@0 56
michael@0 57 double DotProduct(const ThreeDPoint& rhs)
michael@0 58 {
michael@0 59 return x * rhs.x + y * rhs.y + z * rhs.z;
michael@0 60 }
michael@0 61
michael@0 62 bool IsZero() const
michael@0 63 {
michael@0 64 return x == 0 && y == 0 && z == 0;
michael@0 65 }
michael@0 66
michael@0 67 // For comparing two vectors of close to unit magnitude.
michael@0 68 bool FuzzyEqual(const ThreeDPoint& other);
michael@0 69
michael@0 70 double x, y, z;
michael@0 71
michael@0 72 private:
michael@0 73 double MaxNorm() const
michael@0 74 {
michael@0 75 return std::max(fabs(x), std::max(fabs(y), fabs(z)));
michael@0 76 }
michael@0 77 };
michael@0 78
michael@0 79 ThreeDPoint operator-(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
michael@0 80 ThreeDPoint operator*(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
michael@0 81 ThreeDPoint operator*(const ThreeDPoint& lhs, const double rhs);
michael@0 82 bool operator==(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
michael@0 83
michael@0 84 }
michael@0 85 }
michael@0 86
michael@0 87 #endif
michael@0 88

mercurial