gfx/layers/RotatedBuffer.cpp

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #include "RotatedBuffer.h"
michael@0 7 #include <sys/types.h> // for int32_t
michael@0 8 #include <algorithm> // for max
michael@0 9 #include "BasicImplData.h" // for BasicImplData
michael@0 10 #include "BasicLayersImpl.h" // for ToData
michael@0 11 #include "BufferUnrotate.h" // for BufferUnrotate
michael@0 12 #include "GeckoProfiler.h" // for PROFILER_LABEL
michael@0 13 #include "Layers.h" // for ThebesLayer, Layer, etc
michael@0 14 #include "gfxPlatform.h" // for gfxPlatform
michael@0 15 #include "gfxPrefs.h" // for gfxPrefs
michael@0 16 #include "gfxUtils.h" // for gfxUtils
michael@0 17 #include "mozilla/ArrayUtils.h" // for ArrayLength
michael@0 18 #include "mozilla/gfx/BasePoint.h" // for BasePoint
michael@0 19 #include "mozilla/gfx/BaseRect.h" // for BaseRect
michael@0 20 #include "mozilla/gfx/BaseSize.h" // for BaseSize
michael@0 21 #include "mozilla/gfx/Matrix.h" // for Matrix
michael@0 22 #include "mozilla/gfx/Point.h" // for Point, IntPoint
michael@0 23 #include "mozilla/gfx/Rect.h" // for Rect, IntRect
michael@0 24 #include "mozilla/gfx/Types.h" // for ExtendMode::ExtendMode::CLAMP, etc
michael@0 25 #include "mozilla/layers/ShadowLayers.h" // for ShadowableLayer
michael@0 26 #include "mozilla/layers/TextureClient.h" // for TextureClient
michael@0 27 #include "nsSize.h" // for nsIntSize
michael@0 28 #include "gfx2DGlue.h"
michael@0 29
michael@0 30 namespace mozilla {
michael@0 31
michael@0 32 using namespace gfx;
michael@0 33
michael@0 34 namespace layers {
michael@0 35
michael@0 36 nsIntRect
michael@0 37 RotatedBuffer::GetQuadrantRectangle(XSide aXSide, YSide aYSide) const
michael@0 38 {
michael@0 39 // quadrantTranslation is the amount we translate the top-left
michael@0 40 // of the quadrant by to get coordinates relative to the layer
michael@0 41 nsIntPoint quadrantTranslation = -mBufferRotation;
michael@0 42 quadrantTranslation.x += aXSide == LEFT ? mBufferRect.width : 0;
michael@0 43 quadrantTranslation.y += aYSide == TOP ? mBufferRect.height : 0;
michael@0 44 return mBufferRect + quadrantTranslation;
michael@0 45 }
michael@0 46
michael@0 47 Rect
michael@0 48 RotatedBuffer::GetSourceRectangle(XSide aXSide, YSide aYSide) const
michael@0 49 {
michael@0 50 Rect result;
michael@0 51 if (aXSide == LEFT) {
michael@0 52 result.x = 0;
michael@0 53 result.width = mBufferRotation.x;
michael@0 54 } else {
michael@0 55 result.x = mBufferRotation.x;
michael@0 56 result.width = mBufferRect.width - mBufferRotation.x;
michael@0 57 }
michael@0 58 if (aYSide == TOP) {
michael@0 59 result.y = 0;
michael@0 60 result.height = mBufferRotation.y;
michael@0 61 } else {
michael@0 62 result.y = mBufferRotation.y;
michael@0 63 result.height = mBufferRect.height - mBufferRotation.y;
michael@0 64 }
michael@0 65 return result;
michael@0 66 }
michael@0 67
michael@0 68 /**
michael@0 69 * @param aXSide LEFT means we draw from the left side of the buffer (which
michael@0 70 * is drawn on the right side of mBufferRect). RIGHT means we draw from
michael@0 71 * the right side of the buffer (which is drawn on the left side of
michael@0 72 * mBufferRect).
michael@0 73 * @param aYSide TOP means we draw from the top side of the buffer (which
michael@0 74 * is drawn on the bottom side of mBufferRect). BOTTOM means we draw from
michael@0 75 * the bottom side of the buffer (which is drawn on the top side of
michael@0 76 * mBufferRect).
michael@0 77 */
michael@0 78 void
michael@0 79 RotatedBuffer::DrawBufferQuadrant(gfx::DrawTarget* aTarget,
michael@0 80 XSide aXSide, YSide aYSide,
michael@0 81 ContextSource aSource,
michael@0 82 float aOpacity,
michael@0 83 gfx::CompositionOp aOperator,
michael@0 84 gfx::SourceSurface* aMask,
michael@0 85 const gfx::Matrix* aMaskTransform) const
michael@0 86 {
michael@0 87 // The rectangle that we're going to fill. Basically we're going to
michael@0 88 // render the buffer at mBufferRect + quadrantTranslation to get the
michael@0 89 // pixels in the right place, but we're only going to paint within
michael@0 90 // mBufferRect
michael@0 91 nsIntRect quadrantRect = GetQuadrantRectangle(aXSide, aYSide);
michael@0 92 nsIntRect fillRect;
michael@0 93 if (!fillRect.IntersectRect(mBufferRect, quadrantRect))
michael@0 94 return;
michael@0 95
michael@0 96 gfx::Point quadrantTranslation(quadrantRect.x, quadrantRect.y);
michael@0 97
michael@0 98 MOZ_ASSERT(aOperator == CompositionOp::OP_OVER || aOperator == CompositionOp::OP_SOURCE);
michael@0 99 // direct2d is much slower when using OP_SOURCE so use OP_OVER and
michael@0 100 // (maybe) a clear instead. Normally we need to draw in a single operation
michael@0 101 // (to avoid flickering) but direct2d is ok since it defers rendering.
michael@0 102 // We should try abstract this logic in a helper when we have other use
michael@0 103 // cases.
michael@0 104 if (aTarget->GetType() == BackendType::DIRECT2D && aOperator == CompositionOp::OP_SOURCE) {
michael@0 105 aOperator = CompositionOp::OP_OVER;
michael@0 106 if (mDTBuffer->GetFormat() == SurfaceFormat::B8G8R8A8) {
michael@0 107 aTarget->ClearRect(ToRect(fillRect));
michael@0 108 }
michael@0 109 }
michael@0 110
michael@0 111 RefPtr<gfx::SourceSurface> snapshot;
michael@0 112 if (aSource == BUFFER_BLACK) {
michael@0 113 snapshot = mDTBuffer->Snapshot();
michael@0 114 } else {
michael@0 115 MOZ_ASSERT(aSource == BUFFER_WHITE);
michael@0 116 snapshot = mDTBufferOnWhite->Snapshot();
michael@0 117 }
michael@0 118
michael@0 119 if (aOperator == CompositionOp::OP_SOURCE) {
michael@0 120 // OP_SOURCE is unbounded in Azure, and we really don't want that behaviour here.
michael@0 121 // We also can't do a ClearRect+FillRect since we need the drawing to happen
michael@0 122 // as an atomic operation (to prevent flickering).
michael@0 123 aTarget->PushClipRect(gfx::Rect(fillRect.x, fillRect.y,
michael@0 124 fillRect.width, fillRect.height));
michael@0 125 }
michael@0 126
michael@0 127 if (aMask) {
michael@0 128 Matrix oldTransform = aTarget->GetTransform();
michael@0 129
michael@0 130 // Transform from user -> buffer space.
michael@0 131 Matrix transform;
michael@0 132 transform.Translate(quadrantTranslation.x, quadrantTranslation.y);
michael@0 133
michael@0 134 Matrix inverseMask = *aMaskTransform;
michael@0 135 inverseMask.Invert();
michael@0 136
michael@0 137 transform *= oldTransform;
michael@0 138 transform *= inverseMask;
michael@0 139
michael@0 140 #ifdef MOZ_GFX_OPTIMIZE_MOBILE
michael@0 141 SurfacePattern source(snapshot, ExtendMode::CLAMP, transform, Filter::POINT);
michael@0 142 #else
michael@0 143 SurfacePattern source(snapshot, ExtendMode::CLAMP, transform);
michael@0 144 #endif
michael@0 145
michael@0 146 aTarget->SetTransform(*aMaskTransform);
michael@0 147 aTarget->MaskSurface(source, aMask, Point(0, 0), DrawOptions(aOpacity, aOperator));
michael@0 148 aTarget->SetTransform(oldTransform);
michael@0 149 } else {
michael@0 150 #ifdef MOZ_GFX_OPTIMIZE_MOBILE
michael@0 151 DrawSurfaceOptions options(Filter::POINT);
michael@0 152 #else
michael@0 153 DrawSurfaceOptions options;
michael@0 154 #endif
michael@0 155 aTarget->DrawSurface(snapshot, ToRect(fillRect),
michael@0 156 GetSourceRectangle(aXSide, aYSide),
michael@0 157 options,
michael@0 158 DrawOptions(aOpacity, aOperator));
michael@0 159 }
michael@0 160
michael@0 161 if (aOperator == CompositionOp::OP_SOURCE) {
michael@0 162 aTarget->PopClip();
michael@0 163 }
michael@0 164 }
michael@0 165
michael@0 166 void
michael@0 167 RotatedBuffer::DrawBufferWithRotation(gfx::DrawTarget *aTarget, ContextSource aSource,
michael@0 168 float aOpacity,
michael@0 169 gfx::CompositionOp aOperator,
michael@0 170 gfx::SourceSurface* aMask,
michael@0 171 const gfx::Matrix* aMaskTransform) const
michael@0 172 {
michael@0 173 PROFILER_LABEL("RotatedBuffer", "DrawBufferWithRotation");
michael@0 174 // See above, in Azure Repeat should always be a safe, even faster choice
michael@0 175 // though! Particularly on D2D Repeat should be a lot faster, need to look
michael@0 176 // into that. TODO[Bas]
michael@0 177 DrawBufferQuadrant(aTarget, LEFT, TOP, aSource, aOpacity, aOperator, aMask, aMaskTransform);
michael@0 178 DrawBufferQuadrant(aTarget, RIGHT, TOP, aSource, aOpacity, aOperator, aMask, aMaskTransform);
michael@0 179 DrawBufferQuadrant(aTarget, LEFT, BOTTOM, aSource, aOpacity, aOperator, aMask, aMaskTransform);
michael@0 180 DrawBufferQuadrant(aTarget, RIGHT, BOTTOM, aSource, aOpacity, aOperator,aMask, aMaskTransform);
michael@0 181 }
michael@0 182
michael@0 183 /* static */ bool
michael@0 184 RotatedContentBuffer::IsClippingCheap(DrawTarget* aTarget, const nsIntRegion& aRegion)
michael@0 185 {
michael@0 186 // Assume clipping is cheap if the draw target just has an integer
michael@0 187 // translation, and the visible region is simple.
michael@0 188 return !aTarget->GetTransform().HasNonIntegerTranslation() &&
michael@0 189 aRegion.GetNumRects() <= 1;
michael@0 190 }
michael@0 191
michael@0 192 void
michael@0 193 RotatedContentBuffer::DrawTo(ThebesLayer* aLayer,
michael@0 194 DrawTarget* aTarget,
michael@0 195 float aOpacity,
michael@0 196 CompositionOp aOp,
michael@0 197 SourceSurface* aMask,
michael@0 198 const Matrix* aMaskTransform)
michael@0 199 {
michael@0 200 if (!EnsureBuffer()) {
michael@0 201 return;
michael@0 202 }
michael@0 203
michael@0 204 bool clipped = false;
michael@0 205
michael@0 206 // If the entire buffer is valid, we can just draw the whole thing,
michael@0 207 // no need to clip. But we'll still clip if clipping is cheap ---
michael@0 208 // that might let us copy a smaller region of the buffer.
michael@0 209 // Also clip to the visible region if we're told to.
michael@0 210 if (!aLayer->GetValidRegion().Contains(BufferRect()) ||
michael@0 211 (ToData(aLayer)->GetClipToVisibleRegion() &&
michael@0 212 !aLayer->GetVisibleRegion().Contains(BufferRect())) ||
michael@0 213 IsClippingCheap(aTarget, aLayer->GetEffectiveVisibleRegion())) {
michael@0 214 // We don't want to draw invalid stuff, so we need to clip. Might as
michael@0 215 // well clip to the smallest area possible --- the visible region.
michael@0 216 // Bug 599189 if there is a non-integer-translation transform in aTarget,
michael@0 217 // we might sample pixels outside GetEffectiveVisibleRegion(), which is wrong
michael@0 218 // and may cause gray lines.
michael@0 219 gfxUtils::ClipToRegionSnapped(aTarget, aLayer->GetEffectiveVisibleRegion());
michael@0 220 clipped = true;
michael@0 221 }
michael@0 222
michael@0 223 DrawBufferWithRotation(aTarget, BUFFER_BLACK, aOpacity, aOp, aMask, aMaskTransform);
michael@0 224 if (clipped) {
michael@0 225 aTarget->PopClip();
michael@0 226 }
michael@0 227 }
michael@0 228
michael@0 229 DrawTarget*
michael@0 230 RotatedContentBuffer::BorrowDrawTargetForQuadrantUpdate(const nsIntRect& aBounds,
michael@0 231 ContextSource aSource,
michael@0 232 DrawIterator* aIter)
michael@0 233 {
michael@0 234 nsIntRect bounds = aBounds;
michael@0 235 if (aIter) {
michael@0 236 // If an iterator was provided, then BeginPaint must have been run with
michael@0 237 // PAINT_CAN_DRAW_ROTATED, and the draw region might cover multiple quadrants.
michael@0 238 // Iterate over each of them, and return an appropriate buffer each time we find
michael@0 239 // one that intersects the draw region. The iterator mCount value tracks which
michael@0 240 // quadrants we have considered across multiple calls to this function.
michael@0 241 aIter->mDrawRegion.SetEmpty();
michael@0 242 while (aIter->mCount < 4) {
michael@0 243 nsIntRect quadrant = GetQuadrantRectangle((aIter->mCount & 1) ? LEFT : RIGHT,
michael@0 244 (aIter->mCount & 2) ? TOP : BOTTOM);
michael@0 245 aIter->mDrawRegion.And(aBounds, quadrant);
michael@0 246 aIter->mCount++;
michael@0 247 if (!aIter->mDrawRegion.IsEmpty()) {
michael@0 248 break;
michael@0 249 }
michael@0 250 }
michael@0 251 if (aIter->mDrawRegion.IsEmpty()) {
michael@0 252 return nullptr;
michael@0 253 }
michael@0 254 bounds = aIter->mDrawRegion.GetBounds();
michael@0 255 }
michael@0 256
michael@0 257 if (!EnsureBuffer()) {
michael@0 258 return nullptr;
michael@0 259 }
michael@0 260
michael@0 261 MOZ_ASSERT(!mLoanedDrawTarget, "draw target has been borrowed and not returned");
michael@0 262 if (aSource == BUFFER_BOTH && HaveBufferOnWhite()) {
michael@0 263 if (!EnsureBufferOnWhite()) {
michael@0 264 return nullptr;
michael@0 265 }
michael@0 266 MOZ_ASSERT(mDTBuffer && mDTBufferOnWhite);
michael@0 267 mLoanedDrawTarget = Factory::CreateDualDrawTarget(mDTBuffer, mDTBufferOnWhite);
michael@0 268 } else if (aSource == BUFFER_WHITE) {
michael@0 269 if (!EnsureBufferOnWhite()) {
michael@0 270 return nullptr;
michael@0 271 }
michael@0 272 mLoanedDrawTarget = mDTBufferOnWhite;
michael@0 273 } else {
michael@0 274 // BUFFER_BLACK, or BUFFER_BOTH with a single buffer.
michael@0 275 mLoanedDrawTarget = mDTBuffer;
michael@0 276 }
michael@0 277
michael@0 278 // Figure out which quadrant to draw in
michael@0 279 int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x;
michael@0 280 int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y;
michael@0 281 XSide sideX = bounds.XMost() <= xBoundary ? RIGHT : LEFT;
michael@0 282 YSide sideY = bounds.YMost() <= yBoundary ? BOTTOM : TOP;
michael@0 283 nsIntRect quadrantRect = GetQuadrantRectangle(sideX, sideY);
michael@0 284 NS_ASSERTION(quadrantRect.Contains(bounds), "Messed up quadrants");
michael@0 285
michael@0 286 mLoanedTransform = mLoanedDrawTarget->GetTransform();
michael@0 287 mLoanedTransform.Translate(-quadrantRect.x, -quadrantRect.y);
michael@0 288 mLoanedDrawTarget->SetTransform(mLoanedTransform);
michael@0 289 mLoanedTransform.Translate(quadrantRect.x, quadrantRect.y);
michael@0 290
michael@0 291 return mLoanedDrawTarget;
michael@0 292 }
michael@0 293
michael@0 294 void
michael@0 295 BorrowDrawTarget::ReturnDrawTarget(gfx::DrawTarget*& aReturned)
michael@0 296 {
michael@0 297 MOZ_ASSERT(aReturned == mLoanedDrawTarget);
michael@0 298 mLoanedDrawTarget->SetTransform(mLoanedTransform);
michael@0 299 mLoanedDrawTarget = nullptr;
michael@0 300 aReturned = nullptr;
michael@0 301 }
michael@0 302
michael@0 303 gfxContentType
michael@0 304 RotatedContentBuffer::BufferContentType()
michael@0 305 {
michael@0 306 if (mBufferProvider || mDTBuffer) {
michael@0 307 SurfaceFormat format;
michael@0 308
michael@0 309 if (mBufferProvider) {
michael@0 310 format = mBufferProvider->GetFormat();
michael@0 311 } else if (mDTBuffer) {
michael@0 312 format = mDTBuffer->GetFormat();
michael@0 313 }
michael@0 314
michael@0 315 return ContentForFormat(format);
michael@0 316 }
michael@0 317 return gfxContentType::SENTINEL;
michael@0 318 }
michael@0 319
michael@0 320 bool
michael@0 321 RotatedContentBuffer::BufferSizeOkFor(const nsIntSize& aSize)
michael@0 322 {
michael@0 323 return (aSize == mBufferRect.Size() ||
michael@0 324 (SizedToVisibleBounds != mBufferSizePolicy &&
michael@0 325 aSize < mBufferRect.Size()));
michael@0 326 }
michael@0 327
michael@0 328 bool
michael@0 329 RotatedContentBuffer::EnsureBuffer()
michael@0 330 {
michael@0 331 NS_ASSERTION(!mLoanedDrawTarget, "Loaned draw target must be returned");
michael@0 332 if (!mDTBuffer) {
michael@0 333 if (mBufferProvider) {
michael@0 334 mDTBuffer = mBufferProvider->GetAsDrawTarget();
michael@0 335 }
michael@0 336 }
michael@0 337
michael@0 338 NS_WARN_IF_FALSE(mDTBuffer, "no buffer");
michael@0 339 return !!mDTBuffer;
michael@0 340 }
michael@0 341
michael@0 342 bool
michael@0 343 RotatedContentBuffer::EnsureBufferOnWhite()
michael@0 344 {
michael@0 345 NS_ASSERTION(!mLoanedDrawTarget, "Loaned draw target must be returned");
michael@0 346 if (!mDTBufferOnWhite) {
michael@0 347 if (mBufferProviderOnWhite) {
michael@0 348 mDTBufferOnWhite =
michael@0 349 mBufferProviderOnWhite->GetAsDrawTarget();
michael@0 350 }
michael@0 351 }
michael@0 352
michael@0 353 NS_WARN_IF_FALSE(mDTBufferOnWhite, "no buffer");
michael@0 354 return mDTBufferOnWhite;
michael@0 355 }
michael@0 356
michael@0 357 bool
michael@0 358 RotatedContentBuffer::HaveBuffer() const
michael@0 359 {
michael@0 360 return mDTBuffer || mBufferProvider;
michael@0 361 }
michael@0 362
michael@0 363 bool
michael@0 364 RotatedContentBuffer::HaveBufferOnWhite() const
michael@0 365 {
michael@0 366 return mDTBufferOnWhite || mBufferProviderOnWhite;
michael@0 367 }
michael@0 368
michael@0 369 static void
michael@0 370 WrapRotationAxis(int32_t* aRotationPoint, int32_t aSize)
michael@0 371 {
michael@0 372 if (*aRotationPoint < 0) {
michael@0 373 *aRotationPoint += aSize;
michael@0 374 } else if (*aRotationPoint >= aSize) {
michael@0 375 *aRotationPoint -= aSize;
michael@0 376 }
michael@0 377 }
michael@0 378
michael@0 379 static nsIntRect
michael@0 380 ComputeBufferRect(const nsIntRect& aRequestedRect)
michael@0 381 {
michael@0 382 nsIntRect rect(aRequestedRect);
michael@0 383 // Set a minimum width to guarantee a minimum size of buffers we
michael@0 384 // allocate (and work around problems on some platforms with smaller
michael@0 385 // dimensions). 64 is the magic number needed to work around the
michael@0 386 // rendering glitch, and guarantees image rows can be SIMD'd for
michael@0 387 // even r5g6b5 surfaces pretty much everywhere.
michael@0 388 rect.width = std::max(aRequestedRect.width, 64);
michael@0 389 #ifdef MOZ_WIDGET_GONK
michael@0 390 // Set a minumum height to guarantee a minumum height of buffers we
michael@0 391 // allocate. Some GL implementations fail to render gralloc textures
michael@0 392 // with a height 9px-16px. It happens on Adreno 200. Adreno 320 does not
michael@0 393 // have this problem. 32 is choosed as alignment of gralloc buffers.
michael@0 394 // See Bug 873937.
michael@0 395 // Increase the height only when the requested height is more than 0.
michael@0 396 // See Bug 895976.
michael@0 397 // XXX it might be better to disable it on the gpu that does not have
michael@0 398 // the height problem.
michael@0 399 if (rect.height > 0) {
michael@0 400 rect.height = std::max(aRequestedRect.height, 32);
michael@0 401 }
michael@0 402 #endif
michael@0 403 return rect;
michael@0 404 }
michael@0 405
michael@0 406 void
michael@0 407 RotatedContentBuffer::FlushBuffers()
michael@0 408 {
michael@0 409 if (mDTBuffer) {
michael@0 410 mDTBuffer->Flush();
michael@0 411 }
michael@0 412 if (mDTBufferOnWhite) {
michael@0 413 mDTBufferOnWhite->Flush();
michael@0 414 }
michael@0 415 }
michael@0 416
michael@0 417 RotatedContentBuffer::PaintState
michael@0 418 RotatedContentBuffer::BeginPaint(ThebesLayer* aLayer,
michael@0 419 uint32_t aFlags)
michael@0 420 {
michael@0 421 PaintState result;
michael@0 422 // We need to disable rotation if we're going to be resampled when
michael@0 423 // drawing, because we might sample across the rotation boundary.
michael@0 424 bool canHaveRotation = gfxPlatform::BufferRotationEnabled() &&
michael@0 425 !(aFlags & (PAINT_WILL_RESAMPLE | PAINT_NO_ROTATION));
michael@0 426
michael@0 427 nsIntRegion validRegion = aLayer->GetValidRegion();
michael@0 428
michael@0 429 bool canUseOpaqueSurface = aLayer->CanUseOpaqueSurface();
michael@0 430 ContentType layerContentType =
michael@0 431 canUseOpaqueSurface ? gfxContentType::COLOR :
michael@0 432 gfxContentType::COLOR_ALPHA;
michael@0 433
michael@0 434 SurfaceMode mode;
michael@0 435 nsIntRegion neededRegion;
michael@0 436 bool canReuseBuffer;
michael@0 437 nsIntRect destBufferRect;
michael@0 438
michael@0 439 while (true) {
michael@0 440 mode = aLayer->GetSurfaceMode();
michael@0 441 neededRegion = aLayer->GetVisibleRegion();
michael@0 442 canReuseBuffer = HaveBuffer() && BufferSizeOkFor(neededRegion.GetBounds().Size());
michael@0 443 result.mContentType = layerContentType;
michael@0 444
michael@0 445 if (canReuseBuffer) {
michael@0 446 if (mBufferRect.Contains(neededRegion.GetBounds())) {
michael@0 447 // We don't need to adjust mBufferRect.
michael@0 448 destBufferRect = mBufferRect;
michael@0 449 } else if (neededRegion.GetBounds().Size() <= mBufferRect.Size()) {
michael@0 450 // The buffer's big enough but doesn't contain everything that's
michael@0 451 // going to be visible. We'll move it.
michael@0 452 destBufferRect = nsIntRect(neededRegion.GetBounds().TopLeft(), mBufferRect.Size());
michael@0 453 } else {
michael@0 454 destBufferRect = neededRegion.GetBounds();
michael@0 455 }
michael@0 456 } else {
michael@0 457 // We won't be reusing the buffer. Compute a new rect.
michael@0 458 destBufferRect = ComputeBufferRect(neededRegion.GetBounds());
michael@0 459 }
michael@0 460
michael@0 461 if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
michael@0 462 #if defined(MOZ_GFX_OPTIMIZE_MOBILE) || defined(MOZ_WIDGET_GONK)
michael@0 463 mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
michael@0 464 #else
michael@0 465 if (!aLayer->GetParent() ||
michael@0 466 !aLayer->GetParent()->SupportsComponentAlphaChildren() ||
michael@0 467 !aLayer->Manager()->IsCompositingCheap() ||
michael@0 468 !aLayer->AsShadowableLayer() ||
michael@0 469 !aLayer->AsShadowableLayer()->HasShadow() ||
michael@0 470 !gfxPrefs::ComponentAlphaEnabled()) {
michael@0 471 mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
michael@0 472 } else {
michael@0 473 result.mContentType = gfxContentType::COLOR;
michael@0 474 }
michael@0 475 #endif
michael@0 476 }
michael@0 477
michael@0 478 if ((aFlags & PAINT_WILL_RESAMPLE) &&
michael@0 479 (!neededRegion.GetBounds().IsEqualInterior(destBufferRect) ||
michael@0 480 neededRegion.GetNumRects() > 1)) {
michael@0 481 // The area we add to neededRegion might not be painted opaquely
michael@0 482 if (mode == SurfaceMode::SURFACE_OPAQUE) {
michael@0 483 result.mContentType = gfxContentType::COLOR_ALPHA;
michael@0 484 mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
michael@0 485 }
michael@0 486
michael@0 487 // We need to validate the entire buffer, to make sure that only valid
michael@0 488 // pixels are sampled
michael@0 489 neededRegion = destBufferRect;
michael@0 490 }
michael@0 491
michael@0 492 // If we have an existing buffer, but the content type has changed or we
michael@0 493 // have transitioned into/out of component alpha, then we need to recreate it.
michael@0 494 if (HaveBuffer() &&
michael@0 495 (result.mContentType != BufferContentType() ||
michael@0 496 (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != HaveBufferOnWhite())) {
michael@0 497
michael@0 498 // We're effectively clearing the valid region, so we need to draw
michael@0 499 // the entire needed region now.
michael@0 500 result.mRegionToInvalidate = aLayer->GetValidRegion();
michael@0 501 validRegion.SetEmpty();
michael@0 502 Clear();
michael@0 503 // Restart decision process with the cleared buffer. We can only go
michael@0 504 // around the loop one more iteration, since mDTBuffer is null now.
michael@0 505 continue;
michael@0 506 }
michael@0 507
michael@0 508 break;
michael@0 509 }
michael@0 510
michael@0 511 NS_ASSERTION(destBufferRect.Contains(neededRegion.GetBounds()),
michael@0 512 "Destination rect doesn't contain what we need to paint");
michael@0 513
michael@0 514 result.mRegionToDraw.Sub(neededRegion, validRegion);
michael@0 515
michael@0 516 if (result.mRegionToDraw.IsEmpty())
michael@0 517 return result;
michael@0 518
michael@0 519 // Do not modify result.mRegionToDraw or result.mContentType after this call.
michael@0 520 // Do not modify mBufferRect, mBufferRotation, or mDidSelfCopy,
michael@0 521 // or call CreateBuffer before this call.
michael@0 522 FinalizeFrame(result.mRegionToDraw);
michael@0 523
michael@0 524 nsIntRect drawBounds = result.mRegionToDraw.GetBounds();
michael@0 525 RefPtr<DrawTarget> destDTBuffer;
michael@0 526 RefPtr<DrawTarget> destDTBufferOnWhite;
michael@0 527 uint32_t bufferFlags = canHaveRotation ? ALLOW_REPEAT : 0;
michael@0 528 if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
michael@0 529 bufferFlags |= BUFFER_COMPONENT_ALPHA;
michael@0 530 }
michael@0 531 if (canReuseBuffer) {
michael@0 532 if (!EnsureBuffer()) {
michael@0 533 return result;
michael@0 534 }
michael@0 535 nsIntRect keepArea;
michael@0 536 if (keepArea.IntersectRect(destBufferRect, mBufferRect)) {
michael@0 537 // Set mBufferRotation so that the pixels currently in mDTBuffer
michael@0 538 // will still be rendered in the right place when mBufferRect
michael@0 539 // changes to destBufferRect.
michael@0 540 nsIntPoint newRotation = mBufferRotation +
michael@0 541 (destBufferRect.TopLeft() - mBufferRect.TopLeft());
michael@0 542 WrapRotationAxis(&newRotation.x, mBufferRect.width);
michael@0 543 WrapRotationAxis(&newRotation.y, mBufferRect.height);
michael@0 544 NS_ASSERTION(nsIntRect(nsIntPoint(0,0), mBufferRect.Size()).Contains(newRotation),
michael@0 545 "newRotation out of bounds");
michael@0 546 int32_t xBoundary = destBufferRect.XMost() - newRotation.x;
michael@0 547 int32_t yBoundary = destBufferRect.YMost() - newRotation.y;
michael@0 548 bool drawWrapsBuffer = (drawBounds.x < xBoundary && xBoundary < drawBounds.XMost()) ||
michael@0 549 (drawBounds.y < yBoundary && yBoundary < drawBounds.YMost());
michael@0 550 if ((drawWrapsBuffer && !(aFlags & PAINT_CAN_DRAW_ROTATED)) ||
michael@0 551 (newRotation != nsIntPoint(0,0) && !canHaveRotation)) {
michael@0 552 // The stuff we need to redraw will wrap around an edge of the
michael@0 553 // buffer (and the caller doesn't know how to support that), so
michael@0 554 // move the pixels we can keep into a position that lets us
michael@0 555 // redraw in just one quadrant.
michael@0 556 if (mBufferRotation == nsIntPoint(0,0)) {
michael@0 557 nsIntRect srcRect(nsIntPoint(0, 0), mBufferRect.Size());
michael@0 558 nsIntPoint dest = mBufferRect.TopLeft() - destBufferRect.TopLeft();
michael@0 559 MOZ_ASSERT(mDTBuffer);
michael@0 560 mDTBuffer->CopyRect(IntRect(srcRect.x, srcRect.y, srcRect.width, srcRect.height),
michael@0 561 IntPoint(dest.x, dest.y));
michael@0 562 if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
michael@0 563 if (!EnsureBufferOnWhite()) {
michael@0 564 return result;
michael@0 565 }
michael@0 566 MOZ_ASSERT(mDTBufferOnWhite);
michael@0 567 mDTBufferOnWhite->CopyRect(IntRect(srcRect.x, srcRect.y, srcRect.width, srcRect.height),
michael@0 568 IntPoint(dest.x, dest.y));
michael@0 569 }
michael@0 570 result.mDidSelfCopy = true;
michael@0 571 mDidSelfCopy = true;
michael@0 572 // Don't set destBuffer; we special-case self-copies, and
michael@0 573 // just did the necessary work above.
michael@0 574 mBufferRect = destBufferRect;
michael@0 575 } else {
michael@0 576 // With azure and a data surface perform an buffer unrotate
michael@0 577 // (SelfCopy).
michael@0 578 unsigned char* data;
michael@0 579 IntSize size;
michael@0 580 int32_t stride;
michael@0 581 SurfaceFormat format;
michael@0 582
michael@0 583 if (mDTBuffer->LockBits(&data, &size, &stride, &format)) {
michael@0 584 uint8_t bytesPerPixel = BytesPerPixel(format);
michael@0 585 BufferUnrotate(data,
michael@0 586 size.width * bytesPerPixel,
michael@0 587 size.height, stride,
michael@0 588 newRotation.x * bytesPerPixel, newRotation.y);
michael@0 589 mDTBuffer->ReleaseBits(data);
michael@0 590
michael@0 591 if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
michael@0 592 if (!EnsureBufferOnWhite()) {
michael@0 593 return result;
michael@0 594 }
michael@0 595 MOZ_ASSERT(mDTBufferOnWhite);
michael@0 596 mDTBufferOnWhite->LockBits(&data, &size, &stride, &format);
michael@0 597 uint8_t bytesPerPixel = BytesPerPixel(format);
michael@0 598 BufferUnrotate(data,
michael@0 599 size.width * bytesPerPixel,
michael@0 600 size.height, stride,
michael@0 601 newRotation.x * bytesPerPixel, newRotation.y);
michael@0 602 mDTBufferOnWhite->ReleaseBits(data);
michael@0 603 }
michael@0 604
michael@0 605 // Buffer unrotate moves all the pixels, note that
michael@0 606 // we self copied for SyncBackToFrontBuffer
michael@0 607 result.mDidSelfCopy = true;
michael@0 608 mDidSelfCopy = true;
michael@0 609 mBufferRect = destBufferRect;
michael@0 610 mBufferRotation = nsIntPoint(0, 0);
michael@0 611 }
michael@0 612
michael@0 613 if (!result.mDidSelfCopy) {
michael@0 614 destBufferRect = ComputeBufferRect(neededRegion.GetBounds());
michael@0 615 CreateBuffer(result.mContentType, destBufferRect, bufferFlags,
michael@0 616 &destDTBuffer, &destDTBufferOnWhite);
michael@0 617 if (!destDTBuffer) {
michael@0 618 return result;
michael@0 619 }
michael@0 620 }
michael@0 621 }
michael@0 622 } else {
michael@0 623 mBufferRect = destBufferRect;
michael@0 624 mBufferRotation = newRotation;
michael@0 625 }
michael@0 626 } else {
michael@0 627 // No pixels are going to be kept. The whole visible region
michael@0 628 // will be redrawn, so we don't need to copy anything, so we don't
michael@0 629 // set destBuffer.
michael@0 630 mBufferRect = destBufferRect;
michael@0 631 mBufferRotation = nsIntPoint(0,0);
michael@0 632 }
michael@0 633 } else {
michael@0 634 // The buffer's not big enough, so allocate a new one
michael@0 635 CreateBuffer(result.mContentType, destBufferRect, bufferFlags,
michael@0 636 &destDTBuffer, &destDTBufferOnWhite);
michael@0 637 if (!destDTBuffer) {
michael@0 638 return result;
michael@0 639 }
michael@0 640 }
michael@0 641
michael@0 642 NS_ASSERTION(!(aFlags & PAINT_WILL_RESAMPLE) || destBufferRect == neededRegion.GetBounds(),
michael@0 643 "If we're resampling, we need to validate the entire buffer");
michael@0 644
michael@0 645 // If we have no buffered data already, then destBuffer will be a fresh buffer
michael@0 646 // and we do not need to clear it below.
michael@0 647 bool isClear = !HaveBuffer();
michael@0 648
michael@0 649 if (destDTBuffer) {
michael@0 650 if (!isClear && (mode != SurfaceMode::SURFACE_COMPONENT_ALPHA || HaveBufferOnWhite())) {
michael@0 651 // Copy the bits
michael@0 652 nsIntPoint offset = -destBufferRect.TopLeft();
michael@0 653 Matrix mat;
michael@0 654 mat.Translate(offset.x, offset.y);
michael@0 655 destDTBuffer->SetTransform(mat);
michael@0 656 if (!EnsureBuffer()) {
michael@0 657 return result;
michael@0 658 }
michael@0 659 MOZ_ASSERT(mDTBuffer, "Have we got a Thebes buffer for some reason?");
michael@0 660 DrawBufferWithRotation(destDTBuffer, BUFFER_BLACK, 1.0, CompositionOp::OP_SOURCE);
michael@0 661 destDTBuffer->SetTransform(Matrix());
michael@0 662
michael@0 663 if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
michael@0 664 NS_ASSERTION(destDTBufferOnWhite, "Must have a white buffer!");
michael@0 665 destDTBufferOnWhite->SetTransform(mat);
michael@0 666 if (!EnsureBufferOnWhite()) {
michael@0 667 return result;
michael@0 668 }
michael@0 669 MOZ_ASSERT(mDTBufferOnWhite, "Have we got a Thebes buffer for some reason?");
michael@0 670 DrawBufferWithRotation(destDTBufferOnWhite, BUFFER_WHITE, 1.0, CompositionOp::OP_SOURCE);
michael@0 671 destDTBufferOnWhite->SetTransform(Matrix());
michael@0 672 }
michael@0 673 }
michael@0 674
michael@0 675 mDTBuffer = destDTBuffer.forget();
michael@0 676 mDTBufferOnWhite = destDTBufferOnWhite.forget();
michael@0 677 mBufferRect = destBufferRect;
michael@0 678 mBufferRotation = nsIntPoint(0,0);
michael@0 679 }
michael@0 680 NS_ASSERTION(canHaveRotation || mBufferRotation == nsIntPoint(0,0),
michael@0 681 "Rotation disabled, but we have nonzero rotation?");
michael@0 682
michael@0 683 nsIntRegion invalidate;
michael@0 684 invalidate.Sub(aLayer->GetValidRegion(), destBufferRect);
michael@0 685 result.mRegionToInvalidate.Or(result.mRegionToInvalidate, invalidate);
michael@0 686 result.mClip = DrawRegionClip::DRAW_SNAPPED;
michael@0 687 result.mMode = mode;
michael@0 688
michael@0 689 return result;
michael@0 690 }
michael@0 691
michael@0 692 DrawTarget*
michael@0 693 RotatedContentBuffer::BorrowDrawTargetForPainting(const PaintState& aPaintState,
michael@0 694 DrawIterator* aIter /* = nullptr */)
michael@0 695 {
michael@0 696 if (aPaintState.mMode == SurfaceMode::SURFACE_NONE) {
michael@0 697 return nullptr;
michael@0 698 }
michael@0 699
michael@0 700 DrawTarget* result = BorrowDrawTargetForQuadrantUpdate(aPaintState.mRegionToDraw.GetBounds(),
michael@0 701 BUFFER_BOTH, aIter);
michael@0 702 if (!result) {
michael@0 703 return nullptr;
michael@0 704 }
michael@0 705 const nsIntRegion* drawPtr = &aPaintState.mRegionToDraw;
michael@0 706 if (aIter) {
michael@0 707 // The iterators draw region currently only contains the bounds of the region,
michael@0 708 // this makes it the precise region.
michael@0 709 aIter->mDrawRegion.And(aIter->mDrawRegion, aPaintState.mRegionToDraw);
michael@0 710 drawPtr = &aIter->mDrawRegion;
michael@0 711 }
michael@0 712
michael@0 713 if (aPaintState.mMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
michael@0 714 MOZ_ASSERT(mDTBuffer && mDTBufferOnWhite);
michael@0 715 nsIntRegionRectIterator iter(*drawPtr);
michael@0 716 const nsIntRect *iterRect;
michael@0 717 while ((iterRect = iter.Next())) {
michael@0 718 mDTBuffer->FillRect(Rect(iterRect->x, iterRect->y, iterRect->width, iterRect->height),
michael@0 719 ColorPattern(Color(0.0, 0.0, 0.0, 1.0)));
michael@0 720 mDTBufferOnWhite->FillRect(Rect(iterRect->x, iterRect->y, iterRect->width, iterRect->height),
michael@0 721 ColorPattern(Color(1.0, 1.0, 1.0, 1.0)));
michael@0 722 }
michael@0 723 } else if (aPaintState.mContentType == gfxContentType::COLOR_ALPHA && HaveBuffer()) {
michael@0 724 // HaveBuffer() => we have an existing buffer that we must clear
michael@0 725 nsIntRegionRectIterator iter(*drawPtr);
michael@0 726 const nsIntRect *iterRect;
michael@0 727 while ((iterRect = iter.Next())) {
michael@0 728 result->ClearRect(Rect(iterRect->x, iterRect->y, iterRect->width, iterRect->height));
michael@0 729 }
michael@0 730 }
michael@0 731
michael@0 732 return result;
michael@0 733 }
michael@0 734
michael@0 735 }
michael@0 736 }
michael@0 737

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