Thu, 22 Jan 2015 13:21:57 +0100
Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6
michael@0 | 1 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- |
michael@0 | 2 | * This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | #include "CompositorD3D11.h" |
michael@0 | 7 | |
michael@0 | 8 | #include "TextureD3D11.h" |
michael@0 | 9 | #include "CompositorD3D11Shaders.h" |
michael@0 | 10 | |
michael@0 | 11 | #include "gfxWindowsPlatform.h" |
michael@0 | 12 | #include "nsIWidget.h" |
michael@0 | 13 | #include "mozilla/layers/ImageHost.h" |
michael@0 | 14 | #include "mozilla/layers/ContentHost.h" |
michael@0 | 15 | #include "mozilla/layers/Effects.h" |
michael@0 | 16 | #include "nsWindowsHelpers.h" |
michael@0 | 17 | #include "gfxPrefs.h" |
michael@0 | 18 | |
michael@0 | 19 | #ifdef MOZ_METRO |
michael@0 | 20 | #include <DXGI1_2.h> |
michael@0 | 21 | #endif |
michael@0 | 22 | |
michael@0 | 23 | namespace mozilla { |
michael@0 | 24 | |
michael@0 | 25 | using namespace gfx; |
michael@0 | 26 | |
michael@0 | 27 | namespace layers { |
michael@0 | 28 | |
michael@0 | 29 | struct Vertex |
michael@0 | 30 | { |
michael@0 | 31 | float position[2]; |
michael@0 | 32 | }; |
michael@0 | 33 | |
michael@0 | 34 | // {1E4D7BEB-D8EC-4A0B-BF0A-63E6DE129425} |
michael@0 | 35 | static const GUID sDeviceAttachmentsD3D11 = |
michael@0 | 36 | { 0x1e4d7beb, 0xd8ec, 0x4a0b, { 0xbf, 0xa, 0x63, 0xe6, 0xde, 0x12, 0x94, 0x25 } }; |
michael@0 | 37 | // {88041664-C835-4AA8-ACB8-7EC832357ED8} |
michael@0 | 38 | static const GUID sLayerManagerCount = |
michael@0 | 39 | { 0x88041664, 0xc835, 0x4aa8, { 0xac, 0xb8, 0x7e, 0xc8, 0x32, 0x35, 0x7e, 0xd8 } }; |
michael@0 | 40 | |
michael@0 | 41 | const FLOAT sBlendFactor[] = { 0, 0, 0, 0 }; |
michael@0 | 42 | |
michael@0 | 43 | struct DeviceAttachmentsD3D11 |
michael@0 | 44 | { |
michael@0 | 45 | RefPtr<ID3D11InputLayout> mInputLayout; |
michael@0 | 46 | RefPtr<ID3D11Buffer> mVertexBuffer; |
michael@0 | 47 | RefPtr<ID3D11VertexShader> mVSQuadShader[3]; |
michael@0 | 48 | RefPtr<ID3D11PixelShader> mSolidColorShader[2]; |
michael@0 | 49 | RefPtr<ID3D11PixelShader> mRGBAShader[3]; |
michael@0 | 50 | RefPtr<ID3D11PixelShader> mRGBShader[2]; |
michael@0 | 51 | RefPtr<ID3D11PixelShader> mYCbCrShader[2]; |
michael@0 | 52 | RefPtr<ID3D11PixelShader> mComponentAlphaShader[2]; |
michael@0 | 53 | RefPtr<ID3D11Buffer> mPSConstantBuffer; |
michael@0 | 54 | RefPtr<ID3D11Buffer> mVSConstantBuffer; |
michael@0 | 55 | RefPtr<ID3D11RasterizerState> mRasterizerState; |
michael@0 | 56 | RefPtr<ID3D11SamplerState> mLinearSamplerState; |
michael@0 | 57 | RefPtr<ID3D11SamplerState> mPointSamplerState; |
michael@0 | 58 | RefPtr<ID3D11BlendState> mPremulBlendState; |
michael@0 | 59 | RefPtr<ID3D11BlendState> mNonPremulBlendState; |
michael@0 | 60 | RefPtr<ID3D11BlendState> mComponentBlendState; |
michael@0 | 61 | RefPtr<ID3D11BlendState> mDisabledBlendState; |
michael@0 | 62 | }; |
michael@0 | 63 | |
michael@0 | 64 | CompositorD3D11::CompositorD3D11(nsIWidget* aWidget) |
michael@0 | 65 | : mAttachments(nullptr) |
michael@0 | 66 | , mWidget(aWidget) |
michael@0 | 67 | , mHwnd(nullptr) |
michael@0 | 68 | , mDisableSequenceForNextFrame(false) |
michael@0 | 69 | { |
michael@0 | 70 | SetBackend(LayersBackend::LAYERS_D3D11); |
michael@0 | 71 | } |
michael@0 | 72 | |
michael@0 | 73 | CompositorD3D11::~CompositorD3D11() |
michael@0 | 74 | { |
michael@0 | 75 | if (mDevice) { |
michael@0 | 76 | int referenceCount = 0; |
michael@0 | 77 | UINT size = sizeof(referenceCount); |
michael@0 | 78 | HRESULT hr = mDevice->GetPrivateData(sLayerManagerCount, &size, &referenceCount); |
michael@0 | 79 | NS_ASSERTION(SUCCEEDED(hr), "Reference count not found on device."); |
michael@0 | 80 | referenceCount--; |
michael@0 | 81 | mDevice->SetPrivateData(sLayerManagerCount, |
michael@0 | 82 | sizeof(referenceCount), |
michael@0 | 83 | &referenceCount); |
michael@0 | 84 | |
michael@0 | 85 | if (!referenceCount) { |
michael@0 | 86 | DeviceAttachmentsD3D11 *attachments; |
michael@0 | 87 | size = sizeof(attachments); |
michael@0 | 88 | mDevice->GetPrivateData(sDeviceAttachmentsD3D11, &size, &attachments); |
michael@0 | 89 | // No LayerManagers left for this device. Clear out interfaces stored |
michael@0 | 90 | // which hold a reference to the device. |
michael@0 | 91 | mDevice->SetPrivateData(sDeviceAttachmentsD3D11, 0, nullptr); |
michael@0 | 92 | |
michael@0 | 93 | delete attachments; |
michael@0 | 94 | } |
michael@0 | 95 | } |
michael@0 | 96 | } |
michael@0 | 97 | |
michael@0 | 98 | bool |
michael@0 | 99 | CompositorD3D11::Initialize() |
michael@0 | 100 | { |
michael@0 | 101 | HRESULT hr; |
michael@0 | 102 | |
michael@0 | 103 | mDevice = gfxWindowsPlatform::GetPlatform()->GetD3D11Device(); |
michael@0 | 104 | |
michael@0 | 105 | if (!mDevice) { |
michael@0 | 106 | return false; |
michael@0 | 107 | } |
michael@0 | 108 | |
michael@0 | 109 | mDevice->GetImmediateContext(byRef(mContext)); |
michael@0 | 110 | |
michael@0 | 111 | if (!mContext) { |
michael@0 | 112 | return false; |
michael@0 | 113 | } |
michael@0 | 114 | |
michael@0 | 115 | mHwnd = (HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW); |
michael@0 | 116 | |
michael@0 | 117 | memset(&mVSConstants, 0, sizeof(VertexShaderConstants)); |
michael@0 | 118 | |
michael@0 | 119 | int referenceCount = 0; |
michael@0 | 120 | UINT size = sizeof(referenceCount); |
michael@0 | 121 | // If this isn't there yet it'll fail, count will remain 0, which is correct. |
michael@0 | 122 | mDevice->GetPrivateData(sLayerManagerCount, &size, &referenceCount); |
michael@0 | 123 | referenceCount++; |
michael@0 | 124 | mDevice->SetPrivateData(sLayerManagerCount, |
michael@0 | 125 | sizeof(referenceCount), |
michael@0 | 126 | &referenceCount); |
michael@0 | 127 | |
michael@0 | 128 | size = sizeof(DeviceAttachmentsD3D11*); |
michael@0 | 129 | if (FAILED(mDevice->GetPrivateData(sDeviceAttachmentsD3D11, |
michael@0 | 130 | &size, |
michael@0 | 131 | &mAttachments))) { |
michael@0 | 132 | mAttachments = new DeviceAttachmentsD3D11; |
michael@0 | 133 | mDevice->SetPrivateData(sDeviceAttachmentsD3D11, |
michael@0 | 134 | sizeof(mAttachments), |
michael@0 | 135 | &mAttachments); |
michael@0 | 136 | |
michael@0 | 137 | D3D11_INPUT_ELEMENT_DESC layout[] = |
michael@0 | 138 | { |
michael@0 | 139 | { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, |
michael@0 | 140 | }; |
michael@0 | 141 | |
michael@0 | 142 | hr = mDevice->CreateInputLayout(layout, |
michael@0 | 143 | sizeof(layout) / sizeof(D3D11_INPUT_ELEMENT_DESC), |
michael@0 | 144 | LayerQuadVS, |
michael@0 | 145 | sizeof(LayerQuadVS), |
michael@0 | 146 | byRef(mAttachments->mInputLayout)); |
michael@0 | 147 | |
michael@0 | 148 | if (FAILED(hr)) { |
michael@0 | 149 | return false; |
michael@0 | 150 | } |
michael@0 | 151 | |
michael@0 | 152 | Vertex vertices[] = { {0.0, 0.0}, {1.0, 0.0}, {0.0, 1.0}, {1.0, 1.0} }; |
michael@0 | 153 | CD3D11_BUFFER_DESC bufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER); |
michael@0 | 154 | D3D11_SUBRESOURCE_DATA data; |
michael@0 | 155 | data.pSysMem = (void*)vertices; |
michael@0 | 156 | |
michael@0 | 157 | hr = mDevice->CreateBuffer(&bufferDesc, &data, byRef(mAttachments->mVertexBuffer)); |
michael@0 | 158 | |
michael@0 | 159 | if (FAILED(hr)) { |
michael@0 | 160 | return false; |
michael@0 | 161 | } |
michael@0 | 162 | |
michael@0 | 163 | if (!CreateShaders()) { |
michael@0 | 164 | return false; |
michael@0 | 165 | } |
michael@0 | 166 | |
michael@0 | 167 | CD3D11_BUFFER_DESC cBufferDesc(sizeof(VertexShaderConstants), |
michael@0 | 168 | D3D11_BIND_CONSTANT_BUFFER, |
michael@0 | 169 | D3D11_USAGE_DYNAMIC, |
michael@0 | 170 | D3D11_CPU_ACCESS_WRITE); |
michael@0 | 171 | |
michael@0 | 172 | hr = mDevice->CreateBuffer(&cBufferDesc, nullptr, byRef(mAttachments->mVSConstantBuffer)); |
michael@0 | 173 | if (FAILED(hr)) { |
michael@0 | 174 | return false; |
michael@0 | 175 | } |
michael@0 | 176 | |
michael@0 | 177 | cBufferDesc.ByteWidth = sizeof(PixelShaderConstants); |
michael@0 | 178 | hr = mDevice->CreateBuffer(&cBufferDesc, nullptr, byRef(mAttachments->mPSConstantBuffer)); |
michael@0 | 179 | if (FAILED(hr)) { |
michael@0 | 180 | return false; |
michael@0 | 181 | } |
michael@0 | 182 | |
michael@0 | 183 | CD3D11_RASTERIZER_DESC rastDesc(D3D11_DEFAULT); |
michael@0 | 184 | rastDesc.CullMode = D3D11_CULL_NONE; |
michael@0 | 185 | rastDesc.ScissorEnable = TRUE; |
michael@0 | 186 | |
michael@0 | 187 | hr = mDevice->CreateRasterizerState(&rastDesc, byRef(mAttachments->mRasterizerState)); |
michael@0 | 188 | if (FAILED(hr)) { |
michael@0 | 189 | return false; |
michael@0 | 190 | } |
michael@0 | 191 | |
michael@0 | 192 | CD3D11_SAMPLER_DESC samplerDesc(D3D11_DEFAULT); |
michael@0 | 193 | samplerDesc.AddressU = samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; |
michael@0 | 194 | hr = mDevice->CreateSamplerState(&samplerDesc, byRef(mAttachments->mLinearSamplerState)); |
michael@0 | 195 | if (FAILED(hr)) { |
michael@0 | 196 | return false; |
michael@0 | 197 | } |
michael@0 | 198 | |
michael@0 | 199 | samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; |
michael@0 | 200 | hr = mDevice->CreateSamplerState(&samplerDesc, byRef(mAttachments->mPointSamplerState)); |
michael@0 | 201 | if (FAILED(hr)) { |
michael@0 | 202 | return false; |
michael@0 | 203 | } |
michael@0 | 204 | |
michael@0 | 205 | CD3D11_BLEND_DESC blendDesc(D3D11_DEFAULT); |
michael@0 | 206 | D3D11_RENDER_TARGET_BLEND_DESC rtBlendPremul = { |
michael@0 | 207 | TRUE, |
michael@0 | 208 | D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, |
michael@0 | 209 | D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, |
michael@0 | 210 | D3D11_COLOR_WRITE_ENABLE_ALL |
michael@0 | 211 | }; |
michael@0 | 212 | blendDesc.RenderTarget[0] = rtBlendPremul; |
michael@0 | 213 | hr = mDevice->CreateBlendState(&blendDesc, byRef(mAttachments->mPremulBlendState)); |
michael@0 | 214 | if (FAILED(hr)) { |
michael@0 | 215 | return false; |
michael@0 | 216 | } |
michael@0 | 217 | |
michael@0 | 218 | D3D11_RENDER_TARGET_BLEND_DESC rtBlendNonPremul = { |
michael@0 | 219 | TRUE, |
michael@0 | 220 | D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, |
michael@0 | 221 | D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, |
michael@0 | 222 | D3D11_COLOR_WRITE_ENABLE_ALL |
michael@0 | 223 | }; |
michael@0 | 224 | blendDesc.RenderTarget[0] = rtBlendNonPremul; |
michael@0 | 225 | hr = mDevice->CreateBlendState(&blendDesc, byRef(mAttachments->mNonPremulBlendState)); |
michael@0 | 226 | if (FAILED(hr)) { |
michael@0 | 227 | return false; |
michael@0 | 228 | } |
michael@0 | 229 | |
michael@0 | 230 | if (gfxPrefs::ComponentAlphaEnabled()) { |
michael@0 | 231 | D3D11_RENDER_TARGET_BLEND_DESC rtBlendComponent = { |
michael@0 | 232 | TRUE, |
michael@0 | 233 | D3D11_BLEND_ONE, |
michael@0 | 234 | D3D11_BLEND_INV_SRC1_COLOR, |
michael@0 | 235 | D3D11_BLEND_OP_ADD, |
michael@0 | 236 | D3D11_BLEND_ONE, |
michael@0 | 237 | D3D11_BLEND_INV_SRC_ALPHA, |
michael@0 | 238 | D3D11_BLEND_OP_ADD, |
michael@0 | 239 | D3D11_COLOR_WRITE_ENABLE_ALL |
michael@0 | 240 | }; |
michael@0 | 241 | blendDesc.RenderTarget[0] = rtBlendComponent; |
michael@0 | 242 | hr = mDevice->CreateBlendState(&blendDesc, byRef(mAttachments->mComponentBlendState)); |
michael@0 | 243 | if (FAILED(hr)) { |
michael@0 | 244 | return false; |
michael@0 | 245 | } |
michael@0 | 246 | } |
michael@0 | 247 | |
michael@0 | 248 | D3D11_RENDER_TARGET_BLEND_DESC rtBlendDisabled = { |
michael@0 | 249 | FALSE, |
michael@0 | 250 | D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, |
michael@0 | 251 | D3D11_BLEND_ONE, D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_OP_ADD, |
michael@0 | 252 | D3D11_COLOR_WRITE_ENABLE_ALL |
michael@0 | 253 | }; |
michael@0 | 254 | blendDesc.RenderTarget[0] = rtBlendDisabled; |
michael@0 | 255 | hr = mDevice->CreateBlendState(&blendDesc, byRef(mAttachments->mDisabledBlendState)); |
michael@0 | 256 | if (FAILED(hr)) { |
michael@0 | 257 | return false; |
michael@0 | 258 | } |
michael@0 | 259 | } |
michael@0 | 260 | |
michael@0 | 261 | nsRefPtr<IDXGIDevice> dxgiDevice; |
michael@0 | 262 | nsRefPtr<IDXGIAdapter> dxgiAdapter; |
michael@0 | 263 | |
michael@0 | 264 | mDevice->QueryInterface(dxgiDevice.StartAssignment()); |
michael@0 | 265 | dxgiDevice->GetAdapter(getter_AddRefs(dxgiAdapter)); |
michael@0 | 266 | |
michael@0 | 267 | #ifdef MOZ_METRO |
michael@0 | 268 | if (IsRunningInWindowsMetro()) { |
michael@0 | 269 | nsRefPtr<IDXGIFactory2> dxgiFactory; |
michael@0 | 270 | dxgiAdapter->GetParent(IID_PPV_ARGS(dxgiFactory.StartAssignment())); |
michael@0 | 271 | |
michael@0 | 272 | nsIntRect rect; |
michael@0 | 273 | mWidget->GetClientBounds(rect); |
michael@0 | 274 | |
michael@0 | 275 | DXGI_SWAP_CHAIN_DESC1 swapDesc = { 0 }; |
michael@0 | 276 | // Automatically detect the width and the height from the winrt CoreWindow |
michael@0 | 277 | swapDesc.Width = rect.width; |
michael@0 | 278 | swapDesc.Height = rect.height; |
michael@0 | 279 | // This is the most common swapchain format |
michael@0 | 280 | swapDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; |
michael@0 | 281 | swapDesc.Stereo = false; |
michael@0 | 282 | // Don't use multi-sampling |
michael@0 | 283 | swapDesc.SampleDesc.Count = 1; |
michael@0 | 284 | swapDesc.SampleDesc.Quality = 0; |
michael@0 | 285 | swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
michael@0 | 286 | // Use double buffering to enable flip |
michael@0 | 287 | swapDesc.BufferCount = 2; |
michael@0 | 288 | swapDesc.Scaling = DXGI_SCALING_NONE; |
michael@0 | 289 | // All Metro style apps must use this SwapEffect |
michael@0 | 290 | swapDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; |
michael@0 | 291 | swapDesc.Flags = 0; |
michael@0 | 292 | |
michael@0 | 293 | /** |
michael@0 | 294 | * Create a swap chain, this swap chain will contain the backbuffer for |
michael@0 | 295 | * the window we draw to. The front buffer is the full screen front |
michael@0 | 296 | * buffer. |
michael@0 | 297 | */ |
michael@0 | 298 | nsRefPtr<IDXGISwapChain1> swapChain1; |
michael@0 | 299 | hr = dxgiFactory->CreateSwapChainForCoreWindow( |
michael@0 | 300 | dxgiDevice, (IUnknown *)mWidget->GetNativeData(NS_NATIVE_ICOREWINDOW), |
michael@0 | 301 | &swapDesc, nullptr, getter_AddRefs(swapChain1)); |
michael@0 | 302 | if (FAILED(hr)) { |
michael@0 | 303 | return false; |
michael@0 | 304 | } |
michael@0 | 305 | mSwapChain = swapChain1; |
michael@0 | 306 | } else |
michael@0 | 307 | #endif |
michael@0 | 308 | { |
michael@0 | 309 | nsRefPtr<IDXGIFactory> dxgiFactory; |
michael@0 | 310 | dxgiAdapter->GetParent(IID_PPV_ARGS(dxgiFactory.StartAssignment())); |
michael@0 | 311 | |
michael@0 | 312 | DXGI_SWAP_CHAIN_DESC swapDesc; |
michael@0 | 313 | ::ZeroMemory(&swapDesc, sizeof(swapDesc)); |
michael@0 | 314 | swapDesc.BufferDesc.Width = 0; |
michael@0 | 315 | swapDesc.BufferDesc.Height = 0; |
michael@0 | 316 | swapDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; |
michael@0 | 317 | swapDesc.BufferDesc.RefreshRate.Numerator = 60; |
michael@0 | 318 | swapDesc.BufferDesc.RefreshRate.Denominator = 1; |
michael@0 | 319 | swapDesc.SampleDesc.Count = 1; |
michael@0 | 320 | swapDesc.SampleDesc.Quality = 0; |
michael@0 | 321 | swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; |
michael@0 | 322 | swapDesc.BufferCount = 1; |
michael@0 | 323 | swapDesc.OutputWindow = mHwnd; |
michael@0 | 324 | swapDesc.Windowed = TRUE; |
michael@0 | 325 | // We don't really need this flag, however it seems on some NVidia hardware |
michael@0 | 326 | // smaller area windows do not present properly without this flag. This flag |
michael@0 | 327 | // should have no negative consequences by itself. See bug 613790. This flag |
michael@0 | 328 | // is broken on optimus devices. As a temporary solution we don't set it |
michael@0 | 329 | // there, the only way of reliably detecting we're on optimus is looking for |
michael@0 | 330 | // the DLL. See Bug 623807. |
michael@0 | 331 | if (gfxWindowsPlatform::IsOptimus()) { |
michael@0 | 332 | swapDesc.Flags = 0; |
michael@0 | 333 | } else { |
michael@0 | 334 | swapDesc.Flags = DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE; |
michael@0 | 335 | } |
michael@0 | 336 | |
michael@0 | 337 | /** |
michael@0 | 338 | * Create a swap chain, this swap chain will contain the backbuffer for |
michael@0 | 339 | * the window we draw to. The front buffer is the full screen front |
michael@0 | 340 | * buffer. |
michael@0 | 341 | */ |
michael@0 | 342 | hr = dxgiFactory->CreateSwapChain(dxgiDevice, &swapDesc, byRef(mSwapChain)); |
michael@0 | 343 | if (FAILED(hr)) { |
michael@0 | 344 | return false; |
michael@0 | 345 | } |
michael@0 | 346 | |
michael@0 | 347 | // We need this because we don't want DXGI to respond to Alt+Enter. |
michael@0 | 348 | dxgiFactory->MakeWindowAssociation(swapDesc.OutputWindow, |
michael@0 | 349 | DXGI_MWA_NO_WINDOW_CHANGES); |
michael@0 | 350 | } |
michael@0 | 351 | |
michael@0 | 352 | return true; |
michael@0 | 353 | } |
michael@0 | 354 | |
michael@0 | 355 | TemporaryRef<DataTextureSource> |
michael@0 | 356 | CompositorD3D11::CreateDataTextureSource(TextureFlags aFlags) |
michael@0 | 357 | { |
michael@0 | 358 | RefPtr<DataTextureSource> result = new DataTextureSourceD3D11(gfx::SurfaceFormat::UNKNOWN, |
michael@0 | 359 | this, aFlags); |
michael@0 | 360 | return result.forget(); |
michael@0 | 361 | } |
michael@0 | 362 | |
michael@0 | 363 | TextureFactoryIdentifier |
michael@0 | 364 | CompositorD3D11::GetTextureFactoryIdentifier() |
michael@0 | 365 | { |
michael@0 | 366 | TextureFactoryIdentifier ident; |
michael@0 | 367 | ident.mMaxTextureSize = GetMaxTextureSize(); |
michael@0 | 368 | ident.mParentProcessId = XRE_GetProcessType(); |
michael@0 | 369 | ident.mParentBackend = LayersBackend::LAYERS_D3D11; |
michael@0 | 370 | return ident; |
michael@0 | 371 | } |
michael@0 | 372 | |
michael@0 | 373 | bool |
michael@0 | 374 | CompositorD3D11::CanUseCanvasLayerForSize(const gfx::IntSize& aSize) |
michael@0 | 375 | { |
michael@0 | 376 | int32_t maxTextureSize = GetMaxTextureSize(); |
michael@0 | 377 | |
michael@0 | 378 | if (aSize.width > maxTextureSize || aSize.height > maxTextureSize) { |
michael@0 | 379 | return false; |
michael@0 | 380 | } |
michael@0 | 381 | |
michael@0 | 382 | return true; |
michael@0 | 383 | } |
michael@0 | 384 | |
michael@0 | 385 | int32_t |
michael@0 | 386 | CompositorD3D11::GetMaxTextureSize() const |
michael@0 | 387 | { |
michael@0 | 388 | return GetMaxTextureSizeForFeatureLevel(mFeatureLevel); |
michael@0 | 389 | } |
michael@0 | 390 | |
michael@0 | 391 | TemporaryRef<CompositingRenderTarget> |
michael@0 | 392 | CompositorD3D11::CreateRenderTarget(const gfx::IntRect& aRect, |
michael@0 | 393 | SurfaceInitMode aInit) |
michael@0 | 394 | { |
michael@0 | 395 | CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aRect.width, aRect.height, 1, 1, |
michael@0 | 396 | D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); |
michael@0 | 397 | |
michael@0 | 398 | RefPtr<ID3D11Texture2D> texture; |
michael@0 | 399 | mDevice->CreateTexture2D(&desc, nullptr, byRef(texture)); |
michael@0 | 400 | NS_ASSERTION(texture, "Could not create texture"); |
michael@0 | 401 | if (!texture) { |
michael@0 | 402 | return nullptr; |
michael@0 | 403 | } |
michael@0 | 404 | |
michael@0 | 405 | RefPtr<CompositingRenderTargetD3D11> rt = new CompositingRenderTargetD3D11(texture, aRect.TopLeft()); |
michael@0 | 406 | rt->SetSize(IntSize(aRect.width, aRect.height)); |
michael@0 | 407 | |
michael@0 | 408 | if (aInit == INIT_MODE_CLEAR) { |
michael@0 | 409 | FLOAT clear[] = { 0, 0, 0, 0 }; |
michael@0 | 410 | mContext->ClearRenderTargetView(rt->mRTView, clear); |
michael@0 | 411 | } |
michael@0 | 412 | |
michael@0 | 413 | return rt; |
michael@0 | 414 | } |
michael@0 | 415 | |
michael@0 | 416 | TemporaryRef<CompositingRenderTarget> |
michael@0 | 417 | CompositorD3D11::CreateRenderTargetFromSource(const gfx::IntRect &aRect, |
michael@0 | 418 | const CompositingRenderTarget* aSource, |
michael@0 | 419 | const gfx::IntPoint &aSourcePoint) |
michael@0 | 420 | { |
michael@0 | 421 | CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, |
michael@0 | 422 | aRect.width, aRect.height, 1, 1, |
michael@0 | 423 | D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); |
michael@0 | 424 | |
michael@0 | 425 | RefPtr<ID3D11Texture2D> texture; |
michael@0 | 426 | mDevice->CreateTexture2D(&desc, nullptr, byRef(texture)); |
michael@0 | 427 | NS_ASSERTION(texture, "Could not create texture"); |
michael@0 | 428 | if (!texture) { |
michael@0 | 429 | return nullptr; |
michael@0 | 430 | } |
michael@0 | 431 | |
michael@0 | 432 | if (aSource) { |
michael@0 | 433 | const CompositingRenderTargetD3D11* sourceD3D11 = |
michael@0 | 434 | static_cast<const CompositingRenderTargetD3D11*>(aSource); |
michael@0 | 435 | |
michael@0 | 436 | D3D11_BOX srcBox; |
michael@0 | 437 | srcBox.left = aSourcePoint.x; |
michael@0 | 438 | srcBox.top = aSourcePoint.y; |
michael@0 | 439 | srcBox.front = 0; |
michael@0 | 440 | srcBox.right = aSourcePoint.x + aRect.width; |
michael@0 | 441 | srcBox.bottom = aSourcePoint.y + aRect.height; |
michael@0 | 442 | srcBox.back = 0; |
michael@0 | 443 | |
michael@0 | 444 | const IntSize& srcSize = sourceD3D11->GetSize(); |
michael@0 | 445 | MOZ_ASSERT(srcSize.width >= 0 && srcSize.height >= 0, |
michael@0 | 446 | "render targets should have nonnegative sizes"); |
michael@0 | 447 | if (srcBox.right <= static_cast<uint32_t>(srcSize.width) && |
michael@0 | 448 | srcBox.bottom <= static_cast<uint32_t>(srcSize.height)) { |
michael@0 | 449 | mContext->CopySubresourceRegion(texture, 0, |
michael@0 | 450 | 0, 0, 0, |
michael@0 | 451 | sourceD3D11->GetD3D11Texture(), 0, |
michael@0 | 452 | &srcBox); |
michael@0 | 453 | } else { |
michael@0 | 454 | NS_WARNING("Could not copy render target - source rect out of bounds"); |
michael@0 | 455 | } |
michael@0 | 456 | } |
michael@0 | 457 | |
michael@0 | 458 | RefPtr<CompositingRenderTargetD3D11> rt = |
michael@0 | 459 | new CompositingRenderTargetD3D11(texture, aRect.TopLeft()); |
michael@0 | 460 | rt->SetSize(aRect.Size()); |
michael@0 | 461 | |
michael@0 | 462 | return rt; |
michael@0 | 463 | } |
michael@0 | 464 | |
michael@0 | 465 | void |
michael@0 | 466 | CompositorD3D11::SetRenderTarget(CompositingRenderTarget* aRenderTarget) |
michael@0 | 467 | { |
michael@0 | 468 | MOZ_ASSERT(aRenderTarget); |
michael@0 | 469 | CompositingRenderTargetD3D11* newRT = |
michael@0 | 470 | static_cast<CompositingRenderTargetD3D11*>(aRenderTarget); |
michael@0 | 471 | ID3D11RenderTargetView* view = newRT->mRTView; |
michael@0 | 472 | mCurrentRT = newRT; |
michael@0 | 473 | mContext->OMSetRenderTargets(1, &view, nullptr); |
michael@0 | 474 | PrepareViewport(newRT->GetSize(), gfx::Matrix()); |
michael@0 | 475 | } |
michael@0 | 476 | |
michael@0 | 477 | void |
michael@0 | 478 | CompositorD3D11::SetPSForEffect(Effect* aEffect, MaskType aMaskType, gfx::SurfaceFormat aFormat) |
michael@0 | 479 | { |
michael@0 | 480 | switch (aEffect->mType) { |
michael@0 | 481 | case EFFECT_SOLID_COLOR: |
michael@0 | 482 | mContext->PSSetShader(mAttachments->mSolidColorShader[aMaskType], nullptr, 0); |
michael@0 | 483 | return; |
michael@0 | 484 | case EFFECT_RENDER_TARGET: |
michael@0 | 485 | mContext->PSSetShader(mAttachments->mRGBAShader[aMaskType], nullptr, 0); |
michael@0 | 486 | return; |
michael@0 | 487 | case EFFECT_RGB: |
michael@0 | 488 | mContext->PSSetShader((aFormat == SurfaceFormat::B8G8R8A8 || aFormat == SurfaceFormat::R8G8B8A8) |
michael@0 | 489 | ? mAttachments->mRGBAShader[aMaskType] |
michael@0 | 490 | : mAttachments->mRGBShader[aMaskType], nullptr, 0); |
michael@0 | 491 | return; |
michael@0 | 492 | case EFFECT_YCBCR: |
michael@0 | 493 | mContext->PSSetShader(mAttachments->mYCbCrShader[aMaskType], nullptr, 0); |
michael@0 | 494 | return; |
michael@0 | 495 | case EFFECT_COMPONENT_ALPHA: |
michael@0 | 496 | mContext->PSSetShader(mAttachments->mComponentAlphaShader[aMaskType], nullptr, 0); |
michael@0 | 497 | return; |
michael@0 | 498 | default: |
michael@0 | 499 | NS_WARNING("No shader to load"); |
michael@0 | 500 | return; |
michael@0 | 501 | } |
michael@0 | 502 | } |
michael@0 | 503 | |
michael@0 | 504 | void |
michael@0 | 505 | CompositorD3D11::ClearRect(const gfx::Rect& aRect) |
michael@0 | 506 | { |
michael@0 | 507 | mContext->OMSetBlendState(mAttachments->mDisabledBlendState, sBlendFactor, 0xFFFFFFFF); |
michael@0 | 508 | |
michael@0 | 509 | Matrix4x4 identity; |
michael@0 | 510 | memcpy(&mVSConstants.layerTransform, &identity._11, 64); |
michael@0 | 511 | |
michael@0 | 512 | mVSConstants.layerQuad = aRect; |
michael@0 | 513 | mVSConstants.renderTargetOffset[0] = 0; |
michael@0 | 514 | mVSConstants.renderTargetOffset[1] = 0; |
michael@0 | 515 | mPSConstants.layerOpacity[0] = 1.0f; |
michael@0 | 516 | |
michael@0 | 517 | D3D11_RECT scissor; |
michael@0 | 518 | scissor.left = aRect.x; |
michael@0 | 519 | scissor.right = aRect.XMost(); |
michael@0 | 520 | scissor.top = aRect.y; |
michael@0 | 521 | scissor.bottom = aRect.YMost(); |
michael@0 | 522 | mContext->RSSetScissorRects(1, &scissor); |
michael@0 | 523 | mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
michael@0 | 524 | mContext->VSSetShader(mAttachments->mVSQuadShader[MaskNone], nullptr, 0); |
michael@0 | 525 | |
michael@0 | 526 | mContext->PSSetShader(mAttachments->mSolidColorShader[MaskNone], nullptr, 0); |
michael@0 | 527 | mPSConstants.layerColor[0] = 0; |
michael@0 | 528 | mPSConstants.layerColor[1] = 0; |
michael@0 | 529 | mPSConstants.layerColor[2] = 0; |
michael@0 | 530 | mPSConstants.layerColor[3] = 0; |
michael@0 | 531 | |
michael@0 | 532 | UpdateConstantBuffers(); |
michael@0 | 533 | |
michael@0 | 534 | mContext->Draw(4, 0); |
michael@0 | 535 | |
michael@0 | 536 | mContext->OMSetBlendState(mAttachments->mPremulBlendState, sBlendFactor, 0xFFFFFFFF); |
michael@0 | 537 | } |
michael@0 | 538 | |
michael@0 | 539 | void |
michael@0 | 540 | CompositorD3D11::DrawQuad(const gfx::Rect& aRect, |
michael@0 | 541 | const gfx::Rect& aClipRect, |
michael@0 | 542 | const EffectChain& aEffectChain, |
michael@0 | 543 | gfx::Float aOpacity, |
michael@0 | 544 | const gfx::Matrix4x4& aTransform) |
michael@0 | 545 | { |
michael@0 | 546 | MOZ_ASSERT(mCurrentRT, "No render target"); |
michael@0 | 547 | memcpy(&mVSConstants.layerTransform, &aTransform._11, 64); |
michael@0 | 548 | IntPoint origin = mCurrentRT->GetOrigin(); |
michael@0 | 549 | mVSConstants.renderTargetOffset[0] = origin.x; |
michael@0 | 550 | mVSConstants.renderTargetOffset[1] = origin.y; |
michael@0 | 551 | mVSConstants.layerQuad = aRect; |
michael@0 | 552 | |
michael@0 | 553 | mPSConstants.layerOpacity[0] = aOpacity; |
michael@0 | 554 | |
michael@0 | 555 | bool restoreBlendMode = false; |
michael@0 | 556 | |
michael@0 | 557 | MaskType maskType = MaskNone; |
michael@0 | 558 | |
michael@0 | 559 | if (aEffectChain.mSecondaryEffects[EFFECT_MASK]) { |
michael@0 | 560 | if (aTransform.Is2D()) { |
michael@0 | 561 | maskType = Mask2d; |
michael@0 | 562 | } else { |
michael@0 | 563 | MOZ_ASSERT(aEffectChain.mPrimaryEffect->mType == EFFECT_RGB); |
michael@0 | 564 | maskType = Mask3d; |
michael@0 | 565 | } |
michael@0 | 566 | |
michael@0 | 567 | EffectMask* maskEffect = |
michael@0 | 568 | static_cast<EffectMask*>(aEffectChain.mSecondaryEffects[EFFECT_MASK].get()); |
michael@0 | 569 | TextureSourceD3D11* source = maskEffect->mMaskTexture->AsSourceD3D11(); |
michael@0 | 570 | |
michael@0 | 571 | if (!source) { |
michael@0 | 572 | NS_WARNING("Missing texture source!"); |
michael@0 | 573 | return; |
michael@0 | 574 | } |
michael@0 | 575 | |
michael@0 | 576 | RefPtr<ID3D11ShaderResourceView> view; |
michael@0 | 577 | mDevice->CreateShaderResourceView(source->GetD3D11Texture(), nullptr, byRef(view)); |
michael@0 | 578 | |
michael@0 | 579 | ID3D11ShaderResourceView* srView = view; |
michael@0 | 580 | mContext->PSSetShaderResources(3, 1, &srView); |
michael@0 | 581 | |
michael@0 | 582 | const gfx::Matrix4x4& maskTransform = maskEffect->mMaskTransform; |
michael@0 | 583 | NS_ASSERTION(maskTransform.Is2D(), "How did we end up with a 3D transform here?!"); |
michael@0 | 584 | Rect bounds = Rect(Point(), Size(maskEffect->mSize)); |
michael@0 | 585 | |
michael@0 | 586 | mVSConstants.maskQuad = maskTransform.As2D().TransformBounds(bounds); |
michael@0 | 587 | } |
michael@0 | 588 | |
michael@0 | 589 | |
michael@0 | 590 | D3D11_RECT scissor; |
michael@0 | 591 | scissor.left = aClipRect.x; |
michael@0 | 592 | scissor.right = aClipRect.XMost(); |
michael@0 | 593 | scissor.top = aClipRect.y; |
michael@0 | 594 | scissor.bottom = aClipRect.YMost(); |
michael@0 | 595 | mContext->RSSetScissorRects(1, &scissor); |
michael@0 | 596 | mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); |
michael@0 | 597 | mContext->VSSetShader(mAttachments->mVSQuadShader[maskType], nullptr, 0); |
michael@0 | 598 | |
michael@0 | 599 | |
michael@0 | 600 | switch (aEffectChain.mPrimaryEffect->mType) { |
michael@0 | 601 | case EFFECT_SOLID_COLOR: { |
michael@0 | 602 | SetPSForEffect(aEffectChain.mPrimaryEffect, maskType, SurfaceFormat::UNKNOWN); |
michael@0 | 603 | |
michael@0 | 604 | Color color = |
michael@0 | 605 | static_cast<EffectSolidColor*>(aEffectChain.mPrimaryEffect.get())->mColor; |
michael@0 | 606 | mPSConstants.layerColor[0] = color.r * color.a * aOpacity; |
michael@0 | 607 | mPSConstants.layerColor[1] = color.g * color.a * aOpacity; |
michael@0 | 608 | mPSConstants.layerColor[2] = color.b * color.a * aOpacity; |
michael@0 | 609 | mPSConstants.layerColor[3] = color.a * aOpacity; |
michael@0 | 610 | } |
michael@0 | 611 | break; |
michael@0 | 612 | case EFFECT_RGB: |
michael@0 | 613 | case EFFECT_RENDER_TARGET: |
michael@0 | 614 | { |
michael@0 | 615 | TexturedEffect* texturedEffect = |
michael@0 | 616 | static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get()); |
michael@0 | 617 | |
michael@0 | 618 | mVSConstants.textureCoords = texturedEffect->mTextureCoords; |
michael@0 | 619 | |
michael@0 | 620 | TextureSourceD3D11* source = texturedEffect->mTexture->AsSourceD3D11(); |
michael@0 | 621 | |
michael@0 | 622 | if (!source) { |
michael@0 | 623 | NS_WARNING("Missing texture source!"); |
michael@0 | 624 | return; |
michael@0 | 625 | } |
michael@0 | 626 | |
michael@0 | 627 | SetPSForEffect(aEffectChain.mPrimaryEffect, maskType, texturedEffect->mTexture->GetFormat()); |
michael@0 | 628 | |
michael@0 | 629 | RefPtr<ID3D11ShaderResourceView> view; |
michael@0 | 630 | mDevice->CreateShaderResourceView(source->GetD3D11Texture(), nullptr, byRef(view)); |
michael@0 | 631 | |
michael@0 | 632 | ID3D11ShaderResourceView* srView = view; |
michael@0 | 633 | mContext->PSSetShaderResources(0, 1, &srView); |
michael@0 | 634 | |
michael@0 | 635 | if (!texturedEffect->mPremultiplied) { |
michael@0 | 636 | mContext->OMSetBlendState(mAttachments->mNonPremulBlendState, sBlendFactor, 0xFFFFFFFF); |
michael@0 | 637 | restoreBlendMode = true; |
michael@0 | 638 | } |
michael@0 | 639 | |
michael@0 | 640 | SetSamplerForFilter(texturedEffect->mFilter); |
michael@0 | 641 | } |
michael@0 | 642 | break; |
michael@0 | 643 | case EFFECT_YCBCR: { |
michael@0 | 644 | EffectYCbCr* ycbcrEffect = |
michael@0 | 645 | static_cast<EffectYCbCr*>(aEffectChain.mPrimaryEffect.get()); |
michael@0 | 646 | |
michael@0 | 647 | SetSamplerForFilter(Filter::LINEAR); |
michael@0 | 648 | |
michael@0 | 649 | mVSConstants.textureCoords = ycbcrEffect->mTextureCoords; |
michael@0 | 650 | |
michael@0 | 651 | const int Y = 0, Cb = 1, Cr = 2; |
michael@0 | 652 | TextureSource* source = ycbcrEffect->mTexture; |
michael@0 | 653 | |
michael@0 | 654 | if (!source) { |
michael@0 | 655 | NS_WARNING("No texture to composite"); |
michael@0 | 656 | return; |
michael@0 | 657 | } |
michael@0 | 658 | |
michael@0 | 659 | SetPSForEffect(aEffectChain.mPrimaryEffect, maskType, ycbcrEffect->mTexture->GetFormat()); |
michael@0 | 660 | |
michael@0 | 661 | if (!source->GetSubSource(Y) || !source->GetSubSource(Cb) || !source->GetSubSource(Cr)) { |
michael@0 | 662 | // This can happen if we failed to upload the textures, most likely |
michael@0 | 663 | // because of unsupported dimensions (we don't tile YCbCr textures). |
michael@0 | 664 | return; |
michael@0 | 665 | } |
michael@0 | 666 | |
michael@0 | 667 | TextureSourceD3D11* sourceY = source->GetSubSource(Y)->AsSourceD3D11(); |
michael@0 | 668 | TextureSourceD3D11* sourceCb = source->GetSubSource(Cb)->AsSourceD3D11(); |
michael@0 | 669 | TextureSourceD3D11* sourceCr = source->GetSubSource(Cr)->AsSourceD3D11(); |
michael@0 | 670 | |
michael@0 | 671 | RefPtr<ID3D11ShaderResourceView> views[3]; |
michael@0 | 672 | mDevice->CreateShaderResourceView(sourceY->GetD3D11Texture(), |
michael@0 | 673 | nullptr, byRef(views[0])); |
michael@0 | 674 | mDevice->CreateShaderResourceView(sourceCb->GetD3D11Texture(), |
michael@0 | 675 | nullptr, byRef(views[1])); |
michael@0 | 676 | mDevice->CreateShaderResourceView(sourceCr->GetD3D11Texture(), |
michael@0 | 677 | nullptr, byRef(views[2])); |
michael@0 | 678 | |
michael@0 | 679 | ID3D11ShaderResourceView* srViews[3] = { views[0], views[1], views[2] }; |
michael@0 | 680 | mContext->PSSetShaderResources(0, 3, srViews); |
michael@0 | 681 | } |
michael@0 | 682 | break; |
michael@0 | 683 | case EFFECT_COMPONENT_ALPHA: |
michael@0 | 684 | { |
michael@0 | 685 | MOZ_ASSERT(gfxPrefs::ComponentAlphaEnabled()); |
michael@0 | 686 | MOZ_ASSERT(mAttachments->mComponentBlendState); |
michael@0 | 687 | EffectComponentAlpha* effectComponentAlpha = |
michael@0 | 688 | static_cast<EffectComponentAlpha*>(aEffectChain.mPrimaryEffect.get()); |
michael@0 | 689 | |
michael@0 | 690 | TextureSourceD3D11* sourceOnWhite = effectComponentAlpha->mOnWhite->AsSourceD3D11(); |
michael@0 | 691 | TextureSourceD3D11* sourceOnBlack = effectComponentAlpha->mOnBlack->AsSourceD3D11(); |
michael@0 | 692 | |
michael@0 | 693 | if (!sourceOnWhite || !sourceOnBlack) { |
michael@0 | 694 | NS_WARNING("Missing texture source(s)!"); |
michael@0 | 695 | return; |
michael@0 | 696 | } |
michael@0 | 697 | |
michael@0 | 698 | SetPSForEffect(aEffectChain.mPrimaryEffect, maskType, effectComponentAlpha->mOnWhite->GetFormat()); |
michael@0 | 699 | |
michael@0 | 700 | SetSamplerForFilter(effectComponentAlpha->mFilter); |
michael@0 | 701 | |
michael@0 | 702 | mVSConstants.textureCoords = effectComponentAlpha->mTextureCoords; |
michael@0 | 703 | RefPtr<ID3D11ShaderResourceView> views[2]; |
michael@0 | 704 | mDevice->CreateShaderResourceView(sourceOnBlack->GetD3D11Texture(), nullptr, byRef(views[0])); |
michael@0 | 705 | mDevice->CreateShaderResourceView(sourceOnWhite->GetD3D11Texture(), nullptr, byRef(views[1])); |
michael@0 | 706 | |
michael@0 | 707 | ID3D11ShaderResourceView* srViews[2] = { views[0], views[1] }; |
michael@0 | 708 | mContext->PSSetShaderResources(0, 2, srViews); |
michael@0 | 709 | |
michael@0 | 710 | mContext->OMSetBlendState(mAttachments->mComponentBlendState, sBlendFactor, 0xFFFFFFFF); |
michael@0 | 711 | restoreBlendMode = true; |
michael@0 | 712 | } |
michael@0 | 713 | break; |
michael@0 | 714 | default: |
michael@0 | 715 | NS_WARNING("Unknown shader type"); |
michael@0 | 716 | return; |
michael@0 | 717 | } |
michael@0 | 718 | UpdateConstantBuffers(); |
michael@0 | 719 | |
michael@0 | 720 | mContext->Draw(4, 0); |
michael@0 | 721 | if (restoreBlendMode) { |
michael@0 | 722 | mContext->OMSetBlendState(mAttachments->mPremulBlendState, sBlendFactor, 0xFFFFFFFF); |
michael@0 | 723 | } |
michael@0 | 724 | } |
michael@0 | 725 | |
michael@0 | 726 | void |
michael@0 | 727 | CompositorD3D11::BeginFrame(const nsIntRegion& aInvalidRegion, |
michael@0 | 728 | const Rect* aClipRectIn, |
michael@0 | 729 | const gfx::Matrix& aTransform, |
michael@0 | 730 | const Rect& aRenderBounds, |
michael@0 | 731 | Rect* aClipRectOut, |
michael@0 | 732 | Rect* aRenderBoundsOut) |
michael@0 | 733 | { |
michael@0 | 734 | // Don't composite if we are minimised. Other than for the sake of efficency, |
michael@0 | 735 | // this is important because resizing our buffers when mimised will fail and |
michael@0 | 736 | // cause a crash when we're restored. |
michael@0 | 737 | NS_ASSERTION(mHwnd, "Couldn't find an HWND when initialising?"); |
michael@0 | 738 | if (::IsIconic(mHwnd)) { |
michael@0 | 739 | *aRenderBoundsOut = Rect(); |
michael@0 | 740 | return; |
michael@0 | 741 | } |
michael@0 | 742 | |
michael@0 | 743 | UpdateRenderTarget(); |
michael@0 | 744 | |
michael@0 | 745 | // Failed to create a render target or the view. |
michael@0 | 746 | if (!mDefaultRT || !mDefaultRT->mRTView || |
michael@0 | 747 | mSize.width == 0 || mSize.height == 0) { |
michael@0 | 748 | *aRenderBoundsOut = Rect(); |
michael@0 | 749 | return; |
michael@0 | 750 | } |
michael@0 | 751 | |
michael@0 | 752 | mContext->IASetInputLayout(mAttachments->mInputLayout); |
michael@0 | 753 | |
michael@0 | 754 | ID3D11Buffer* buffer = mAttachments->mVertexBuffer; |
michael@0 | 755 | UINT size = sizeof(Vertex); |
michael@0 | 756 | UINT offset = 0; |
michael@0 | 757 | mContext->IASetVertexBuffers(0, 1, &buffer, &size, &offset); |
michael@0 | 758 | |
michael@0 | 759 | if (aClipRectOut) { |
michael@0 | 760 | *aClipRectOut = Rect(0, 0, mSize.width, mSize.height); |
michael@0 | 761 | } |
michael@0 | 762 | if (aRenderBoundsOut) { |
michael@0 | 763 | *aRenderBoundsOut = Rect(0, 0, mSize.width, mSize.height); |
michael@0 | 764 | } |
michael@0 | 765 | |
michael@0 | 766 | D3D11_RECT scissor; |
michael@0 | 767 | if (aClipRectIn) { |
michael@0 | 768 | scissor.left = aClipRectIn->x; |
michael@0 | 769 | scissor.right = aClipRectIn->XMost(); |
michael@0 | 770 | scissor.top = aClipRectIn->y; |
michael@0 | 771 | scissor.bottom = aClipRectIn->YMost(); |
michael@0 | 772 | } else { |
michael@0 | 773 | scissor.left = scissor.top = 0; |
michael@0 | 774 | scissor.right = mSize.width; |
michael@0 | 775 | scissor.bottom = mSize.height; |
michael@0 | 776 | } |
michael@0 | 777 | mContext->RSSetScissorRects(1, &scissor); |
michael@0 | 778 | |
michael@0 | 779 | FLOAT black[] = { 0, 0, 0, 0 }; |
michael@0 | 780 | mContext->ClearRenderTargetView(mDefaultRT->mRTView, black); |
michael@0 | 781 | |
michael@0 | 782 | mContext->OMSetBlendState(mAttachments->mPremulBlendState, sBlendFactor, 0xFFFFFFFF); |
michael@0 | 783 | mContext->RSSetState(mAttachments->mRasterizerState); |
michael@0 | 784 | |
michael@0 | 785 | SetRenderTarget(mDefaultRT); |
michael@0 | 786 | } |
michael@0 | 787 | |
michael@0 | 788 | void |
michael@0 | 789 | CompositorD3D11::EndFrame() |
michael@0 | 790 | { |
michael@0 | 791 | mContext->Flush(); |
michael@0 | 792 | |
michael@0 | 793 | nsIntSize oldSize = mSize; |
michael@0 | 794 | EnsureSize(); |
michael@0 | 795 | if (oldSize == mSize) { |
michael@0 | 796 | mSwapChain->Present(0, mDisableSequenceForNextFrame ? DXGI_PRESENT_DO_NOT_SEQUENCE : 0); |
michael@0 | 797 | mDisableSequenceForNextFrame = false; |
michael@0 | 798 | if (mTarget) { |
michael@0 | 799 | PaintToTarget(); |
michael@0 | 800 | } |
michael@0 | 801 | } |
michael@0 | 802 | |
michael@0 | 803 | mCurrentRT = nullptr; |
michael@0 | 804 | } |
michael@0 | 805 | |
michael@0 | 806 | void |
michael@0 | 807 | CompositorD3D11::PrepareViewport(const gfx::IntSize& aSize, |
michael@0 | 808 | const gfx::Matrix& aWorldTransform) |
michael@0 | 809 | { |
michael@0 | 810 | D3D11_VIEWPORT viewport; |
michael@0 | 811 | viewport.MaxDepth = 1.0f; |
michael@0 | 812 | viewport.MinDepth = 0; |
michael@0 | 813 | viewport.Width = aSize.width; |
michael@0 | 814 | viewport.Height = aSize.height; |
michael@0 | 815 | viewport.TopLeftX = 0; |
michael@0 | 816 | viewport.TopLeftY = 0; |
michael@0 | 817 | |
michael@0 | 818 | mContext->RSSetViewports(1, &viewport); |
michael@0 | 819 | |
michael@0 | 820 | Matrix viewMatrix; |
michael@0 | 821 | viewMatrix.Translate(-1.0, 1.0); |
michael@0 | 822 | viewMatrix.Scale(2.0f / float(aSize.width), 2.0f / float(aSize.height)); |
michael@0 | 823 | viewMatrix.Scale(1.0f, -1.0f); |
michael@0 | 824 | |
michael@0 | 825 | viewMatrix = aWorldTransform * viewMatrix; |
michael@0 | 826 | |
michael@0 | 827 | Matrix4x4 projection = Matrix4x4::From2D(viewMatrix); |
michael@0 | 828 | projection._33 = 0.0f; |
michael@0 | 829 | |
michael@0 | 830 | memcpy(&mVSConstants.projection, &projection, sizeof(mVSConstants.projection)); |
michael@0 | 831 | } |
michael@0 | 832 | |
michael@0 | 833 | void |
michael@0 | 834 | CompositorD3D11::EnsureSize() |
michael@0 | 835 | { |
michael@0 | 836 | nsIntRect rect; |
michael@0 | 837 | mWidget->GetClientBounds(rect); |
michael@0 | 838 | |
michael@0 | 839 | mSize = rect.Size(); |
michael@0 | 840 | } |
michael@0 | 841 | |
michael@0 | 842 | void |
michael@0 | 843 | CompositorD3D11::VerifyBufferSize() |
michael@0 | 844 | { |
michael@0 | 845 | DXGI_SWAP_CHAIN_DESC swapDesc; |
michael@0 | 846 | mSwapChain->GetDesc(&swapDesc); |
michael@0 | 847 | |
michael@0 | 848 | if ((swapDesc.BufferDesc.Width == mSize.width && |
michael@0 | 849 | swapDesc.BufferDesc.Height == mSize.height) || |
michael@0 | 850 | mSize.width == 0 || mSize.height == 0) { |
michael@0 | 851 | return; |
michael@0 | 852 | } |
michael@0 | 853 | |
michael@0 | 854 | mDefaultRT = nullptr; |
michael@0 | 855 | |
michael@0 | 856 | if (IsRunningInWindowsMetro()) { |
michael@0 | 857 | mSwapChain->ResizeBuffers(2, mSize.width, mSize.height, |
michael@0 | 858 | DXGI_FORMAT_B8G8R8A8_UNORM, |
michael@0 | 859 | 0); |
michael@0 | 860 | mDisableSequenceForNextFrame = true; |
michael@0 | 861 | } else if (gfxWindowsPlatform::IsOptimus()) { |
michael@0 | 862 | mSwapChain->ResizeBuffers(1, mSize.width, mSize.height, |
michael@0 | 863 | DXGI_FORMAT_B8G8R8A8_UNORM, |
michael@0 | 864 | 0); |
michael@0 | 865 | } else { |
michael@0 | 866 | mSwapChain->ResizeBuffers(1, mSize.width, mSize.height, |
michael@0 | 867 | DXGI_FORMAT_B8G8R8A8_UNORM, |
michael@0 | 868 | DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE); |
michael@0 | 869 | } |
michael@0 | 870 | } |
michael@0 | 871 | |
michael@0 | 872 | void |
michael@0 | 873 | CompositorD3D11::UpdateRenderTarget() |
michael@0 | 874 | { |
michael@0 | 875 | EnsureSize(); |
michael@0 | 876 | VerifyBufferSize(); |
michael@0 | 877 | |
michael@0 | 878 | if (mDefaultRT) { |
michael@0 | 879 | return; |
michael@0 | 880 | } |
michael@0 | 881 | |
michael@0 | 882 | HRESULT hr; |
michael@0 | 883 | |
michael@0 | 884 | nsRefPtr<ID3D11Texture2D> backBuf; |
michael@0 | 885 | |
michael@0 | 886 | hr = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)backBuf.StartAssignment()); |
michael@0 | 887 | if (FAILED(hr)) { |
michael@0 | 888 | return; |
michael@0 | 889 | } |
michael@0 | 890 | |
michael@0 | 891 | mDefaultRT = new CompositingRenderTargetD3D11(backBuf, IntPoint(0, 0)); |
michael@0 | 892 | mDefaultRT->SetSize(mSize.ToIntSize()); |
michael@0 | 893 | } |
michael@0 | 894 | |
michael@0 | 895 | bool |
michael@0 | 896 | CompositorD3D11::CreateShaders() |
michael@0 | 897 | { |
michael@0 | 898 | HRESULT hr; |
michael@0 | 899 | |
michael@0 | 900 | hr = mDevice->CreateVertexShader(LayerQuadVS, |
michael@0 | 901 | sizeof(LayerQuadVS), |
michael@0 | 902 | nullptr, |
michael@0 | 903 | byRef(mAttachments->mVSQuadShader[MaskNone])); |
michael@0 | 904 | if (FAILED(hr)) { |
michael@0 | 905 | return false; |
michael@0 | 906 | } |
michael@0 | 907 | |
michael@0 | 908 | hr = mDevice->CreateVertexShader(LayerQuadMaskVS, |
michael@0 | 909 | sizeof(LayerQuadMaskVS), |
michael@0 | 910 | nullptr, |
michael@0 | 911 | byRef(mAttachments->mVSQuadShader[Mask2d])); |
michael@0 | 912 | if (FAILED(hr)) { |
michael@0 | 913 | return false; |
michael@0 | 914 | } |
michael@0 | 915 | |
michael@0 | 916 | hr = mDevice->CreateVertexShader(LayerQuadMask3DVS, |
michael@0 | 917 | sizeof(LayerQuadMask3DVS), |
michael@0 | 918 | nullptr, |
michael@0 | 919 | byRef(mAttachments->mVSQuadShader[Mask3d])); |
michael@0 | 920 | if (FAILED(hr)) { |
michael@0 | 921 | return false; |
michael@0 | 922 | } |
michael@0 | 923 | |
michael@0 | 924 | #define LOAD_PIXEL_SHADER(x) hr = mDevice->CreatePixelShader(x, sizeof(x), nullptr, byRef(mAttachments->m##x[MaskNone])); \ |
michael@0 | 925 | if (FAILED(hr)) { \ |
michael@0 | 926 | return false; \ |
michael@0 | 927 | } \ |
michael@0 | 928 | hr = mDevice->CreatePixelShader(x##Mask, sizeof(x##Mask), nullptr, byRef(mAttachments->m##x[Mask2d])); \ |
michael@0 | 929 | if (FAILED(hr)) { \ |
michael@0 | 930 | return false; \ |
michael@0 | 931 | } |
michael@0 | 932 | |
michael@0 | 933 | LOAD_PIXEL_SHADER(SolidColorShader); |
michael@0 | 934 | LOAD_PIXEL_SHADER(RGBShader); |
michael@0 | 935 | LOAD_PIXEL_SHADER(RGBAShader); |
michael@0 | 936 | LOAD_PIXEL_SHADER(YCbCrShader); |
michael@0 | 937 | if (gfxPrefs::ComponentAlphaEnabled()) { |
michael@0 | 938 | LOAD_PIXEL_SHADER(ComponentAlphaShader); |
michael@0 | 939 | } |
michael@0 | 940 | |
michael@0 | 941 | #undef LOAD_PIXEL_SHADER |
michael@0 | 942 | |
michael@0 | 943 | hr = mDevice->CreatePixelShader(RGBAShaderMask3D, |
michael@0 | 944 | sizeof(RGBAShaderMask3D), |
michael@0 | 945 | nullptr, |
michael@0 | 946 | byRef(mAttachments->mRGBAShader[Mask3d])); |
michael@0 | 947 | if (FAILED(hr)) { |
michael@0 | 948 | return false; |
michael@0 | 949 | } |
michael@0 | 950 | |
michael@0 | 951 | return true; |
michael@0 | 952 | } |
michael@0 | 953 | |
michael@0 | 954 | void |
michael@0 | 955 | CompositorD3D11::UpdateConstantBuffers() |
michael@0 | 956 | { |
michael@0 | 957 | D3D11_MAPPED_SUBRESOURCE resource; |
michael@0 | 958 | mContext->Map(mAttachments->mVSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource); |
michael@0 | 959 | *(VertexShaderConstants*)resource.pData = mVSConstants; |
michael@0 | 960 | mContext->Unmap(mAttachments->mVSConstantBuffer, 0); |
michael@0 | 961 | mContext->Map(mAttachments->mPSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource); |
michael@0 | 962 | *(PixelShaderConstants*)resource.pData = mPSConstants; |
michael@0 | 963 | mContext->Unmap(mAttachments->mPSConstantBuffer, 0); |
michael@0 | 964 | |
michael@0 | 965 | ID3D11Buffer *buffer = mAttachments->mVSConstantBuffer; |
michael@0 | 966 | |
michael@0 | 967 | mContext->VSSetConstantBuffers(0, 1, &buffer); |
michael@0 | 968 | |
michael@0 | 969 | buffer = mAttachments->mPSConstantBuffer; |
michael@0 | 970 | mContext->PSSetConstantBuffers(0, 1, &buffer); |
michael@0 | 971 | } |
michael@0 | 972 | |
michael@0 | 973 | void |
michael@0 | 974 | CompositorD3D11::SetSamplerForFilter(Filter aFilter) |
michael@0 | 975 | { |
michael@0 | 976 | ID3D11SamplerState *sampler; |
michael@0 | 977 | switch (aFilter) { |
michael@0 | 978 | default: |
michael@0 | 979 | case Filter::LINEAR: |
michael@0 | 980 | sampler = mAttachments->mLinearSamplerState; |
michael@0 | 981 | break; |
michael@0 | 982 | case Filter::POINT: |
michael@0 | 983 | sampler = mAttachments->mPointSamplerState; |
michael@0 | 984 | break; |
michael@0 | 985 | } |
michael@0 | 986 | |
michael@0 | 987 | mContext->PSSetSamplers(0, 1, &sampler); |
michael@0 | 988 | } |
michael@0 | 989 | |
michael@0 | 990 | void |
michael@0 | 991 | CompositorD3D11::PaintToTarget() |
michael@0 | 992 | { |
michael@0 | 993 | nsRefPtr<ID3D11Texture2D> backBuf; |
michael@0 | 994 | |
michael@0 | 995 | mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)backBuf.StartAssignment()); |
michael@0 | 996 | |
michael@0 | 997 | D3D11_TEXTURE2D_DESC bbDesc; |
michael@0 | 998 | backBuf->GetDesc(&bbDesc); |
michael@0 | 999 | |
michael@0 | 1000 | CD3D11_TEXTURE2D_DESC softDesc(bbDesc.Format, bbDesc.Width, bbDesc.Height); |
michael@0 | 1001 | softDesc.MipLevels = 1; |
michael@0 | 1002 | softDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; |
michael@0 | 1003 | softDesc.Usage = D3D11_USAGE_STAGING; |
michael@0 | 1004 | softDesc.BindFlags = 0; |
michael@0 | 1005 | |
michael@0 | 1006 | nsRefPtr<ID3D11Texture2D> readTexture; |
michael@0 | 1007 | |
michael@0 | 1008 | HRESULT hr = mDevice->CreateTexture2D(&softDesc, nullptr, getter_AddRefs(readTexture)); |
michael@0 | 1009 | mContext->CopyResource(readTexture, backBuf); |
michael@0 | 1010 | |
michael@0 | 1011 | D3D11_MAPPED_SUBRESOURCE map; |
michael@0 | 1012 | mContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &map); |
michael@0 | 1013 | RefPtr<DataSourceSurface> sourceSurface = |
michael@0 | 1014 | Factory::CreateWrappingDataSourceSurface((uint8_t*)map.pData, |
michael@0 | 1015 | map.RowPitch, |
michael@0 | 1016 | IntSize(bbDesc.Width, bbDesc.Height), |
michael@0 | 1017 | SurfaceFormat::B8G8R8A8); |
michael@0 | 1018 | mTarget->CopySurface(sourceSurface, |
michael@0 | 1019 | IntRect(0, 0, bbDesc.Width, bbDesc.Height), |
michael@0 | 1020 | IntPoint()); |
michael@0 | 1021 | mTarget->Flush(); |
michael@0 | 1022 | mContext->Unmap(readTexture, 0); |
michael@0 | 1023 | } |
michael@0 | 1024 | |
michael@0 | 1025 | } |
michael@0 | 1026 | } |