gfx/layers/opengl/CompositingRenderTargetOGL.cpp

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #include "CompositingRenderTargetOGL.h"
michael@0 7 #include "GLContext.h"
michael@0 8 #include "GLReadTexImageHelper.h"
michael@0 9 #include "mozilla/gfx/2D.h"
michael@0 10
michael@0 11 using namespace mozilla;
michael@0 12 using namespace mozilla::gfx;
michael@0 13 using namespace mozilla::gl;
michael@0 14 using namespace mozilla::layers;
michael@0 15
michael@0 16 CompositingRenderTargetOGL::~CompositingRenderTargetOGL()
michael@0 17 {
michael@0 18 mGL->fDeleteTextures(1, &mTextureHandle);
michael@0 19 mGL->fDeleteFramebuffers(1, &mFBO);
michael@0 20 }
michael@0 21
michael@0 22 void
michael@0 23 CompositingRenderTargetOGL::BindTexture(GLenum aTextureUnit, GLenum aTextureTarget)
michael@0 24 {
michael@0 25 MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
michael@0 26 MOZ_ASSERT(mTextureHandle != 0);
michael@0 27 mGL->fActiveTexture(aTextureUnit);
michael@0 28 mGL->fBindTexture(aTextureTarget, mTextureHandle);
michael@0 29 }
michael@0 30
michael@0 31 void
michael@0 32 CompositingRenderTargetOGL::BindRenderTarget()
michael@0 33 {
michael@0 34 if (mInitParams.mStatus != InitParams::INITIALIZED) {
michael@0 35 InitializeImpl();
michael@0 36 } else {
michael@0 37 MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
michael@0 38 mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mFBO);
michael@0 39 GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
michael@0 40 if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
michael@0 41 // The main framebuffer (0) of non-offscreen contexts
michael@0 42 // might be backed by a EGLSurface that needs to be renewed.
michael@0 43 if (mFBO == 0 && !mGL->IsOffscreen()) {
michael@0 44 mGL->RenewSurface();
michael@0 45 result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
michael@0 46 }
michael@0 47 if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
michael@0 48 nsAutoCString msg;
michael@0 49 msg.AppendPrintf("Framebuffer not complete -- CheckFramebufferStatus returned 0x%x, "
michael@0 50 "GLContext=%p, IsOffscreen()=%d, mFBO=%d, aFBOTextureTarget=0x%x, "
michael@0 51 "aRect.width=%d, aRect.height=%d",
michael@0 52 result, mGL, mGL->IsOffscreen(), mFBO, mInitParams.mFBOTextureTarget,
michael@0 53 mInitParams.mSize.width, mInitParams.mSize.height);
michael@0 54 NS_WARNING(msg.get());
michael@0 55 }
michael@0 56 }
michael@0 57
michael@0 58 mCompositor->PrepareViewport(mInitParams.mSize, mTransform);
michael@0 59 }
michael@0 60 }
michael@0 61
michael@0 62 #ifdef MOZ_DUMP_PAINTING
michael@0 63 TemporaryRef<DataSourceSurface>
michael@0 64 CompositingRenderTargetOGL::Dump(Compositor* aCompositor)
michael@0 65 {
michael@0 66 MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
michael@0 67 CompositorOGL* compositorOGL = static_cast<CompositorOGL*>(aCompositor);
michael@0 68 return ReadBackSurface(mGL, mTextureHandle, true, compositorOGL->GetFBOFormat());
michael@0 69 }
michael@0 70 #endif
michael@0 71
michael@0 72 void
michael@0 73 CompositingRenderTargetOGL::InitializeImpl()
michael@0 74 {
michael@0 75 MOZ_ASSERT(mInitParams.mStatus == InitParams::READY);
michael@0 76
michael@0 77 mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mFBO);
michael@0 78 mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
michael@0 79 LOCAL_GL_COLOR_ATTACHMENT0,
michael@0 80 mInitParams.mFBOTextureTarget,
michael@0 81 mTextureHandle,
michael@0 82 0);
michael@0 83
michael@0 84 // Making this call to fCheckFramebufferStatus prevents a crash on
michael@0 85 // PowerVR. See bug 695246.
michael@0 86 GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
michael@0 87 if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
michael@0 88 nsAutoCString msg;
michael@0 89 msg.AppendPrintf("Framebuffer not complete -- error 0x%x, aFBOTextureTarget 0x%x, mFBO %d, mTextureHandle %d, aRect.width %d, aRect.height %d",
michael@0 90 result, mInitParams.mFBOTextureTarget, mFBO, mTextureHandle, mInitParams.mSize.width, mInitParams.mSize.height);
michael@0 91 NS_ERROR(msg.get());
michael@0 92 }
michael@0 93
michael@0 94 mCompositor->PrepareViewport(mInitParams.mSize, mTransform);
michael@0 95 mGL->fScissor(0, 0, mInitParams.mSize.width, mInitParams.mSize.height);
michael@0 96 if (mInitParams.mInit == INIT_MODE_CLEAR) {
michael@0 97 mGL->fClearColor(0.0, 0.0, 0.0, 0.0);
michael@0 98 mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
michael@0 99 }
michael@0 100
michael@0 101 mInitParams.mStatus = InitParams::INITIALIZED;
michael@0 102 }

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