gfx/skia/trunk/src/gpu/gl/GrGLDefines.h

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

michael@0 1 /*
michael@0 2 * Copyright 2011 Google Inc.
michael@0 3 *
michael@0 4 * Use of this source code is governed by a BSD-style license that can be
michael@0 5 * found in the LICENSE file.
michael@0 6 */
michael@0 7
michael@0 8
michael@0 9
michael@0 10 #ifndef GrGLDefines_DEFINED
michael@0 11 #define GrGLDefines_DEFINED
michael@0 12
michael@0 13 /* Profiles */
michael@0 14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126
michael@0 15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
michael@0 16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
michael@0 17
michael@0 18 // The following constants consist of the intersection of GL constants
michael@0 19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
michael@0 20
michael@0 21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100
michael@0 22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400
michael@0 23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000
michael@0 24
michael@0 25 /* Boolean */
michael@0 26 #define GR_GL_FALSE 0
michael@0 27 #define GR_GL_TRUE 1
michael@0 28
michael@0 29 /* BeginMode */
michael@0 30 #define GR_GL_POINTS 0x0000
michael@0 31 #define GR_GL_LINES 0x0001
michael@0 32 #define GR_GL_LINE_LOOP 0x0002
michael@0 33 #define GR_GL_LINE_STRIP 0x0003
michael@0 34 #define GR_GL_TRIANGLES 0x0004
michael@0 35 #define GR_GL_TRIANGLE_STRIP 0x0005
michael@0 36 #define GR_GL_TRIANGLE_FAN 0x0006
michael@0 37
michael@0 38 /* AlphaFunction (not supported in ES20) */
michael@0 39 /* GL_NEVER */
michael@0 40 /* GL_LESS */
michael@0 41 /* GL_EQUAL */
michael@0 42 /* GL_LEQUAL */
michael@0 43 /* GL_GREATER */
michael@0 44 /* GL_NOTEQUAL */
michael@0 45 /* GL_GEQUAL */
michael@0 46 /* GL_ALWAYS */
michael@0 47
michael@0 48 /* BlendingFactorDest */
michael@0 49 #define GR_GL_ZERO 0
michael@0 50 #define GR_GL_ONE 1
michael@0 51 #define GR_GL_SRC_COLOR 0x0300
michael@0 52 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
michael@0 53 #define GR_GL_SRC_ALPHA 0x0302
michael@0 54 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
michael@0 55 #define GR_GL_DST_ALPHA 0x0304
michael@0 56 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
michael@0 57
michael@0 58 /* BlendingFactorSrc */
michael@0 59 /* GL_ZERO */
michael@0 60 /* GL_ONE */
michael@0 61 #define GR_GL_DST_COLOR 0x0306
michael@0 62 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307
michael@0 63 #define GR_GL_SRC_ALPHA_SATURATE 0x0308
michael@0 64 /* GL_SRC_ALPHA */
michael@0 65 /* GL_ONE_MINUS_SRC_ALPHA */
michael@0 66 /* GL_DST_ALPHA */
michael@0 67 /* GL_ONE_MINUS_DST_ALPHA */
michael@0 68
michael@0 69 /* ExtendedBlendFactors */
michael@0 70 #define GR_GL_SRC1_COLOR 0x88F9
michael@0 71 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
michael@0 72 /* GL_SRC1_ALPHA */
michael@0 73 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
michael@0 74
michael@0 75 /* Separate Blend Functions */
michael@0 76 #define GR_GL_BLEND_DST_RGB 0x80C8
michael@0 77 #define GR_GL_BLEND_SRC_RGB 0x80C9
michael@0 78 #define GR_GL_BLEND_DST_ALPHA 0x80CA
michael@0 79 #define GR_GL_BLEND_SRC_ALPHA 0x80CB
michael@0 80 #define GR_GL_CONSTANT_COLOR 0x8001
michael@0 81 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
michael@0 82 #define GR_GL_CONSTANT_ALPHA 0x8003
michael@0 83 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
michael@0 84 #define GR_GL_BLEND_COLOR 0x8005
michael@0 85
michael@0 86 /* Buffer Objects */
michael@0 87 #define GR_GL_ARRAY_BUFFER 0x8892
michael@0 88 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
michael@0 89 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894
michael@0 90 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
michael@0 91
michael@0 92 #define GR_GL_STREAM_DRAW 0x88E0
michael@0 93 #define GR_GL_STATIC_DRAW 0x88E4
michael@0 94 #define GR_GL_DYNAMIC_DRAW 0x88E8
michael@0 95
michael@0 96 #define GR_GL_BUFFER_SIZE 0x8764
michael@0 97 #define GR_GL_BUFFER_USAGE 0x8765
michael@0 98
michael@0 99 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
michael@0 100
michael@0 101 /* CullFaceMode */
michael@0 102 #define GR_GL_FRONT 0x0404
michael@0 103 #define GR_GL_BACK 0x0405
michael@0 104 #define GR_GL_FRONT_AND_BACK 0x0408
michael@0 105
michael@0 106 /* DepthFunction */
michael@0 107 /* GL_NEVER */
michael@0 108 /* GL_LESS */
michael@0 109 /* GL_EQUAL */
michael@0 110 /* GL_LEQUAL */
michael@0 111 /* GL_GREATER */
michael@0 112 /* GL_NOTEQUAL */
michael@0 113 /* GL_GEQUAL */
michael@0 114 /* GL_ALWAYS */
michael@0 115
michael@0 116 /* EnableCap */
michael@0 117 #define GR_GL_TEXTURE_2D 0x0DE1
michael@0 118 #define GR_GL_CULL_FACE 0x0B44
michael@0 119 #define GR_GL_BLEND 0x0BE2
michael@0 120 #define GR_GL_DITHER 0x0BD0
michael@0 121 #define GR_GL_STENCIL_TEST 0x0B90
michael@0 122 #define GR_GL_DEPTH_TEST 0x0B71
michael@0 123 #define GR_GL_SCISSOR_TEST 0x0C11
michael@0 124 #define GR_GL_POLYGON_OFFSET_FILL 0x8037
michael@0 125 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
michael@0 126 #define GR_GL_SAMPLE_COVERAGE 0x80A0
michael@0 127 #define GR_GL_POLYGON_OFFSET_FILL 0x8037
michael@0 128 #define GR_GL_POLYGON_SMOOTH 0x0B41
michael@0 129 #define GR_GL_POLYGON_STIPPLE 0x0B42
michael@0 130 #define GR_GL_COLOR_LOGIC_OP 0x0BF2
michael@0 131 #define GR_GL_COLOR_TABLE 0x80D0
michael@0 132 #define GR_GL_INDEX_LOGIC_OP 0x0BF1
michael@0 133 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
michael@0 134 #define GR_GL_LINE_STIPPLE 0x0B24
michael@0 135
michael@0 136 /* ErrorCode */
michael@0 137 #define GR_GL_NO_ERROR 0
michael@0 138 #define GR_GL_INVALID_ENUM 0x0500
michael@0 139 #define GR_GL_INVALID_VALUE 0x0501
michael@0 140 #define GR_GL_INVALID_OPERATION 0x0502
michael@0 141 #define GR_GL_OUT_OF_MEMORY 0x0505
michael@0 142 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
michael@0 143
michael@0 144 /* FrontFaceDirection */
michael@0 145 #define GR_GL_CW 0x0900
michael@0 146 #define GR_GL_CCW 0x0901
michael@0 147
michael@0 148 /* GetPName */
michael@0 149 #define GR_GL_LINE_WIDTH 0x0B21
michael@0 150 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
michael@0 151 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
michael@0 152 #define GR_GL_CULL_FACE_MODE 0x0B45
michael@0 153 #define GR_GL_FRONT_FACE 0x0B46
michael@0 154 #define GR_GL_DEPTH_RANGE 0x0B70
michael@0 155 #define GR_GL_DEPTH_WRITEMASK 0x0B72
michael@0 156 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
michael@0 157 #define GR_GL_DEPTH_FUNC 0x0B74
michael@0 158 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
michael@0 159 #define GR_GL_STENCIL_FUNC 0x0B92
michael@0 160 #define GR_GL_STENCIL_FAIL 0x0B94
michael@0 161 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
michael@0 162 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
michael@0 163 #define GR_GL_STENCIL_REF 0x0B97
michael@0 164 #define GR_GL_STENCIL_VALUE_MASK 0x0B93
michael@0 165 #define GR_GL_STENCIL_WRITEMASK 0x0B98
michael@0 166 #define GR_GL_STENCIL_BACK_FUNC 0x8800
michael@0 167 #define GR_GL_STENCIL_BACK_FAIL 0x8801
michael@0 168 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
michael@0 169 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
michael@0 170 #define GR_GL_STENCIL_BACK_REF 0x8CA3
michael@0 171 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
michael@0 172 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
michael@0 173 #define GR_GL_VIEWPORT 0x0BA2
michael@0 174 #define GR_GL_SCISSOR_BOX 0x0C10
michael@0 175 /* GL_SCISSOR_TEST */
michael@0 176 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22
michael@0 177 #define GR_GL_COLOR_WRITEMASK 0x0C23
michael@0 178 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5
michael@0 179 #define GR_GL_UNPACK_FLIP_Y 0x9240
michael@0 180 #define GR_GL_PACK_ALIGNMENT 0x0D05
michael@0 181 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4
michael@0 182 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33
michael@0 183 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
michael@0 184 #define GR_GL_SUBPIXEL_BITS 0x0D50
michael@0 185 #define GR_GL_RED_BITS 0x0D52
michael@0 186 #define GR_GL_GREEN_BITS 0x0D53
michael@0 187 #define GR_GL_BLUE_BITS 0x0D54
michael@0 188 #define GR_GL_ALPHA_BITS 0x0D55
michael@0 189 #define GR_GL_DEPTH_BITS 0x0D56
michael@0 190 #define GR_GL_STENCIL_BITS 0x0D57
michael@0 191 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
michael@0 192 /* GL_POLYGON_OFFSET_FILL */
michael@0 193 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
michael@0 194 #define GR_GL_TEXTURE_BINDING_2D 0x8069
michael@0 195 #define GR_GL_SAMPLE_BUFFERS 0x80A8
michael@0 196 #define GR_GL_SAMPLES 0x80A9
michael@0 197 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
michael@0 198 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
michael@0 199 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB
michael@0 200 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10
michael@0 201 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
michael@0 202 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12
michael@0 203
michael@0 204 /* GetTextureParameter */
michael@0 205 /* GL_TEXTURE_MAG_FILTER */
michael@0 206 /* GL_TEXTURE_MIN_FILTER */
michael@0 207 /* GL_TEXTURE_WRAP_S */
michael@0 208 /* GL_TEXTURE_WRAP_T */
michael@0 209
michael@0 210 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
michael@0 211 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
michael@0 212
michael@0 213 /* HintMode */
michael@0 214 #define GR_GL_DONT_CARE 0x1100
michael@0 215 #define GR_GL_FASTEST 0x1101
michael@0 216 #define GR_GL_NICEST 0x1102
michael@0 217
michael@0 218 /* HintTarget */
michael@0 219 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192
michael@0 220
michael@0 221 /* DataType */
michael@0 222 #define GR_GL_BYTE 0x1400
michael@0 223 #define GR_GL_UNSIGNED_BYTE 0x1401
michael@0 224 #define GR_GL_SHORT 0x1402
michael@0 225 #define GR_GL_UNSIGNED_SHORT 0x1403
michael@0 226 #define GR_GL_INT 0x1404
michael@0 227 #define GR_GL_UNSIGNED_INT 0x1405
michael@0 228 #define GR_GL_FLOAT 0x1406
michael@0 229 #define GR_GL_FIXED 0x140C
michael@0 230
michael@0 231 /* Lighting */
michael@0 232 #define GR_GL_LIGHTING 0x0B50
michael@0 233 #define GR_GL_LIGHT0 0x4000
michael@0 234 #define GR_GL_LIGHT1 0x4001
michael@0 235 #define GR_GL_LIGHT2 0x4002
michael@0 236 #define GR_GL_LIGHT3 0x4003
michael@0 237 #define GR_GL_LIGHT4 0x4004
michael@0 238 #define GR_GL_LIGHT5 0x4005
michael@0 239 #define GR_GL_LIGHT6 0x4006
michael@0 240 #define GR_GL_LIGHT7 0x4007
michael@0 241 #define GR_GL_SPOT_EXPONENT 0x1205
michael@0 242 #define GR_GL_SPOT_CUTOFF 0x1206
michael@0 243 #define GR_GL_CONSTANT_ATTENUATION 0x1207
michael@0 244 #define GR_GL_LINEAR_ATTENUATION 0x1208
michael@0 245 #define GR_GL_QUADRATIC_ATTENUATION 0x1209
michael@0 246 #define GR_GL_AMBIENT 0x1200
michael@0 247 #define GR_GL_DIFFUSE 0x1201
michael@0 248 #define GR_GL_SPECULAR 0x1202
michael@0 249 #define GR_GL_SHININESS 0x1601
michael@0 250 #define GR_GL_EMISSION 0x1600
michael@0 251 #define GR_GL_POSITION 0x1203
michael@0 252 #define GR_GL_SPOT_DIRECTION 0x1204
michael@0 253 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
michael@0 254 #define GR_GL_COLOR_INDEXES 0x1603
michael@0 255 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
michael@0 256 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
michael@0 257 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
michael@0 258 #define GR_GL_FRONT_AND_BACK 0x0408
michael@0 259 #define GR_GL_SHADE_MODEL 0x0B54
michael@0 260 #define GR_GL_FLAT 0x1D00
michael@0 261 #define GR_GL_SMOOTH 0x1D01
michael@0 262 #define GR_GL_COLOR_MATERIAL 0x0B57
michael@0 263 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55
michael@0 264 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
michael@0 265 #define GR_GL_NORMALIZE 0x0BA1
michael@0 266
michael@0 267 /* Matrix Mode */
michael@0 268 #define GR_GL_MATRIX_MODE 0x0BA0
michael@0 269 #define GR_GL_MODELVIEW 0x1700
michael@0 270 #define GR_GL_PROJECTION 0x1701
michael@0 271 #define GR_GL_TEXTURE 0x1702
michael@0 272
michael@0 273 /* multisample */
michael@0 274 #define GR_GL_MULTISAMPLE 0x809D
michael@0 275
michael@0 276 /* Points */
michael@0 277 #define GR_GL_POINT_SMOOTH 0x0B10
michael@0 278 #define GR_GL_POINT_SIZE 0x0B11
michael@0 279 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
michael@0 280 #define GR_GL_POINT_SIZE_RANGE 0x0B12
michael@0 281
michael@0 282 /* Lines */
michael@0 283 #define GR_GL_LINE_SMOOTH 0x0B20
michael@0 284 #define GR_GL_LINE_STIPPLE 0x0B24
michael@0 285 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
michael@0 286 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
michael@0 287 #define GR_GL_LINE_WIDTH 0x0B21
michael@0 288 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
michael@0 289 #define GR_GL_LINE_WIDTH_RANGE 0x0B22
michael@0 290
michael@0 291 /* PixelFormat */
michael@0 292 #define GR_GL_DEPTH_COMPONENT 0x1902
michael@0 293 #define GR_GL_RED 0x1903
michael@0 294 #define GR_GL_GREEN 0x1904
michael@0 295 #define GR_GL_BLUE 0x1905
michael@0 296 #define GR_GL_ALPHA 0x1906
michael@0 297 #define GR_GL_RGB 0x1907
michael@0 298 #define GR_GL_RGBA 0x1908
michael@0 299 #define GR_GL_BGRA 0x80E1
michael@0 300 #define GR_GL_LUMINANCE 0x1909
michael@0 301 #define GR_GL_LUMINANCE_ALPHA 0x190A
michael@0 302 #define GR_GL_PALETTE8_RGBA8 0x8B96
michael@0 303 #define GR_GL_ALPHA8 0x803C
michael@0 304
michael@0 305 #define GR_GL_R8 0x8229
michael@0 306
michael@0 307 /* PixelType */
michael@0 308 /* GL_UNSIGNED_BYTE */
michael@0 309 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
michael@0 310 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
michael@0 311 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
michael@0 312
michael@0 313 /* Shaders */
michael@0 314 #define GR_GL_FRAGMENT_SHADER 0x8B30
michael@0 315 #define GR_GL_VERTEX_SHADER 0x8B31
michael@0 316 #define GR_GL_GEOMETRY_SHADER 0x8DD9
michael@0 317 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
michael@0 318 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
michael@0 319 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC
michael@0 320 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
michael@0 321 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
michael@0 322 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
michael@0 323 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
michael@0 324 #define GR_GL_SHADER_TYPE 0x8B4F
michael@0 325 #define GR_GL_DELETE_STATUS 0x8B80
michael@0 326 #define GR_GL_LINK_STATUS 0x8B82
michael@0 327 #define GR_GL_VALIDATE_STATUS 0x8B83
michael@0 328 #define GR_GL_ATTACHED_SHADERS 0x8B85
michael@0 329 #define GR_GL_ACTIVE_UNIFORMS 0x8B86
michael@0 330 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
michael@0 331 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
michael@0 332 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
michael@0 333 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
michael@0 334 #define GR_GL_CURRENT_PROGRAM 0x8B8D
michael@0 335 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
michael@0 336 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
michael@0 337
michael@0 338 /* StencilFunction */
michael@0 339 #define GR_GL_NEVER 0x0200
michael@0 340 #define GR_GL_LESS 0x0201
michael@0 341 #define GR_GL_EQUAL 0x0202
michael@0 342 #define GR_GL_LEQUAL 0x0203
michael@0 343 #define GR_GL_GREATER 0x0204
michael@0 344 #define GR_GL_NOTEQUAL 0x0205
michael@0 345 #define GR_GL_GEQUAL 0x0206
michael@0 346 #define GR_GL_ALWAYS 0x0207
michael@0 347
michael@0 348 /* StencilOp */
michael@0 349 /* GL_ZERO */
michael@0 350 #define GR_GL_KEEP 0x1E00
michael@0 351 #define GR_GL_REPLACE 0x1E01
michael@0 352 #define GR_GL_INCR 0x1E02
michael@0 353 #define GR_GL_DECR 0x1E03
michael@0 354 #define GR_GL_INVERT 0x150A
michael@0 355 #define GR_GL_INCR_WRAP 0x8507
michael@0 356 #define GR_GL_DECR_WRAP 0x8508
michael@0 357
michael@0 358 /* StringName */
michael@0 359 #define GR_GL_VENDOR 0x1F00
michael@0 360 #define GR_GL_RENDERER 0x1F01
michael@0 361 #define GR_GL_VERSION 0x1F02
michael@0 362 #define GR_GL_EXTENSIONS 0x1F03
michael@0 363
michael@0 364 /* StringCounts */
michael@0 365 #define GR_GL_NUM_EXTENSIONS 0x821D
michael@0 366
michael@0 367 /* Pixel Mode / Transfer */
michael@0 368 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
michael@0 369 #define GR_GL_PACK_ROW_LENGTH 0x0D02
michael@0 370
michael@0 371
michael@0 372 /* TextureMagFilter */
michael@0 373 #define GR_GL_NEAREST 0x2600
michael@0 374 #define GR_GL_LINEAR 0x2601
michael@0 375
michael@0 376 /* TextureMinFilter */
michael@0 377 /* GL_NEAREST */
michael@0 378 /* GL_LINEAR */
michael@0 379 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
michael@0 380 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
michael@0 381 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
michael@0 382 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
michael@0 383
michael@0 384 /* TextureUsage */
michael@0 385 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3
michael@0 386
michael@0 387 /* TextureParameterName */
michael@0 388 #define GR_GL_TEXTURE_MAG_FILTER 0x2800
michael@0 389 #define GR_GL_TEXTURE_MIN_FILTER 0x2801
michael@0 390 #define GR_GL_TEXTURE_WRAP_S 0x2802
michael@0 391 #define GR_GL_TEXTURE_WRAP_T 0x2803
michael@0 392 #define GR_GL_TEXTURE_USAGE 0x93A2
michael@0 393
michael@0 394 /* TextureTarget */
michael@0 395 /* GL_TEXTURE_2D */
michael@0 396 #define GR_GL_TEXTURE 0x1702
michael@0 397 #define GR_GL_TEXTURE_CUBE_MAP 0x8513
michael@0 398 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
michael@0 399 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
michael@0 400 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
michael@0 401 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
michael@0 402 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
michael@0 403 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
michael@0 404 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
michael@0 405 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
michael@0 406
michael@0 407 /* TextureUnit */
michael@0 408 #define GR_GL_TEXTURE0 0x84C0
michael@0 409 #define GR_GL_TEXTURE1 0x84C1
michael@0 410 #define GR_GL_TEXTURE2 0x84C2
michael@0 411 #define GR_GL_TEXTURE3 0x84C3
michael@0 412 #define GR_GL_TEXTURE4 0x84C4
michael@0 413 #define GR_GL_TEXTURE5 0x84C5
michael@0 414 #define GR_GL_TEXTURE6 0x84C6
michael@0 415 #define GR_GL_TEXTURE7 0x84C7
michael@0 416 #define GR_GL_TEXTURE8 0x84C8
michael@0 417 #define GR_GL_TEXTURE9 0x84C9
michael@0 418 #define GR_GL_TEXTURE10 0x84CA
michael@0 419 #define GR_GL_TEXTURE11 0x84CB
michael@0 420 #define GR_GL_TEXTURE12 0x84CC
michael@0 421 #define GR_GL_TEXTURE13 0x84CD
michael@0 422 #define GR_GL_TEXTURE14 0x84CE
michael@0 423 #define GR_GL_TEXTURE15 0x84CF
michael@0 424 #define GR_GL_TEXTURE16 0x84D0
michael@0 425 #define GR_GL_TEXTURE17 0x84D1
michael@0 426 #define GR_GL_TEXTURE18 0x84D2
michael@0 427 #define GR_GL_TEXTURE19 0x84D3
michael@0 428 #define GR_GL_TEXTURE20 0x84D4
michael@0 429 #define GR_GL_TEXTURE21 0x84D5
michael@0 430 #define GR_GL_TEXTURE22 0x84D6
michael@0 431 #define GR_GL_TEXTURE23 0x84D7
michael@0 432 #define GR_GL_TEXTURE24 0x84D8
michael@0 433 #define GR_GL_TEXTURE25 0x84D9
michael@0 434 #define GR_GL_TEXTURE26 0x84DA
michael@0 435 #define GR_GL_TEXTURE27 0x84DB
michael@0 436 #define GR_GL_TEXTURE28 0x84DC
michael@0 437 #define GR_GL_TEXTURE29 0x84DD
michael@0 438 #define GR_GL_TEXTURE30 0x84DE
michael@0 439 #define GR_GL_TEXTURE31 0x84DF
michael@0 440 #define GR_GL_ACTIVE_TEXTURE 0x84E0
michael@0 441 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2
michael@0 442 #define GR_GL_MAX_TEXTURE_COORDS 0x8871
michael@0 443
michael@0 444 /* TextureWrapMode */
michael@0 445 #define GR_GL_REPEAT 0x2901
michael@0 446 #define GR_GL_CLAMP_TO_EDGE 0x812F
michael@0 447 #define GR_GL_MIRRORED_REPEAT 0x8370
michael@0 448
michael@0 449 /* Texture Swizzle */
michael@0 450 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42
michael@0 451 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43
michael@0 452 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44
michael@0 453 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45
michael@0 454 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46
michael@0 455
michael@0 456 /* Texture mapping */
michael@0 457 #define GR_GL_TEXTURE_ENV 0x2300
michael@0 458 #define GR_GL_TEXTURE_ENV_MODE 0x2200
michael@0 459 #define GR_GL_TEXTURE_1D 0x0DE0
michael@0 460 /* GL_TEXTURE_2D */
michael@0 461 /* GL_TEXTURE_WRAP_S */
michael@0 462 /* GL_TEXTURE_WRAP_T */
michael@0 463 /* GL_TEXTURE_MAG_FILTER */
michael@0 464 /* GL_TEXTURE_MIN_FILTER */
michael@0 465 #define GR_GL_TEXTURE_ENV_COLOR 0x2201
michael@0 466 #define GR_GL_TEXTURE_GEN_S 0x0C60
michael@0 467 #define GR_GL_TEXTURE_GEN_T 0x0C61
michael@0 468 #define GR_GL_TEXTURE_GEN_R 0x0C62
michael@0 469 #define GR_GL_TEXTURE_GEN_Q 0x0C63
michael@0 470 #define GR_GL_TEXTURE_GEN_MODE 0x2500
michael@0 471 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004
michael@0 472 #define GR_GL_TEXTURE_WIDTH 0x1000
michael@0 473 #define GR_GL_TEXTURE_HEIGHT 0x1001
michael@0 474 #define GR_GL_TEXTURE_BORDER 0x1005
michael@0 475 #define GR_GL_TEXTURE_COMPONENTS 0x1003
michael@0 476 #define GR_GL_TEXTURE_RED_SIZE 0x805C
michael@0 477 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D
michael@0 478 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E
michael@0 479 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
michael@0 480 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
michael@0 481 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
michael@0 482 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003
michael@0 483 /* GL_NEAREST_MIPMAP_NEAREST */
michael@0 484 /* GL_NEAREST_MIPMAP_LINEAR */
michael@0 485 /* GL_LINEAR_MIPMAP_NEAREST */
michael@0 486 /* GL_LINEAR_MIPMAP_LINEAR */
michael@0 487 #define GR_GL_OBJECT_LINEAR 0x2401
michael@0 488 #define GR_GL_OBJECT_PLANE 0x2501
michael@0 489 #define GR_GL_EYE_LINEAR 0x2400
michael@0 490 #define GR_GL_EYE_PLANE 0x2502
michael@0 491 #define GR_GL_SPHERE_MAP 0x2402
michael@0 492 #define GR_GL_DECAL 0x2101
michael@0 493 #define GR_GL_MODULATE 0x2100
michael@0 494 /* GL_NEAREST */
michael@0 495 /* GL_REPEAT */
michael@0 496 #define GR_GL_CLAMP 0x2900
michael@0 497 #define GR_GL_S 0x2000
michael@0 498 #define GR_GL_T 0x2001
michael@0 499 #define GR_GL_R 0x2002
michael@0 500 #define GR_GL_Q 0x2003
michael@0 501 #define GR_GL_TEXTURE_GEN_R 0x0C62
michael@0 502 #define GR_GL_TEXTURE_GEN_Q 0x0C63
michael@0 503
michael@0 504 /* texture_env_combine */
michael@0 505 #define GR_GL_COMBINE 0x8570
michael@0 506 #define GR_GL_COMBINE_RGB 0x8571
michael@0 507 #define GR_GL_COMBINE_ALPHA 0x8572
michael@0 508 #define GR_GL_SOURCE0_RGB 0x8580
michael@0 509 #define GR_GL_SOURCE1_RGB 0x8581
michael@0 510 #define GR_GL_SOURCE2_RGB 0x8582
michael@0 511 #define GR_GL_SOURCE0_ALPHA 0x8588
michael@0 512 #define GR_GL_SOURCE1_ALPHA 0x8589
michael@0 513 #define GR_GL_SOURCE2_ALPHA 0x858A
michael@0 514 #define GR_GL_OPERAND0_RGB 0x8590
michael@0 515 #define GR_GL_OPERAND1_RGB 0x8591
michael@0 516 #define GR_GL_OPERAND2_RGB 0x8592
michael@0 517 #define GR_GL_OPERAND0_ALPHA 0x8598
michael@0 518 #define GR_GL_OPERAND1_ALPHA 0x8599
michael@0 519 #define GR_GL_OPERAND2_ALPHA 0x859A
michael@0 520 #define GR_GL_RGB_SCALE 0x8573
michael@0 521 #define GR_GL_ADD_SIGNED 0x8574
michael@0 522 #define GR_GL_INTERPOLATE 0x8575
michael@0 523 #define GR_GL_SUBTRACT 0x84E7
michael@0 524 #define GR_GL_CONSTANT 0x8576
michael@0 525 #define GR_GL_PRIMARY_COLOR 0x8577
michael@0 526 #define GR_GL_PREVIOUS 0x8578
michael@0 527 #define GR_GL_SRC0_RGB 0x8580
michael@0 528 #define GR_GL_SRC1_RGB 0x8581
michael@0 529 #define GR_GL_SRC2_RGB 0x8582
michael@0 530 #define GR_GL_SRC0_ALPHA 0x8588
michael@0 531 #define GR_GL_SRC1_ALPHA 0x8589
michael@0 532 #define GR_GL_SRC2_ALPHA 0x858A
michael@0 533
michael@0 534 /* Uniform Types */
michael@0 535 #define GR_GL_FLOAT_VEC2 0x8B50
michael@0 536 #define GR_GL_FLOAT_VEC3 0x8B51
michael@0 537 #define GR_GL_FLOAT_VEC4 0x8B52
michael@0 538 #define GR_GL_INT_VEC2 0x8B53
michael@0 539 #define GR_GL_INT_VEC3 0x8B54
michael@0 540 #define GR_GL_INT_VEC4 0x8B55
michael@0 541 #define GR_GL_BOOL 0x8B56
michael@0 542 #define GR_GL_BOOL_VEC2 0x8B57
michael@0 543 #define GR_GL_BOOL_VEC3 0x8B58
michael@0 544 #define GR_GL_BOOL_VEC4 0x8B59
michael@0 545 #define GR_GL_FLOAT_MAT2 0x8B5A
michael@0 546 #define GR_GL_FLOAT_MAT3 0x8B5B
michael@0 547 #define GR_GL_FLOAT_MAT4 0x8B5C
michael@0 548 #define GR_GL_SAMPLER_2D 0x8B5E
michael@0 549 #define GR_GL_SAMPLER_CUBE 0x8B60
michael@0 550
michael@0 551 /* Vertex Arrays */
michael@0 552 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
michael@0 553 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
michael@0 554 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
michael@0 555 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
michael@0 556 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
michael@0 557 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
michael@0 558 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
michael@0 559 #define GR_GL_VERTEX_ARRAY 0x8074
michael@0 560 #define GR_GL_NORMAL_ARRAY 0x8075
michael@0 561 #define GR_GL_COLOR_ARRAY 0x8076
michael@0 562 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E
michael@0 563 #define GR_GL_INDEX_ARRAY 0x8077
michael@0 564 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078
michael@0 565 #define GR_GL_EDGE_FLAG_ARRAY 0x8079
michael@0 566 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A
michael@0 567 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B
michael@0 568 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
michael@0 569 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E
michael@0 570 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
michael@0 571 #define GR_GL_COLOR_ARRAY_SIZE 0x8081
michael@0 572 #define GR_GL_COLOR_ARRAY_TYPE 0x8082
michael@0 573 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083
michael@0 574 #define GR_GL_INDEX_ARRAY_TYPE 0x8085
michael@0 575 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086
michael@0 576 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
michael@0 577 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
michael@0 578 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
michael@0 579 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
michael@0 580 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E
michael@0 581 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F
michael@0 582 #define GR_GL_COLOR_ARRAY_POINTER 0x8090
michael@0 583 #define GR_GL_INDEX_ARRAY_POINTER 0x8091
michael@0 584 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
michael@0 585 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
michael@0 586 #define GR_GL_V2F 0x2A20
michael@0 587 #define GR_GL_V3F 0x2A21
michael@0 588 #define GR_GL_C4UB_V2F 0x2A22
michael@0 589 #define GR_GL_C4UB_V3F 0x2A23
michael@0 590 #define GR_GL_C3F_V3F 0x2A24
michael@0 591 #define GR_GL_N3F_V3F 0x2A25
michael@0 592 #define GR_GL_C4F_N3F_V3F 0x2A26
michael@0 593 #define GR_GL_T2F_V3F 0x2A27
michael@0 594 #define GR_GL_T4F_V4F 0x2A28
michael@0 595 #define GR_GL_T2F_C4UB_V3F 0x2A29
michael@0 596 #define GR_GL_T2F_C3F_V3F 0x2A2A
michael@0 597 #define GR_GL_T2F_N3F_V3F 0x2A2B
michael@0 598 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
michael@0 599 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
michael@0 600
michael@0 601 /* Vertex Buffer Object */
michael@0 602 #define GR_GL_WRITE_ONLY 0x88B9
michael@0 603 #define GR_GL_BUFFER_MAPPED 0x88BC
michael@0 604 /* Read Format */
michael@0 605 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
michael@0 606 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
michael@0 607
michael@0 608 /* Shader Source */
michael@0 609 #define GR_GL_COMPILE_STATUS 0x8B81
michael@0 610 #define GR_GL_INFO_LOG_LENGTH 0x8B84
michael@0 611 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
michael@0 612 #define GR_GL_SHADER_COMPILER 0x8DFA
michael@0 613
michael@0 614 /* Shader Binary */
michael@0 615 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
michael@0 616 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
michael@0 617
michael@0 618 /* Shader Precision-Specified Types */
michael@0 619 #define GR_GL_LOW_FLOAT 0x8DF0
michael@0 620 #define GR_GL_MEDIUM_FLOAT 0x8DF1
michael@0 621 #define GR_GL_HIGH_FLOAT 0x8DF2
michael@0 622 #define GR_GL_LOW_INT 0x8DF3
michael@0 623 #define GR_GL_MEDIUM_INT 0x8DF4
michael@0 624 #define GR_GL_HIGH_INT 0x8DF5
michael@0 625
michael@0 626 /* Queries */
michael@0 627 #define GR_GL_QUERY_COUNTER_BITS 0x8864
michael@0 628 #define GR_GL_CURRENT_QUERY 0x8865
michael@0 629 #define GR_GL_QUERY_RESULT 0x8866
michael@0 630 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867
michael@0 631 #define GR_GL_SAMPLES_PASSED 0x8914
michael@0 632 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F
michael@0 633 #define GR_GL_TIME_ELAPSED 0x88BF
michael@0 634 #define GR_GL_TIMESTAMP 0x8E28
michael@0 635 #define GR_GL_PRIMITIVES_GENERATED 0x8C87
michael@0 636 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
michael@0 637
michael@0 638
michael@0 639 /* Framebuffer Object. */
michael@0 640 #define GR_GL_FRAMEBUFFER 0x8D40
michael@0 641 #define GR_GL_READ_FRAMEBUFFER 0x8CA8
michael@0 642 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
michael@0 643
michael@0 644 #define GR_GL_RENDERBUFFER 0x8D41
michael@0 645
michael@0 646 #define GR_GL_RGBA4 0x8056
michael@0 647 #define GR_GL_RGB5_A1 0x8057
michael@0 648 #define GR_GL_RGB565 0x8D62
michael@0 649 #define GR_GL_RGBA8 0x8058
michael@0 650 #define GR_GL_RGB8 0x8051
michael@0 651 #define GR_GL_BGRA8 0x93A1
michael@0 652 #define GR_GL_SRGB 0x8C40
michael@0 653 #define GR_GL_SRGB8 0x8C41
michael@0 654 #define GR_GL_SRGB_ALPHA 0x8C42
michael@0 655 #define GR_GL_SRGB8_ALPHA8 0x8C43
michael@0 656 #define GR_GL_DEPTH_COMPONENT16 0x81A5
michael@0 657 #define GR_GL_STENCIL_INDEX 0x1901
michael@0 658 #define GR_GL_STENCIL_INDEX4 0x8D47
michael@0 659 #define GR_GL_STENCIL_INDEX8 0x8D48
michael@0 660 #define GR_GL_STENCIL_INDEX16 0x8D49
michael@0 661 #define GR_GL_DEPTH_STENCIL 0x84F9
michael@0 662 #define GR_GL_DEPTH24_STENCIL8 0x88F0
michael@0 663
michael@0 664 #define GR_GL_MAX_SAMPLES 0x8D57
michael@0 665 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
michael@0 666 #define GR_GL_MAX_SAMPLES_IMG 0x9135
michael@0 667
michael@0 668 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42
michael@0 669 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
michael@0 670 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
michael@0 671 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
michael@0 672 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
michael@0 673 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
michael@0 674 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
michael@0 675 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
michael@0 676 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
michael@0 677
michael@0 678 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
michael@0 679 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
michael@0 680 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
michael@0 681 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
michael@0 682 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
michael@0 683 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
michael@0 684 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
michael@0 685 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
michael@0 686 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
michael@0 687 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
michael@0 688 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
michael@0 689
michael@0 690 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0
michael@0 691 #define GR_GL_DEPTH_ATTACHMENT 0x8D00
michael@0 692 #define GR_GL_STENCIL_ATTACHMENT 0x8D20
michael@0 693
michael@0 694 #define GR_GL_NONE 0
michael@0 695
michael@0 696 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
michael@0 697 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
michael@0 698 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
michael@0 699 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
michael@0 700 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
michael@0 701
michael@0 702 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
michael@0 703 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7
michael@0 704 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
michael@0 705
michael@0 706 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
michael@0 707
michael@0 708 /* Path Rendering */
michael@0 709 // commands
michael@0 710 #define GR_GL_CLOSE_PATH 0x00
michael@0 711 #define GR_GL_MOVE_TO 0x02
michael@0 712 #define GR_GL_RELATIVE_MOVE_TO 0x03
michael@0 713 #define GR_GL_LINE_TO 0x04
michael@0 714 #define GR_GL_RELATIVE_LINE_TO 0x05
michael@0 715 #define GR_GL_HORIZONTAL_LINE_TO 0x06
michael@0 716 #define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07
michael@0 717 #define GR_GL_VERTICAL_LINE_TO 0x08
michael@0 718 #define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09
michael@0 719 #define GR_GL_QUADRATIC_CURVE_TO 0x0A
michael@0 720 #define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B
michael@0 721 #define GR_GL_CUBIC_CURVE_TO 0x0C
michael@0 722 #define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D
michael@0 723 #define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E
michael@0 724 #define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F
michael@0 725 #define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10
michael@0 726 #define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11
michael@0 727 #define GR_GL_SMALL_CCW_ARC_TO 0x12
michael@0 728 #define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13
michael@0 729 #define GR_GL_SMALL_CW_ARC_TO 0x14
michael@0 730 #define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15
michael@0 731 #define GR_GL_LARGE_CCW_ARC_TO 0x16
michael@0 732 #define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17
michael@0 733 #define GR_GL_LARGE_CW_ARC_TO 0x18
michael@0 734 #define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19
michael@0 735 #define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8
michael@0 736 #define GR_GL_CIRCULAR_CW_ARC_TO 0xFA
michael@0 737 #define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC
michael@0 738 #define GR_GL_ARC_TO 0xFE
michael@0 739 #define GR_GL_RELATIVE_ARC_TO 0xFF
michael@0 740
michael@0 741 // path string formats
michael@0 742 #define GR_GL_PATH_FORMAT_SVG 0x9070
michael@0 743 #define GR_GL_PATH_FORMAT_PS 0x9071
michael@0 744
michael@0 745 // font targets
michael@0 746 #define GR_GL_STANDARD_FONT_NAME 0x9072
michael@0 747 #define GR_GL_SYSTEM_FONT_NAME 0x9073
michael@0 748 #define GR_GL_FILE_NAME 0x9074
michael@0 749
michael@0 750 // handle missing glyphs
michael@0 751 #define GR_GL_SKIP_MISSING_GLYPH 0x90A9
michael@0 752 #define GR_GL_USE_MISSING_GLYPH 0x90AA
michael@0 753
michael@0 754 // path parameters
michael@0 755 #define GR_GL_PATH_STROKE_WIDTH 0x9075
michael@0 756 #define GR_GL_PATH_INITIAL_END_CAP 0x9077
michael@0 757 #define GR_GL_PATH_TERMINAL_END_CAP 0x9078
michael@0 758 #define GR_GL_PATH_JOIN_STYLE 0x9079
michael@0 759 #define GR_GL_PATH_MITER_LIMIT 0x907A
michael@0 760 #define GR_GL_PATH_INITIAL_DASH_CAP 0x907C
michael@0 761 #define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D
michael@0 762 #define GR_GL_PATH_DASH_OFFSET 0x907E
michael@0 763 #define GR_GL_PATH_CLIENT_LENGTH 0x907F
michael@0 764 #define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4
michael@0 765 #define GR_GL_PATH_FILL_MODE 0x9080
michael@0 766 #define GR_GL_PATH_FILL_MASK 0x9081
michael@0 767 #define GR_GL_PATH_FILL_COVER_MODE 0x9082
michael@0 768 #define GR_GL_PATH_STROKE_COVER_MODE 0x9083
michael@0 769 #define GR_GL_PATH_STROKE_MASK 0x9084
michael@0 770 #define GR_GL_PATH_END_CAPS 0x9076
michael@0 771 #define GR_GL_PATH_DASH_CAPS 0x907B
michael@0 772 #define GR_GL_PATH_COMMAND_COUNT 0x909D
michael@0 773 #define GR_GL_PATH_COORD_COUNT 0x909E
michael@0 774 #define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F
michael@0 775 #define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1
michael@0 776 #define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2
michael@0 777
michael@0 778 // fill modes
michael@0 779 /* GL_INVERT */
michael@0 780 #define GR_GL_COUNT_UP 0x9088
michael@0 781 #define GR_GL_COUNT_DOWN 0x9089
michael@0 782 /* GL_PATH_FILL_MODE_NV */
michael@0 783
michael@0 784 // path color gen
michael@0 785 /* GL_PRIMARY_COLOR */
michael@0 786 #define GR_GL_SECONDARY_COLOR 0x852D
michael@0 787
michael@0 788 // gen mode
michael@0 789 /* GL_NONE */
michael@0 790 /* GL_EYE_LINEAR */
michael@0 791 /* GL_OBJECT_LINEAR */
michael@0 792 #define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A
michael@0 793
michael@0 794 // cover mode
michael@0 795 #define GR_GL_CONVEX_HULL 0x908B
michael@0 796 #define GR_GL_BOUNDING_BOX 0x908D
michael@0 797 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C
michael@0 798 /* GL_PATH_FILL_COVER_MODE_NV */
michael@0 799
michael@0 800 // transform type
michael@0 801 /* GL_NONE */
michael@0 802 #define GR_GL_TRANSLATE_X 0x908E
michael@0 803 #define GR_GL_TRANSLATE_Y 0x908F
michael@0 804 #define GR_GL_TRANSLATE_2D 0x9090
michael@0 805 #define GR_GL_TRANSLATE_3D 0x9091
michael@0 806 #define GR_GL_AFFINE_2D 0x9092
michael@0 807 #define GR_GL_AFFINE_3D 0x9094
michael@0 808 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096
michael@0 809 #define GR_GL_TRANSPOSE_AFFINE_3D 0x9098
michael@0 810
michael@0 811 // path string types
michael@0 812 #define GR_GL_UTF8 0x909A
michael@0 813 #define GR_GL_UTF16 0x909B
michael@0 814
michael@0 815 #define GR_GL_PATH_COMPUTED_LENGTH 0x90A0
michael@0 816
michael@0 817 // cap/dash values
michael@0 818 /* GL_FLAT */
michael@0 819 #define GR_GL_SQUARE 0x90A3
michael@0 820 #define GR_GL_ROUND 0x90A4
michael@0 821 #define GR_GL_TRIANGULAR 0x90A5
michael@0 822
michael@0 823 // join values
michael@0 824 /* GL_NONE */
michael@0 825 /* GL_ROUND_NV */
michael@0 826 #define GR_GL_BEVEL 0x90A6
michael@0 827 #define GR_GL_MITER_REVERT 0x90A7
michael@0 828 #define GR_GL_MITER_TRUNCATE 0x90A8
michael@0 829
michael@0 830 // path dash reset values
michael@0 831 #define GR_GL_MOVE_TO_RESETS 0x90B5
michael@0 832 #define GR_GL_MOVE_TO_CONTINUES 0x90B6
michael@0 833
michael@0 834 // font styles
michael@0 835 /* GL_NONE */
michael@0 836 #define GR_GL_BOLD_BIT 0x01
michael@0 837 #define GR_GL_ITALIC_BIT 0x02
michael@0 838
michael@0 839 // pnames for glGet
michael@0 840 #define GR_GL_PATH_ERROR_POSITION 0x90AB
michael@0 841 #define GR_GL_PATH_FOG_GEN_MODE 0x90AC
michael@0 842 #define GR_GL_PATH_STENCIL_FUNC 0x90B7
michael@0 843 #define GR_GL_PATH_STENCIL_REF 0x90B8
michael@0 844 #define GR_GL_PATH_STENCIL_VALUE_MASK 0x90B9
michael@0 845 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR 0x90BD
michael@0 846 #define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS 0x90BE
michael@0 847 #define GR_GL_PATH_COVER_DEPTH_FUNC 0x90BF
michael@0 848
michael@0 849 // per-glyph metrics bits in metric mask query
michael@0 850 #define GR_GL_GLYPH_WIDTH_BIT 0x01
michael@0 851 #define GR_GL_GLYPH_HEIGHT_BIT 0x02
michael@0 852 #define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT 0x04
michael@0 853 #define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT 0x08
michael@0 854 #define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT 0x10
michael@0 855 #define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT 0x20
michael@0 856 #define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT 0x40
michael@0 857 #define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT 0x80
michael@0 858 #define GR_GL_GLYPH_HAS_KERNING 0x100
michael@0 859
michael@0 860 // per-font face metrics in metric mask query
michael@0 861 #define GR_GL_FONT_X_MIN_BOUNDS 0x00010000
michael@0 862 #define GR_GL_FONT_Y_MIN_BOUNDS 0x00020000
michael@0 863 #define GR_GL_FONT_X_MAX_BOUNDS 0x00040000
michael@0 864 #define GR_GL_FONT_Y_MAX_BOUNDS 0x00080000
michael@0 865 #define GR_GL_FONT_UNITS_PER_EM 0x00100000
michael@0 866 #define GR_GL_FONT_ASCENDER 0x00200000
michael@0 867 #define GR_GL_FONT_DESCENDER 0x00400000
michael@0 868 #define GR_GL_FONT_HEIGHT 0x00800000
michael@0 869 #define GR_GL_FONT_MAX_ADVANCE_WIDTH 0x01000000
michael@0 870 #define GR_GL_FONT_MAX_ADVANCE_HEIGHT 0x02000000
michael@0 871 #define GR_GL_FONT_UNDERLINE_POSITION 0x04000000
michael@0 872 #define GR_GL_FONT_UNDERLINE_THICKNESS 0x08000000
michael@0 873 #define GR_GL_FONT_HAS_KERNING 0x10000000
michael@0 874
michael@0 875 // path list modes (glGetPathSpacing)
michael@0 876 #define GR_GL_ACCUM_ADJACENT_PAIRS 0x90AD
michael@0 877 #define GR_GL_ADJACENT_PAIRS 0x90AE
michael@0 878 #define GR_GL_FIRST_TO_REST 0x90AF
michael@0 879
michael@0 880 //path gen modes
michael@0 881 #define GR_GL_PATH_GEN_MODE 0x90B0
michael@0 882 #define GR_GL_PATH_GEN_COEFF 0x90B1
michael@0 883 #define GR_GL_PATH_GEN_COLOR_FORMAT 0x90B2
michael@0 884 #define GR_GL_PATH_GEN_COMPONENTS 0x90B3
michael@0 885
michael@0 886 #endif

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