Thu, 22 Jan 2015 13:21:57 +0100
Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6
michael@0 | 1 | /* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- |
michael@0 | 2 | * This Source Code Form is subject to the terms of the Mozilla Public |
michael@0 | 3 | * License, v. 2.0. If a copy of the MPL was not distributed with this |
michael@0 | 4 | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
michael@0 | 5 | |
michael@0 | 6 | package org.mozilla.gecko.gfx; |
michael@0 | 7 | |
michael@0 | 8 | import android.graphics.RectF; |
michael@0 | 9 | import android.opengl.GLES20; |
michael@0 | 10 | |
michael@0 | 11 | import java.nio.FloatBuffer; |
michael@0 | 12 | |
michael@0 | 13 | /** |
michael@0 | 14 | * Encapsulates the logic needed to draw a nine-patch bitmap using OpenGL ES. |
michael@0 | 15 | * |
michael@0 | 16 | * For more information on nine-patch bitmaps, see the following document: |
michael@0 | 17 | * http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch |
michael@0 | 18 | */ |
michael@0 | 19 | public class NinePatchTileLayer extends TileLayer { |
michael@0 | 20 | private static final int PATCH_SIZE = 16; |
michael@0 | 21 | private static final int TEXTURE_SIZE = 64; |
michael@0 | 22 | |
michael@0 | 23 | public NinePatchTileLayer(CairoImage image) { |
michael@0 | 24 | super(image, TileLayer.PaintMode.NORMAL); |
michael@0 | 25 | } |
michael@0 | 26 | |
michael@0 | 27 | @Override |
michael@0 | 28 | public void draw(RenderContext context) { |
michael@0 | 29 | if (!initialized()) |
michael@0 | 30 | return; |
michael@0 | 31 | |
michael@0 | 32 | GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA); |
michael@0 | 33 | GLES20.glEnable(GLES20.GL_BLEND); |
michael@0 | 34 | |
michael@0 | 35 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
michael@0 | 36 | GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, getTextureID()); |
michael@0 | 37 | drawPatches(context); |
michael@0 | 38 | } |
michael@0 | 39 | |
michael@0 | 40 | private void drawPatches(RenderContext context) { |
michael@0 | 41 | /* |
michael@0 | 42 | * We divide the nine-patch bitmap up as follows: |
michael@0 | 43 | * |
michael@0 | 44 | * +---+---+---+ |
michael@0 | 45 | * | 0 | 1 | 2 | |
michael@0 | 46 | * +---+---+---+ |
michael@0 | 47 | * | 3 | | 4 | |
michael@0 | 48 | * +---+---+---+ |
michael@0 | 49 | * | 5 | 6 | 7 | |
michael@0 | 50 | * +---+---+---+ |
michael@0 | 51 | */ |
michael@0 | 52 | |
michael@0 | 53 | // page is the rect of the "missing" center spot in the picture above |
michael@0 | 54 | RectF page = context.pageRect; |
michael@0 | 55 | |
michael@0 | 56 | drawPatch(context, 0, PATCH_SIZE * 3, /* 0 */ |
michael@0 | 57 | page.left - PATCH_SIZE, page.top - PATCH_SIZE, PATCH_SIZE, PATCH_SIZE); |
michael@0 | 58 | drawPatch(context, PATCH_SIZE, PATCH_SIZE * 3, /* 1 */ |
michael@0 | 59 | page.left, page.top - PATCH_SIZE, page.width(), PATCH_SIZE); |
michael@0 | 60 | drawPatch(context, PATCH_SIZE * 2, PATCH_SIZE * 3, /* 2 */ |
michael@0 | 61 | page.right, page.top - PATCH_SIZE, PATCH_SIZE, PATCH_SIZE); |
michael@0 | 62 | drawPatch(context, 0, PATCH_SIZE * 2, /* 3 */ |
michael@0 | 63 | page.left - PATCH_SIZE, page.top, PATCH_SIZE, page.height()); |
michael@0 | 64 | drawPatch(context, PATCH_SIZE * 2, PATCH_SIZE * 2, /* 4 */ |
michael@0 | 65 | page.right, page.top, PATCH_SIZE, page.height()); |
michael@0 | 66 | drawPatch(context, 0, PATCH_SIZE, /* 5 */ |
michael@0 | 67 | page.left - PATCH_SIZE, page.bottom, PATCH_SIZE, PATCH_SIZE); |
michael@0 | 68 | drawPatch(context, PATCH_SIZE, PATCH_SIZE, /* 6 */ |
michael@0 | 69 | page.left, page.bottom, page.width(), PATCH_SIZE); |
michael@0 | 70 | drawPatch(context, PATCH_SIZE * 2, PATCH_SIZE, /* 7 */ |
michael@0 | 71 | page.right, page.bottom, PATCH_SIZE, PATCH_SIZE); |
michael@0 | 72 | } |
michael@0 | 73 | |
michael@0 | 74 | private void drawPatch(RenderContext context, int textureX, int textureY, |
michael@0 | 75 | float tileX, float tileY, float tileWidth, float tileHeight) { |
michael@0 | 76 | RectF viewport = context.viewport; |
michael@0 | 77 | float viewportHeight = viewport.height(); |
michael@0 | 78 | float drawX = tileX - viewport.left - context.offset.x; |
michael@0 | 79 | float drawY = viewportHeight - (tileY + tileHeight - viewport.top) - context.offset.y; |
michael@0 | 80 | |
michael@0 | 81 | float[] coords = { |
michael@0 | 82 | //x, y, z, texture_x, texture_y |
michael@0 | 83 | drawX/viewport.width(), drawY/viewport.height(), 0, |
michael@0 | 84 | textureX/(float)TEXTURE_SIZE, textureY/(float)TEXTURE_SIZE, |
michael@0 | 85 | |
michael@0 | 86 | drawX/viewport.width(), (drawY+tileHeight)/viewport.height(), 0, |
michael@0 | 87 | textureX/(float)TEXTURE_SIZE, (textureY+PATCH_SIZE)/(float)TEXTURE_SIZE, |
michael@0 | 88 | |
michael@0 | 89 | (drawX+tileWidth)/viewport.width(), drawY/viewport.height(), 0, |
michael@0 | 90 | (textureX+PATCH_SIZE)/(float)TEXTURE_SIZE, textureY/(float)TEXTURE_SIZE, |
michael@0 | 91 | |
michael@0 | 92 | (drawX+tileWidth)/viewport.width(), (drawY+tileHeight)/viewport.height(), 0, |
michael@0 | 93 | (textureX+PATCH_SIZE)/(float)TEXTURE_SIZE, (textureY+PATCH_SIZE)/(float)TEXTURE_SIZE |
michael@0 | 94 | |
michael@0 | 95 | }; |
michael@0 | 96 | |
michael@0 | 97 | // Get the buffer and handles from the context |
michael@0 | 98 | FloatBuffer coordBuffer = context.coordBuffer; |
michael@0 | 99 | int positionHandle = context.positionHandle; |
michael@0 | 100 | int textureHandle = context.textureHandle; |
michael@0 | 101 | |
michael@0 | 102 | // Make sure we are at position zero in the buffer in case other draw methods did not clean |
michael@0 | 103 | // up after themselves |
michael@0 | 104 | coordBuffer.position(0); |
michael@0 | 105 | coordBuffer.put(coords); |
michael@0 | 106 | |
michael@0 | 107 | // Unbind any the current array buffer so we can use client side buffers |
michael@0 | 108 | GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); |
michael@0 | 109 | |
michael@0 | 110 | // Vertex coordinates are x,y,z starting at position 0 into the buffer. |
michael@0 | 111 | coordBuffer.position(0); |
michael@0 | 112 | GLES20.glVertexAttribPointer(positionHandle, 3, GLES20.GL_FLOAT, false, 20, coordBuffer); |
michael@0 | 113 | |
michael@0 | 114 | // Texture coordinates are texture_x, texture_y starting at position 3 into the buffer. |
michael@0 | 115 | coordBuffer.position(3); |
michael@0 | 116 | GLES20.glVertexAttribPointer(textureHandle, 2, GLES20.GL_FLOAT, false, 20, coordBuffer); |
michael@0 | 117 | |
michael@0 | 118 | GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, |
michael@0 | 119 | GLES20.GL_CLAMP_TO_EDGE); |
michael@0 | 120 | GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, |
michael@0 | 121 | GLES20.GL_CLAMP_TO_EDGE); |
michael@0 | 122 | |
michael@0 | 123 | // Use bilinear filtering for both magnification and minimization of the texture. This |
michael@0 | 124 | // applies only to the shadow layer so we do not incur a high overhead. |
michael@0 | 125 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, |
michael@0 | 126 | GLES20.GL_LINEAR); |
michael@0 | 127 | GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, |
michael@0 | 128 | GLES20.GL_LINEAR); |
michael@0 | 129 | |
michael@0 | 130 | GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
michael@0 | 131 | } |
michael@0 | 132 | } |