widget/android/AndroidDirectTexture.cpp

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

michael@0 1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 3 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 5
michael@0 6 #include <unistd.h>
michael@0 7 #include <errno.h>
michael@0 8 #include "AndroidDirectTexture.h"
michael@0 9 #include "nsRect.h"
michael@0 10
michael@0 11 namespace mozilla {
michael@0 12
michael@0 13 AndroidDirectTexture::AndroidDirectTexture(uint32_t width, uint32_t height, uint32_t usage,
michael@0 14 gfxImageFormat format) :
michael@0 15 mLock("AndroidDirectTexture.mLock")
michael@0 16 , mNeedFlip(false)
michael@0 17 , mWidth(width)
michael@0 18 , mHeight(height)
michael@0 19 , mFormat(format)
michael@0 20 , mPendingReallocBuffer(nullptr)
michael@0 21 {
michael@0 22 mFrontBuffer = new AndroidGraphicBuffer(width, height, usage, format);
michael@0 23 mBackBuffer = new AndroidGraphicBuffer(width, height, usage, format);
michael@0 24 }
michael@0 25
michael@0 26 AndroidDirectTexture::~AndroidDirectTexture()
michael@0 27 {
michael@0 28 if (mFrontBuffer) {
michael@0 29 delete mFrontBuffer;
michael@0 30 mFrontBuffer = nullptr;
michael@0 31 }
michael@0 32
michael@0 33 if (mBackBuffer) {
michael@0 34 delete mBackBuffer;
michael@0 35 mBackBuffer = nullptr;
michael@0 36 }
michael@0 37 }
michael@0 38
michael@0 39 void
michael@0 40 AndroidDirectTexture::ReallocPendingBuffer()
michael@0 41 {
michael@0 42 // We may have reallocated while the current back buffer was being
michael@0 43 // used as the front buffer. If we have such a reallocation pending
michael@0 44 // and the current back buffer is the target buffer, do it now.
michael@0 45 //
michael@0 46 // It is assumed that mLock is already acquired
michael@0 47 if (mPendingReallocBuffer == mBackBuffer) {
michael@0 48 mBackBuffer->Reallocate(mWidth, mHeight, mFormat);
michael@0 49 mPendingReallocBuffer = nullptr;
michael@0 50 }
michael@0 51 }
michael@0 52
michael@0 53 bool
michael@0 54 AndroidDirectTexture::Lock(uint32_t aUsage, unsigned char **bits)
michael@0 55 {
michael@0 56 nsIntRect rect(0, 0, mWidth, mHeight);
michael@0 57 return Lock(aUsage, rect, bits);
michael@0 58 }
michael@0 59
michael@0 60 bool
michael@0 61 AndroidDirectTexture::Lock(uint32_t aUsage, const nsIntRect& aRect, unsigned char **bits)
michael@0 62 {
michael@0 63 mLock.Lock();
michael@0 64 ReallocPendingBuffer();
michael@0 65
michael@0 66 int result;
michael@0 67 while ((result = mBackBuffer->Lock(aUsage, aRect, bits)) == -EBUSY) {
michael@0 68 usleep(1000); // 1ms
michael@0 69 }
michael@0 70
michael@0 71 return result == 0;
michael@0 72 }
michael@0 73
michael@0 74 bool
michael@0 75 AndroidDirectTexture::Unlock(bool aFlip)
michael@0 76 {
michael@0 77 if (aFlip) {
michael@0 78 mNeedFlip = true;
michael@0 79 }
michael@0 80
michael@0 81 bool result = mBackBuffer->Unlock();
michael@0 82 mLock.Unlock();
michael@0 83
michael@0 84 return result;
michael@0 85 }
michael@0 86
michael@0 87 bool
michael@0 88 AndroidDirectTexture::Reallocate(uint32_t aWidth, uint32_t aHeight) {
michael@0 89 return Reallocate(aWidth, aHeight, mFormat);
michael@0 90 }
michael@0 91
michael@0 92 bool
michael@0 93 AndroidDirectTexture::Reallocate(uint32_t aWidth, uint32_t aHeight, gfxImageFormat aFormat)
michael@0 94 {
michael@0 95 MutexAutoLock lock(mLock);
michael@0 96
michael@0 97 // We only reallocate the current back buffer. The front buffer is likely
michael@0 98 // in use, so we'll reallocate it on the first Lock() after it is rotated
michael@0 99 // to the back.
michael@0 100 bool result = mBackBuffer->Reallocate(aWidth, aHeight, aFormat);
michael@0 101 if (result) {
michael@0 102 mPendingReallocBuffer = mFrontBuffer;
michael@0 103
michael@0 104 mWidth = aWidth;
michael@0 105 mHeight = aHeight;
michael@0 106 }
michael@0 107
michael@0 108 return result;
michael@0 109 }
michael@0 110
michael@0 111 bool
michael@0 112 AndroidDirectTexture::Bind()
michael@0 113 {
michael@0 114 MutexAutoLock lock(mLock);
michael@0 115
michael@0 116 if (mNeedFlip) {
michael@0 117 AndroidGraphicBuffer* tmp = mBackBuffer;
michael@0 118 mBackBuffer = mFrontBuffer;
michael@0 119 mFrontBuffer = tmp;
michael@0 120 mNeedFlip = false;
michael@0 121 }
michael@0 122
michael@0 123 return mFrontBuffer->Bind();
michael@0 124 }
michael@0 125
michael@0 126 } /* mozilla */

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