widget/gonk/libui/PointerController.h

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

michael@0 1 /*
michael@0 2 * Copyright (C) 2010 The Android Open Source Project
michael@0 3 *
michael@0 4 * Licensed under the Apache License, Version 2.0 (the "License");
michael@0 5 * you may not use this file except in compliance with the License.
michael@0 6 * You may obtain a copy of the License at
michael@0 7 *
michael@0 8 * http://www.apache.org/licenses/LICENSE-2.0
michael@0 9 *
michael@0 10 * Unless required by applicable law or agreed to in writing, software
michael@0 11 * distributed under the License is distributed on an "AS IS" BASIS,
michael@0 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
michael@0 13 * See the License for the specific language governing permissions and
michael@0 14 * limitations under the License.
michael@0 15 */
michael@0 16
michael@0 17 #ifndef _UI_POINTER_CONTROLLER_H
michael@0 18 #define _UI_POINTER_CONTROLLER_H
michael@0 19
michael@0 20 #include "SpriteController.h"
michael@0 21
michael@0 22 #include <ui/DisplayInfo.h>
michael@0 23 #include "Input.h"
michael@0 24 #include <utils/BitSet.h>
michael@0 25 #include <utils/RefBase.h>
michael@0 26 #include <utils/Looper.h>
michael@0 27 #include <utils/String8.h>
michael@0 28
michael@0 29 #include <SkBitmap.h>
michael@0 30
michael@0 31 namespace android {
michael@0 32
michael@0 33 /**
michael@0 34 * Interface for tracking a mouse / touch pad pointer and touch pad spots.
michael@0 35 *
michael@0 36 * The spots are sprites on screen that visually represent the positions of
michael@0 37 * fingers
michael@0 38 *
michael@0 39 * The pointer controller is responsible for providing synchronization and for tracking
michael@0 40 * display orientation changes if needed.
michael@0 41 */
michael@0 42 class PointerControllerInterface : public virtual RefBase {
michael@0 43 protected:
michael@0 44 PointerControllerInterface() { }
michael@0 45 virtual ~PointerControllerInterface() { }
michael@0 46
michael@0 47 public:
michael@0 48 /* Gets the bounds of the region that the pointer can traverse.
michael@0 49 * Returns true if the bounds are available. */
michael@0 50 virtual bool getBounds(float* outMinX, float* outMinY,
michael@0 51 float* outMaxX, float* outMaxY) const = 0;
michael@0 52
michael@0 53 /* Move the pointer. */
michael@0 54 virtual void move(float deltaX, float deltaY) = 0;
michael@0 55
michael@0 56 /* Sets a mask that indicates which buttons are pressed. */
michael@0 57 virtual void setButtonState(int32_t buttonState) = 0;
michael@0 58
michael@0 59 /* Gets a mask that indicates which buttons are pressed. */
michael@0 60 virtual int32_t getButtonState() const = 0;
michael@0 61
michael@0 62 /* Sets the absolute location of the pointer. */
michael@0 63 virtual void setPosition(float x, float y) = 0;
michael@0 64
michael@0 65 /* Gets the absolute location of the pointer. */
michael@0 66 virtual void getPosition(float* outX, float* outY) const = 0;
michael@0 67
michael@0 68 enum Transition {
michael@0 69 // Fade/unfade immediately.
michael@0 70 TRANSITION_IMMEDIATE,
michael@0 71 // Fade/unfade gradually.
michael@0 72 TRANSITION_GRADUAL,
michael@0 73 };
michael@0 74
michael@0 75 /* Fades the pointer out now. */
michael@0 76 virtual void fade(Transition transition) = 0;
michael@0 77
michael@0 78 /* Makes the pointer visible if it has faded out.
michael@0 79 * The pointer never unfades itself automatically. This method must be called
michael@0 80 * by the client whenever the pointer is moved or a button is pressed and it
michael@0 81 * wants to ensure that the pointer becomes visible again. */
michael@0 82 virtual void unfade(Transition transition) = 0;
michael@0 83
michael@0 84 enum Presentation {
michael@0 85 // Show the mouse pointer.
michael@0 86 PRESENTATION_POINTER,
michael@0 87 // Show spots and a spot anchor in place of the mouse pointer.
michael@0 88 PRESENTATION_SPOT,
michael@0 89 };
michael@0 90
michael@0 91 /* Sets the mode of the pointer controller. */
michael@0 92 virtual void setPresentation(Presentation presentation) = 0;
michael@0 93
michael@0 94 /* Sets the spots for the current gesture.
michael@0 95 * The spots are not subject to the inactivity timeout like the pointer
michael@0 96 * itself it since they are expected to remain visible for so long as
michael@0 97 * the fingers are on the touch pad.
michael@0 98 *
michael@0 99 * The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant.
michael@0 100 * For spotCoords, pressure != 0 indicates that the spot's location is being
michael@0 101 * pressed (not hovering).
michael@0 102 */
michael@0 103 virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
michael@0 104 BitSet32 spotIdBits) = 0;
michael@0 105
michael@0 106 /* Removes all spots. */
michael@0 107 virtual void clearSpots() = 0;
michael@0 108 };
michael@0 109
michael@0 110
michael@0 111 /*
michael@0 112 * Pointer resources.
michael@0 113 */
michael@0 114 struct PointerResources {
michael@0 115 SpriteIcon spotHover;
michael@0 116 SpriteIcon spotTouch;
michael@0 117 SpriteIcon spotAnchor;
michael@0 118 };
michael@0 119
michael@0 120
michael@0 121 /*
michael@0 122 * Pointer controller policy interface.
michael@0 123 *
michael@0 124 * The pointer controller policy is used by the pointer controller to interact with
michael@0 125 * the Window Manager and other system components.
michael@0 126 *
michael@0 127 * The actual implementation is partially supported by callbacks into the DVM
michael@0 128 * via JNI. This interface is also mocked in the unit tests.
michael@0 129 */
michael@0 130 class PointerControllerPolicyInterface : public virtual RefBase {
michael@0 131 protected:
michael@0 132 PointerControllerPolicyInterface() { }
michael@0 133 virtual ~PointerControllerPolicyInterface() { }
michael@0 134
michael@0 135 public:
michael@0 136 virtual void loadPointerResources(PointerResources* outResources) = 0;
michael@0 137 };
michael@0 138
michael@0 139
michael@0 140 /*
michael@0 141 * Tracks pointer movements and draws the pointer sprite to a surface.
michael@0 142 *
michael@0 143 * Handles pointer acceleration and animation.
michael@0 144 */
michael@0 145 class PointerController : public PointerControllerInterface, public MessageHandler {
michael@0 146 protected:
michael@0 147 virtual ~PointerController();
michael@0 148
michael@0 149 public:
michael@0 150 enum InactivityTimeout {
michael@0 151 INACTIVITY_TIMEOUT_NORMAL = 0,
michael@0 152 INACTIVITY_TIMEOUT_SHORT = 1,
michael@0 153 };
michael@0 154
michael@0 155 PointerController(const sp<PointerControllerPolicyInterface>& policy,
michael@0 156 const sp<Looper>& looper, const sp<SpriteController>& spriteController);
michael@0 157
michael@0 158 virtual bool getBounds(float* outMinX, float* outMinY,
michael@0 159 float* outMaxX, float* outMaxY) const;
michael@0 160 virtual void move(float deltaX, float deltaY);
michael@0 161 virtual void setButtonState(int32_t buttonState);
michael@0 162 virtual int32_t getButtonState() const;
michael@0 163 virtual void setPosition(float x, float y);
michael@0 164 virtual void getPosition(float* outX, float* outY) const;
michael@0 165 virtual void fade(Transition transition);
michael@0 166 virtual void unfade(Transition transition);
michael@0 167
michael@0 168 virtual void setPresentation(Presentation presentation);
michael@0 169 virtual void setSpots(const PointerCoords* spotCoords,
michael@0 170 const uint32_t* spotIdToIndex, BitSet32 spotIdBits);
michael@0 171 virtual void clearSpots();
michael@0 172
michael@0 173 void setDisplayViewport(int32_t width, int32_t height, int32_t orientation);
michael@0 174 void setPointerIcon(const SpriteIcon& icon);
michael@0 175 void setInactivityTimeout(InactivityTimeout inactivityTimeout);
michael@0 176
michael@0 177 private:
michael@0 178 static const size_t MAX_RECYCLED_SPRITES = 12;
michael@0 179 static const size_t MAX_SPOTS = 12;
michael@0 180
michael@0 181 enum {
michael@0 182 MSG_ANIMATE,
michael@0 183 MSG_INACTIVITY_TIMEOUT,
michael@0 184 };
michael@0 185
michael@0 186 struct Spot {
michael@0 187 static const uint32_t INVALID_ID = 0xffffffff;
michael@0 188
michael@0 189 uint32_t id;
michael@0 190 sp<Sprite> sprite;
michael@0 191 float alpha;
michael@0 192 float scale;
michael@0 193 float x, y;
michael@0 194
michael@0 195 inline Spot(uint32_t id, const sp<Sprite>& sprite)
michael@0 196 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f),
michael@0 197 x(0.0f), y(0.0f), lastIcon(NULL) { }
michael@0 198
michael@0 199 void updateSprite(const SpriteIcon* icon, float x, float y);
michael@0 200
michael@0 201 private:
michael@0 202 const SpriteIcon* lastIcon;
michael@0 203 };
michael@0 204
michael@0 205 mutable Mutex mLock;
michael@0 206
michael@0 207 sp<PointerControllerPolicyInterface> mPolicy;
michael@0 208 sp<Looper> mLooper;
michael@0 209 sp<SpriteController> mSpriteController;
michael@0 210 sp<WeakMessageHandler> mHandler;
michael@0 211
michael@0 212 PointerResources mResources;
michael@0 213
michael@0 214 struct Locked {
michael@0 215 bool animationPending;
michael@0 216 nsecs_t animationTime;
michael@0 217
michael@0 218 int32_t displayWidth;
michael@0 219 int32_t displayHeight;
michael@0 220 int32_t displayOrientation;
michael@0 221
michael@0 222 InactivityTimeout inactivityTimeout;
michael@0 223
michael@0 224 Presentation presentation;
michael@0 225 bool presentationChanged;
michael@0 226
michael@0 227 int32_t pointerFadeDirection;
michael@0 228 float pointerX;
michael@0 229 float pointerY;
michael@0 230 float pointerAlpha;
michael@0 231 sp<Sprite> pointerSprite;
michael@0 232 SpriteIcon pointerIcon;
michael@0 233 bool pointerIconChanged;
michael@0 234
michael@0 235 int32_t buttonState;
michael@0 236
michael@0 237 Vector<Spot*> spots;
michael@0 238 Vector<sp<Sprite> > recycledSprites;
michael@0 239 } mLocked;
michael@0 240
michael@0 241 bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
michael@0 242 void setPositionLocked(float x, float y);
michael@0 243
michael@0 244 void handleMessage(const Message& message);
michael@0 245 void doAnimate();
michael@0 246 void doInactivityTimeout();
michael@0 247
michael@0 248 void startAnimationLocked();
michael@0 249
michael@0 250 void resetInactivityTimeoutLocked();
michael@0 251 void removeInactivityTimeoutLocked();
michael@0 252 void updatePointerLocked();
michael@0 253
michael@0 254 Spot* getSpotLocked(uint32_t id);
michael@0 255 Spot* createAndAddSpotLocked(uint32_t id);
michael@0 256 Spot* removeFirstFadingSpotLocked();
michael@0 257 void releaseSpotLocked(Spot* spot);
michael@0 258 void fadeOutAndReleaseSpotLocked(Spot* spot);
michael@0 259 void fadeOutAndReleaseAllSpotsLocked();
michael@0 260
michael@0 261 void loadResources();
michael@0 262 };
michael@0 263
michael@0 264 } // namespace android
michael@0 265
michael@0 266 #endif // _UI_POINTER_CONTROLLER_H

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