widget/nsIAppShell.idl

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

michael@0 1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
michael@0 2 *
michael@0 3 * This Source Code Form is subject to the terms of the Mozilla Public
michael@0 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
michael@0 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
michael@0 6
michael@0 7 #include "nsISupports.idl"
michael@0 8
michael@0 9 interface nsIRunnable;
michael@0 10
michael@0 11 /**
michael@0 12 * Interface for the native event system layer. This interface is designed
michael@0 13 * to be used on the main application thread only.
michael@0 14 */
michael@0 15 [uuid(2d10ca53-f143-439a-bb2e-c1fbc71f6a05)]
michael@0 16 interface nsIAppShell : nsISupports
michael@0 17 {
michael@0 18 /**
michael@0 19 * Enter an event loop. Don't leave until exit() is called.
michael@0 20 */
michael@0 21 void run();
michael@0 22
michael@0 23 /**
michael@0 24 * Exit the handle event loop
michael@0 25 */
michael@0 26 void exit();
michael@0 27
michael@0 28 /**
michael@0 29 * Give hint to native event queue notification mechanism. If the native
michael@0 30 * platform needs to tradeoff performance vs. native event starvation this
michael@0 31 * hint tells the native dispatch code which to favor. The default is to
michael@0 32 * prevent native event starvation.
michael@0 33 *
michael@0 34 * Calls to this function may be nested. When the number of calls that pass
michael@0 35 * PR_TRUE is subtracted from the number of calls that pass PR_FALSE is
michael@0 36 * greater than 0, performance is given precedence over preventing event
michael@0 37 * starvation.
michael@0 38 *
michael@0 39 * The starvationDelay arg is only used when favorPerfOverStarvation is
michael@0 40 * PR_FALSE. It is the amount of time in milliseconds to wait before the
michael@0 41 * PR_FALSE actually takes effect.
michael@0 42 */
michael@0 43 void favorPerformanceHint(in boolean favorPerfOverStarvation,
michael@0 44 in unsigned long starvationDelay);
michael@0 45
michael@0 46 /**
michael@0 47 * Suspends the use of additional platform-specific methods (besides the
michael@0 48 * nsIAppShell->run() event loop) to run Gecko events on the main
michael@0 49 * application thread. Under some circumstances these "additional methods"
michael@0 50 * can cause Gecko event handlers to be re-entered, sometimes leading to
michael@0 51 * hangs and crashes. Calls to suspendNative() and resumeNative() may be
michael@0 52 * nested. On some platforms (those that don't use any "additional
michael@0 53 * methods") this will be a no-op. Does not (in itself) stop Gecko events
michael@0 54 * from being processed on the main application thread. But if the
michael@0 55 * nsIAppShell->run() event loop is blocked when this call is made, Gecko
michael@0 56 * events will stop being processed until resumeNative() is called (even
michael@0 57 * if a plugin or library is temporarily processing events on a nested
michael@0 58 * event loop).
michael@0 59 */
michael@0 60 void suspendNative();
michael@0 61
michael@0 62 /**
michael@0 63 * Resumes the use of additional platform-specific methods to run Gecko
michael@0 64 * events on the main application thread. Calls to suspendNative() and
michael@0 65 * resumeNative() may be nested. On some platforms this will be a no-op.
michael@0 66 */
michael@0 67 void resumeNative();
michael@0 68
michael@0 69 /**
michael@0 70 * The current event loop nesting level.
michael@0 71 */
michael@0 72 readonly attribute unsigned long eventloopNestingLevel;
michael@0 73
michael@0 74 /**
michael@0 75 * Allows running of a "synchronous section", in the form of an nsIRunnable
michael@0 76 * once the event loop has reached a "stable state". We've reached a stable
michael@0 77 * state when the currently executing task/event has finished, see:
michael@0 78 * http://www.whatwg.org/specs/web-apps/current-work/multipage/webappapis.html#synchronous-section
michael@0 79 * In practice this runs aRunnable once the currently executing event
michael@0 80 * finishes. If called multiple times per task/event, all the runnables will
michael@0 81 * be executed, in the order in which runInStableState() was called.
michael@0 82 */
michael@0 83 void runInStableState(in nsIRunnable runnable);
michael@0 84
michael@0 85 /**
michael@0 86 * Run the given runnable before the next iteration of the event loop (this
michael@0 87 * includes native events too). If a nested loop is spawned within the current
michael@0 88 * event then the runnable will not be run until that loop has terminated.
michael@0 89 */
michael@0 90 void runBeforeNextEvent(in nsIRunnable runnable);
michael@0 91 };

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