browser/devtools/tilt/test/browser_tilt_gl08.js

Wed, 31 Dec 2014 06:55:46 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:55:46 +0100
changeset 1
ca08bd8f51b2
permissions
-rw-r--r--

Added tag TORBROWSER_REPLICA for changeset 6474c204b198

michael@0 1 /* Any copyright is dedicated to the Public Domain.
michael@0 2 http://creativecommons.org/publicdomain/zero/1.0/ */
michael@0 3 "use strict";
michael@0 4
michael@0 5 let isWebGLAvailable;
michael@0 6
michael@0 7 function onWebGLFail() {
michael@0 8 isWebGLAvailable = false;
michael@0 9 }
michael@0 10
michael@0 11 function onWebGLSuccess() {
michael@0 12 isWebGLAvailable = true;
michael@0 13 }
michael@0 14
michael@0 15 function test() {
michael@0 16 if (!isWebGLSupported()) {
michael@0 17 info("Skipping tilt_gl08 because WebGL isn't supported on this hardware.");
michael@0 18 return;
michael@0 19 }
michael@0 20
michael@0 21 let canvas = createCanvas();
michael@0 22
michael@0 23 let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
michael@0 24 let gl = renderer.context;
michael@0 25
michael@0 26 if (!isWebGLAvailable) {
michael@0 27 return;
michael@0 28 }
michael@0 29
michael@0 30
michael@0 31 let t = new renderer.Texture({
michael@0 32 source: canvas,
michael@0 33 format: "RGB"
michael@0 34 });
michael@0 35
michael@0 36 ok(t instanceof TiltGL.Texture,
michael@0 37 "The texture object wasn't instantiated correctly.");
michael@0 38
michael@0 39 ok(t._ref,
michael@0 40 "The texture WebGL object wasn't created properly.");
michael@0 41 isnot(t._id, -1,
michael@0 42 "The texture id wasn't set properly.");
michael@0 43 isnot(t.width, -1,
michael@0 44 "The texture width wasn't set properly.");
michael@0 45 isnot(t.height, -1,
michael@0 46 "The texture height wasn't set properly.");
michael@0 47 ok(t.loaded,
michael@0 48 "The texture loaded flag wasn't set to true as it should.");
michael@0 49 }

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