Wed, 31 Dec 2014 06:55:46 +0100
Added tag TORBROWSER_REPLICA for changeset 6474c204b198
michael@0 | 1 | <!DOCTYPE HTML> |
michael@0 | 2 | <html> |
michael@0 | 3 | <head> |
michael@0 | 4 | <meta charset="utf-8"> |
michael@0 | 5 | <title>WebGL required buffer clear behaviour test</title> |
michael@0 | 6 | <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
michael@0 | 7 | <script src="../../resources/js-test-pre.js"></script> |
michael@0 | 8 | <script src="../resources/webgl-test.js"> </script> |
michael@0 | 9 | <script src="../resources/webgl-test-utils.js"> </script> |
michael@0 | 10 | <style type="text/css"> |
michael@0 | 11 | body { |
michael@0 | 12 | height: 3000px; |
michael@0 | 13 | } |
michael@0 | 14 | </style> |
michael@0 | 15 | <script type="text/javascript"> |
michael@0 | 16 | |
michael@0 | 17 | var iter = 0; |
michael@0 | 18 | var gl1; |
michael@0 | 19 | |
michael@0 | 20 | var wtu = WebGLTestUtils; |
michael@0 | 21 | |
michael@0 | 22 | function timer() { |
michael@0 | 23 | if (iter == 0) { |
michael@0 | 24 | function init(gl) { |
michael@0 | 25 | gl.clearColor(1, 0, 0, 1); |
michael@0 | 26 | gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT); |
michael@0 | 27 | |
michael@0 | 28 | // enable scissor here, before compositing, to make sure it's correctly |
michael@0 | 29 | // ignored and restored |
michael@0 | 30 | gl.scissor(0, 10, 10, 10); |
michael@0 | 31 | gl.enable(gl.SCISSOR_TEST); |
michael@0 | 32 | } |
michael@0 | 33 | init(gl1); |
michael@0 | 34 | } else if (iter == 1) { |
michael@0 | 35 | // some random hacky stuff to make sure that we get a compositing step |
michael@0 | 36 | window.scrollBy(0, 10); |
michael@0 | 37 | window.scrollBy(0, -10); |
michael@0 | 38 | } else if (iter == 2) { |
michael@0 | 39 | function clear(gl) { |
michael@0 | 40 | // scissor was set earlier |
michael@0 | 41 | gl.clearColor(0, 0, 1, 1); |
michael@0 | 42 | gl.clear(gl.COLOR_BUFFER_BIT); |
michael@0 | 43 | |
michael@0 | 44 | wtu.checkCanvasRect(gl, 0, 10, 10, 10, [0, 0, 255, 255], "cleared corner should be blue, stencil should be preserved"); |
michael@0 | 45 | wtu.checkCanvasRect(gl, 0, 0, 10, 10, [0, 0, 0, 0], "remainder of buffer should be cleared"); |
michael@0 | 46 | } |
michael@0 | 47 | clear(gl1); |
michael@0 | 48 | |
michael@0 | 49 | finishTest(); |
michael@0 | 50 | return; |
michael@0 | 51 | } |
michael@0 | 52 | |
michael@0 | 53 | iter++; |
michael@0 | 54 | setTimeout(timer, 500); |
michael@0 | 55 | } |
michael@0 | 56 | |
michael@0 | 57 | function go() { |
michael@0 | 58 | description("This test ensures WebGL implementations correctly clear the drawing buffer on composite if preserveDrawingBuffer is false."); |
michael@0 | 59 | |
michael@0 | 60 | debug(""); |
michael@0 | 61 | |
michael@0 | 62 | gl1 = wtu.create3DContext("c"); |
michael@0 | 63 | if (!gl1) { |
michael@0 | 64 | finishTest(); |
michael@0 | 65 | return; |
michael@0 | 66 | } |
michael@0 | 67 | |
michael@0 | 68 | shouldBeTrue("gl1 != null"); |
michael@0 | 69 | shouldBeTrue('gl1.getContextAttributes().preserveDrawingBuffer == false'); |
michael@0 | 70 | |
michael@0 | 71 | setTimeout(timer, 500); |
michael@0 | 72 | } |
michael@0 | 73 | |
michael@0 | 74 | window.addEventListener("load", go, false); |
michael@0 | 75 | |
michael@0 | 76 | successfullyParsed = true; |
michael@0 | 77 | </script> |
michael@0 | 78 | </head> |
michael@0 | 79 | <body> |
michael@0 | 80 | <!-- Important to put the canvas at the top so that it's always visible even in the test suite runner. |
michael@0 | 81 | Otherwise it just doesn't get composited in Firefox. --> |
michael@0 | 82 | <canvas width="20" height="20" style="border: 1px solid blue;" id="c"></canvas> |
michael@0 | 83 | <div id="description"></div> |
michael@0 | 84 | <div id="console"></div> |
michael@0 | 85 | </body> |
michael@0 | 86 | </html> |