Wed, 31 Dec 2014 06:55:46 +0100
Added tag TORBROWSER_REPLICA for changeset 6474c204b198
michael@0 | 1 | <!-- |
michael@0 | 2 | Copyright (c) 2011 The Chromium Authors. All rights reserved. |
michael@0 | 3 | Use of this source code is governed by a BSD-style license that can be |
michael@0 | 4 | found in the LICENSE file. |
michael@0 | 5 | --> |
michael@0 | 6 | <!DOCTYPE html> |
michael@0 | 7 | <html> |
michael@0 | 8 | <head> |
michael@0 | 9 | <meta charset="utf-8"> |
michael@0 | 10 | <title>GLSL mat4 to mat3 test</title> |
michael@0 | 11 | <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
michael@0 | 12 | <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> |
michael@0 | 13 | <script src="../../../resources/js-test-pre.js"></script> |
michael@0 | 14 | <script src="../../resources/webgl-test.js"> </script> |
michael@0 | 15 | <script src="../../resources/webgl-test-utils.js"> </script> |
michael@0 | 16 | <script src="../../resources/glsl-generator.js"> </script> |
michael@0 | 17 | </head> |
michael@0 | 18 | <body> |
michael@0 | 19 | <div id="description"></div> |
michael@0 | 20 | <div id="console"></div> |
michael@0 | 21 | <script id="shader_emu" type="something-not-js"> |
michael@0 | 22 | mat3 mat3_emu(mat4 m4) { |
michael@0 | 23 | return mat3( |
michael@0 | 24 | m4[0][0], m4[0][1], m4[0][2], |
michael@0 | 25 | m4[1][0], m4[1][1], m4[1][2], |
michael@0 | 26 | m4[2][0], m4[2][1], m4[2][2]); |
michael@0 | 27 | } |
michael@0 | 28 | </script> |
michael@0 | 29 | <script id="shader_test" type="something-not-js"> |
michael@0 | 30 | mat4 m4 = mat4($(input), $(input).yzwx, $(input).zwxy, $(input).wxyz); |
michael@0 | 31 | mat3 m3 = $(conversion)(m4); |
michael@0 | 32 | vec3 c; |
michael@0 | 33 | if ($(input).y < 0.33) { |
michael@0 | 34 | c = m3[0]; |
michael@0 | 35 | } else if ($(input).y > 0.66) { |
michael@0 | 36 | c = m3[1]; |
michael@0 | 37 | } else { |
michael@0 | 38 | c = m3[2]; |
michael@0 | 39 | } |
michael@0 | 40 | $(output) = vec4(c, 1); |
michael@0 | 41 | </script> |
michael@0 | 42 | <script> |
michael@0 | 43 | // See resources glsl-generator runBasicTest for how this works |
michael@0 | 44 | var wtu = WebGLTestUtils; |
michael@0 | 45 | GLSLGenerator.runBasicTest({ |
michael@0 | 46 | gridRes: 8, |
michael@0 | 47 | tests: [ |
michael@0 | 48 | { |
michael@0 | 49 | name: "mat4 to mat3", |
michael@0 | 50 | reference: { |
michael@0 | 51 | shader: wtu.getScript("shader_test"), |
michael@0 | 52 | subs: { |
michael@0 | 53 | emu: wtu.getScript("shader_emu"), |
michael@0 | 54 | conversion: "mat3_emu" |
michael@0 | 55 | } |
michael@0 | 56 | }, |
michael@0 | 57 | test: { |
michael@0 | 58 | shader: wtu.getScript("shader_test"), |
michael@0 | 59 | subs: { |
michael@0 | 60 | conversion: "mat3" |
michael@0 | 61 | }, |
michael@0 | 62 | } |
michael@0 | 63 | } |
michael@0 | 64 | ] |
michael@0 | 65 | }); |
michael@0 | 66 | successfullyParsed = true; |
michael@0 | 67 | </script> |
michael@0 | 68 | </body> |
michael@0 | 69 | </html> |
michael@0 | 70 |